Misc: Remove unused code

This commit is contained in:
Connor McLaughlin 2022-08-22 19:55:38 +10:00
parent 43869bf74c
commit 7bbacd2392
100 changed files with 114 additions and 2979 deletions

View File

@ -80,24 +80,6 @@ To set up:
The Qt frontend includes an automatic update checker. Builds downloaded after 2020/08/07 will automatically check for updates each time the emulator starts, this can be disabled in Settings. Alternatively, you can force an update check by clicking `Help->Check for Updates`.
### Universal Windows Platform / Xbox One
The DuckStation fullscreen UI is available for the Universal Windows Platform and Xbox One.
To use on Xbox One:
1. Ensure your console is in developer mode. You will need to purchase a developer license from Microsoft.
2. Download the duckstation-uwp.appx file.
3. Navigate to the device portal for your console (displayed in the home screen).
4. Install the appx file by clicking Add in the main page.
5. Set the app to Game mode instead of App mode: Scroll down to DuckStation in the listinng, press the `Change View` button, select `View Details`, and change `App` to `Game`.
6. Upload a BIOS image to the local state directory for DuckStation, or place your BIOS image on a removable USB drive. If using a USB drive, you will need to set the BIOS path in DuckStation's settings to point to this directory.
7. Add games to the local state games directory, or use a removable USB drive. Again, you will have to register this path in Game List Settings for it to scan.
8. Launch the app, and enjoy. By default, the `Change View` button will open the quick menu.
9. Don't forget to enable enhancements, an Xbox One S can do 8x resolution scale with 4K output, Series consoles can go higher.
**NOTE:** I'd recommend using a USB drive for saving memory cards, as the local state directory will be removed when you uninstall the app.
### Linux
The only supported version of DuckStation for Linux are the AppImages in the releases page. The AppImages require a distribution equivalent to Ubuntu 20.04 or newer to run, which is also the minimum requirement for Qt 6. If you are using a packaged version of DuckStation from another source, please do not ask us for assistance and speak to your packager instead, they have a history of breaking things and there's a good chance that's the issue.

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@ -18,30 +18,15 @@
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@ -49,58 +49,14 @@
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@ -8,12 +8,6 @@
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@ -1,14 +1,4 @@
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@ -1,360 +0,0 @@

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{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.ReleaseUWP|ARM64.Deploy.0 = ReleaseUWP|ARM64
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.ReleaseUWP|x64.Deploy.0 = ReleaseUWP|x64
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.ReleaseUWP|x86.Deploy.0 = ReleaseUWP|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{43540154-9E1E-409C-834F-B84BE5621388} = {BA490C0E-497D-4634-A21E-E65012006385}
{BB08260F-6FBC-46AF-8924-090EE71360C6} = {BA490C0E-497D-4634-A21E-E65012006385}
{ED601289-AC1A-46B8-A8ED-17DB9EB73423} = {BA490C0E-497D-4634-A21E-E65012006385}
{3773F4CC-614E-4028-8595-22E08CA649E3} = {BA490C0E-497D-4634-A21E-E65012006385}
{933118A9-68C5-47B4-B151-B03C93961623} = {BA490C0E-497D-4634-A21E-E65012006385}
{8BDA439C-6358-45FB-9994-2FF083BABE06} = {BA490C0E-497D-4634-A21E-E65012006385}
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{425D6C99-D1C8-43C2-B8AC-4D7B1D941017} = {BA490C0E-497D-4634-A21E-E65012006385}
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{09553C96-9F39-49BF-8AE6-7ACBD07C410C} = {BA490C0E-497D-4634-A21E-E65012006385}
{7F909E29-4808-4BD9-A60C-56C51A3AAEC2} = {BA490C0E-497D-4634-A21E-E65012006385}
{9C8DDEB0-2B8F-4F5F-BA86-127CDF27F035} = {BA490C0E-497D-4634-A21E-E65012006385}
{8906836E-F06E-46E8-B11A-74E5E8C7B8FB} = {BA490C0E-497D-4634-A21E-E65012006385}
{39F0ADFF-3A84-470D-9CF0-CA49E164F2F3} = {BA490C0E-497D-4634-A21E-E65012006385}
{4BA0A6D4-3AE1-42B2-9347-096FD023FF64} = {BA490C0E-497D-4634-A21E-E65012006385}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {26E40B32-7C1D-48D0-95F4-1A500E054028}
EndGlobalSection
EndGlobal

