Qt/Settings: Make GPU adapter more sensible

Add a default entry, rather than leaving it blank.
This commit is contained in:
Connor McLaughlin 2020-06-22 15:57:43 +10:00
parent 1667d0a271
commit 82a0ad8a10
2 changed files with 28 additions and 19 deletions

View File

@ -18,7 +18,6 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.renderer, QStringLiteral("GPU/Renderer"),
&Settings::ParseRendererName, &Settings::GetRendererName);
SettingWidgetBinder::BindWidgetToStringSetting(m_host_interface, m_ui.adapter, QStringLiteral("GPU/Adapter"));
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.useDebugDevice,
QStringLiteral("GPU/UseDebugDevice"));
SettingWidgetBinder::BindWidgetToEnumSetting(
@ -51,6 +50,8 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
connect(m_ui.renderer, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&GPUSettingsWidget::populateGPUAdapters);
connect(m_ui.adapter, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&GPUSettingsWidget::onGPUAdapterIndexChanged);
populateGPUAdapters();
dialog->registerWidgetHelp(
@ -147,10 +148,6 @@ void GPUSettingsWidget::setupAdditionalUi()
void GPUSettingsWidget::populateGPUAdapters()
{
QString current_value = m_host_interface->getSettingValue(QStringLiteral("GPU/Adapter")).toString();
QSignalBlocker blocker(m_ui.adapter);
m_ui.adapter->clear();
std::vector<std::string> adapter_names;
switch (static_cast<GPURenderer>(m_ui.renderer->currentIndex()))
{
@ -168,24 +165,35 @@ void GPUSettingsWidget::populateGPUAdapters()
break;
}
if (adapter_names.empty())
{
// no options, disable it
m_ui.adapter->addItem(tr("(Default)"));
m_ui.adapter->setCurrentIndex(0);
m_ui.adapter->setEnabled(false);
return;
}
QString current_value = m_host_interface->getSettingValue(QStringLiteral("GPU/Adapter")).toString();
QSignalBlocker blocker(m_ui.adapter);
m_ui.adapter->setEnabled(true);
int found_index = -1;
// add the default entry - we'll fall back to this if the GPU no longer exists, or there's no options
m_ui.adapter->clear();
m_ui.adapter->addItem(tr("(Default)"));
// add the other adapters
for (const std::string& adapter_name : adapter_names)
{
QString qadapter_name(QString::fromStdString(adapter_name));
if (qadapter_name == current_value)
found_index = m_ui.adapter->count();
m_ui.adapter->addItem(qadapter_name);
if (qadapter_name == current_value)
m_ui.adapter->setCurrentIndex(m_ui.adapter->count() - 1);
}
m_ui.adapter->setCurrentIndex(found_index);
// disable it if we don't have a choice
m_ui.adapter->setEnabled(!adapter_names.empty());
}
void GPUSettingsWidget::onGPUAdapterIndexChanged()
{
if (m_ui.adapter->currentIndex() == 0)
{
// default
m_host_interface->removeSettingValue(QStringLiteral("GPU/Adapter"));
return;
}
m_host_interface->putSettingValue(QStringLiteral("GPU/Adapter"), m_ui.adapter->currentText());
}

View File

@ -18,6 +18,7 @@ public:
private Q_SLOTS:
void updateScaledDitheringEnabled();
void populateGPUAdapters();
void onGPUAdapterIndexChanged();
private:
void setupAdditionalUi();