D3D12Device: Use DXC and 12.0 feature level
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011c8ab635
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7dff64eed8
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@ -208,8 +208,9 @@ if(WIN32)
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)
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#set_source_files_properties(${TS_FILES} PROPERTIES OUTPUT_LOCATION "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/translations")
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set(DEPS_TO_COPY cpuinfo.dll discord-rpc.dll freetype.dll harfbuzz.dll libjpeg.dll libpng16.dll libsharpyuv.dll libwebp.dll
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SDL2.dll shaderc_shared.dll soundtouch.dll spirv-cross-c-shared.dll zlib1.dll zstd.dll)
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set(DEPS_TO_COPY cpuinfo.dll discord-rpc.dll dxcompiler.dll dxil.dll freetype.dll harfbuzz.dll jpeg62.dll libpng16.dll
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libsharpyuv.dll libwebp.dll lunasvg.dll SDL2.dll shaderc_shared.dll soundtouch.dll spirv-cross-c-shared.dll
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zlib1.dll zstd.dll)
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foreach(DEP ${DEPS_TO_COPY})
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list(APPEND DEP_BINS "${CMAKE_PREFIX_PATH}/bin/${DEP}")
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endforeach()
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@ -148,7 +148,7 @@ bool D3D12Device::CreateDevice(std::string_view adapter, std::optional<bool> exc
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// Create the actual device.
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D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_1_0_CORE;
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for (D3D_FEATURE_LEVEL try_feature_level : {D3D_FEATURE_LEVEL_11_0})
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for (D3D_FEATURE_LEVEL try_feature_level : {D3D_FEATURE_LEVEL_12_0, D3D_FEATURE_LEVEL_11_0})
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{
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hr = D3D12CreateDevice(m_adapter.Get(), try_feature_level, IID_PPV_ARGS(&m_device));
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if (SUCCEEDED(hr))
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@ -5,6 +5,7 @@
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#include "gpu_device.h"
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#include "common/assert.h"
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#include "common/dynamic_library.h"
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#include "common/error.h"
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#include "common/file_system.h"
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#include "common/gsvector.h"
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@ -15,6 +16,7 @@
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#include <d3d11.h>
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#include <d3dcompiler.h>
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#include <dxcapi.h>
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#include <dxgi1_5.h>
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Log_SetChannel(D3DCommon);
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@ -30,6 +32,17 @@ struct FeatureLevelTableEntry
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};
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} // namespace
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static std::optional<DynamicHeapArray<u8>> CompileShaderWithFXC(u32 shader_model, bool debug_device,
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GPUShaderStage stage, std::string_view source,
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const char* entry_point, Error* error);
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static std::optional<DynamicHeapArray<u8>> CompileShaderWithDXC(u32 shader_model, bool debug_device,
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GPUShaderStage stage, std::string_view source,
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const char* entry_point, Error* error);
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static bool LoadDXCompilerLibrary(Error* error);
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static DynamicLibrary s_dxcompiler_library;
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static DxcCreateInstanceProc s_DxcCreateInstance;
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static constexpr std::array<FeatureLevelTableEntry, 11> s_feature_levels = {{
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{D3D_FEATURE_LEVEL_1_0_CORE, 100, 40, "D3D_FEATURE_LEVEL_1_0_CORE"},
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{D3D_FEATURE_LEVEL_9_1, 910, 40, "D3D_FEATURE_LEVEL_9_1"},
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@ -39,9 +52,9 @@ static constexpr std::array<FeatureLevelTableEntry, 11> s_feature_levels = {{
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{D3D_FEATURE_LEVEL_10_1, 1010, 41, "D3D_FEATURE_LEVEL_10_1"},
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{D3D_FEATURE_LEVEL_11_0, 1100, 50, "D3D_FEATURE_LEVEL_11_0"},
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{D3D_FEATURE_LEVEL_11_1, 1110, 50, "D3D_FEATURE_LEVEL_11_1"},
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{D3D_FEATURE_LEVEL_12_0, 1200, 50, "D3D_FEATURE_LEVEL_12_0"},
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{D3D_FEATURE_LEVEL_12_1, 1210, 50, "D3D_FEATURE_LEVEL_12_1"},
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{D3D_FEATURE_LEVEL_12_2, 1220, 50, "D3D_FEATURE_LEVEL_12_2"},
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{D3D_FEATURE_LEVEL_12_0, 1200, 60, "D3D_FEATURE_LEVEL_12_0"},
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{D3D_FEATURE_LEVEL_12_1, 1210, 60, "D3D_FEATURE_LEVEL_12_1"},
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{D3D_FEATURE_LEVEL_12_2, 1220, 60, "D3D_FEATURE_LEVEL_12_2"},
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}};
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} // namespace D3DCommon
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@ -400,6 +413,16 @@ std::string D3DCommon::GetDriverVersionFromLUID(const LUID& luid)
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std::optional<DynamicHeapArray<u8>> D3DCommon::CompileShader(u32 shader_model, bool debug_device, GPUShaderStage stage,
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std::string_view source, const char* entry_point,
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Error* error)
