Deps: Move build scripts/patches into own directory
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69c35c9fcd
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@ -34,19 +34,19 @@ jobs:
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path: |
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dep/msvc/deps-arm64
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dep/msvc/deps-x64
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key: deps ${{ hashFiles('scripts/build-dependencies-windows-arm64.bat', 'scripts/build-dependencies-windows-x64.bat') }}
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key: deps ${{ hashFiles('scripts/deps/build-dependencies-windows-arm64.bat', 'scripts/deps/build-dependencies-windows-x64.bat') }}
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- name: Build X64 Dependencies
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if: steps.cache-deps.outputs.cache-hit != 'true'
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env:
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DEBUG: 0
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run: scripts/build-dependencies-windows-x64.bat
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run: scripts/deps/build-dependencies-windows-x64.bat
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- name: Build ARM64 Dependencies
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if: steps.cache-deps.outputs.cache-hit != 'true'
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env:
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DEBUG: 0
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run: scripts/build-dependencies-windows-arm64.bat
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run: scripts/deps/build-dependencies-windows-arm64.bat
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- name: Initialize build tag
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shell: cmd
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@ -122,19 +122,19 @@ jobs:
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path: |
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dep/msvc/deps-arm64
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dep/msvc/deps-x64
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key: deps ${{ hashFiles('scripts/build-dependencies-windows-arm64.bat', 'scripts/build-dependencies-windows-x64.bat') }}
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key: deps ${{ hashFiles('scripts/deps/build-dependencies-windows-arm64.bat', 'scripts/deps/build-dependencies-windows-x64.bat') }}
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- name: Build X64 Dependencies
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if: steps.cache-deps.outputs.cache-hit != 'true'
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env:
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DEBUG: 0
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run: scripts/build-dependencies-windows-x64.bat
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run: scripts/deps/build-dependencies-windows-x64.bat
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- name: Build ARM64 Dependencies
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if: steps.cache-deps.outputs.cache-hit != 'true'
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env:
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DEBUG: 0
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run: scripts/build-dependencies-windows-arm64.bat
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run: scripts/deps/build-dependencies-windows-arm64.bat
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- name: Initialize build tag
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shell: cmd
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@ -231,11 +231,11 @@ jobs:
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uses: actions/cache@v4.0.2
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with:
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path: ~/deps
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key: deps ${{ hashFiles('scripts/build-dependencies-linux.sh') }}
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key: deps ${{ hashFiles('scripts/deps/build-dependencies-linux.sh') }}
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- name: Build Dependencies
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if: steps.cache-deps.outputs.cache-hit != 'true'
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run: scripts/build-dependencies-linux.sh "$HOME/deps"
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run: scripts/deps/build-dependencies-linux.sh "$HOME/deps"
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- name: Initialize build tag
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run: |
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@ -361,11 +361,11 @@ jobs:
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uses: actions/cache@v4.0.2
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with:
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path: ~/deps
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key: deps-mac ${{ hashFiles('scripts/build-dependencies-mac.sh') }}
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key: deps-mac ${{ hashFiles('scripts/deps/build-dependencies-mac.sh') }}
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- name: Build Dependencies
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if: steps.cache-deps-mac.outputs.cache-hit != 'true'
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run: scripts/build-dependencies-mac.sh "$HOME/deps"
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run: scripts/deps/build-dependencies-mac.sh "$HOME/deps"
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- name: Initialize build tag
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run: |
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@ -166,7 +166,7 @@ alsa-lib-devel brotli-devel clang cmake dbus-devel egl-wayland-devel extra-cmake
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#### Building
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1. Clone the repository: `git clone https://github.com/stenzek/duckstation.git`, `cd duckstation`.
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2. Build dependencies. You can save these outside of the tree if you like. This will take a while. `scripts/build-dependencies-linux.sh deps`.
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2. Build dependencies. You can save these outside of the tree if you like. This will take a while. `scripts/deps/build-dependencies-linux.sh deps`.
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3. Run CMake to configure the build system. Assuming a build subdirectory of `build-release`, run `cmake -B build-release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_EXE_LINKER_FLAGS_INIT="-fuse-ld=lld" -DCMAKE_MODULE_LINKER_FLAGS_INIT="-fuse-ld=lld" -DCMAKE_SHARED_LINKER_FLAGS_INIT="-fuse-ld=lld" -DCMAKE_PREFIX_PATH="$PWD/deps" -G Ninja`. If you want a release (optimized) build, include `-DCMAKE_BUILD_TYPE=Release -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON`.
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4. Compile the source code. For the example above, run `ninja -C build-release`
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5. Run the binary, located in the build directory under `./build-release/bin/duckstation-qt`.
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@ -179,7 +179,7 @@ Requirements:
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1. Clone the repository: `git clone https://github.com/stenzek/duckstation.git`.
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2. Build the dependencies. This will take a while. `scripts/build-dependencies-mac.sh deps`.
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2. Build the dependencies. This will take a while. `scripts/deps/build-dependencies-mac.sh deps`.
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2. Run CMake to configure the build system: `cmake -Bbuild-release -DCMAKE_BUILD_TYPE=Release -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_PREFIX_PATH="$PWD/deps"`.
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4. Compile the source code: `cmake --build build-release --parallel`.
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5. Run the binary, located in the build directory under `bin/DuckStation.app`.
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@ -22,7 +22,7 @@ if defined DEBUG (
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pushd %~dp0
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set "SCRIPTDIR=%CD%"
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cd ..\dep\msvc
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cd ..\..\dep\msvc
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mkdir deps-build
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cd deps-build || goto error
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set "BUILDDIR=%CD%"
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@ -22,7 +22,7 @@ if defined DEBUG (
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pushd %~dp0
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set "SCRIPTDIR=%CD%"
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cd ..\dep\msvc
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cd ..\..\dep\msvc
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mkdir deps-build
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cd deps-build || goto error
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set "BUILDDIR=%CD%"
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@ -37,7 +37,7 @@
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},
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{
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"type": "patch",
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"path": "../../shaderc-changes.patch"
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"path": "../../deps/shaderc-changes.patch"
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}
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],
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"cleanup": [
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@ -28,7 +28,7 @@
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},
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{
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"type": "patch",
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"path": "../../spirv-cross-changes.patch"
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"path": "../../deps/spirv-cross-changes.patch"
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}
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],
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"cleanup": [
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@ -25,7 +25,7 @@
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},
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{
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"type": "patch",
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"path": "../../cpuinfo-changes.patch"
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"path": "../../deps/cpuinfo-changes.patch"
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}
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],
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"cleanup": [
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