FullscreenUI: Use ImGui dialogs for boot failure
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@ -134,6 +134,7 @@ using ImGuiFullscreen::NavTitle;
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using ImGuiFullscreen::OpenChoiceDialog;
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using ImGuiFullscreen::OpenConfirmMessageDialog;
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using ImGuiFullscreen::OpenFileSelector;
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using ImGuiFullscreen::OpenInfoMessageDialog;
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using ImGuiFullscreen::OpenInputStringDialog;
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using ImGuiFullscreen::PopPrimaryColor;
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using ImGuiFullscreen::PushPrimaryColor;
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@ -991,16 +992,16 @@ void FullscreenUI::Render()
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if (FileSystem::FileExists(s_state.game_settings_interface->GetPath().c_str()) &&
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!FileSystem::DeleteFile(s_state.game_settings_interface->GetPath().c_str(), &error))
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{
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ImGuiFullscreen::OpenInfoMessageDialog(
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FSUI_STR("Error"), fmt::format(FSUI_FSTR("An error occurred while deleting empty game settings:\n{}"),
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error.GetDescription()));
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OpenInfoMessageDialog(FSUI_STR("Error"),
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fmt::format(FSUI_FSTR("An error occurred while deleting empty game settings:\n{}"),
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error.GetDescription()));
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}
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}
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else
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{
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if (!s_state.game_settings_interface->Save(&error))
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{
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ImGuiFullscreen::OpenInfoMessageDialog(
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OpenInfoMessageDialog(
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FSUI_STR("Error"),
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fmt::format(FSUI_FSTR("An error occurred while saving game settings:\n{}"), error.GetDescription()));
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}
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@ -1101,8 +1102,14 @@ void FullscreenUI::DoStartPath(std::string path, std::string state, std::optiona
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Error error;
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if (!System::BootSystem(std::move(params), &error))
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{
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Host::ReportErrorAsync(TRANSLATE_SV("System", "Error"),
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fmt::format(TRANSLATE_FS("System", "Failed to boot system: {}"), error.GetDescription()));
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GPUThread::RunOnThread([error_desc = error.TakeDescription()]() {
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if (!IsInitialized())
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return;
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OpenInfoMessageDialog(TRANSLATE_STR("System", "Error"),
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fmt::format(TRANSLATE_FS("System", "Failed to boot system: {}"), error_desc));
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ReturnToPreviousWindow();
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});
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}
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});
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}
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@ -1157,8 +1164,14 @@ void FullscreenUI::DoStartDisc(std::string path)
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params.filename = std::move(path);
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if (!System::BootSystem(std::move(params), &error))
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{
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Host::ReportErrorAsync(TRANSLATE_SV("System", "Error"),
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fmt::format(TRANSLATE_FS("System", "Failed to boot system: {}"), error.GetDescription()));
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GPUThread::RunOnThread([error_desc = error.TakeDescription()]() {
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if (!IsInitialized())
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return;
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OpenInfoMessageDialog(TRANSLATE_STR("System", "Error"),
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fmt::format(TRANSLATE_FS("System", "Failed to boot system: {}"), error_desc));
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ReturnToPreviousWindow();
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});
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}
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});
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}
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