View File

@ -3,7 +3,7 @@
#include <cstdlib>
#include <mutex>
#if defined(_WIN32) && !defined(_UWP)
#if defined(_WIN32)
#include "windows_headers.h"
#include <intrin.h>
#include <tlhelp32.h>
@ -13,7 +13,7 @@ static std::mutex s_AssertFailedMutex;
static inline void FreezeThreads(void** ppHandle)
{
#if defined(_WIN32) && !defined(_UWP)
#if defined(_WIN32)
HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0);
if (hSnapshot != INVALID_HANDLE_VALUE)
{
@ -43,7 +43,7 @@ static inline void FreezeThreads(void** ppHandle)
static inline void ResumeThreads(void* pHandle)
{
#if defined(_WIN32) && !defined(_UWP)
#if defined(_WIN32)
HANDLE hSnapshot = (HANDLE)pHandle;
if (pHandle != INVALID_HANDLE_VALUE)
{
@ -79,7 +79,7 @@ void Y_OnAssertFailed(const char* szMessage, const char* szFunction, const char*
char szMsg[512];
std::snprintf(szMsg, sizeof(szMsg), "%s in function %s (%s:%u)", szMessage, szFunction, szFile, uLine);
#if defined(_WIN32) && !defined(_UWP)
#if defined(_WIN32)
SetConsoleTextAttribute(GetStdHandle(STD_ERROR_HANDLE), FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY);
WriteConsoleA(GetStdHandle(STD_ERROR_HANDLE), szMsg, static_cast<DWORD>(std::strlen(szMsg)), NULL, NULL);
OutputDebugStringA(szMsg);
@ -114,7 +114,7 @@ void Y_OnPanicReached(const char* szMessage, const char* szFunction, const char*
char szMsg[512];
std::snprintf(szMsg, sizeof(szMsg), "%s in function %s (%s:%u)", szMessage, szFunction, szFile, uLine);
#if defined(_WIN32) && !defined(_UWP)
#if defined(_WIN32)
SetConsoleTextAttribute(GetStdHandle(STD_ERROR_HANDLE), FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY);
WriteConsoleA(GetStdHandle(STD_ERROR_HANDLE), szMsg, static_cast<DWORD>(std::strlen(szMsg)), NULL, NULL);
OutputDebugStringA(szMsg);

