GameList: Add dedicated gameicons directory

This commit is contained in:
Stenzek 2024-07-11 17:15:57 +10:00
parent 2ac2ad605e
commit 7c45ad3fed
No known key found for this signature in database
12 changed files with 295 additions and 293 deletions

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@ -79,8 +79,6 @@ add_library(core
mdec.h
memory_card.cpp
memory_card.h
memory_card_icon_cache.cpp
memory_card_icon_cache.h
memory_card_image.cpp
memory_card_image.h
multitap.cpp

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@ -62,7 +62,6 @@
<ClCompile Include="justifier.cpp" />
<ClCompile Include="mdec.cpp" />
<ClCompile Include="memory_card.cpp" />
<ClCompile Include="memory_card_icon_cache.cpp" />
<ClCompile Include="memory_card_image.cpp" />
<ClCompile Include="multitap.cpp" />
<ClCompile Include="guncon.cpp" />
@ -144,7 +143,6 @@
<ClInclude Include="justifier.h" />
<ClInclude Include="mdec.h" />
<ClInclude Include="memory_card.h" />
<ClInclude Include="memory_card_icon_cache.h" />
<ClInclude Include="memory_card_image.h" />
<ClInclude Include="multitap.h" />
<ClInclude Include="guncon.h" />

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@ -68,7 +68,6 @@
<ClCompile Include="justifier.cpp" />
<ClCompile Include="pine_server.cpp" />
<ClCompile Include="gdb_server.cpp" />
<ClCompile Include="memory_card_icon_cache.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="types.h" />
@ -143,6 +142,5 @@
<ClInclude Include="justifier.h" />
<ClInclude Include="pine_server.h" />
<ClInclude Include="gdb_server.h" />
<ClInclude Include="memory_card_icon_cache.h" />
</ItemGroup>
</Project>

