libretro: Add compatibility settings loading
This commit is contained in:
parent
b16e639f0c
commit
859f23f4d5
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@ -0,0 +1,106 @@
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import sys
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import configparser
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def parse_ini(path):
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config = configparser.ConfigParser()
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config.read(path)
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entries = {}
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int_keys = {
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"DisplayActiveStartOffset": "display_active_start_offset",
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"DisplayActiveEndOffset": "display_active_end_offset",
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"DMAMaxSliceTicks": "dma_max_slice_ticks",
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"DMAHaltTicks": "dma_halt_ticks",
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"GPUFIFOSize" : "gpu_fifo_size",
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"GPUMaxRunAhead" : "gpu_max_run_ahead"
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}
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float_keys = {
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"GPUPGXPTolerance" : "gpu_pgxp_tolerance"
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}
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traits = [
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"ForceInterpreter",
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"ForceSoftwareRenderer",
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"ForceInterlacing",
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"DisableTrueColor",
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"DisableUpscaling",
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"DisableScaledDithering",
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"DisableForceNTSCTimings",
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"DisableWidescreen",
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"DisablePGXP",
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"DisablePGXPCulling",
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"DisablePGXPTextureCorrection",
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"ForcePGXPVertexCache",
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"ForcePGXPCPUMode",
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"ForceDigitalController",
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"ForceRecompilerMemoryExceptions",
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"ForceRecompilerICache"
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]
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for gameid in config.sections():
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entry = {}
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for ini_key, cpp_key in int_keys.items():
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try:
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value = config.get(gameid, ini_key)
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if value is not None:
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entry[cpp_key] = str(value)
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except configparser.NoOptionError:
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pass
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for ini_key, cpp_key in float_keys.items():
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try:
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value = config.getfloat(gameid, ini_key, fallback=None)
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if value is not None:
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entry[cpp_key] = str(value)
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except configparser.NoOptionError:
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pass
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for trait in traits:
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try:
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value = config.getboolean(gameid, trait, fallback=None)
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if value == True:
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if "traits" not in entry:
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entry["traits"] = []
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entry["traits"].append(trait)
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except configparser.NoOptionError:
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pass
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if len(entry) > 0:
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entries[gameid] = entry
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return entries
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def write_cpp(entries, path):
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print("Writing %u entries to '%s'" % (len(entries), path))
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with open(path, "w") as f:
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f.write('#include "libretro_game_settings.h"\n')
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f.write('\n')
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f.write('std::unique_ptr<GameSettings::Entry> GetSettingsForGame(const std::string& game_code)\n')
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f.write('{\n')
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f.write(' std::unique_ptr<GameSettings::Entry> gs = std::make_unique<GameSettings::Entry>();\n')
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f.write('\n')
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for gameid, entry in entries.items():
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f.write(' if (game_code == "%s")\n' % gameid)
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f.write(' {\n')
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for key, value in entry.items():
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if key == "traits":
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for trait in value:
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f.write(' gs->AddTrait(GameSettings::Trait::%s);\n' % trait)
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else:
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f.write(' gs->%s = %s;\n' % (key, value))
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f.write(' return gs;\n')
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f.write(' }\n')
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f.write('\n')
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f.write(' return {};\n')
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f.write('}\n')
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if __name__ == "__main__":
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if len(sys.argv) < 3:
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print("usage: %s <path to gamesettings.ini> <output cpp file>" % sys.argv[0])
