D3D12Device: Use DXC and 12.0 feature level

This commit is contained in:
Stenzek 2024-09-09 00:23:30 +10:00
parent 011c8ab635
commit 7dff64eed8
No known key found for this signature in database
5 changed files with 159 additions and 9 deletions

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@ -208,8 +208,9 @@ if(WIN32)
)
#set_source_files_properties(${TS_FILES} PROPERTIES OUTPUT_LOCATION "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/translations")
set(DEPS_TO_COPY cpuinfo.dll discord-rpc.dll freetype.dll harfbuzz.dll libjpeg.dll libpng16.dll libsharpyuv.dll libwebp.dll
SDL2.dll shaderc_shared.dll soundtouch.dll spirv-cross-c-shared.dll zlib1.dll zstd.dll)
set(DEPS_TO_COPY cpuinfo.dll discord-rpc.dll dxcompiler.dll dxil.dll freetype.dll harfbuzz.dll jpeg62.dll libpng16.dll
libsharpyuv.dll libwebp.dll lunasvg.dll SDL2.dll shaderc_shared.dll soundtouch.dll spirv-cross-c-shared.dll
zlib1.dll zstd.dll)
foreach(DEP ${DEPS_TO_COPY})
list(APPEND DEP_BINS "${CMAKE_PREFIX_PATH}/bin/${DEP}")
endforeach()

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@ -148,7 +148,7 @@ bool D3D12Device::CreateDevice(std::string_view adapter, std::optional<bool> exc
// Create the actual device.
D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_1_0_CORE;
for (D3D_FEATURE_LEVEL try_feature_level : {D3D_FEATURE_LEVEL_11_0})
for (D3D_FEATURE_LEVEL try_feature_level : {D3D_FEATURE_LEVEL_12_0, D3D_FEATURE_LEVEL_11_0})
{
hr = D3D12CreateDevice(m_adapter.Get(), try_feature_level, IID_PPV_ARGS(&m_device));
if (SUCCEEDED(hr))