View File

@ -286,7 +286,7 @@ public:
{
if (m_discarded)
{
#if defined(_WIN32) && !defined(_UWP)
#if defined(_WIN32)
// delete the temporary file
if (!DeleteFileW(StringUtil::UTF8StringToWideString(m_temporaryFileName).c_str()))
{
@ -294,14 +294,6 @@ public:
"AtomicUpdatedFileByteStream::~AtomicUpdatedFileByteStream(): Failed to delete temporary file '%s'",
m_temporaryFileName.c_str());
}
#elif defined(_UWP)
// delete the temporary file
if (!DeleteFileFromAppW(StringUtil::UTF8StringToWideString(m_temporaryFileName).c_str()))
{
Log_WarningPrintf(
"AtomicUpdatedFileByteStream::~AtomicUpdatedFileByteStream(): Failed to delete temporary file '%s'",
m_temporaryFileName.c_str());
}
#else
// delete the temporary file
if (remove(m_temporaryFileName.c_str()) < 0)
@ -326,7 +318,7 @@ public:
fflush(m_pFile);
#if defined(_WIN32) && !defined(_UWP)
#if defined(_WIN32)
// move the atomic file name to the original file name
if (!MoveFileExW(StringUtil::UTF8StringToWideString(m_temporaryFileName).c_str(),
StringUtil::UTF8StringToWideString(m_originalFileName).c_str(), MOVEFILE_REPLACE_EXISTING))
@ -339,17 +331,6 @@ public:
{
m_committed = true;
}
#elif defined(_UWP)
if (!FileSystem::RenamePath(m_temporaryFileName.c_str(), m_originalFileName.c_str()))
{
Log_WarningPrintf("AtomicUpdatedFileByteStream::Commit(): Failed to rename temporary file '%s' to '%s'",
m_temporaryFileName.c_str(), m_originalFileName.c_str());
m_discarded = true;
}
else
{
m_committed = true;
}
#else
// move the atomic file name to the original file name
if (rename(m_temporaryFileName.c_str(), m_originalFileName.c_str()) < 0)
@ -1049,7 +1030,6 @@ std::unique_ptr<ByteStream> ByteStream::OpenFile(const char* fileName, u32 openM
{
DebugAssert(openMode & (BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE));
#ifdef _WIN32
#ifndef _UWP
// generate the temporary file name
u32 fileNameLength = static_cast<u32>(std::strlen(fileName));
char* temporaryFileName = (char*)alloca(fileNameLength + 8);
@ -1058,35 +1038,14 @@ std::unique_ptr<ByteStream> ByteStream::OpenFile(const char* fileName, u32 openM
// fill in random characters
_mktemp_s(temporaryFileName, fileNameLength + 8);
const std::wstring wideTemporaryFileName(StringUtil::UTF8StringToWideString(temporaryFileName));
#else
// On UWP, preserve the extension, as it affects permissions.
std::string temporaryFileName;
const char* extension = std::strrchr(fileName, '.');
if (extension)
temporaryFileName.append(fileName, extension - fileName);
else
temporaryFileName.append(fileName);
temporaryFileName.append("_XXXXXX");
_mktemp_s(temporaryFileName.data(), temporaryFileName.size() + 1);
if (extension)
temporaryFileName.append(extension);
const std::wstring wideTemporaryFileName(StringUtil::UTF8StringToWideString(temporaryFileName));
#endif
// massive hack here
DWORD desiredAccess = GENERIC_WRITE;
if (openMode & BYTESTREAM_OPEN_READ)
desiredAccess |= GENERIC_READ;
#ifndef _UWP
HANDLE hFile =
CreateFileW(wideTemporaryFileName.c_str(), desiredAccess, FILE_SHARE_DELETE, NULL, CREATE_NEW, 0, NULL);
#else
HANDLE hFile =
CreateFile2FromAppW(wideTemporaryFileName.c_str(), desiredAccess, FILE_SHARE_DELETE, CREATE_NEW, nullptr);
#endif
if (hFile == INVALID_HANDLE_VALUE)
return nullptr;

View File

@ -2,15 +2,15 @@
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions Condition="('$(BuildingForUWP)'!='true' And '$(Platform)'!='ARM64')">WITH_OPENGL=1;WITH_VULKAN=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="('$(BuildingForUWP)'!='true' And '$(Platform)'!='ARM64')">$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Platform)'!='ARM64'">WITH_OPENGL=1;WITH_VULKAN=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Platform)'!='ARM64'">$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\fmt\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<Link>
<AdditionalDependencies Condition="('$(BuildingForUWP)'!='true' And '$(Platform)'!='ARM64')">$(RootBuildDir)glad\glad.lib;$(RootBuildDir)glslang\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(Platform)'!='ARM64'">$(RootBuildDir)glad\glad.lib;$(RootBuildDir)glslang\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>$(RootBuildDir)zstd\zstd.lib;$(RootBuildDir)fmt\fmt.lib;$(RootBuildDir)zlib\zlib.lib;$(RootBuildDir)minizip\minizip.lib;$(RootBuildDir)lzma\lzma.lib;d3dcompiler.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>