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sys.exit(1)
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entries = parse_ini(sys.argv[1])
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write_cpp(entries, sys.argv[2])
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@ -1,6 +1,8 @@
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add_library(duckstation_libretro SHARED
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libretro_audio_stream.cpp
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libretro_audio_stream.h
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libretro_game_settings.cpp
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libretro_game_settings.h
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libretro_host_display.cpp
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libretro_host_display.h
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libretro_host_interface.cpp
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@ -70,6 +70,7 @@
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<ItemGroup>
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<ClCompile Include="libretro_d3d11_host_display.cpp" />
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<ClCompile Include="libretro_audio_stream.cpp" />
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<ClCompile Include="libretro_game_settings.cpp" />
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<ClCompile Include="libretro_host_display.cpp" />
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<ClCompile Include="libretro_host_interface.cpp" />
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<ClCompile Include="libretro_settings_interface.cpp" />
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@ -80,6 +81,7 @@
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<ItemGroup>
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<ClInclude Include="libretro_d3d11_host_display.h" />
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<ClInclude Include="libretro_audio_stream.h" />
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<ClInclude Include="libretro_game_settings.h" />
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<ClInclude Include="libretro_host_display.h" />
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<ClInclude Include="libretro_host_interface.h" />
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<ClInclude Include="libretro_settings_interface.h" />
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@ -9,6 +9,7 @@
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<ClCompile Include="libretro_opengl_host_display.cpp" />
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<ClCompile Include="libretro_d3d11_host_display.cpp" />
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<ClCompile Include="libretro_vulkan_host_display.cpp" />
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<ClCompile Include="libretro_game_settings.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="libretro_host_interface.h" />
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@ -18,5 +19,6 @@
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<ClInclude Include="libretro_opengl_host_display.h" />
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<ClInclude Include="libretro_d3d11_host_display.h" />
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<ClInclude Include="libretro_vulkan_host_display.h" />
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<ClInclude Include="libretro_game_settings.h" />
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</ItemGroup>
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</Project>
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@ -0,0 +1,561 @@
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#include "libretro_game_settings.h"
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std::unique_ptr<GameSettings::Entry> GetSettingsForGame(const std::string& game_code)
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{
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std::unique_ptr<GameSettings::Entry> gs = std::make_unique<GameSettings::Entry>();
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if (game_code == "SLUS-00530")
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{
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gs->AddTrait(GameSettings::Trait::ForcePGXPCPUMode);
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return gs;
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}
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if (game_code == "SLUS-00634")
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{
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gs->AddTrait(GameSettings::Trait::ForcePGXPCPUMode);
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return gs;
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}
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if (game_code == "SLUS-00077")
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{
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gs->AddTrait(GameSettings::Trait::DisableUpscaling);
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SLPM-87089")
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{
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gs->AddTrait(GameSettings::Trait::ForceInterlacing);
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return gs;
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}
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if (game_code == "SLPS-03336")
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{
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gs->AddTrait(GameSettings::Trait::ForceInterlacing);
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return gs;
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}
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if (game_code == "SLUS-01260")
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{
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gs->AddTrait(GameSettings::Trait::ForceSoftwareRenderer);
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gs->AddTrait(GameSettings::Trait::ForceInterlacing);
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return gs;
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}
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if (game_code == "SLES-01211")
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{
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gs->AddTrait(GameSettings::Trait::ForceSoftwareRenderer);
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gs->AddTrait(GameSettings::Trait::ForceInterlacing);
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return gs;
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}
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if (game_code == "SLUS-01261")
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{
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gs->AddTrait(GameSettings::Trait::ForceSoftwareRenderer);
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gs->AddTrait(GameSettings::Trait::ForceInterlacing);
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return gs;
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}
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if (game_code == "SLES-02466")