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@ -5,12 +5,14 @@
#include "bios.h"
#include "fullscreen_ui.h"
#include "host.h"
#include "memory_card_image.h"
#include "psf_loader.h"
#include "settings.h"
#include "system.h"
#include "util/cd_image.h"
#include "util/http_downloader.h"
#include "util/image.h"
#include "util/ini_settings_interface.h"
#include "common/assert.h"
@ -59,6 +61,19 @@ struct PlayedTimeEntry
std::time_t total_played_time;
};
#pragma pack(push, 1)
struct MemcardTimestampCacheEntry
{
enum : u32
{
MAX_SERIAL_LENGTH = 32,
};
char serial[MAX_SERIAL_LENGTH];
s64 memcard_timestamp;
};
#pragma pack(pop)
} // namespace
using CacheMap = PreferUnorderedStringMap<Entry>;
@ -101,12 +116,17 @@ static PlayedTimeEntry UpdatePlayedTimeFile(const std::string& path, const std::
std::time_t add_time);
static std::string GetCustomPropertiesFile();
static FileSystem::ManagedCFilePtr OpenMemoryCardTimestampCache(bool for_write);
static bool UpdateMemcardTimestampCache(const MemcardTimestampCacheEntry& entry);
} // namespace GameList
static std::vector<GameList::Entry> s_entries;
static std::recursive_mutex s_mutex;
static GameList::CacheMap s_cache_map;
static std::unique_ptr<ByteStream> s_cache_write_stream;
static std::vector<GameList::MemcardTimestampCacheEntry> s_memcard_timestamp_cache_entries;
static bool s_game_list_loaded = false;
@ -1629,3 +1649,222 @@ std::optional<DiscRegion> GameList::GetCustomRegionForPath(const std::string_vie
else
return std::nullopt;
}
static constexpr const char MEMCARD_TIMESTAMP_CACHE_SIGNATURE[] = {'M', 'C', 'D', 'I', 'C', 'N', '0', '2'};
FileSystem::ManagedCFilePtr GameList::OpenMemoryCardTimestampCache(bool for_write)
{
const std::string filename = Path::Combine(EmuFolders::Cache, "memcard_icons.cache");
const char* mode = for_write ? "r+b" : "rb";
const FileSystem::FileShareMode share_mode =
for_write ? FileSystem::FileShareMode::DenyReadWrite : FileSystem::FileShareMode::DenyWrite;
FileSystem::ManagedCFilePtr fp = FileSystem::OpenManagedSharedCFile(filename.c_str(), mode, share_mode, nullptr);
if (fp)
return fp;
// Doesn't exist? Create it.
if (errno == ENOENT)
{
if (!for_write)
return nullptr;
mode = "w+b";
fp = FileSystem::OpenManagedSharedCFile(filename.c_str(), mode, share_mode, nullptr);
if (fp)
return fp;
}
// If there's a sharing violation, try again for 100ms.
if (errno != EACCES)
return nullptr;
Common::Timer timer;
while (timer.GetTimeMilliseconds() <= 100.0f)
{
fp = FileSystem::OpenManagedSharedCFile(filename.c_str(), mode, share_mode, nullptr);
if (fp)
return fp;
if (errno != EACCES)
return nullptr;
}
ERROR_LOG("Timed out while trying to open memory card cache file.");
return nullptr;
}
void GameList::ReloadMemcardTimestampCache()
{
s_memcard_timestamp_cache_entries.clear();
FileSystem::ManagedCFilePtr fp = OpenMemoryCardTimestampCache(false);
if (!fp)
return;
#ifndef _WIN32
FileSystem::POSIXLock lock(fp.get());
#endif
const s64 file_size = FileSystem::FSize64(fp.get());
if (file_size < static_cast<s64>(sizeof(MEMCARD_TIMESTAMP_CACHE_SIGNATURE)))
return;
const size_t count =
(static_cast<size_t>(file_size) - sizeof(MEMCARD_TIMESTAMP_CACHE_SIGNATURE)) / sizeof(MemcardTimestampCacheEntry);
if (count <= 0)
return;
char signature[sizeof(MEMCARD_TIMESTAMP_CACHE_SIGNATURE)];
if (std::fread(signature, sizeof(signature), 1, fp.get()) != 1 ||
std::memcmp(signature, MEMCARD_TIMESTAMP_CACHE_SIGNATURE, sizeof(signature)) != 0)
{
return;
}
s_memcard_timestamp_cache_entries.resize(static_cast<size_t>(count));
if (std::fread(s_memcard_timestamp_cache_entries.data(), sizeof(MemcardTimestampCacheEntry),
s_memcard_timestamp_cache_entries.size(), fp.get()) != s_memcard_timestamp_cache_entries.size())
{
s_memcard_timestamp_cache_entries = {};
return;
}
// Just in case.
for (MemcardTimestampCacheEntry& entry : s_memcard_timestamp_cache_entries)
