Qt: Fix updater
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0590a6098d
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@ -197,6 +197,7 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsDialog* dialog, QWidget*
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Qt::QueuedConnection);
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m_ui.tweakOptionTable->setColumnWidth(0, 380);
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m_ui.tweakOptionTable->setColumnWidth(1, 170);
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addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("Disable All Enhancements"), "Main", "DisableAllEnhancements",
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false);
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@ -204,8 +205,6 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsDialog* dialog, QWidget*
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true);
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addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("Show Enhancement Settings"), "Display", "ShowEnhancements",
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false);
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addBooleanTweakOption(dialog, m_ui.tweakOptionTable, tr("Controller Enhanced Mode (PS4/PS5)"), "Main",
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"ControllerEnhancedMode", false);
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addIntRangeTweakOption(dialog, m_ui.tweakOptionTable, tr("Display FPS Limit"), "Display", "MaxFPS", 0, 1000, 0);
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addMSAATweakOption(dialog, m_ui.tweakOptionTable, tr("Multisample Antialiasing"));
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@ -284,7 +283,6 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Disable all enhancements
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Show status indicators
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Show enhancement settings
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Controller enhanced mode (PS4/PS5)
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++, 0); // Display FPS limit
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setChoiceTweakOption(m_ui.tweakOptionTable, i++, 0); // Multisample antialiasing
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // PGXP vertex cache
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@ -92,7 +92,7 @@ std::string AutoUpdaterDialog::getDefaultTag()
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std::string AutoUpdaterDialog::getCurrentUpdateTag() const
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{
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#ifdef AUTO_UPDATER_SUPPORTED
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return m_host_interface->GetStringSettingValue("AutoUpdater", "UpdateTag", THIS_RELEASE_TAG);
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return Host::GetBaseStringSettingValue("AutoUpdater", "UpdateTag", THIS_RELEASE_TAG);
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#else
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return {};
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#endif
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@ -645,7 +645,6 @@ void MainWindow::recreate()
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MainWindow* new_main_window = new MainWindow();
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new_main_window->initialize();
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new_main_window->refreshGameList(false);
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new_main_window->show();
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deleteLater();
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}
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@ -30,7 +30,7 @@ static void SetStyle();
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static void SetKeyMap();
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static bool LoadFontData();
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static bool AddImGuiFonts(bool fullscreen_fonts);
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static ImFont* AddTextFont(float size);
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static ImFont* AddTextFont(float size, bool full_range);
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static ImFont* AddFixedFont(float size);
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static bool AddIconFonts(float size);
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static void AcquirePendingOSDMessages();
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@ -419,7 +419,7 @@ bool ImGuiManager::LoadFontData()
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return true;
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}
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ImFont* ImGuiManager::AddTextFont(float size)
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ImFont* ImGuiManager::AddTextFont(float size, bool full_range)
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{
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static const ImWchar default_ranges[] = {
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// Basic Latin + Latin Supplement + Central European diacritics
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@ -445,7 +445,7 @@ ImFont* ImGuiManager::AddTextFont(float size)
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cfg.FontDataOwnedByAtlas = false;
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return ImGui::GetIO().Fonts->AddFontFromMemoryTTF(s_standard_font_data.data(),
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static_cast<int>(s_standard_font_data.size()), size, &cfg,
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s_font_range ? s_font_range : default_ranges);
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(s_font_range && full_range) ? s_font_range : default_ranges);
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}
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ImFont* ImGuiManager::AddFixedFont(float size)
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@ -478,7 +478,7 @@ bool ImGuiManager::AddImGuiFonts(bool fullscreen_fonts)
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->Clear();
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s_standard_font = AddTextFont(standard_font_size);
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s_standard_font = AddTextFont(standard_font_size, true);
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if (!s_standard_font || !AddIconFonts(standard_font_size))
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return false;
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@ -488,13 +488,14 @@ bool ImGuiManager::AddImGuiFonts(bool fullscreen_fonts)
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if (fullscreen_fonts)
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{
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// Don't add full range for FSUI, we probably don't have the texture space, and it's not translated yet anyway.
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const float medium_font_size = std::ceil(ImGuiFullscreen::LayoutScale(ImGuiFullscreen::LAYOUT_MEDIUM_FONT_SIZE));
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s_medium_font = AddTextFont(medium_font_size);
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s_medium_font = AddTextFont(medium_font_size, false);
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if (!s_medium_font || !AddIconFonts(medium_font_size))
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return false;
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const float large_font_size = std::ceil(ImGuiFullscreen::LayoutScale(ImGuiFullscreen::LAYOUT_LARGE_FONT_SIZE));
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s_large_font = AddTextFont(large_font_size);
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s_large_font = AddTextFont(large_font_size, false);
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if (!s_large_font || !AddIconFonts(large_font_size))
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return false;
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}
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