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{
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if (shader_model >= 60)
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return CompileShaderWithDXC(shader_model, debug_device, stage, source, entry_point, error);
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else
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return CompileShaderWithFXC(shader_model, debug_device, stage, source, entry_point, error);
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}
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std::optional<DynamicHeapArray<u8>> D3DCommon::CompileShaderWithFXC(u32 shader_model, bool debug_device,
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GPUShaderStage stage, std::string_view source,
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const char* entry_point, Error* error)
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{
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const char* target;
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switch (shader_model)
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@ -465,6 +488,120 @@ std::optional<DynamicHeapArray<u8>> D3DCommon::CompileShader(u32 shader_model, b
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return DynamicHeapArray<u8>(static_cast<const u8*>(blob->GetBufferPointer()), blob->GetBufferSize());
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}
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std::optional<DynamicHeapArray<u8>> D3DCommon::CompileShaderWithDXC(u32 shader_model, bool debug_device,
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GPUShaderStage stage, std::string_view source,
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const char* entry_point, Error* error)
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{
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if (!LoadDXCompilerLibrary(error))
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return {};
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HRESULT hr;
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Microsoft::WRL::ComPtr<IDxcUtils> utils;
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if (FAILED(hr = s_DxcCreateInstance(CLSID_DxcUtils, IID_PPV_ARGS(utils.GetAddressOf())))) [[unlikely]]
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{
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Error::SetHResult(error, "DxcCreateInstance(CLSID_DxcUtils) failed: ", hr);
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return {};
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}
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Microsoft::WRL::ComPtr<IDxcBlobEncoding> source_blob;
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if (FAILED(hr = utils->CreateBlob(source.data(), static_cast<u32>(source.size()), DXC_CP_UTF8,
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source_blob.GetAddressOf()))) [[unlikely]]
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{
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Error::SetHResult(error, "CreateBlob() failed: ", hr);
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return {};
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}
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Microsoft::WRL::ComPtr<IDxcCompiler> compiler;
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if (FAILED(hr = s_DxcCreateInstance(CLSID_DxcCompiler, IID_PPV_ARGS(compiler.GetAddressOf())))) [[unlikely]]
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{
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Error::SetHResult(error, "DxcCreateInstance(CLSID_DxcCompiler) failed: ", hr);
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return {};
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}
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const wchar_t* target;
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switch (shader_model)
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{
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case 60:
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{
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static constexpr std::array<const wchar_t*, static_cast<u32>(GPUShaderStage::MaxCount)> targets = {
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{L"vs_6_0", L"ps_6_0", L"gs_6_0", L"cs_6_0"}};
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target = targets[static_cast<int>(stage)];
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}
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break;
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default:
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Error::SetStringFmt(error, "Unknown shader model: {}", shader_model);
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return {};
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}
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static constexpr const wchar_t* nondebug_arguments[] = {
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L"-Qstrip_reflect",
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L"-Qstrip_debug",
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DXC_ARG_OPTIMIZATION_LEVEL3,
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};
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static constexpr const wchar_t* debug_arguments[] = {
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L"-Qstrip_reflect",
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DXC_ARG_DEBUG,
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L"-Qembed_debug",
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DXC_ARG_SKIP_OPTIMIZATIONS,
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};
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const wchar_t* const* arguments = debug_device ? debug_arguments : nondebug_arguments;
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const size_t arguments_size = debug_device ? std::size(debug_arguments) : std::size(nondebug_arguments);
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Microsoft::WRL::ComPtr<IDxcOperationResult> result;
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Microsoft::WRL::ComPtr<IDxcResult> compile_result;
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Microsoft::WRL::ComPtr<IDxcBlobUtf8> error_output;
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std::string_view error_output_sv;
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hr = compiler->Compile(source_blob.Get(), L"source", StringUtil::UTF8StringToWideString(entry_point).c_str(), target,
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const_cast<LPCWSTR*>(arguments), static_cast<u32>(arguments_size), nullptr, 0, nullptr,
