Common: Add MinizipHelpers (RAM and UTF-8 compatible fopen)

This commit is contained in:
Connor McLaughlin 2020-08-06 19:33:02 +10:00
parent 6e586311e8
commit 7cafb8c515
6 changed files with 116 additions and 56 deletions

View File

@ -51,6 +51,8 @@ add_library(common
log.h
md5_digest.cpp
md5_digest.h
minizip_helpers.cpp
minizip_helpers.h
null_audio_stream.cpp
null_audio_stream.h
rectangle.h
@ -94,7 +96,7 @@ add_library(common
target_include_directories(common PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/..")
target_include_directories(common PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..")
target_link_libraries(common PRIVATE glad libcue stb Threads::Threads cubeb libchdr glslang vulkan-loader)
target_link_libraries(common PRIVATE glad libcue stb Threads::Threads cubeb libchdr glslang vulkan-loader zlib minizip)
if(WIN32)
target_sources(common PRIVATE

View File

@ -79,6 +79,7 @@
<ClInclude Include="timestamp.h" />
<ClInclude Include="types.h" />
<ClInclude Include="cd_xa.h" />
<ClInclude Include="minizip_helpers.h" />
<ClInclude Include="vulkan\builders.h" />
<ClInclude Include="vulkan\context.h" />
<ClInclude Include="vulkan\shader_cache.h" />
@ -122,6 +123,7 @@
<ClCompile Include="cd_subchannel_replacement.cpp" />
<ClCompile Include="log.cpp" />
<ClCompile Include="md5_digest.cpp" />
<ClCompile Include="minizip_helpers.cpp" />
<ClCompile Include="null_audio_stream.cpp" />
<ClCompile Include="progress_callback.cpp" />
<ClCompile Include="state_wrapper.cpp" />
@ -303,7 +305,7 @@
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>
<ConformanceMode>true</ConformanceMode>
@ -329,7 +331,7 @@
<PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<SupportJustMyCode>false</SupportJustMyCode>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
@ -358,7 +360,7 @@
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>
<ConformanceMode>true</ConformanceMode>
@ -384,7 +386,7 @@
<PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<SupportJustMyCode>false</SupportJustMyCode>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
@ -414,7 +416,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>
<WholeProgramOptimization>false</WholeProgramOptimization>
@ -444,7 +446,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OmitFramePointers>true</OmitFramePointers>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>
@ -474,7 +476,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>
<WholeProgramOptimization>false</WholeProgramOptimization>
@ -504,7 +506,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OmitFramePointers>true</OmitFramePointers>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>

View File

@ -99,6 +99,7 @@
<Filter>vulkan</Filter>
</ClInclude>
<ClInclude Include="image.h" />
<ClInclude Include="minizip_helpers.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="jit_code_buffer.cpp" />
@ -191,6 +192,7 @@
</ClCompile>
<ClCompile Include="image.cpp" />
<ClCompile Include="cd_image_memory.cpp" />
<ClCompile Include="minizip_helpers.cpp" />
</ItemGroup>
<ItemGroup>
<Natvis Include="bitfield.natvis" />

