PostProcessing/GLSL: Fix image moved off-screen with alignment

This commit is contained in:
Stenzek 2025-01-19 21:40:38 +10:00
parent c03b6f3d84
commit 7c2488c942
No known key found for this signature in database
1 changed files with 8 additions and 3 deletions

View File

@ -190,12 +190,17 @@ GPUDevice::PresentResult PostProcessing::GLSLShader::Apply(GPUTexture* input_col
g_gpu_device->SetPipeline(m_pipeline.get());
g_gpu_device->SetTextureSampler(0, input_color, m_sampler.get());
g_gpu_device->SetViewportAndScissor(final_rect);
// need to flip the rect, since we're not drawing the entire fb
const GSVector4i real_final_rect =
g_gpu_device->UsesLowerLeftOrigin() ? g_gpu_device->FlipToLowerLeft(final_rect, target_height) : final_rect;
g_gpu_device->SetViewportAndScissor(real_final_rect);
const u32 uniforms_size = GetUniformsSize();
void* uniforms = g_gpu_device->MapUniformBuffer(uniforms_size);
FillUniformBuffer(uniforms, final_rect.left, final_rect.top, final_rect.width(), final_rect.height(), target_width,
target_height, orig_width, orig_height, native_width, native_height, time);
FillUniformBuffer(uniforms, real_final_rect.left, real_final_rect.top, real_final_rect.width(),
real_final_rect.height(), target_width, target_height, orig_width, orig_height, native_width,
native_height, time);
g_gpu_device->UnmapUniformBuffer(uniforms_size);
g_gpu_device->Draw(3, 0);
return GPUDevice::PresentResult::OK;