entry.serial[sizeof(entry.serial) - 1] = 0;
}
std::string GameList::GetGameIconPath(std::string_view serial, std::string_view path)
{
std::string ret;
if (serial.empty())
return ret;
// might exist already, or the user used a custom icon
ret = Path::Combine(EmuFolders::GameIcons, TinyString::from_format("{}.png", serial));
if (FileSystem::FileExists(ret.c_str()))
return ret;
MemoryCardType type;
std::string memcard_path = System::GetGameMemoryCardPath(serial, path, 0, &type);
FILESYSTEM_STAT_DATA memcard_sd;
if (memcard_path.empty() || type == MemoryCardType::Shared ||
!FileSystem::StatFile(memcard_path.c_str(), &memcard_sd))
{
ret = {};
return ret;
}
const s64 timestamp = memcard_sd.ModificationTime;
TinyString index_serial;
index_serial.assign(
serial.substr(0, std::min<size_t>(serial.length(), MemcardTimestampCacheEntry::MAX_SERIAL_LENGTH - 1)));
MemcardTimestampCacheEntry* serial_entry = nullptr;
for (MemcardTimestampCacheEntry& entry : s_memcard_timestamp_cache_entries)
{
if (StringUtil::EqualNoCase(index_serial, entry.serial))
{
if (entry.memcard_timestamp == timestamp)
{
// card hasn't changed, still no icon
ret = {};
return ret;
}
serial_entry = &entry;
break;
}
}
if (!serial_entry)
{
serial_entry = &s_memcard_timestamp_cache_entries.emplace_back();
std::memset(serial_entry, 0, sizeof(MemcardTimestampCacheEntry));
}
serial_entry->memcard_timestamp = timestamp;
StringUtil::Strlcpy(serial_entry->serial, index_serial.view(), sizeof(serial_entry->serial));
// Try extracting an icon.
MemoryCardImage::DataArray data;
if (MemoryCardImage::LoadFromFile(&data, memcard_path.c_str()))
{
std::vector<MemoryCardImage::FileInfo> files = MemoryCardImage::EnumerateFiles(data, false);
if (!files.empty())
{
const MemoryCardImage::FileInfo& fi = files.front();
if (!fi.icon_frames.empty())
{
INFO_LOG("Extracting memory card icon from {} ({}) to {}", fi.filename, Path::GetFileTitle(memcard_path),
Path::GetFileTitle(ret));
RGBA8Image image(MemoryCardImage::ICON_WIDTH, MemoryCardImage::ICON_HEIGHT);
std::memcpy(image.GetPixels(), &fi.icon_frames.front().pixels,
MemoryCardImage::ICON_WIDTH * MemoryCardImage::ICON_HEIGHT * sizeof(u32));
if (!image.SaveToFile(ret.c_str()))
{
ERROR_LOG("Failed to save memory card icon to {}.", ret);
ret = {};
return ret;
}
}
}
}
UpdateMemcardTimestampCache(*serial_entry);
return ret;
}
bool GameList::UpdateMemcardTimestampCache(const MemcardTimestampCacheEntry& entry)
{
FileSystem::ManagedCFilePtr fp = OpenMemoryCardTimestampCache(true);
if (!fp)
return false;
#ifndef _WIN32
FileSystem::POSIXLock lock(fp.get());
#endif
// check signature, write it if it's non-existent or invalid
char signature[sizeof(MEMCARD_TIMESTAMP_CACHE_SIGNATURE)];
if (std::fread(signature, sizeof(signature), 1, fp.get()) != 1 ||
std::memcmp(signature, MEMCARD_TIMESTAMP_CACHE_SIGNATURE, sizeof(signature)) != 0)
{
if (!FileSystem::FTruncate64(fp.get(), 0) || FileSystem::FSeek64(fp.get(), 0, SEEK_SET) != 0 ||
std::fwrite(MEMCARD_TIMESTAMP_CACHE_SIGNATURE, sizeof(MEMCARD_TIMESTAMP_CACHE_SIGNATURE), 1, fp.get()) != 1)
{
return false;
}
}
// need to seek to switch from read->write?
s64 current_pos = sizeof(MEMCARD_TIMESTAMP_CACHE_SIGNATURE);
if (FileSystem::FSeek64(fp.get(), current_pos, SEEK_SET) != 0)
return false;
for (;;)
{
MemcardTimestampCacheEntry existing_entry;
if (std::fread(&existing_entry, sizeof(existing_entry), 1, fp.get()) != 1)
break;
existing_entry.serial[sizeof(existing_entry.serial) - 1] = 0;
if (!StringUtil::EqualNoCase(existing_entry.serial, entry.serial))
{
current_pos += sizeof(existing_entry);
continue;
}
// found it here, so overwrite
return (FileSystem::FSeek64(fp.get(), current_pos, SEEK_SET) == 0 &&
std::fwrite(&entry, sizeof(entry), 1, fp.get()) == 1);
}
if (FileSystem::FSeek64(fp.get(), current_pos, SEEK_SET) != 0)
return false;
// append it.
return (std::fwrite(&entry, sizeof(entry), 1, fp.get()) == 1);
}