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{
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gs->AddTrait(GameSettings::Trait::ForceSoftwareRenderer);
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gs->AddTrait(GameSettings::Trait::ForceInterlacing);
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return gs;
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}
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if (game_code == "SLES-00259")
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{
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gs->AddTrait(GameSettings::Trait::ForceSoftwareRenderer);
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gs->AddTrait(GameSettings::Trait::ForceInterlacing);
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return gs;
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}
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if (game_code == "SLES-00606")
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{
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gs->AddTrait(GameSettings::Trait::ForceSoftwareRenderer);
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gs->AddTrait(GameSettings::Trait::ForceInterlacing);
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return gs;
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}
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if (game_code == "SLUS-00639")
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{
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gs->AddTrait(GameSettings::Trait::ForceSoftwareRenderer);
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gs->AddTrait(GameSettings::Trait::ForceInterlacing);
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return gs;
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}
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if (game_code == "SLUS-90039")
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{
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gs->AddTrait(GameSettings::Trait::ForceSoftwareRenderer);
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gs->AddTrait(GameSettings::Trait::ForceInterlacing);
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return gs;
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}
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if (game_code == "SLUS-00337")
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{
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gs->AddTrait(GameSettings::Trait::ForceInterlacing);
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return gs;
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}
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if (game_code == "SLUS-00606")
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{
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gs->AddTrait(GameSettings::Trait::ForceInterlacing);
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return gs;
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}
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if (game_code == "SLPS-03553")
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{
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gs->AddTrait(GameSettings::Trait::ForceInterlacing);
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return gs;
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}
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if (game_code == "SLPS-01211")
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{
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gs->AddTrait(GameSettings::Trait::ForceInterlacing);
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return gs;
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}
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if (game_code == "SLUS-00656")
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{
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gs->AddTrait(GameSettings::Trait::ForceInterlacing);
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return gs;
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}
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if (game_code == "SLUS-00952")
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{
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gs->AddTrait(GameSettings::Trait::ForceInterlacing);
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return gs;
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}
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if (game_code == "SLUS-01222")
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{
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gs->display_active_start_offset = 64;
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gs->display_active_end_offset = 68;
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return gs;
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}
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if (game_code == "SLUS-00297")
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{
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gs->AddTrait(GameSettings::Trait::DisableUpscaling);
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gs->AddTrait(GameSettings::Trait::DisablePGXP);
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SCUS-94350")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SCUS-94900")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "PCPX-96085")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SLUS-00590")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SLUS-00403")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SCUS-94300")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SLUS-00214")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SLUS-00204")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SLUS-00006")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SLUS-00213")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SCES-00344")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SLUS-00355")
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{
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gs->AddTrait(GameSettings::Trait::DisableUpscaling);
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SLUS-00331")
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{
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gs->AddTrait(GameSettings::Trait::DisableUpscaling);
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SLUS-00106")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SLUS-00005")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SLUS-01265")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SLUS-00601")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SLPS-00435")
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{
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gs->AddTrait(GameSettings::Trait::ForceRecompilerICache);
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return gs;
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}
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if (game_code == "SLUS-00388")
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{
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gs->AddTrait(GameSettings::Trait::ForceRecompilerICache);
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return gs;
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}
