System: Add option to disable loading memory cards from save states
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@ -1022,6 +1022,7 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
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si.SetStringValue("Controller1", "Type", Settings::GetControllerTypeName(ControllerType::DigitalController));
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si.SetStringValue("Controller2", "Type", Settings::GetControllerTypeName(ControllerType::None));
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si.SetBoolValue("MemoryCards", "LoadFromSaveStates", false);
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si.SetStringValue("MemoryCards", "Card1Type", Settings::GetMemoryCardTypeName(MemoryCardType::PerGameTitle));
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si.SetStringValue("MemoryCards", "Card1Path", "memcards/shared_card_1.mcd");
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si.SetStringValue("MemoryCards", "Card2Type", "None");
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@ -62,16 +62,31 @@ bool Pad::DoState(StateWrapper& sw)
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bool card_present = static_cast<bool>(m_memory_cards[i]);
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sw.Do(&card_present);
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if (sw.IsReading() && card_present && !m_system->GetSettings().load_memory_cards_from_save_states)
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{
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Log_WarningPrintf("Skipping loading memory card %u from save state.", i + 1u);
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MemoryCard dummy_card(m_system);
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if (!sw.DoMarker("MemoryCard") || !dummy_card.DoState(sw))
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return false;
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// we do need to reset the existing card though, in case it was in the middle of a write
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if (m_memory_cards[i])
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m_memory_cards[i]->Reset();
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continue;
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}
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if (card_present && !m_memory_cards[i])
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{
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m_system->GetHostInterface()->AddFormattedOSDMessage(
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2.0f, "Memory card %c present in save state but not in system. Creating temporary card.", i + 1);
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2.0f, "Memory card %u present in save state but not in system. Creating temporary card.", i + 1u);
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m_memory_cards[i] = MemoryCard::Create(m_system);
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}
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else if (!card_present && m_memory_cards[i])
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{
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m_system->GetHostInterface()->AddFormattedOSDMessage(
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2.0f, "Memory card %u present in system but not in save state. Removing card.", i + 1);
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2.0f, "Memory card %u present in system but not in save state. Removing card.", i + 1u);
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m_memory_cards[i].reset();
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}
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@ -74,6 +74,7 @@ void Settings::Load(SettingsInterface& si)
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// NOTE: The default value here if not present in the config is shared, but SetDefaultSettings() makes per-game.
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// This is so we don't break older builds which had the shared card by default.
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load_memory_cards_from_save_states = si.GetBoolValue("MemoryCards", "LoadFromSaveStates", false);
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memory_card_types[0] =
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ParseMemoryCardTypeName(
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si.GetStringValue("MemoryCards", "Card1Type", GetMemoryCardTypeName(MemoryCardType::Shared)).c_str())
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@ -166,6 +167,7 @@ void Settings::Save(SettingsInterface& si) const
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else
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si.DeleteValue("Controller2", "Type");
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si.SetBoolValue("MemoryCards", "LoadFromSaveStates", load_memory_cards_from_save_states);
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si.SetStringValue("MemoryCards", "Card1Type", GetMemoryCardTypeName(memory_card_types[0]));
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si.SetStringValue("MemoryCards", "Card1Path", memory_card_paths[0].c_str());
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si.SetStringValue("MemoryCards", "Card2Type", GetMemoryCardTypeName(memory_card_types[1]));
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@ -45,6 +45,7 @@ struct Settings
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bool start_fullscreen = false;
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bool save_state_on_exit = true;
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bool confim_power_off = true;
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bool load_memory_cards_from_save_states = false;
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GPURenderer gpu_renderer = GPURenderer::Software;
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u32 gpu_resolution_scale = 1;
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@ -12,6 +12,8 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.renderToMain, "Main/RenderToMainWindow");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.saveStateOnExit, "Main/SaveStateOnExit");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.confirmPowerOff, "Main/ConfirmPowerOff");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.loadMemoryCardsFromSaveStates,
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"MemoryCards/LoadFromSaveStates");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showOSDMessages, "Display/ShowOSDMessages");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showFPS, "Display/ShowFPS");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showVPS, "Display/ShowVPS");
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@ -43,6 +45,10 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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"the game list. If unchecked, the display will render in a seperate window.");
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dialog->registerWidgetHelp(m_ui.pauseOnStart, "Pause On Start", "Unchecked",
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"Pauses the emulator when a game is started.");
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dialog->registerWidgetHelp(
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m_ui.loadMemoryCardsFromSaveStates, "Load Memory Cards From Save States", "Unchecked",
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"When enabled, memory cards will be overwritten when save states are loaded. This can "
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"result in lost saves. For deterministic save states, enable this option, otherwise leave disabled.");
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dialog->registerWidgetHelp(m_ui.enableSpeedLimiter, "Enable Speed Limiter", "Checked",
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"Throttles the emulation speed to the chosen speed above. If unchecked, the emulator will "
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"run as fast as possible, which may not be playable.");
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@ -33,6 +33,13 @@
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</property>
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<layout class="QGridLayout" name="formLayout_4">
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<item row="0" column="0">
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<widget class="QCheckBox" name="pauseOnStart">
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<property name="text">
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<string>Pause On Start</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="confirmPowerOff">
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<property name="text">
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<string>Confirm Power Off</string>
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@ -46,27 +53,27 @@
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<item row="1" column="1">
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<widget class="QCheckBox" name="loadMemoryCardsFromSaveStates">
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<property name="text">
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<string>Load Memory Cards From Save States</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="startFullscreen">
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<property name="text">
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<string>Start Fullscreen</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<item row="2" column="1">
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<widget class="QCheckBox" name="renderToMain">
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<property name="text">
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<string>Render To Main Window</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="pauseOnStart">
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<property name="text">
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<string>Pause On Start</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -1026,6 +1026,8 @@ void SDLHostInterface::DrawSettingsWindow()
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settings_changed |= ImGui::Checkbox("Pause On Start", &m_settings_copy.start_paused);
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settings_changed |= ImGui::Checkbox("Start Fullscreen", &m_settings_copy.start_fullscreen);
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settings_changed |= ImGui::Checkbox("Save State On Exit", &m_settings_copy.save_state_on_exit);
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settings_changed |=
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ImGui::Checkbox("Load Memory Cards From Save States", &m_settings_copy.load_memory_cards_from_save_states);
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}
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ImGui::NewLine();
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