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@ -130,6 +130,13 @@ void SaveCustomTitleForPath(const std::string& path, const std::string& custom_t
void SaveCustomRegionForPath(const std::string& path, const std::optional<DiscRegion> custom_region);
std::string GetCustomTitleForPath(const std::string_view path);
std::optional<DiscRegion> GetCustomRegionForPath(const std::string_view path);
/// The purpose of this cache is to stop us trying to constantly extract memory card icons, when we know a game
/// doesn't have any saves yet. It caches the serial:memcard_timestamp pair, and only tries extraction when the
/// timestamp of the memory card has changed.
std::string GetGameIconPath(std::string_view serial, std::string_view path);
void ReloadMemcardTimestampCache();
}; // namespace GameList
namespace Host {

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@ -1,215 +0,0 @@
// SPDX-FileCopyrightText: 2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "memory_card_icon_cache.h"
#include "system.h"
#include "common/assert.h"
#include "common/error.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/path.h"
#include "common/string_util.h"
#include "common/timer.h"
Log_SetChannel(MemoryCardImage);
static constexpr const char EXPECTED_SIGNATURE[] = {'M', 'C', 'D', 'I', 'C', 'N', '0', '1'};
static FileSystem::ManagedCFilePtr OpenCache(const std::string& filename, bool for_write)
{
const char* mode = for_write ? "r+b" : "rb";
const FileSystem::FileShareMode share_mode =
for_write ? FileSystem::FileShareMode::DenyReadWrite : FileSystem::FileShareMode::DenyWrite;
FileSystem::ManagedCFilePtr fp = FileSystem::OpenManagedSharedCFile(filename.c_str(), mode, share_mode, nullptr);
if (fp)
return fp;
// Doesn't exist? Create it.
if (errno == ENOENT)
{
if (!for_write)
return nullptr;
mode = "w+b";
fp = FileSystem::OpenManagedSharedCFile(filename.c_str(), mode, share_mode, nullptr);
if (fp)
return fp;
}
// If there's a sharing violation, try again for 100ms.
if (errno != EACCES)
return nullptr;
Common::Timer timer;
while (timer.GetTimeMilliseconds() <= 100.0f)
{
fp = FileSystem::OpenManagedSharedCFile(filename.c_str(), mode, share_mode, nullptr);
if (fp)
return fp;
if (errno != EACCES)
return nullptr;
}
ERROR_LOG("Timed out while trying to open memory card cache file.");
return nullptr;
}
MemoryCardIconCache::MemoryCardIconCache(std::string filename) : m_filename(std::move(filename))
{
}
MemoryCardIconCache::~MemoryCardIconCache() = default;
bool MemoryCardIconCache::Reload()
{
m_entries.clear();
FileSystem::ManagedCFilePtr fp = OpenCache(m_filename, false);
if (!fp)
return false;
#ifndef _WIN32
FileSystem::POSIXLock lock(fp.get());
#endif
const s64 file_size = FileSystem::FSize64(fp.get());
if (file_size < static_cast<s64>(sizeof(EXPECTED_SIGNATURE)))
return false;
const size_t count = (static_cast<size_t>(file_size) - sizeof(EXPECTED_SIGNATURE)) / sizeof(Entry);
if (count <= 0)
return false;
char signature[sizeof(EXPECTED_SIGNATURE)];
if (std::fread(signature, sizeof(signature), 1, fp.get()) != 1 ||
std::memcmp(signature, EXPECTED_SIGNATURE, sizeof(signature)) != 0)
{
return false;
}
m_entries.resize(static_cast<size_t>(count));
if (std::fread(m_entries.data(), sizeof(Entry), m_entries.size(), fp.get()) != m_entries.size())
{
m_entries = {};
return false;