View File

@ -27,35 +27,30 @@
<ClInclude Include="fifo_queue.h" />
<ClInclude Include="file_system.h" />
<ClInclude Include="gl\context.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="gl\context_wgl.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="gl\loader.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="gl\program.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="gl\shader_cache.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="gl\stream_buffer.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="gl\texture.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="hash_combine.h" />
<ClInclude Include="heap_array.h" />
<ClInclude Include="http_downloader.h" />
<ClInclude Include="http_downloader_uwp.h">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'!='true'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="http_downloader_winhttp.h">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="http_downloader_winhttp.h" />
<ClInclude Include="image.h" />
<ClInclude Include="layered_settings_interface.h" />
<ClInclude Include="log.h" />
@ -74,52 +69,48 @@
<ClInclude Include="string.h" />
<ClInclude Include="heterogeneous_containers.h" />
<ClInclude Include="string_util.h" />
<ClInclude Include="thirdparty\StackWalker.h">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="thirdparty\StackWalker.h" />
<ClInclude Include="threading.h" />
<ClInclude Include="timer.h" />
<ClInclude Include="types.h" />
<ClInclude Include="minizip_helpers.h" />
<ClInclude Include="vulkan\builders.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan\context.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan\entry_points.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan\loader.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan\shader_cache.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan\shader_compiler.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan\staging_buffer.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan\staging_texture.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan\stream_buffer.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan\swap_chain.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan\texture.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan\util.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="win32_progress_callback.h">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="win32_progress_callback.h" />
<ClInclude Include="windows_headers.h" />
<ClInclude Include="window_info.h" />
</ItemGroup>
@ -142,30 +133,25 @@
<ClCompile Include="d3d12\util.cpp" />
<ClCompile Include="file_system.cpp" />
<ClCompile Include="gl\context.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="gl\context_wgl.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="gl\program.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="gl\shader_cache.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="gl\stream_buffer.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="gl\texture.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="http_downloader.cpp" />
<ClCompile Include="http_downloader_uwp.cpp">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'!='true'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="http_downloader_winhttp.cpp">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="http_downloader_winhttp.cpp" />
<ClCompile Include="image.cpp" />
<ClCompile Include="layered_settings_interface.cpp" />
<ClCompile Include="log.cpp" />
@ -176,47 +162,43 @@
<ClCompile Include="sha1_digest.cpp" />
<ClCompile Include="string.cpp" />
<ClCompile Include="string_util.cpp" />
<ClCompile Include="thirdparty\StackWalker.cpp">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="thirdparty\StackWalker.cpp" />
<ClCompile Include="threading.cpp" />
<ClCompile Include="timer.cpp" />
<ClCompile Include="vulkan\builders.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan\context.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan\loader.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan\shader_cache.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan\shader_compiler.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan\staging_buffer.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan\staging_texture.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan\stream_buffer.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan\swap_chain.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan\texture.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan\util.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="win32_progress_callback.cpp">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="win32_progress_callback.cpp" />
<ClCompile Include="window_info.cpp" />
</ItemGroup>
<ItemGroup>
@ -224,7 +206,7 @@
</ItemGroup>
<ItemGroup>
<None Include="vulkan\entry_points.inl">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</None>
</ItemGroup>
<PropertyGroup Label="Globals">
@ -239,4 +221,4 @@
</ClCompile>
</ItemDefinitionGroup>
<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
</Project>
</Project>

View File

@ -117,7 +117,6 @@
<ClInclude Include="d3d12\shader_cache.h">
<Filter>d3d12</Filter>
</ClInclude>
<ClInclude Include="http_downloader_uwp.h" />
<ClInclude Include="http_downloader_winhttp.h" />
<ClInclude Include="http_downloader.h" />
<ClInclude Include="vulkan\entry_points.h">
@ -245,7 +244,6 @@
</ClCompile>
<ClCompile Include="http_downloader_winhttp.cpp" />
<ClCompile Include="http_downloader.cpp" />
<ClCompile Include="http_downloader_uwp.cpp" />
<ClCompile Include="vulkan\loader.cpp">
<Filter>vulkan</Filter>
</ClCompile>
@ -279,4 +277,4 @@
<Filter>vulkan</Filter>
</None>
</ItemGroup>
</Project>
</Project>

View File

@ -4,7 +4,7 @@
#include <cinttypes>
#include <cstdio>
#if defined(_WIN32) && !defined(_UWP)
#if defined(_WIN32)
#include "windows_headers.h"
#include "thirdparty/StackWalker.h"

