Util: Add TextureDecompress

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Stenzek 2024-11-24 18:38:15 +10:00
parent 7eb1d4e092
commit 8567293103
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@ -2563,6 +2563,31 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
</pre> </pre>
<h3>Texture Decompression Routines</h3>
<pre>
Copyright (C) 2009 Benjamin Dobell, Glass Echidna
Copyright (C) 2012 - 2022, Matthäus G. "Anteru" Chajdas (https://anteru.net)
Copyright (C) 2020 Richard Geldreich, Jr.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
</pre>
Some shaders provided with the application are sourced from: Some shaders provided with the application are sourced from:
<ul> <ul>
<li><a href="https://github.com/Matsilagi/RSRetroArch/">https://github.com/Matsilagi/RSRetroArch/</a></li> <li><a href="https://github.com/Matsilagi/RSRetroArch/">https://github.com/Matsilagi/RSRetroArch/</a></li>

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@ -65,6 +65,8 @@ add_library(util
sockets.h sockets.h
state_wrapper.cpp state_wrapper.cpp
state_wrapper.h state_wrapper.h
texture_decompress.cpp
texture_decompress.h
wav_reader_writer.cpp wav_reader_writer.cpp
wav_reader_writer.h wav_reader_writer.h
window_info.cpp window_info.cpp

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@ -0,0 +1,198 @@
// See TextureDecompress.cpp for license info.
#pragma once
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4201) // nonstandard extension used: nameless struct/union
#endif
#include <stdlib.h>
#include <stdint.h>
#include <algorithm>
#include <math.h>
#include <assert.h>
enum BC4Mode
{
BC4_UNORM = 0,
BC4_SNORM = 1
};
enum BC5Mode
{
BC5_UNORM = 0,
BC5_SNORM = 1
};
void DecompressBlockBC1(uint32_t x, uint32_t y, uint32_t stride,
const uint8_t* blockStorage, unsigned char* image);
void DecompressBlockBC2(uint32_t x, uint32_t y, uint32_t stride,
const uint8_t* blockStorage, unsigned char* image);
void DecompressBlockBC3(uint32_t x, uint32_t y, uint32_t stride,
const uint8_t* blockStorage, unsigned char* image);
void DecompressBlockBC4(uint32_t x, uint32_t y, uint32_t stride,
enum BC4Mode mode, const uint8_t* blockStorage, unsigned char* image);
void DecompressBlockBC5(uint32_t x, uint32_t y, uint32_t stride,
enum BC5Mode mode, const uint8_t* blockStorage, unsigned char* image);
namespace bc7decomp
{
enum eNoClamp { cNoClamp };
template <typename S> inline S clamp(S value, S low, S high) { return (value < low) ? low : ((value > high) ? high : value); }
class color_rgba
{
public:
union
{
uint8_t m_comps[4];
struct
{
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
};
};
inline color_rgba() = default;
inline color_rgba(int y)
{
set(y);
}
inline color_rgba(int y, int na)
{
set(y, na);
}
inline color_rgba(int sr, int sg, int sb, int sa)
{
set(sr, sg, sb, sa);
}
inline color_rgba(eNoClamp, int sr, int sg, int sb, int sa)
{
set_noclamp_rgba((uint8_t)sr, (uint8_t)sg, (uint8_t)sb, (uint8_t)sa);
}
inline color_rgba& set_noclamp_y(int y)
{
m_comps[0] = (uint8_t)y;
m_comps[1] = (uint8_t)y;
m_comps[2] = (uint8_t)y;
m_comps[3] = (uint8_t)255;
return *this;
}
inline color_rgba &set_noclamp_rgba(int sr, int sg, int sb, int sa)
{
m_comps[0] = (uint8_t)sr;
m_comps[1] = (uint8_t)sg;
m_comps[2] = (uint8_t)sb;
m_comps[3] = (uint8_t)sa;
return *this;
}
inline color_rgba &set(int y)
{
m_comps[0] = static_cast<uint8_t>(clamp<int>(y, 0, 255));
m_comps[1] = m_comps[0];
m_comps[2] = m_comps[0];
m_comps[3] = 255;
return *this;
}
inline color_rgba &set(int y, int na)
{
m_comps[0] = static_cast<uint8_t>(clamp<int>(y, 0, 255));
m_comps[1] = m_comps[0];
m_comps[2] = m_comps[0];
m_comps[3] = static_cast<uint8_t>(clamp<int>(na, 0, 255));
return *this;
}
inline color_rgba &set(int sr, int sg, int sb, int sa)
{
m_comps[0] = static_cast<uint8_t>(clamp<int>(sr, 0, 255));
m_comps[1] = static_cast<uint8_t>(clamp<int>(sg, 0, 255));
m_comps[2] = static_cast<uint8_t>(clamp<int>(sb, 0, 255));
m_comps[3] = static_cast<uint8_t>(clamp<int>(sa, 0, 255));
return *this;
}
inline color_rgba &set_rgb(int sr, int sg, int sb)
{
m_comps[0] = static_cast<uint8_t>(clamp<int>(sr, 0, 255));
m_comps[1] = static_cast<uint8_t>(clamp<int>(sg, 0, 255));
m_comps[2] = static_cast<uint8_t>(clamp<int>(sb, 0, 255));
return *this;
}
inline color_rgba &set_rgb(const color_rgba &other)
{
r = other.r;
g = other.g;
b = other.b;
return *this;
}
inline const uint8_t &operator[] (uint32_t index) const { assert(index < 4); return m_comps[index]; }
inline uint8_t &operator[] (uint32_t index) { assert(index < 4); return m_comps[index]; }
inline void clear()
{
m_comps[0] = 0;
m_comps[1] = 0;
m_comps[2] = 0;
m_comps[3] = 0;
}
inline bool operator== (const color_rgba &rhs) const
{
if (m_comps[0] != rhs.m_comps[0]) return false;
if (m_comps[1] != rhs.m_comps[1]) return false;
if (m_comps[2] != rhs.m_comps[2]) return false;
if (m_comps[3] != rhs.m_comps[3]) return false;
return true;
}
inline bool operator!= (const color_rgba &rhs) const
{
return !(*this == rhs);
}
inline bool operator<(const color_rgba &rhs) const
{
for (int i = 0; i < 4; i++)
{
if (m_comps[i] < rhs.m_comps[i])
return true;
else if (m_comps[i] != rhs.m_comps[i])
return false;
}
return false;
}
inline int get_601_luma() const { return (19595U * m_comps[0] + 38470U * m_comps[1] + 7471U * m_comps[2] + 32768U) >> 16U; }
inline int get_709_luma() const { return (13938U * m_comps[0] + 46869U * m_comps[1] + 4729U * m_comps[2] + 32768U) >> 16U; }
inline int get_luma(bool luma_601) const { return luma_601 ? get_601_luma() : get_709_luma(); }
static color_rgba comp_min(const color_rgba& a, const color_rgba& b) { return color_rgba(std::min(a[0], b[0]), std::min(a[1], b[1]), std::min(a[2], b[2]), std::min(a[3], b[3])); }
static color_rgba comp_max(const color_rgba& a, const color_rgba& b) { return color_rgba(std::max(a[0], b[0]), std::max(a[1], b[1]), std::max(a[2], b[2]), std::max(a[3], b[3])); }
};
static_assert(sizeof(color_rgba) == 4);
bool unpack_bc7(const void *pBlock, color_rgba *pPixels);
} // namespace bc7decomp
#ifdef _MSC_VER
#pragma warning(pop)
#endif