}
// Just in case.
for (Entry& entry : m_entries)
entry.serial[sizeof(entry.serial) - 1] = 0;
return true;
}
const MemoryCardImage::IconFrame* MemoryCardIconCache::Lookup(std::string_view serial, std::string_view path)
{
MemoryCardType type;
std::string memcard_path = System::GetGameMemoryCardPath(serial, path, 0, &type);
if (memcard_path.empty() || type == MemoryCardType::Shared)
return nullptr;
FILESYSTEM_STAT_DATA sd;
if (!FileSystem::StatFile(memcard_path.c_str(), &sd))
return nullptr;
const s64 timestamp = sd.ModificationTime;
TinyString index_serial;
index_serial.assign(serial.substr(0, std::min<size_t>(serial.length(), MAX_SERIAL_LENGTH - 1)));
Entry* serial_entry = nullptr;
for (Entry& entry : m_entries)
{
if (StringUtil::EqualNoCase(index_serial, entry.serial))
{
if (entry.memcard_timestamp == timestamp)
return entry.is_valid ? &entry.icon : nullptr;
serial_entry = &entry;
break;
}
}
if (!serial_entry)
{
serial_entry = &m_entries.emplace_back();
std::memset(serial_entry, 0, sizeof(Entry));
}
serial_entry->is_valid = false;
serial_entry->memcard_timestamp = timestamp;
StringUtil::Strlcpy(serial_entry->serial, index_serial.view(), sizeof(serial_entry->serial));
std::memset(serial_entry->icon.pixels, 0, sizeof(serial_entry->icon.pixels));
MemoryCardImage::DataArray data;
if (MemoryCardImage::LoadFromFile(&data, memcard_path.c_str()))
{
std::vector<MemoryCardImage::FileInfo> files = MemoryCardImage::EnumerateFiles(data, false);
if (!files.empty())
{
const MemoryCardImage::FileInfo& fi = files.front();
if (!fi.icon_frames.empty())
{
INFO_LOG("Extracted memory card icon from {} ({})", fi.filename, Path::GetFileTitle(memcard_path));
std::memcpy(&serial_entry->icon, &fi.icon_frames.front(), sizeof(serial_entry->icon));
serial_entry->is_valid = true;
}
}
}
UpdateInFile(*serial_entry);
return serial_entry->is_valid ? &serial_entry->icon : nullptr;
}
bool MemoryCardIconCache::UpdateInFile(const Entry& entry)
{
FileSystem::ManagedCFilePtr fp = OpenCache(m_filename, true);
if (!fp)
return false;
#ifndef _WIN32
FileSystem::POSIXLock lock(fp.get());
#endif
// check signature, write it if it's non-existent or invalid
char signature[sizeof(EXPECTED_SIGNATURE)];
if (std::fread(signature, sizeof(signature), 1, fp.get()) != 1 ||
std::memcmp(signature, EXPECTED_SIGNATURE, sizeof(signature)) != 0)
{
if (!FileSystem::FTruncate64(fp.get(), 0) || FileSystem::FSeek64(fp.get(), 0, SEEK_SET) != 0 ||
std::fwrite(EXPECTED_SIGNATURE, sizeof(EXPECTED_SIGNATURE), 1, fp.get()) != 1)
{
return false;
}
}
// need to seek to switch from read->write?
s64 current_pos = sizeof(EXPECTED_SIGNATURE);
if (FileSystem::FSeek64(fp.get(), current_pos, SEEK_SET) != 0)
return false;
for (;;)
{
Entry existing_entry;
if (std::fread(&existing_entry, sizeof(existing_entry), 1, fp.get()) != 1)
break;
existing_entry.serial[sizeof(existing_entry.serial) - 1] = 0;
if (!StringUtil::EqualNoCase(existing_entry.serial, entry.serial))
{
current_pos += sizeof(existing_entry);
continue;
}
// found it here, so overwrite
return (FileSystem::FSeek64(fp.get(), current_pos, SEEK_SET) == 0 &&
std::fwrite(&entry, sizeof(entry), 1, fp.get()) == 1);
}
if (FileSystem::FSeek64(fp.get(), current_pos, SEEK_SET) != 0)
return false;
// append it.
return (std::fwrite(&entry, sizeof(entry), 1, fp.get()) == 1);
}

