Merge pull request #591 from stenzek/ci-libretro-cmake
CI: Use cmake for Windows libretro builds
This commit is contained in:
commit
83b409c32a
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@ -30,20 +30,7 @@ jobs:
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del /Q bin\x64\*.iobj
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del /Q bin\x64\*.ipdb
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del /Q bin\x64\common-tests*
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- name: Create libretro core archive
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shell: cmd
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run: |
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rename bin\x64\duckstation-libretro-* duckstation_libretro.dll
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del /Q bin\x64\duckstation-libretro-*
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"C:\Program Files\7-Zip\7z.exe" a -r duckstation_libretro.dll.zip ./bin/x64/duckstation_libretro.dll
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del /Q bin\x64\duckstation_libretro.dll
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- name: Upload release artifact
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uses: actions/upload-artifact@v1
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with:
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name: "windows-x64"
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path: "duckstation_libretro.dll.zip"
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- name: Create release archive
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shell: cmd
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@ -57,6 +44,35 @@ jobs:
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path: "duckstation-windows-x64-release.7z"
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windows-libretro-build:
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runs-on: windows-2019
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steps:
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- uses: actions/checkout@v2.3.1
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with:
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fetch-depth: 0
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- name: Compile release build
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shell: cmd
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run: |
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call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Auxiliary\Build\vcvarsall.bat" x64
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mkdir build
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cd build
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cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -DBUILD_LIBRETRO_CORE=ON -DCMAKE_C_COMPILER:FILEPATH="%VCToolsInstallDir%\bin\HostX64\x64\cl.exe" -DCMAKE_CXX_COMPILER:FILEPATH="%VCToolsInstallDir%\bin\HostX64\x64\cl.exe" ..
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ninja
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- name: Create libretro core archive
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shell: cmd
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run: |
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cd build
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"C:\Program Files\7-Zip\7z.exe" a -r duckstation_libretro.dll.zip ./duckstation_libretro.dll
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- name: Upload release artifact
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uses: actions/upload-artifact@v1
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with:
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name: "windows-libretro-x64"
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path: "build/duckstation_libretro.dll.zip"
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linux-build:
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runs-on: ubuntu-20.04
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steps:
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@ -139,7 +155,7 @@ jobs:
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create-release:
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needs: [windows-build, linux-build, linux-libretro-build]
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needs: [windows-build, windows-libretro-build, linux-build, linux-libretro-build]
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runs-on: "ubuntu-latest"
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if: github.ref == 'refs/heads/master'
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steps:
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@ -148,6 +164,11 @@ jobs:
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with:
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name: "windows-x64"
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- name: Download Windows libretro x64 Artifact
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uses: actions/download-artifact@v1
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with:
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name: "windows-libretro-x64"
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- name: Download SDL AppImage Artifact
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uses: actions/download-artifact@v1
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with:
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@ -181,7 +202,7 @@ jobs:
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title: "Latest Development Build"
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files: |
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windows-x64/duckstation-windows-x64-release.7z
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windows-x64/duckstation_libretro.dll.zip
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windows-libretro-x64/duckstation_libretro.dll.zip
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linux-x64-appimage-sdl/duckstation-sdl-x64.AppImage
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linux-x64-appimage-sdl-zsync/duckstation-sdl-x64.AppImage.zsync
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linux-x64-appimage-qt/duckstation-qt-x64.AppImage
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@ -50,7 +50,7 @@ if(BUILD_LIBRETRO_CORE)
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if(USE_X11)
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set(USE_X11 OFF)
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endif()
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if(USE_EGL)
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if(BUILD_LIBRETRO_CORE AND USE_EGL)
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set(USE_EGL OFF)
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endif()
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@ -187,6 +187,6 @@ enable_testing()
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add_subdirectory(dep)
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add_subdirectory(src)
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if(ANDROID)
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if(ANDROID AND NOT BUILD_LIBRETRO_CORE)
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add_subdirectory(android/app/src/cpp)
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endif()
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11
README.md
11
README.md
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@ -204,11 +204,18 @@ Prebuilt binaries for Windows and 64-bit Linux can be found on the releases page
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- 64-bit Windows: https://github.com/stenzek/duckstation/releases/download/latest/duckstation_libretro.dll.zip
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- 64-bit Linux: https://github.com/stenzek/duckstation/releases/download/latest/duckstation_libretro.so.zip
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To use, extract the `dll` or `so` into your RetroArch or other libretro frontend's `cores` directory, load the DuckStation core, and pick any bin/cue/chd-format image as content.
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To build on Windows, simply compile in the same manner as the normal frontend build. A libretro DLL will be built automatically and placed in the output directory. This will be based on the configuration you selected, you can load it directly into RetroArch, or rename it to `duckstation_libretro.dll`.
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To build on Linux, follow the same instructions as for a normal build, but for cmake use `cmake -DBUILD_LIBRETRO_CORE=ON ..`. The shared library can be found in `bin/duckstation_libretro.so`.
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Alternatively, you can build via cmake using the following commands from a `x64 Native Tools Command Prompt for VS 2019`:
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- mkdir build
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- cd build
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- cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -DBUILD_LIBRETRO_CORE=ON ..
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Currently there is no core info file for DuckStation, so if you want to use it with RetroArch, you must manually load the core, and then content via the File menu. Hopefully we can change this in the future.
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You should then have a file named `duckstation_libretro.dll` which can be loaded as a core.
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To build on Linux, follow the same instructions as for a normal build, but for cmake use `cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_LIBRETRO_CORE=ON ..`. The shared library will be named `duckstation_libretro.so` in the current directory.
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## Tests
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- Passes amidog's CPU and GTE tests in both interpreter and recompiler modes, partial passing of CPX tests
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@ -141,7 +141,7 @@ if(USE_EGL)
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gl/context_egl_x11.h
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)
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endif()
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if(ANDROID)
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if(ANDROID AND USE_EGL)
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target_sources(common PRIVATE
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gl/context_egl_android.cpp
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gl/context_egl_android.h
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@ -75,8 +75,10 @@ std::unique_ptr<GL::Context> Context::Create(const WindowInfo& wi, const Version
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#elif defined(__APPLE__)
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context = ContextAGL::Create(wi, versions_to_try, num_versions_to_try);
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#elif defined(ANDROID)
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#ifdef USE_EGL
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context = ContextEGLAndroid::Create(wi, versions_to_try, num_versions_to_try);
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#else
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#endif
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#elif defined(USE_X11)
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if (wi.type == WindowInfo::Type::X11)
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{
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#ifdef USE_EGL
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@ -28,4 +28,9 @@ set_target_properties(duckstation_libretro PROPERTIES PREFIX "")
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# drop in the build directory
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set_target_properties(duckstation_libretro PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
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set_target_properties(duckstation_libretro PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
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# for android, suffix _android
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if(ANDROID)
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set_target_properties(duckstation_libretro PROPERTIES OUTPUT_NAME "duckstation_libretro_android")
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endif()
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