SPU: Add a couple more reverb registers to debug window
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@ -2071,9 +2071,12 @@ void SPU::DrawDebugStateWindow()
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ImGui::TextColored(m_SPUCNT.external_audio_reverb ? active_color : inactive_color, "External Audio Enable: %s",
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m_SPUCNT.external_audio_reverb ? "Yes" : "No");
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ImGui::Text("Base Address: 0x%08X (%04X)", m_reverb_base_address, m_reverb_registers.mBASE);
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ImGui::Text("Current Address: 0x%08X", m_reverb_current_address);
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ImGui::Text("Current Volume: Input (%d, %d) Output (%d, %d)", s_last_reverb_input[0], s_last_reverb_input[1],
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ImGui::Text("Current Amplitude: Input (%d, %d) Output (%d, %d)", s_last_reverb_input[0], s_last_reverb_input[1],
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s_last_reverb_output[0], s_last_reverb_output[1]);
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ImGui::Text("Output Volume: Left %d%% Right %d%%", ApplyVolume(100, m_reverb_registers.vLOUT),
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ApplyVolume(100, m_reverb_registers.vROUT));
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ImGui::Text("Pitch Modulation: ");
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for (u32 i = 1; i < NUM_VOICES; i++)
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