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@ -5,6 +5,7 @@
#include "gpu_device.h"
#include "common/assert.h"
#include "common/dynamic_library.h"
#include "common/error.h"
#include "common/file_system.h"
#include "common/gsvector.h"
@ -15,6 +16,7 @@
#include <d3d11.h>
#include <d3dcompiler.h>
#include <dxcapi.h>
#include <dxgi1_5.h>
Log_SetChannel(D3DCommon);
@ -30,6 +32,17 @@ struct FeatureLevelTableEntry
};
} // namespace
static std::optional<DynamicHeapArray<u8>> CompileShaderWithFXC(u32 shader_model, bool debug_device,
GPUShaderStage stage, std::string_view source,
const char* entry_point, Error* error);
static std::optional<DynamicHeapArray<u8>> CompileShaderWithDXC(u32 shader_model, bool debug_device,
GPUShaderStage stage, std::string_view source,
const char* entry_point, Error* error);
static bool LoadDXCompilerLibrary(Error* error);
static DynamicLibrary s_dxcompiler_library;
static DxcCreateInstanceProc s_DxcCreateInstance;
static constexpr std::array<FeatureLevelTableEntry, 11> s_feature_levels = {{
{D3D_FEATURE_LEVEL_1_0_CORE, 100, 40, "D3D_FEATURE_LEVEL_1_0_CORE"},
{D3D_FEATURE_LEVEL_9_1, 910, 40, "D3D_FEATURE_LEVEL_9_1"},
@ -39,9 +52,9 @@ static constexpr std::array<FeatureLevelTableEntry, 11> s_feature_levels = {{
{D3D_FEATURE_LEVEL_10_1, 1010, 41, "D3D_FEATURE_LEVEL_10_1"},
{D3D_FEATURE_LEVEL_11_0, 1100, 50, "D3D_FEATURE_LEVEL_11_0"},
{D3D_FEATURE_LEVEL_11_1, 1110, 50, "D3D_FEATURE_LEVEL_11_1"},
{D3D_FEATURE_LEVEL_12_0, 1200, 50, "D3D_FEATURE_LEVEL_12_0"},
{D3D_FEATURE_LEVEL_12_1, 1210, 50, "D3D_FEATURE_LEVEL_12_1"},
{D3D_FEATURE_LEVEL_12_2, 1220, 50, "D3D_FEATURE_LEVEL_12_2"},
{D3D_FEATURE_LEVEL_12_0, 1200, 60, "D3D_FEATURE_LEVEL_12_0"},
{D3D_FEATURE_LEVEL_12_1, 1210, 60, "D3D_FEATURE_LEVEL_12_1"},
{D3D_FEATURE_LEVEL_12_2, 1220, 60, "D3D_FEATURE_LEVEL_12_2"},
}};
} // namespace D3DCommon
@ -400,6 +413,16 @@ std::string D3DCommon::GetDriverVersionFromLUID(const LUID& luid)
std::optional<DynamicHeapArray<u8>> D3DCommon::CompileShader(u32 shader_model, bool debug_device, GPUShaderStage stage,
std::string_view source, const char* entry_point,
Error* error)
{
if (shader_model >= 60)
return CompileShaderWithDXC(shader_model, debug_device, stage, source, entry_point, error);
else
return CompileShaderWithFXC(shader_model, debug_device, stage, source, entry_point, error);
}
std::optional<DynamicHeapArray<u8>> D3DCommon::CompileShaderWithFXC(u32 shader_model, bool debug_device,
GPUShaderStage stage, std::string_view source,
const char* entry_point, Error* error)
{
const char* target;
switch (shader_model)
@ -465,6 +488,120 @@ std::optional<DynamicHeapArray<u8>> D3DCommon::CompileShader(u32 shader_model, b
return DynamicHeapArray<u8>(static_cast<const u8*>(blob->GetBufferPointer()), blob->GetBufferSize());
}
std::optional<DynamicHeapArray<u8>> D3DCommon::CompileShaderWithDXC(u32 shader_model, bool debug_device,
GPUShaderStage stage, std::string_view source,
const char* entry_point, Error* error)
{
if (!LoadDXCompilerLibrary(error))
return {};
HRESULT hr;
Microsoft::WRL::ComPtr<IDxcUtils> utils;
if (FAILED(hr = s_DxcCreateInstance(CLSID_DxcUtils, IID_PPV_ARGS(utils.GetAddressOf())))) [[unlikely]]
{
Error::SetHResult(error, "DxcCreateInstance(CLSID_DxcUtils) failed: ", hr);
return {};
}
Microsoft::WRL::ComPtr<IDxcBlobEncoding> source_blob;
if (FAILED(hr = utils->CreateBlob(source.data(), static_cast<u32>(source.size()), DXC_CP_UTF8,
source_blob.GetAddressOf()))) [[unlikely]]
{
Error::SetHResult(error, "CreateBlob() failed: ", hr);
return {};
}
Microsoft::WRL::ComPtr<IDxcCompiler> compiler;
if (FAILED(hr = s_DxcCreateInstance(CLSID_DxcCompiler, IID_PPV_ARGS(compiler.GetAddressOf())))) [[unlikely]]
{
Error::SetHResult(error, "DxcCreateInstance(CLSID_DxcCompiler) failed: ", hr);
return {};
}
const wchar_t* target;
switch (shader_model)
{
case 60:
{
static constexpr std::array<const wchar_t*, static_cast<u32>(GPUShaderStage::MaxCount)> targets = {
{L"vs_6_0", L"ps_6_0", L"gs_6_0", L"cs_6_0"}};
target = targets[static_cast<int>(stage)];
}
break;
default:
Error::SetStringFmt(error, "Unknown shader model: {}", shader_model);
return {};
}
static constexpr const wchar_t* nondebug_arguments[] = {
L"-Qstrip_reflect",
L"-Qstrip_debug",
DXC_ARG_OPTIMIZATION_LEVEL3,
};
static constexpr const wchar_t* debug_arguments[] = {
L"-Qstrip_reflect",
DXC_ARG_DEBUG,
L"-Qembed_debug",
DXC_ARG_SKIP_OPTIMIZATIONS,
};
const wchar_t* const* arguments = debug_device ? debug_arguments : nondebug_arguments;
const size_t arguments_size = debug_device ? std::size(debug_arguments) : std::size(nondebug_arguments);
Microsoft::WRL::ComPtr<IDxcOperationResult> result;
Microsoft::WRL::ComPtr<IDxcResult> compile_result;
Microsoft::WRL::ComPtr<IDxcBlobUtf8> error_output;
std::string_view error_output_sv;
hr = compiler->Compile(source_blob.Get(), L"source", StringUtil::UTF8StringToWideString(entry_point).c_str(), target,
const_cast<LPCWSTR*>(arguments), static_cast<u32>(arguments_size), nullptr, 0, nullptr,
result.GetAddressOf());
if (SUCCEEDED(result.As(&compile_result)) && compile_result->HasOutput(DXC_OUT_ERRORS) &&
SUCCEEDED(compile_result->GetOutput(DXC_OUT_ERRORS, IID_PPV_ARGS(error_output.GetAddressOf()), nullptr)))
{
error_output_sv =
std::string_view(static_cast<const char*>(error_output->GetBufferPointer()), error_output->GetBufferSize());
}
if (FAILED(hr) || (FAILED(result->GetStatus(&hr)) || FAILED(hr)))
{
Error::SetHResult(error, "Compile() failed: ", hr);
ERROR_LOG("Failed to compile {} {}:\n{}", GPUShader::GetStageName(stage), shader_model, error_output_sv);
GPUDevice::DumpBadShader(source, error_output_sv);
return {};
}
if (!error_output_sv.empty())
WARNING_LOG("{} {} compiled with warnings:\n{}", GPUShader::GetStageName(stage), shader_model, error_output_sv);
Microsoft::WRL::ComPtr<IDxcBlob> object_blob;
if (!compile_result->HasOutput(DXC_OUT_OBJECT) ||
FAILED(hr = compile_result->GetOutput(DXC_OUT_OBJECT, IID_PPV_ARGS(object_blob.GetAddressOf()), nullptr)))
{
Error::SetHResult(error, "GetOutput(DXC_OUT_OBJECT) failed: ", hr);
return {};
}
return DynamicHeapArray<u8>(static_cast<const u8*>(object_blob->GetBufferPointer()), object_blob->GetBufferSize());
}
bool D3DCommon::LoadDXCompilerLibrary(Error* error)
{
if (s_dxcompiler_library.IsOpen())
return true;
if (!s_dxcompiler_library.Open("dxcompiler.dll", error) ||
!s_dxcompiler_library.GetSymbol("DxcCreateInstance", &s_DxcCreateInstance))
{
s_dxcompiler_library.Close();
return false;
}
return true;
}
static constexpr std::array<D3DCommon::DXGIFormatMapping, static_cast<int>(GPUTexture::Format::MaxCount)>
s_format_mapping = {{
// clang-format off