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result.GetAddressOf());
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if (SUCCEEDED(result.As(&compile_result)) && compile_result->HasOutput(DXC_OUT_ERRORS) &&
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SUCCEEDED(compile_result->GetOutput(DXC_OUT_ERRORS, IID_PPV_ARGS(error_output.GetAddressOf()), nullptr)))
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{
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error_output_sv =
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std::string_view(static_cast<const char*>(error_output->GetBufferPointer()), error_output->GetBufferSize());
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}
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if (FAILED(hr) || (FAILED(result->GetStatus(&hr)) || FAILED(hr)))
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{
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Error::SetHResult(error, "Compile() failed: ", hr);
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ERROR_LOG("Failed to compile {} {}:\n{}", GPUShader::GetStageName(stage), shader_model, error_output_sv);
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GPUDevice::DumpBadShader(source, error_output_sv);
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return {};
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}
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if (!error_output_sv.empty())
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WARNING_LOG("{} {} compiled with warnings:\n{}", GPUShader::GetStageName(stage), shader_model, error_output_sv);
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Microsoft::WRL::ComPtr<IDxcBlob> object_blob;
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if (!compile_result->HasOutput(DXC_OUT_OBJECT) ||
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FAILED(hr = compile_result->GetOutput(DXC_OUT_OBJECT, IID_PPV_ARGS(object_blob.GetAddressOf()), nullptr)))
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{
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Error::SetHResult(error, "GetOutput(DXC_OUT_OBJECT) failed: ", hr);
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return {};
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}
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return DynamicHeapArray<u8>(static_cast<const u8*>(object_blob->GetBufferPointer()), object_blob->GetBufferSize());
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}
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bool D3DCommon::LoadDXCompilerLibrary(Error* error)
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{
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if (s_dxcompiler_library.IsOpen())
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return true;
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if (!s_dxcompiler_library.Open("dxcompiler.dll", error) ||
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!s_dxcompiler_library.GetSymbol("DxcCreateInstance", &s_DxcCreateInstance))
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{
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s_dxcompiler_library.Close();
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return false;
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}
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return true;
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}
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static constexpr std::array<D3DCommon::DXGIFormatMapping, static_cast<int>(GPUTexture::Format::MaxCount)>
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s_format_mapping = {{
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// clang-format off
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@ -82,9 +82,19 @@ static std::tuple<std::unique_ptr<reshadefx::codegen>, GPUShaderLanguage> Create
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case RenderAPI::D3D11:
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case RenderAPI::D3D12:
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{
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return std::make_tuple(std::unique_ptr<reshadefx::codegen>(reshadefx::create_codegen_hlsl(
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(rapi_version < 1100) ? 40 : 50, debug_info, uniforms_to_spec_constants)),
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GPUShaderLanguage::HLSL);
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// Use SPIR-V -> HLSL -> DXIL for D3D12. DXC can't handle texture parameters, which reshade generates.
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if (rapi == RenderAPI::D3D12 && rapi_version >= 1200)
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{
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return std::make_tuple(std::unique_ptr<reshadefx::codegen>(reshadefx::create_codegen_spirv(
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true, debug_info, uniforms_to_spec_constants, false, false)),
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GPUShaderLanguage::SPV);
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}
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else
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{
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return std::make_tuple(std::unique_ptr<reshadefx::codegen>(reshadefx::create_codegen_hlsl(
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(rapi_version < 1100) ? 40 : 50, debug_info, uniforms_to_spec_constants)),
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GPUShaderLanguage::HLSL);
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}
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}
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break;
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#endif
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@ -32,6 +32,8 @@
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<ItemGroup>
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<DepsDLLs Include="$(DepsBinDir)cpuinfo.dll" />
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<DepsDLLs Include="$(DepsBinDir)discord-rpc.dll" />
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<DepsDLLs Include="$(DepsBinDir)dxcompiler.dll" />
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<DepsDLLs Include="$(DepsBinDir)dxil.dll" />
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<DepsDLLs Include="$(DepsBinDir)freetype.dll" />
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<DepsDLLs Include="$(DepsBinDir)harfbuzz.dll" />
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<DepsDLLs Include="$(DepsBinDir)jpeg62.dll" />
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