View File

@ -6,10 +6,6 @@
#include <d3dcompiler.h>
Log_SetChannel(D3D12::ShaderCache);
#ifdef _UWP
#include <winrt/Windows.System.Profile.h>
#endif
namespace D3D12 {
#pragma pack(push, 1)
@ -24,19 +20,7 @@ struct CacheIndexEntry
};
#pragma pack(pop)
static bool CanUsePipelineCache()
{
#ifdef _UWP
// GetCachedBlob crashes on XBox UWP for some reason...
const auto version_info = winrt::Windows::System::Profile::AnalyticsInfo::VersionInfo();
const auto device_family = version_info.DeviceFamily();
return (device_family != L"Windows.Xbox");
#else
return true;
#endif
}
ShaderCache::ShaderCache() : m_use_pipeline_cache(CanUsePipelineCache()) {}
ShaderCache::ShaderCache() = default;
ShaderCache::~ShaderCache()
{
@ -80,17 +64,14 @@ void ShaderCache::Open(std::string_view base_path, D3D_FEATURE_LEVEL feature_lev
CreateNew(shader_index_filename, shader_blob_filename, m_shader_index_file, m_shader_blob_file);
}
if (m_use_pipeline_cache)
{
const std::string base_pipelines_filename = GetCacheBaseFileName(base_path, "pipelines", feature_level, debug);
const std::string pipelines_index_filename = base_pipelines_filename + ".idx";
const std::string pipelines_blob_filename = base_pipelines_filename + ".bin";
const std::string base_pipelines_filename = GetCacheBaseFileName(base_path, "pipelines", feature_level, debug);
const std::string pipelines_index_filename = base_pipelines_filename + ".idx";
const std::string pipelines_blob_filename = base_pipelines_filename + ".bin";
if (!ReadExisting(pipelines_index_filename, pipelines_blob_filename, m_pipeline_index_file, m_pipeline_blob_file,
m_pipeline_index))
{
CreateNew(pipelines_index_filename, pipelines_blob_filename, m_pipeline_index_file, m_pipeline_blob_file);
}
if (!ReadExisting(pipelines_index_filename, pipelines_blob_filename, m_pipeline_index_file, m_pipeline_blob_file,
m_pipeline_index))
{
CreateNew(pipelines_index_filename, pipelines_blob_filename, m_pipeline_index_file, m_pipeline_blob_file);
}
}
}
@ -110,14 +91,10 @@ void ShaderCache::InvalidatePipelineCache()
m_pipeline_index_file = nullptr;
}
if (m_use_pipeline_cache)
{
const std::string base_pipelines_filename =
GetCacheBaseFileName(m_base_path, "pipelines", m_feature_level, m_debug);
const std::string pipelines_index_filename = base_pipelines_filename + ".idx";
const std::string pipelines_blob_filename = base_pipelines_filename + ".bin";
CreateNew(pipelines_index_filename, pipelines_blob_filename, m_pipeline_index_file, m_pipeline_blob_file);
}
const std::string base_pipelines_filename = GetCacheBaseFileName(m_base_path, "pipelines", m_feature_level, m_debug);
const std::string pipelines_index_filename = base_pipelines_filename + ".idx";
const std::string pipelines_blob_filename = base_pipelines_filename + ".bin";
CreateNew(pipelines_index_filename, pipelines_blob_filename, m_pipeline_index_file, m_pipeline_blob_file);
}
bool ShaderCache::CreateNew(const std::string& index_filename, const std::string& blob_filename, std::FILE*& index_file,

View File

@ -111,7 +111,6 @@ private:
CacheIndex m_pipeline_index;
D3D_FEATURE_LEVEL m_feature_level = D3D_FEATURE_LEVEL_11_0;
bool m_use_pipeline_cache = false;
bool m_debug = false;
};

