Achievements: Fix the percentage counter when only unofficial achievements exist

Now correctly shows "This game has no achievements" and no percentage bar,
as per the RetroAchievements integration guide.
This commit is contained in:
Silent 2023-12-01 18:20:49 +01:00
parent 7a03d8cbc4
commit 888582713b
No known key found for this signature in database
GPG Key ID: AE53149BB0C45AF1
1 changed files with 34 additions and 24 deletions

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@ -1008,7 +1008,7 @@ void Achievements::DisplayAchievementSummary()
if (s_game_summary.num_core_achievements > 0)
{
summary = fmt::format(
TRANSLATE_FS("Achievements", "You have unlocked {} of {} achievements, and earned {} of {} points."),
TRANSLATE_FS("Achievements", "You have unlocked {0} of {1} achievements, and earned {2} of {3} points."),
s_game_summary.num_unlocked_achievements, s_game_summary.num_core_achievements, s_game_summary.points_unlocked,
s_game_summary.points_core);
}
@ -2184,17 +2184,24 @@ void Achievements::DrawAchievementsWindow()
ImGui::PopFont();
const ImRect summary_bb(ImVec2(left, top), ImVec2(right, top + g_medium_font->FontSize));
if (s_game_summary.num_unlocked_achievements == s_game_summary.num_core_achievements)
if (s_game_summary.num_core_achievements > 0)
{
text.fmt(TRANSLATE_FS("Achievements", "You have unlocked all achievements and earned {} points!"),
s_game_summary.points_unlocked);
if (s_game_summary.num_unlocked_achievements == s_game_summary.num_core_achievements)
{
text.fmt(TRANSLATE_FS("Achievements", "You have unlocked all achievements and earned {} points!"),
s_game_summary.points_unlocked);
}
else
{
text.fmt(TRANSLATE_FS("Achievements",
"You have unlocked {0} of {1} achievements, earning {2} of {3} possible points."),
s_game_summary.num_unlocked_achievements, s_game_summary.num_core_achievements,
s_game_summary.points_unlocked, s_game_summary.points_core);
}
}
else
{
text.fmt(
TRANSLATE_FS("Achievements", "You have unlocked {} of {} achievements, earning {} of {} possible points."),
s_game_summary.num_unlocked_achievements, s_game_summary.num_core_achievements,
s_game_summary.points_unlocked, s_game_summary.points_core);
text.assign(TRANSLATE_SV("Achievements", "This game has no achievements."));
}
top += g_medium_font->FontSize + spacing;
@ -2204,23 +2211,26 @@ void Achievements::DrawAchievementsWindow()
ImVec2(0.0f, 0.0f), &summary_bb);
ImGui::PopFont();
const float progress_height = ImGuiFullscreen::LayoutScale(20.0f);
const ImRect progress_bb(ImVec2(left, top), ImVec2(right, top + progress_height));
const float fraction = static_cast<float>(s_game_summary.num_unlocked_achievements) /
static_cast<float>(s_game_summary.num_core_achievements);
dl->AddRectFilled(progress_bb.Min, progress_bb.Max, ImGui::GetColorU32(ImGuiFullscreen::UIPrimaryDarkColor));
dl->AddRectFilled(progress_bb.Min,
ImVec2(progress_bb.Min.x + fraction * progress_bb.GetWidth(), progress_bb.Max.y),
ImGui::GetColorU32(ImGuiFullscreen::UISecondaryColor));
if (s_game_summary.num_core_achievements > 0)
{
const float progress_height = ImGuiFullscreen::LayoutScale(20.0f);
const ImRect progress_bb(ImVec2(left, top), ImVec2(right, top + progress_height));
const float fraction = static_cast<float>(s_game_summary.num_unlocked_achievements) /
static_cast<float>(s_game_summary.num_core_achievements);
dl->AddRectFilled(progress_bb.Min, progress_bb.Max, ImGui::GetColorU32(ImGuiFullscreen::UIPrimaryDarkColor));
dl->AddRectFilled(progress_bb.Min,
ImVec2(progress_bb.Min.x + fraction * progress_bb.GetWidth(), progress_bb.Max.y),
ImGui::GetColorU32(ImGuiFullscreen::UISecondaryColor));
text.fmt("{}%", static_cast<int>(std::round(fraction * 100.0f)));
text_size = ImGui::CalcTextSize(text.c_str(), text.end_ptr());
const ImVec2 text_pos(progress_bb.Min.x + ((progress_bb.Max.x - progress_bb.Min.x) / 2.0f) - (text_size.x / 2.0f),
progress_bb.Min.y + ((progress_bb.Max.y - progress_bb.Min.y) / 2.0f) -
(text_size.y / 2.0f));
dl->AddText(g_medium_font, g_medium_font->FontSize, text_pos,
ImGui::GetColorU32(ImGuiFullscreen::UIPrimaryTextColor), text.c_str(), text.end_ptr());
top += progress_height + spacing;
text.fmt("{}%", static_cast<int>(std::round(fraction * 100.0f)));
text_size = ImGui::CalcTextSize(text.c_str(), text.end_ptr());
const ImVec2 text_pos(
progress_bb.Min.x + ((progress_bb.Max.x - progress_bb.Min.x) / 2.0f) - (text_size.x / 2.0f),
progress_bb.Min.y + ((progress_bb.Max.y - progress_bb.Min.y) / 2.0f) - (text_size.y / 2.0f));
dl->AddText(g_medium_font, g_medium_font->FontSize, text_pos,
ImGui::GetColorU32(ImGuiFullscreen::UIPrimaryTextColor), text.c_str(), text.end_ptr());
top += progress_height + spacing;
}
}
}
ImGuiFullscreen::EndFullscreenWindow();