GPUThread: Push settings through FIFO
Saves the std::function heap allocation.
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@ -82,7 +82,7 @@ static bool CreateGPUBackendOnThread(GPURenderer renderer, bool upload_vram, Err
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static void DestroyGPUBackendOnThread();
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static void DestroyGPUPresenterOnThread();
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static void UpdateSettingsOnThread(const GPUSettings& old_settings);
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static void UpdateSettingsOnThread(GPUThreadUpdateSettingsCommand* cmd);
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static void UpdateRunIdle();
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@ -507,6 +507,14 @@ void GPUThread::Internal::GPUThreadEntryPoint()
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}
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break;
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case GPUBackendCommandType::UpdateSettings:
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{
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GPUThreadUpdateSettingsCommand* ccmd = static_cast<GPUThreadUpdateSettingsCommand*>(cmd);
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UpdateSettingsOnThread(ccmd);
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ccmd->~GPUThreadUpdateSettingsCommand();
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}
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break;
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case GPUBackendCommandType::Shutdown:
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{
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// Should have consumed everything, and be shutdown.
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@ -553,6 +561,7 @@ bool GPUThread::Reconfigure(std::string serial, std::optional<GPURenderer> rende
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cmd->upload_vram = upload_vram;
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cmd->error_ptr = error;
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cmd->out_result = &result;
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cmd->settings = g_settings;
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if (!s_state.use_gpu_thread) [[unlikely]]
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ReconfigureOnThread(cmd);
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@ -819,7 +828,7 @@ void GPUThread::ReconfigureOnThread(GPUThreadReconfigureCommand* cmd)
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s_state.requested_allow_present_throttle = cmd->allow_present_throttle;
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s_state.requested_fullscreen_ui = cmd->start_fullscreen_ui.value_or(s_state.requested_fullscreen_ui);
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s_state.game_serial = std::move(cmd->game_serial);
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g_gpu_settings = g_settings;
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g_gpu_settings = std::move(cmd->settings);
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// Readback old VRAM for hardware renderers.
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const bool had_renderer = static_cast<bool>(s_state.gpu_backend);
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@ -966,8 +975,13 @@ bool GPUThread::Internal::PresentFrameAndRestoreContext()
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return true;
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}
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void GPUThread::UpdateSettingsOnThread(const GPUSettings& old_settings)
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void GPUThread::UpdateSettingsOnThread(GPUThreadUpdateSettingsCommand* cmd)
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{
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VERBOSE_LOG("Updating GPU settings on thread...");
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GPUSettings old_settings = std::move(g_gpu_settings);
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g_gpu_settings = std::move(cmd->settings);
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if (g_gpu_device)
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{
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if (g_gpu_settings.display_osd_scale != old_settings.display_osd_scale)
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@ -1067,14 +1081,9 @@ void GPUThread::UpdateSettings(bool gpu_settings_changed, bool device_settings_c
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}
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else if (gpu_settings_changed)
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{
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RunOnThread([settings = g_settings]() {
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VERBOSE_LOG("Updating GPU settings on thread...");
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GPUSettings old_settings = std::move(g_gpu_settings);
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g_gpu_settings = std::move(settings);
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UpdateSettingsOnThread(old_settings);
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});
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GPUThreadUpdateSettingsCommand* cmd =
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AllocateCommand<GPUThreadUpdateSettingsCommand>(GPUBackendCommandType::UpdateSettings, g_settings);
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PushCommandAndWakeThread(cmd);
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}
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else
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{
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@ -1,9 +1,10 @@
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#pragma once
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#include "gpu_types.h"
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#include "settings.h"
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#include "common/align.h"
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@ -29,6 +30,7 @@ enum class GPUBackendCommandType : u8
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AsyncCall,
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AsyncBackendCall,
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Reconfigure,
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UpdateSettings,
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Shutdown,
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ClearVRAM,
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ClearDisplay,
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@ -78,6 +80,14 @@ struct GPUThreadReconfigureCommand : public GPUThreadCommand
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bool allow_present_throttle;
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bool force_recreate_device;
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bool upload_vram;
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GPUSettings settings;
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};
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struct GPUThreadUpdateSettingsCommand : public GPUThreadCommand
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{
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GPUThreadUpdateSettingsCommand(const GPUSettings& settings_) : settings(settings_) {}
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GPUSettings settings;
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};
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struct GPUThreadAsyncCallCommand : public GPUThreadCommand
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