HostInterface: Save default setting to AspectRatio, not PixelAspectRatio
Fixes inconsistency with default settings saving to PixelAspectRatio, but loading from AspectRatio instead. PixelAspectRatio was not being used elsewhere.
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@ -342,7 +342,7 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
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si.SetBoolValue("GPU", "ForceNTSCTimings", false);
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si.SetBoolValue("GPU", "ForceNTSCTimings", false);
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si.SetStringValue("Display", "CropMode", "Overscan");
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si.SetStringValue("Display", "CropMode", "Overscan");
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si.SetStringValue("Display", "PixelAspectRatio", "4:3");
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si.SetStringValue("Display", "AspectRatio", "4:3");
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si.SetBoolValue("Display", "LinearFiltering", true);
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si.SetBoolValue("Display", "LinearFiltering", true);
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si.SetBoolValue("Display", "IntegerScaling", false);
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si.SetBoolValue("Display", "IntegerScaling", false);
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si.SetBoolValue("Display", "ShowOSDMessages", true);
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si.SetBoolValue("Display", "ShowOSDMessages", true);
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@ -232,8 +232,8 @@ static std::array<retro_core_option_definition, 14> s_option_definitions = {{
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"hidden.",
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"hidden.",
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{{"None", "None"}, {"Overscan", "Only Overscan Area"}, {"Borders", "All Borders"}},
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{{"None", "None"}, {"Overscan", "Only Overscan Area"}, {"Borders", "All Borders"}},
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"Overscan"},
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"Overscan"},
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{"Display.PixelAspectRatio",
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{"Display.AspectRatio",
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"Pixel Aspect Ratio",
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"Aspect Ratio",
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"Determines how the pixels in VRAM area are displayed on the screen.",
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"Determines how the pixels in VRAM area are displayed on the screen.",
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{{"4:3", "4:3"}, {"16:9", "16:9"}, {"1:1", "1:1"}},
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{{"4:3", "4:3"}, {"16:9", "16:9"}, {"1:1", "1:1"}},
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"4:3"},
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"4:3"},
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