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@ -1,39 +0,0 @@
// SPDX-FileCopyrightText: 2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "memory_card_image.h"
class MemoryCardIconCache
{
public:
MemoryCardIconCache(std::string filename);
~MemoryCardIconCache();
bool Reload();
// NOTE: Only valid within this call to lookup.
const MemoryCardImage::IconFrame* Lookup(std::string_view serial, std::string_view path);
private:
enum : u32
{
MAX_SERIAL_LENGTH = 31,
};
#pragma pack(push, 1)
struct Entry
{
char serial[MAX_SERIAL_LENGTH];
bool is_valid;
s64 memcard_timestamp;
MemoryCardImage::IconFrame icon;
};
#pragma pack(pop)
bool UpdateInFile(const Entry& entry);
std::string m_filename;
std::vector<Entry> m_entries;
};

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@ -1726,6 +1726,7 @@ std::string EmuFolders::Cache;
std::string EmuFolders::Cheats;
std::string EmuFolders::Covers;
std::string EmuFolders::Dumps;
std::string EmuFolders::GameIcons;
std::string EmuFolders::GameSettings;
std::string EmuFolders::InputProfiles;
std::string EmuFolders::MemoryCards;
@ -1743,6 +1744,7 @@ void EmuFolders::SetDefaults()
Cheats = Path::Combine(DataRoot, "cheats");
Covers = Path::Combine(DataRoot, "covers");
Dumps = Path::Combine(DataRoot, "dump");
GameIcons = Path::Combine(DataRoot, "gameicons");
GameSettings = Path::Combine(DataRoot, "gamesettings");
InputProfiles = Path::Combine(DataRoot, "inputprofiles");
MemoryCards = Path::Combine(DataRoot, "memcards");
@ -1772,6 +1774,7 @@ void EmuFolders::LoadConfig(SettingsInterface& si)
Cheats = LoadPathFromSettings(si, DataRoot, "Folders", "Cheats", "cheats");
Covers = LoadPathFromSettings(si, DataRoot, "Folders", "Covers", "covers");
Dumps = LoadPathFromSettings(si, DataRoot, "Folders", "Dumps", "dump");
GameIcons = LoadPathFromSettings(si, DataRoot, "Folders", "GameIcons", "gameicons");
GameSettings = LoadPathFromSettings(si, DataRoot, "Folders", "GameSettings", "gamesettings");
InputProfiles = LoadPathFromSettings(si, DataRoot, "Folders", "InputProfiles", "inputprofiles");
MemoryCards = LoadPathFromSettings(si, DataRoot, "MemoryCards", "Directory", "memcards");
@ -1786,6 +1789,7 @@ void EmuFolders::LoadConfig(SettingsInterface& si)
DEV_LOG("Cheats Directory: {}", Cheats);
DEV_LOG("Covers Directory: {}", Covers);
DEV_LOG("Dumps Directory: {}", Dumps);
DEV_LOG("Game Icons Directory: {}", GameIcons);
DEV_LOG("Game Settings Directory: {}", GameSettings);
DEV_LOG("Input Profile Directory: {}", InputProfiles);
DEV_LOG("MemoryCards Directory: {}", MemoryCards);
@ -1805,6 +1809,7 @@ void EmuFolders::Save(SettingsInterface& si)
si.SetStringValue("Folders", "Cheats", Path::MakeRelative(Cheats, DataRoot).c_str());
si.SetStringValue("Folders", "Covers", Path::MakeRelative(Covers, DataRoot).c_str());
si.SetStringValue("Folders", "Dumps", Path::MakeRelative(Dumps, DataRoot).c_str());
si.SetStringValue("Folders", "GameIcons", Path::MakeRelative(GameIcons, DataRoot).c_str());
si.SetStringValue("Folders", "GameSettings", Path::MakeRelative(GameSettings, DataRoot).c_str());
si.SetStringValue("Folders", "InputProfiles", Path::MakeRelative(InputProfiles, DataRoot).c_str());
si.SetStringValue("MemoryCards", "Directory", Path::MakeRelative(MemoryCards, DataRoot).c_str());
@ -1846,6 +1851,7 @@ bool EmuFolders::EnsureFoldersExist()
result = FileSystem::EnsureDirectoryExists(Dumps.c_str(), false) && result;
result = FileSystem::EnsureDirectoryExists(Path::Combine(Dumps, "audio").c_str(), false) && result;
result = FileSystem::EnsureDirectoryExists(Path::Combine(Dumps, "textures").c_str(), false) && result;
result = FileSystem::EnsureDirectoryExists(GameIcons.c_str(), false) && result;
result = FileSystem::EnsureDirectoryExists(GameSettings.c_str(), false) && result;
result = FileSystem::EnsureDirectoryExists(InputProfiles.c_str(), false) && result;
result = FileSystem::EnsureDirectoryExists(MemoryCards.c_str(), false) && result;

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@ -536,6 +536,7 @@ extern std::string Cache;
extern std::string Cheats;
extern std::string Covers;
extern std::string Dumps;
extern std::string GameIcons;
extern std::string GameSettings;
extern std::string InputProfiles;
extern std::string MemoryCards;