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if (game_code == "SCES-02834")
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{
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gs->AddTrait(GameSettings::Trait::ForceRecompilerICache);
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return gs;
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}
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if (game_code == "SLUS-00870")
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{
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gs->AddTrait(GameSettings::Trait::ForceInterpreter);
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return gs;
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}
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if (game_code == "SLUS-00183")
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{
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gs->AddTrait(GameSettings::Trait::ForceRecompilerICache);
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return gs;
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}
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if (game_code == "SLES-00483")
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{
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gs->AddTrait(GameSettings::Trait::ForceInterlacing);
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return gs;
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}
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if (game_code == "SLPS-02361")
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{
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gs->AddTrait(GameSettings::Trait::ForcePGXPVertexCache);
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return gs;
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}
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if (game_code == "SLPM-86023")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SLUS-00067")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SLES-00524")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SLPS-00712")
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{
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gs->AddTrait(GameSettings::Trait::ForceRecompilerICache);
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return gs;
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}
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if (game_code == "SLPS-01434")
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{
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gs->AddTrait(GameSettings::Trait::ForceInterlacing);
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return gs;
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}
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if (game_code == "SLUS-00684")
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{
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gs->AddTrait(GameSettings::Trait::ForceInterpreter);
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return gs;
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}
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if (game_code == "SLPS-02459")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SLPM-86750")
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{
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gs->AddTrait(GameSettings::Trait::ForceInterlacing);
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return gs;
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}
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if (game_code == "SLPS-02120")
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{
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gs->AddTrait(GameSettings::Trait::ForceInterlacing);
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return gs;
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}
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if (game_code == "SLUS-00102")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SLUS-00152")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
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}
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if (game_code == "SLUS-00603")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLUS-00348")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::DisableUpscaling);
|
||||
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLUS-00042")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLUS-00561")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLUS-00035")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLUS-00057")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLUS-00014")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SCUS-94403")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLUS-00549")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLUS-00240")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLUS-00027")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLUS-00119")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLUS-00224")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLUS-00453")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLUS-00753")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLUS-00811")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLUS-00208")
|
||||
{
|
||||
gs->display_active_start_offset = -62;
|
||||
gs->display_active_end_offset = 72;
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLPS-01762")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::DisablePGXPCulling);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLPS-01567")
|
||||
{
|
||||
gs->display_active_start_offset = -62;
|
||||
gs->display_active_end_offset = 51;
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLPS-00360")
|
||||
{
|
||||
gs->display_active_start_offset = -62;
|
||||
gs->display_active_end_offset = 72;
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SCES-02835")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::ForceInterpreter);
|
||||
gs->AddTrait(GameSettings::Trait::ForcePGXPCPUMode);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SCES-02104")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::ForceInterpreter);
|
||||
gs->AddTrait(GameSettings::Trait::ForcePGXPCPUMode);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SCES-01438")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::DisablePGXPCulling);
|
||||
gs->AddTrait(GameSettings::Trait::ForcePGXPCPUMode);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SCUS-94467")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::ForcePGXPCPUMode);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SCUS-94425")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::ForcePGXPCPUMode);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SCPS-10085")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::ForcePGXPCPUMode);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SCUS-94228")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::DisablePGXPCulling);
|
||||
gs->AddTrait(GameSettings::Trait::ForcePGXPCPUMode);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SCUS-94290")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::ForcePGXPCPUMode);
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLUS-01138")