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@ -93,6 +93,7 @@
<ClInclude Include="shiftjis.h" /> <ClInclude Include="shiftjis.h" />
<ClInclude Include="sockets.h" /> <ClInclude Include="sockets.h" />
<ClInclude Include="state_wrapper.h" /> <ClInclude Include="state_wrapper.h" />
<ClInclude Include="texture_decompress.h" />
<ClInclude Include="vulkan_builders.h" /> <ClInclude Include="vulkan_builders.h" />
<ClInclude Include="vulkan_device.h" /> <ClInclude Include="vulkan_device.h" />
<ClInclude Include="vulkan_entry_points.h" /> <ClInclude Include="vulkan_entry_points.h" />
@ -199,6 +200,7 @@
<ClCompile Include="page_fault_handler.cpp" /> <ClCompile Include="page_fault_handler.cpp" />
<ClCompile Include="sockets.cpp" /> <ClCompile Include="sockets.cpp" />
<ClCompile Include="state_wrapper.cpp" /> <ClCompile Include="state_wrapper.cpp" />
<ClCompile Include="texture_decompress.cpp" />
<ClCompile Include="vulkan_builders.cpp" /> <ClCompile Include="vulkan_builders.cpp" />
<ClCompile Include="vulkan_device.cpp" /> <ClCompile Include="vulkan_device.cpp" />
<ClCompile Include="vulkan_loader.cpp" /> <ClCompile Include="vulkan_loader.cpp" />

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@ -75,6 +75,7 @@
<ClInclude Include="elf_file.h" /> <ClInclude Include="elf_file.h" />
<ClInclude Include="x11_tools.h" /> <ClInclude Include="x11_tools.h" />
<ClInclude Include="opengl_context_egl_xlib.h" /> <ClInclude Include="opengl_context_egl_xlib.h" />
<ClInclude Include="texture_decompress.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="state_wrapper.cpp" /> <ClCompile Include="state_wrapper.cpp" />
@ -156,6 +157,7 @@
<ClCompile Include="elf_file.cpp" /> <ClCompile Include="elf_file.cpp" />
<ClCompile Include="x11_tools.cpp" /> <ClCompile Include="x11_tools.cpp" />
<ClCompile Include="opengl_context_egl_xlib.cpp" /> <ClCompile Include="opengl_context_egl_xlib.cpp" />
<ClCompile Include="texture_decompress.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="metal_shaders.metal" /> <None Include="metal_shaders.metal" />