View File

@ -23,19 +23,6 @@
#include <share.h>
#include <shlobj.h>
#include <winioctl.h>
#if defined(_UWP)
#include <fcntl.h>
#include <io.h>
#include <winrt/Windows.ApplicationModel.h>
#include <winrt/Windows.Devices.Enumeration.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Storage.FileProperties.h>
#include <winrt/Windows.Storage.Search.h>
#include <winrt/Windows.Storage.h>
#endif
#else
#include <dirent.h>
#include <errno.h>
@ -514,7 +501,7 @@ std::vector<std::string> FileSystem::GetRootDirectoryList()
{
std::vector<std::string> results;
#if defined(_WIN32) && !defined(_UWP)
#if defined(_WIN32)
char buf[256];
const DWORD size = GetLogicalDriveStringsA(sizeof(buf), buf);
if (size != 0 && size < (sizeof(buf) - 1))
@ -527,28 +514,6 @@ std::vector<std::string> FileSystem::GetRootDirectoryList()
ptr += len + 1u;
}
}
#elif defined(_UWP)
if (const auto install_location = winrt::Windows::ApplicationModel::Package::Current().InstalledLocation();
install_location)
{
if (const auto path = install_location.Path(); !path.empty())
results.push_back(StringUtil::WideStringToUTF8String(path));
}
if (const auto local_location = winrt::Windows::Storage::ApplicationData::Current().LocalFolder(); local_location)
{
if (const auto path = local_location.Path(); !path.empty())
results.push_back(StringUtil::WideStringToUTF8String(path));
}
const auto devices = winrt::Windows::Storage::KnownFolders::RemovableDevices();
const auto folders_task(devices.GetFoldersAsync());
for (const auto& storage_folder : folders_task.get())
{
const auto path = storage_folder.Path();
if (!path.empty())
results.push_back(StringUtil::WideStringToUTF8String(path));
}
#else
const char* home_path = std::getenv("HOME");
if (home_path)
@ -588,127 +553,6 @@ std::string Path::Combine(const std::string_view& base, const std::string_view&
return ret;
}
#ifdef _UWP
static std::FILE* OpenCFileUWP(const wchar_t* wfilename, const wchar_t* mode, FileSystem::FileShareMode share_mode)
{
DWORD access = 0;
DWORD share = 0;
DWORD disposition = 0;
switch (share_mode)
{
case FileSystem::FileShareMode::DenyNone:
share = FILE_SHARE_READ | FILE_SHARE_WRITE;
break;
case FileSystem::FileShareMode::DenyRead:
share = FILE_SHARE_WRITE;
break;
case FileSystem::FileShareMode::DenyWrite:
share = FILE_SHARE_READ;
break;
case FileSystem::FileShareMode::DenyReadWrite:
default:
share = 0;
break;
}
int flags = 0;
const wchar_t* tmode = mode;
while (*tmode)
{
if (*tmode == L'r' && *(tmode + 1) == L'+')
{
access = GENERIC_READ | GENERIC_WRITE;
disposition = OPEN_EXISTING;
flags |= _O_RDWR;
tmode += 2;
}
else if (*tmode == L'w' && *(tmode + 1) == L'+')
{
access = GENERIC_READ | GENERIC_WRITE;
disposition = CREATE_ALWAYS;
flags |= _O_RDWR | _O_CREAT | _O_TRUNC;
tmode += 2;
}
else if (*tmode == L'a' && *(tmode + 1) == L'+')
{
access = GENERIC_READ | GENERIC_WRITE;
disposition = CREATE_ALWAYS;
flags |= _O_RDWR | _O_APPEND | _O_CREAT | _O_TRUNC;
tmode += 2;
}
else if (*tmode == L'r')
{
access = GENERIC_READ;
disposition = OPEN_EXISTING;
flags |= _O_RDONLY;
tmode++;
}
else if (*tmode == L'w')
{
access = GENERIC_WRITE;
disposition = CREATE_ALWAYS;
flags |= _O_WRONLY | _O_CREAT | _O_TRUNC;
tmode++;
}
else if (*tmode == L'a')
{
access = GENERIC_READ | GENERIC_WRITE;
disposition = CREATE_ALWAYS;
flags |= _O_WRONLY | _O_APPEND | _O_CREAT | _O_TRUNC;
tmode++;
}
else if (*tmode == L'b')
{
flags |= _O_BINARY;
tmode++;
}
else if (*tmode == L'S')
{
flags |= _O_SEQUENTIAL;
tmode++;
}
else if (*tmode == L'R')
{
flags |= _O_RANDOM;
tmode++;