|
||||
{
|
||||
gs->dma_max_slice_ticks = 200;
|
||||
gs->gpu_max_run_ahead = 1;
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLPS-02376")
|
||||
{
|
||||
gs->dma_max_slice_ticks = 100;
|
||||
gs->gpu_max_run_ahead = 1;
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLUS-00282")
|
||||
{
|
||||
gs->dma_max_slice_ticks = 200;
|
||||
gs->gpu_max_run_ahead = 1;
|
||||
return gs;
|
||||
}
|
||||
|
||||
if (game_code == "SLUS-00022")
|
||||
{
|
||||
gs->AddTrait(GameSettings::Trait::DisableUpscaling);
|
||||
return gs;
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
|
@ -0,0 +1,4 @@
|
|||
#include "frontend-common/game_settings.h"
|
||||
#include <memory>
|
||||
|
||||
std::unique_ptr<GameSettings::Entry> GetSettingsForGame(const std::string& game_code);
|
|
@ -12,6 +12,7 @@
|
|||
#include "core/gpu.h"
|
||||
#include "core/system.h"
|
||||
#include "libretro_audio_stream.h"
|
||||
#include "libretro_game_settings.h"
|
||||
#include "libretro_host_display.h"
|
||||
#include "libretro_opengl_host_display.h"
|
||||
#include "libretro_settings_interface.h"
|
||||
|
@ -135,7 +136,7 @@ void LibretroHostInterface::GetGameInfo(const char* path, CDImage* image, std::s
|
|||
{
|
||||
// Just use the filename for now... we don't have the game list. Unless we can pull this from the frontend somehow?
|
||||
*title = System::GetTitleForPath(path);
|
||||
code->clear();
|
||||
*code = System::GetGameCodeForImage(image);
|
||||
}
|
||||
|
||||
static const char* GetSaveDirectory()
|
||||
|
@ -279,6 +280,32 @@ void LibretroHostInterface::UpdateLogging()
|
|||
Log::SetConsoleOutputParams(true, nullptr, g_settings.log_level);
|
||||
}
|
||||
|
||||
bool LibretroHostInterface::UpdateGameSettings()
|
||||
{
|
||||
std::unique_ptr<GameSettings::Entry> new_game_settings;
|
||||
|
||||
if (!System::IsShutdown() && !System::GetRunningCode().empty())
|
||||
{
|
||||
new_game_settings = GetSettingsForGame(System::GetRunningCode());
|
||||
if (new_game_settings)
|
||||
Log_InfoPrintf("Game settings found for %s", System::GetRunningCode().c_str());
|
||||
}
|
||||
|
||||
if (new_game_settings == m_game_settings)
|
||||
return false;
|
||||
|
||||
m_game_settings = std::move(new_game_settings);
|
||||
return true;
|
||||
}
|
||||
|
||||
void LibretroHostInterface::ApplyGameSettings()
|
||||
{
|
||||
if (!g_settings.apply_game_settings || !m_game_settings)
|
||||
return;
|
||||
|
||||
m_game_settings->ApplySettings(System::GetState() == System::State::Starting);
|
||||
}
|
||||
|
||||
bool LibretroHostInterface::retro_load_game(const struct retro_game_info* game)
|
||||
{
|
||||
SystemBootParameters bp;
|
||||
|
@ -462,7 +489,7 @@ void LibretroHostInterface::OnSystemDestroyed()
|
|||
m_using_hardware_renderer = false;
|
||||
}
|
||||
|
||||
static std::array<retro_core_option_definition, 45> s_option_definitions = {{
|
||||
static std::array<retro_core_option_definition, 46> s_option_definitions = {{
|
||||
{"duckstation_Console.Region",
|
||||
"Console Region",
|
||||
"Determines which region/hardware to emulate. Auto-Detect will use the region of the disc inserted.",
|
||||
|
@ -769,6 +796,11 @@ static std::array<retro_core_option_definition, 45> s_option_definitions = {{
|
|||
"Shows on-screen messages generated by the core.",
|
||||
{{"true", "Enabled"}, {"false", "Disabled"}},
|
||||
"true"},
|
||||
{"duckstation_Main.ApplyGameSettings",
|
||||
"Apply Compatibility Settings",
|
||||
"Automatically disables enhancements on games which are incompatible.",
|
||||
{{"true", "Enabled"}, {"false", "Disabled"}},
|
||||
"true"},
|
||||
{"duckstation_Logging.LogLevel",
|
||||
"Log Level",
|
||||
"Sets the level of information logged by the core.",
|
||||
|
@ -858,32 +890,36 @@ void LibretroHostInterface::UpdateSettings()
|
|||
{
|
||||
Settings old_settings(std::move(g_settings));
|
||||
LoadSettings();
|
||||
ApplyGameSettings();
|
||||
FixIncompatibleSettings(false);
|
||||
|
||||
if (g_settings.gpu_resolution_scale != old_settings.gpu_resolution_scale &&
|
||||
g_settings.gpu_renderer != GPURenderer::Software)
|
||||
if (System::IsValid())
|
||||
{
|
||||
ReportMessage("Resolution changed, updating system AV info...");
|
||||
|
||||
UpdateSystemAVInfo(true);
|
||||
|
||||
if (!g_settings.IsUsingSoftwareRenderer())
|
||||
if (g_settings.gpu_resolution_scale != old_settings.gpu_resolution_scale &&
|
||||
g_settings.gpu_renderer != GPURenderer::Software)
|
||||
{
|
||||
if (!m_hw_render_callback_valid)
|
||||
RequestHardwareRendererContext();
|
||||
else if (!m_using_hardware_renderer)
|
||||
SwitchToHardwareRenderer();
|
||||
ReportMessage("Resolution changed, updating system AV info...");
|
||||
|
||||
UpdateSystemAVInfo(true);
|
||||
|
||||
if (!g_settings.IsUsingSoftwareRenderer())
|
||||
{
|
||||
if (!m_hw_render_callback_valid)
|
||||
RequestHardwareRendererContext();
|
||||
else if (!m_using_hardware_renderer)
|
||||
SwitchToHardwareRenderer();
|
||||
}
|
||||
|
||||
// Don't let the base class mess with the GPU.
|
||||
old_settings.gpu_resolution_scale = g_settings.gpu_resolution_scale;
|
||||
}
|
||||
|
||||
// Don't let the base class mess with the GPU.
|
||||
old_settings.gpu_resolution_scale = g_settings.gpu_resolution_scale;
|
||||
}
|
||||
|
||||
if (g_settings.gpu_renderer != old_settings.gpu_renderer)
|
||||
{
|
||||
ReportFormattedMessage("Switch to %s renderer pending, please restart the core to apply.",
|
||||
Settings::GetRendererDisplayName(g_settings.gpu_renderer));
|
||||
g_settings.gpu_renderer = old_settings.gpu_renderer;
|
||||
if (g_settings.gpu_renderer != old_settings.gpu_renderer)
|
||||
{
|
||||
ReportFormattedMessage("Switch to %s renderer pending, please restart the core to apply.",
|
||||
Settings::GetRendererDisplayName(g_settings.gpu_renderer));
|
||||
g_settings.gpu_renderer = old_settings.gpu_renderer;
|
||||
}
|
||||
}
|
||||
|
||||
CheckForSettingsChanges(old_settings);
|
||||
|
@ -900,6 +936,13 @@ void LibretroHostInterface::CheckForSettingsChanges(const Settings& old_settings
|
|||
UpdateLogging();
|
||||
}
|
||||
|
||||
void LibretroHostInterface::OnRunningGameChanged()
|
||||
{
|
||||
Log_InfoPrintf("Running game changed: %s (%s)", System::GetRunningCode().c_str(), System::GetRunningTitle().c_str());
|
||||
if (UpdateGameSettings())
|
||||
UpdateSettings();
|
||||
}
|
||||
|
||||
void LibretroHostInterface::InitRumbleInterface()
|
||||
{
|
||||
m_rumble_interface_valid = g_retro_environment_callback(RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE, &m_rumble_interface);
|
||||
|
|
|
@ -4,6 +4,12 @@
|
|||
#include "libretro.h"
|
||||
#include <limits>
|
||||
#include <optional>
|
||||
#include <memory>
|
||||
|
||||
namespace GameSettings
|
||||
{
|
||||
struct Entry;
|
||||
}
|
||||
|
||||
class LibretroHostInterface : public HostInterface
|
||||
{
|
||||
|
@ -50,6 +56,7 @@ protected:
|
|||
std::unique_ptr<AudioStream> CreateAudioStream(AudioBackend backend) override;
|
||||
void OnSystemDestroyed() override;
|
||||
void CheckForSettingsChanges(const Settings& old_settings) override;
|
||||
void OnRunningGameChanged() override;
|
||||
|
||||
private:
|
||||
bool SetCoreOptions();
|
||||
|
@ -68,6 +75,9 @@ private:
|
|||
void UpdateGeometry();
|
||||
void UpdateLogging();
|
||||
|
||||
bool UpdateGameSettings();
|
||||
void ApplyGameSettings();
|
||||
|
||||
// Hardware renderer setup.
