System: Fix overriding console region
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a681386f28
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@ -1680,7 +1680,7 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
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// Load CD image up and detect region.
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std::unique_ptr<CDImage> disc;
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ConsoleRegion console_region = ConsoleRegion::Auto;
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ConsoleRegion auto_console_region = ConsoleRegion::NTSC_U;
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DiscRegion disc_region = DiscRegion::NonPS1;
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BootMode boot_mode = BootMode::FullBoot;
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std::string exe_override;
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@ -1708,14 +1708,10 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
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if (boot_mode == BootMode::BootEXE || boot_mode == BootMode::BootPSF)
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{
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if (console_region == ConsoleRegion::Auto)
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{
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const DiscRegion file_region =
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((boot_mode == BootMode::BootEXE) ? GetRegionForExe(parameters.filename.c_str()) :
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GetRegionForPsf(parameters.filename.c_str()));
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INFO_LOG("EXE/PSF Region: {}", Settings::GetDiscRegionDisplayName(file_region));
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console_region = GetConsoleRegionForDiscRegion(file_region);
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}
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const DiscRegion file_region = ((boot_mode == BootMode::BootEXE) ? GetRegionForExe(parameters.filename.c_str()) :
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GetRegionForPsf(parameters.filename.c_str()));
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INFO_LOG("EXE/PSF Region: {}", Settings::GetDiscRegionDisplayName(file_region));
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auto_console_region = GetConsoleRegionForDiscRegion(file_region);
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}
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else if (boot_mode != BootMode::ReplayGPUDump)
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{
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@ -1728,32 +1724,12 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
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}
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disc_region = GameList::GetCustomRegionForPath(parameters.filename).value_or(GetRegionForImage(disc.get()));
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if (console_region == ConsoleRegion::Auto)
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{
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if (disc_region != DiscRegion::Other)
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{
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console_region = GetConsoleRegionForDiscRegion(disc_region);
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INFO_LOG("Auto-detected console {} region for '{}' (region {})",
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Settings::GetConsoleRegionName(console_region), parameters.filename,
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Settings::GetDiscRegionName(disc_region));
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}
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else
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{
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console_region = ConsoleRegion::NTSC_U;
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WARNING_LOG("Could not determine console region for disc region {}. Defaulting to {}.",
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Settings::GetDiscRegionName(disc_region), Settings::GetConsoleRegionName(console_region));
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}
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}
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auto_console_region = GetConsoleRegionForDiscRegion(disc_region);
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INFO_LOG("Auto-detected console {} region for '{}' (region {})",
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Settings::GetConsoleRegionName(auto_console_region), parameters.filename,
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Settings::GetDiscRegionName(disc_region));
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}
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}
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else
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{
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// Default to NTSC for BIOS boot.
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if (console_region == ConsoleRegion::Auto)
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console_region = ConsoleRegion::NTSC_U;
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}
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INFO_LOG("Console Region: {}", Settings::GetConsoleRegionDisplayName(console_region));
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// Switch subimage.
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if (disc && parameters.media_playlist_index != 0 && !disc->SwitchSubImage(parameters.media_playlist_index, error))
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@ -1766,7 +1742,7 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
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// Can't early cancel without destroying past this point.
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Assert(s_state.state == State::Shutdown);
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s_state.state = State::Starting;
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s_state.region = console_region;
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s_state.region = auto_console_region;
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s_state.startup_cancelled.store(false, std::memory_order_relaxed);
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s_state.gpu_dump_player = std::move(gpu_dump);
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std::atomic_thread_fence(std::memory_order_release);
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@ -1776,6 +1752,10 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
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// Update running game, this will apply settings as well.
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UpdateRunningGame(disc ? disc->GetPath() : parameters.filename, disc.get(), true);
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// Determine console region. Has to be done here, because gamesettings can override it.
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s_state.region = (g_settings.region == ConsoleRegion::Auto) ? auto_console_region : g_settings.region;
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INFO_LOG("Console Region: {}", Settings::GetConsoleRegionDisplayName(s_state.region));
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// Get boot EXE override.
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if (!parameters.override_exe.empty())
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{
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