View File

@ -8,6 +8,7 @@
#include "core/system.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/path.h"
#include "common/string_util.h"
@ -20,8 +21,10 @@
#include <QtGui/QIcon>
#include <QtGui/QPainter>
Log_SetChannel(GameList);
static constexpr std::array<const char*, GameListModel::Column_Count> s_column_names = {
{"Type", "Serial", "Title", "File Title", "Developer", "Publisher", "Genre", "Year", "Players", "Time Played",
{"Icon", "Serial", "Title", "File Title", "Developer", "Publisher", "Genre", "Year", "Players", "Time Played",
"Last Played", "Size", "File Size", "Region", "Compatibility", "Cover"}};
static constexpr int COVER_ART_WIDTH = 512;
@ -29,11 +32,6 @@ static constexpr int COVER_ART_HEIGHT = 512;
static constexpr int COVER_ART_SPACING = 32;
static constexpr int MIN_COVER_CACHE_SIZE = 256;
static std::string getMemoryCardIconCachePath()
{
return Path::Combine(EmuFolders::Cache, "memcard_icons.cache");
}
static int DPRScale(int size, float dpr)
{
return static_cast<int>(static_cast<float>(size) * dpr);
@ -125,14 +123,14 @@ const char* GameListModel::getColumnName(Column col)
GameListModel::GameListModel(float cover_scale, bool show_cover_titles, bool show_game_icons,
QObject* parent /* = nullptr */)
: QAbstractTableModel(parent), m_show_titles_for_covers(show_cover_titles), m_show_game_icons(show_game_icons),
m_memcard_icon_cache(getMemoryCardIconCachePath()), m_memcard_pixmap_cache(128)
m_memcard_pixmap_cache(128)
{
loadCommonImages();
setCoverScale(cover_scale);
setColumnDisplayNames();
if (m_show_game_icons)
m_memcard_icon_cache.Reload();
GameList::ReloadMemcardTimestampCache();
}
GameListModel::~GameListModel() = default;
@ -144,7 +142,7 @@ void GameListModel::setShowGameIcons(bool enabled)
beginResetModel();
m_memcard_pixmap_cache.Clear();
if (enabled)
m_memcard_icon_cache.Reload();
GameList::ReloadMemcardTimestampCache();
endResetModel();
}
@ -249,7 +247,7 @@ QString GameListModel::formatTimespan(time_t timespan)
return qApp->translate("GameList", "%n minutes", "", minutes);
}
const QPixmap& GameListModel::getPixmapForEntry(const GameList::Entry* ge) const
const QPixmap& GameListModel::getIconPixmapForEntry(const GameList::Entry* ge) const
{
// We only do this for discs/disc sets for now.
if (m_show_game_icons && (!ge->serial.empty() && (ge->IsDisc() || ge->IsDiscSet())))
@ -258,18 +256,14 @@ const QPixmap& GameListModel::getPixmapForEntry(const GameList::Entry* ge) const
if (item)
return *item;
const MemoryCardImage::IconFrame* icon = m_memcard_icon_cache.Lookup(ge->serial, ge->path);
if (icon)
{
const QImage image(reinterpret_cast<const uchar*>(icon->pixels), MemoryCardImage::ICON_WIDTH,
MemoryCardImage::ICON_HEIGHT, QImage::Format_RGBA8888);
return *m_memcard_pixmap_cache.Insert(ge->serial, QPixmap::fromImage(image));
}
// Assumes game list lock is held.
const std::string path = GameList::GetGameIconPath(ge->serial, ge->path);
QPixmap pm;
if (!path.empty() && pm.load(QString::fromStdString(path)))
return *m_memcard_pixmap_cache.Insert(ge->serial, std::move(pm));
else
{
return *m_memcard_pixmap_cache.Insert(ge->serial, m_type_pixmaps[static_cast<u32>(ge->type)]);
}
}
return m_type_pixmaps[static_cast<u32>(ge->type)];
}
@ -286,11 +280,12 @@ QIcon GameListModel::getIconForGame(const QString& path)
// See above.
if (entry && !entry->serial.empty() && (entry->IsDisc() || entry->IsDiscSet()))
{
const MemoryCardImage::IconFrame* icon = m_memcard_icon_cache.Lookup(entry->serial, entry->path);
if (icon)
const std::string icon_path = GameList::GetGameIconPath(entry->serial, entry->path);
if (!icon_path.empty())
{
ret = QIcon(QPixmap::fromImage(QImage(reinterpret_cast<const uchar*>(icon->pixels), MemoryCardImage::ICON_WIDTH,
MemoryCardImage::ICON_HEIGHT, QImage::Format_RGBA8888)));
QPixmap newpm;
if (!icon_path.empty() && newpm.load(QString::fromStdString(icon_path)))
ret = QIcon(*m_memcard_pixmap_cache.Insert(entry->serial, std::move(newpm)));
}
}
}
@ -424,7 +419,7 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
{
switch (index.column())
{
case Column_Type:
case Column_Icon:
return static_cast<int>(ge->GetSortType());
case Column_Serial:
@ -479,9 +474,9 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
{
switch (index.column())
{
case Column_Type:
case Column_Icon:
{
return getPixmapForEntry(ge);
return getIconPixmapForEntry(ge);
}
case Column_Region:
@ -569,7 +564,7 @@ bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& r
switch (column)
{
case Column_Type:
case Column_Icon:
{
const GameList::EntryType lst = left->GetSortType();
const GameList::EntryType rst = right->GetSortType();
@ -717,7 +712,7 @@ void GameListModel::loadCommonImages()
void GameListModel::setColumnDisplayNames()
{
m_column_display_names[Column_Type] = tr("Type");
m_column_display_names[Column_Icon] = tr("Icon");
m_column_display_names[Column_Serial] = tr("Serial");
m_column_display_names[Column_Title] = tr("Title");
m_column_display_names[Column_FileTitle] = tr("File Title");