|
||||
bool RequestHardwareRendererContext();
|
||||
void SwitchToHardwareRenderer();
|
||||
|
@ -88,6 +98,9 @@ private:
|
|||
static bool RETRO_CALLCONV DiskControlGetImagePath(unsigned index, char* path, size_t len);
|
||||
static bool RETRO_CALLCONV DiskControlGetImageLabel(unsigned index, char* label, size_t len);
|
||||
|
||||
std::unique_ptr<GameSettings::Entry> m_game_settings;
|
||||
float m_last_aspect_ratio = 4.0f / 3.0f;
|
||||
|
||||
retro_hw_render_callback m_hw_render_callback = {};
|
||||
std::unique_ptr<HostDisplay> m_hw_render_display;
|
||||
bool m_hw_render_callback_valid = false;
|
||||
|
@ -97,8 +110,6 @@ private:
|
|||
retro_rumble_interface m_rumble_interface = {};
|
||||
bool m_rumble_interface_valid = false;
|
||||
bool m_supports_input_bitmasks = false;
|
||||
|
||||
float m_last_aspect_ratio = 4.0f / 3.0f;
|
||||
};
|
||||
|
||||
extern LibretroHostInterface g_libretro_host_interface;
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
add_library(frontend-common
|
||||
game_settings.cpp
|
||||
game_settings.h
|
||||
opengl_host_display.cpp
|
||||
opengl_host_display.h
|
||||
vulkan_host_display.cpp
|
||||
|
@ -42,8 +44,6 @@ if(NOT BUILD_LIBRETRO_CORE)
|
|||
cubeb_audio_stream.h
|
||||
game_list.cpp
|
||||
game_list.h
|
||||
game_settings.cpp
|
||||
game_settings.h
|
||||
icon.cpp
|
||||
icon.h
|
||||
imgui_styles.cpp
|
||||
|
|
|
@ -11,10 +11,12 @@
|
|||
#include <utility>
|
||||
Log_SetChannel(GameSettings);
|
||||
|
||||
#ifndef LIBRETRO
|
||||
#ifdef WIN32
|
||||
#include "common/windows_headers.h"
|
||||
#endif
|
||||
#include "SimpleIni.h"
|
||||
#endif
|
||||
|
||||
namespace GameSettings {
|
||||
|
||||
|
@ -173,6 +175,8 @@ bool Entry::SaveToStream(ByteStream* stream) const
|
|||
WriteStringToStream(stream, memory_card_2_shared_path) && WriteStringToStream(stream, input_profile_name);
|
||||
}
|
||||
|
||||
#ifndef LIBRETRO
|
||||
|
||||
static void ParseIniSection(Entry* entry, const char* section, const CSimpleIniA& ini)
|
||||
{
|
||||
for (u32 trait = 0; trait < static_cast<u32>(Trait::Count); trait++)
|
||||
|
@ -467,6 +471,8 @@ void Database::SetEntry(const std::string& code, const std::string& name, const
|
|||
m_entries.emplace(code, entry);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void Entry::ApplySettings(bool display_osd_messages) const
|
||||
{
|
||||
constexpr float osd_duration = 10.0f;
|
||||
|
|
|
@ -82,6 +82,8 @@ struct Entry
|
|||
void ApplySettings(bool display_osd_messages) const;
|
||||
};
|
||||
|
||||
#ifndef LIBRETRO
|
||||
|
||||
class Database
|
||||
{
|
||||
public:
|
||||
|
@ -97,4 +99,6 @@ private:
|
|||
std::unordered_map<std::string, Entry> m_entries;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
}; // namespace GameSettings
|
Loading…
Reference in New Issue