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@ -82,9 +82,19 @@ static std::tuple<std::unique_ptr<reshadefx::codegen>, GPUShaderLanguage> Create
case RenderAPI::D3D11:
case RenderAPI::D3D12:
{
return std::make_tuple(std::unique_ptr<reshadefx::codegen>(reshadefx::create_codegen_hlsl(
(rapi_version < 1100) ? 40 : 50, debug_info, uniforms_to_spec_constants)),
GPUShaderLanguage::HLSL);
// Use SPIR-V -> HLSL -> DXIL for D3D12. DXC can't handle texture parameters, which reshade generates.
if (rapi == RenderAPI::D3D12 && rapi_version >= 1200)
{
return std::make_tuple(std::unique_ptr<reshadefx::codegen>(reshadefx::create_codegen_spirv(
true, debug_info, uniforms_to_spec_constants, false, false)),
GPUShaderLanguage::SPV);
}
else
{
return std::make_tuple(std::unique_ptr<reshadefx::codegen>(reshadefx::create_codegen_hlsl(
(rapi_version < 1100) ? 40 : 50, debug_info, uniforms_to_spec_constants)),
GPUShaderLanguage::HLSL);
}
}
break;
#endif

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@ -32,6 +32,8 @@
<ItemGroup>
<DepsDLLs Include="$(DepsBinDir)cpuinfo.dll" />
<DepsDLLs Include="$(DepsBinDir)discord-rpc.dll" />
<DepsDLLs Include="$(DepsBinDir)dxcompiler.dll" />
<DepsDLLs Include="$(DepsBinDir)dxil.dll" />
<DepsDLLs Include="$(DepsBinDir)freetype.dll" />
<DepsDLLs Include="$(DepsBinDir)harfbuzz.dll" />
<DepsDLLs Include="$(DepsBinDir)jpeg62.dll" />