View File

@ -5,7 +5,6 @@
#include "core/game_database.h"
#include "core/game_list.h"
#include "core/memory_card_icon_cache.h"
#include "core/types.h"
#include "common/heterogeneous_containers.h"
@ -24,7 +23,7 @@ class GameListModel final : public QAbstractTableModel
public:
enum Column : int
{
Column_Type,
Column_Icon,
Column_Serial,
Column_Title,
Column_FileTitle,
@ -83,13 +82,29 @@ Q_SIGNALS:
void coverScaleChanged();
private:
/// The purpose of this cache is to stop us trying to constantly extract memory card icons, when we know a game
/// doesn't have any saves yet. It caches the serial:memcard_timestamp pair, and only tries extraction when the
/// timestamp of the memory card has changed.
#pragma pack(push, 1)
struct MemcardTimestampCacheEntry
{
enum : u32
{
MAX_SERIAL_LENGTH = 32,
};
char serial[MAX_SERIAL_LENGTH];
s64 memcard_timestamp;
};
#pragma pack(pop)
void loadCommonImages();
void loadThemeSpecificImages();
void setColumnDisplayNames();
void loadOrGenerateCover(const GameList::Entry* ge);
void invalidateCoverForPath(const std::string& path);
const QPixmap& getPixmapForEntry(const GameList::Entry* ge) const;
const QPixmap& getIconPixmapForEntry(const GameList::Entry* ge) const;
static QString formatTimespan(time_t timespan);
@ -107,6 +122,5 @@ private:
mutable LRUCache<std::string, QPixmap> m_cover_pixmap_cache;
mutable MemoryCardIconCache m_memcard_icon_cache;
mutable LRUCache<std::string, QPixmap> m_memcard_pixmap_cache;
};

View File

@ -632,7 +632,7 @@ void GameListWidget::saveTableViewColumnVisibilitySettings(int column)
void GameListWidget::loadTableViewColumnSortSettings()
{
const GameListModel::Column DEFAULT_SORT_COLUMN = GameListModel::Column_Type;
const GameListModel::Column DEFAULT_SORT_COLUMN = GameListModel::Column_Icon;
const bool DEFAULT_SORT_DESCENDING = false;
const GameListModel::Column sort_column =