View File

@ -0,0 +1,90 @@
#include "minizip_helpers.h"
#include "file_system.h"
#include "ioapi.h"
#include "types.h"
#include <algorithm>
namespace MinizipHelpers {
unzFile OpenUnzMemoryFile(const void* memory, size_t memory_size)
{
struct MemoryFileInfo
{
const u8* data;
ZPOS64_T data_size;
ZPOS64_T position;
};
MemoryFileInfo* fi = new MemoryFileInfo;
fi->data = static_cast<const u8*>(memory);
fi->data_size = static_cast<ZPOS64_T>(memory_size);
fi->position = 0;
#define FI static_cast<MemoryFileInfo*>(stream)
zlib_filefunc64_def funcs = {
[](voidpf opaque, const void* filename, int mode) -> voidpf { return opaque; }, // open
[](voidpf opaque, voidpf stream, void* buf, uLong size) -> uLong { // read
const ZPOS64_T remaining = FI->data_size - FI->position;
const ZPOS64_T to_read = std::min(remaining, static_cast<ZPOS64_T>(size));
if (to_read > 0)
{
std::memcpy(buf, FI->data + FI->position, to_read);
FI->position += to_read;
}
return static_cast<uLong>(to_read);
},
[](voidpf opaque, voidpf stream, const void* buf, uLong size) -> uLong { return 0; }, // write
[](voidpf opaque, voidpf stream) -> ZPOS64_T { return static_cast<ZPOS64_T>(FI->position); }, // tell
[](voidpf opaque, voidpf stream, ZPOS64_T offset, int origin) -> long { // seek
ZPOS64_T new_position = FI->position;
if (origin == SEEK_SET)
new_position = static_cast<int>(offset);
else if (origin == SEEK_CUR)
new_position += static_cast<int>(offset);
else
new_position = FI->data_size;
if (new_position < 0 || new_position > FI->data_size)
return -1;
FI->position = new_position;
return 0;
},
[](voidpf opaque, voidpf stream) -> int {
delete FI;
return 0;
}, // close
[](voidpf opaque, voidpf stream) -> int { return 0; }, // testerror
static_cast<voidpf>(fi)};
#undef FI
unzFile zf = unzOpen2_64("", &funcs);
if (!zf)
delete fi;
return zf;
}
unzFile OpenUnzFile(const char* filename)
{
zlib_filefunc64_def funcs;
fill_fopen64_filefunc(&funcs);
funcs.zopen64_file = [](voidpf opaque, const void* filename, int mode) -> voidpf {
const char* mode_fopen = NULL;
if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER) == ZLIB_FILEFUNC_MODE_READ)
mode_fopen = "rb";
else if (mode & ZLIB_FILEFUNC_MODE_EXISTING)
mode_fopen = "r+b";
else if (mode & ZLIB_FILEFUNC_MODE_CREATE)
mode_fopen = "wb";
return FileSystem::OpenCFile(static_cast<const char*>(filename), mode_fopen);
};
return unzOpen2_64(filename, &funcs);
}
} // namespace MinizipHelpers

View File

@ -0,0 +1,9 @@
#pragma once
#include "unzip.h"
namespace MinizipHelpers {
unzFile OpenUnzMemoryFile(const void* memory, size_t memory_size);
unzFile OpenUnzFile(const char* filename);
} // namespace MinizipHelpers

View File

@ -1,5 +1,6 @@
#include "gamelistsettingswidget.h"
#include "common/assert.h"
#include "common/minizip_helpers.h"
#include "common/string_util.h"
#include "core/game_list.h"
#include "gamelistsearchdirectoriesmodel.h"
@ -18,7 +19,6 @@
#include <QtWidgets/QMessageBox>
#include <QtWidgets/QProgressDialog>
#include <algorithm>
#include <unzip.h>
static constexpr char REDUMP_DOWNLOAD_URL[] = "http://redump.org/datfile/psx/serial,version,description";
@ -153,52 +153,7 @@ static bool ExtractRedumpDatabase(const QByteArray& data, const QString& destina
if (data.isEmpty())
return false;
struct MemoryFileInfo
{
const QByteArray& data;
int position;
};
MemoryFileInfo fi{data, 0};
#define FI static_cast<MemoryFileInfo*>(stream)
zlib_filefunc64_def funcs = {
[](voidpf opaque, const void* filename, int mode) -> voidpf { return opaque; }, // open
[](voidpf opaque, voidpf stream, void* buf, uLong size) -> uLong { // read
const int remaining = FI->data.size() - FI->position;
const int to_read = std::min(remaining, static_cast<int>(size));
if (to_read > 0)
{
std::memcpy(buf, FI->data.constData() + FI->position, to_read);
FI->position += to_read;
}
return static_cast<uLong>(to_read);
},
[](voidpf opaque, voidpf stream, const void* buf, uLong size) -> uLong { return 0; }, // write
[](voidpf opaque, voidpf stream) -> ZPOS64_T { return static_cast<ZPOS64_T>(FI->position); }, // tell
[](voidpf opaque, voidpf stream, ZPOS64_T offset, int origin) -> long { // seek
int new_position = FI->position;
if (origin == SEEK_SET)
new_position = static_cast<int>(offset);
else if (origin == SEEK_CUR)
new_position += static_cast<int>(offset);
else
new_position = FI->data.size();
if (new_position < 0 || new_position > FI->data.size())
return -1;
FI->position = new_position;
return 0;
},
[](voidpf opaque, voidpf stream) -> int { return 0; }, // close
[](voidpf opaque, voidpf stream) -> int { return 0; }, // testerror
static_cast<voidpf>(&fi)};
#undef FI
unzFile zf = unzOpen2_64("", &funcs);
unzFile zf = MinizipHelpers::OpenUnzMemoryFile(data.constData(), data.size());
if (!zf)
{
qCritical() << "unzOpen2_64() failed";