}
else
{
Log_ErrorPrintf("Unknown mode flags: '%s'", StringUtil::WideStringToUTF8String(mode).c_str());
return nullptr;
}
}
HANDLE hFile = CreateFileFromAppW(wfilename, access, share, nullptr, disposition, 0, nullptr);
if (hFile == INVALID_HANDLE_VALUE)
return nullptr;
if (flags & _O_APPEND && !SetFilePointerEx(hFile, LARGE_INTEGER{}, nullptr, FILE_END))
{
Log_ErrorPrintf("SetFilePointerEx() failed: %08X", GetLastError());
CloseHandle(hFile);
return nullptr;
}
int fd = _open_osfhandle(reinterpret_cast<intptr_t>(hFile), flags);
if (fd < 0)
{
CloseHandle(hFile);
return nullptr;
}
std::FILE* fp = _wfdopen(fd, mode);
if (!fp)
{
_close(fd);
return nullptr;
}
return fp;
}
#endif // _UWP
std::FILE* FileSystem::OpenCFile(const char* filename, const char* mode)
{
#ifdef _WIN32
@ -718,13 +562,7 @@ std::FILE* FileSystem::OpenCFile(const char* filename, const char* mode)
{
std::FILE* fp;
if (_wfopen_s(&fp, wfilename.c_str(), wmode.c_str()) != 0)
{
#ifdef _UWP
return OpenCFileUWP(wfilename.c_str(), wmode.c_str(), FileShareMode::DenyReadWrite);
#else
return nullptr;
#endif
}
return fp;
}
@ -744,10 +582,7 @@ int FileSystem::OpenFDFile(const char* filename, int flags, int mode)
#ifdef _WIN32
const std::wstring wfilename(StringUtil::UTF8StringToWideString(filename));
if (!wfilename.empty())
{
// TODO: UWP
return _wopen(wfilename.c_str(), flags, mode);
}
return -1;
#else
@ -792,11 +627,7 @@ std::FILE* FileSystem::OpenSharedCFile(const char* filename, const char* mode, F
if (fp)
return fp;
#ifdef _UWP
return OpenCFileUWP(wfilename.c_str(), wmode.c_str(), share_mode);
#else
return nullptr;
#endif
#else
return std::fopen(filename, mode);
#endif
@ -1023,19 +854,6 @@ static u32 TranslateWin32Attributes(u32 Win32Attributes)
return r;
}
static DWORD WrapGetFileAttributes(const wchar_t* path)
{
#ifndef _UWP
return GetFileAttributesW(path);
#else
WIN32_FILE_ATTRIBUTE_DATA fad;
if (!GetFileAttributesExFromAppW(path, GetFileExInfoStandard, &fad))
return INVALID_FILE_ATTRIBUTES;
return fad.dwFileAttributes;
#endif
}
static u32 RecursiveFindFiles(const char* origin_path, const char* parent_path, const char* path, const char* pattern,
u32 flags, FileSystem::FindResultsArray* results)
{
@ -1057,12 +875,7 @@ static u32 RecursiveFindFiles(const char* origin_path, const char* parent_path,
std::string utf8_filename;
utf8_filename.reserve((sizeof(wfd.cFileName) / sizeof(wfd.cFileName[0])) * 2);
#ifndef _UWP
HANDLE hFind = FindFirstFileW(StringUtil::UTF8StringToWideString(tempStr).c_str(), &wfd);
#else
HANDLE hFind = FindFirstFileExFromAppW(StringUtil::UTF8StringToWideString(tempStr).c_str(), FindExInfoBasic, &wfd,
FindExSearchNameMatch, nullptr, 0);
#endif
if (hFind == INVALID_HANDLE_VALUE)
return 0;
@ -1244,7 +1057,6 @@ bool FileSystem::StatFile(const char* path, FILESYSTEM_STAT_DATA* sd)
if (wpath.empty())
return false;
#ifndef _UWP
// determine attributes for the path. if it's a directory, things have to be handled differently..
DWORD fileAttributes = GetFileAttributesW(wpath.c_str());
if (fileAttributes == INVALID_FILE_ATTRIBUTES)
@ -1284,17 +1096,6 @@ bool FileSystem::StatFile(const char* path, FILESYSTEM_STAT_DATA* sd)
sd->ModificationTime = ConvertFileTimeToUnixTime(bhfi.ftLastWriteTime);
sd->Size = static_cast<s64>(((u64)bhfi.nFileSizeHigh) << 32 | (u64)bhfi.nFileSizeLow);
return true;
#else
WIN32_FILE_ATTRIBUTE_DATA fad;
if (!GetFileAttributesExFromAppW(wpath.c_str(), GetFileExInfoStandard, &fad))
return false;
sd->Attributes = TranslateWin32Attributes(fad.dwFileAttributes);
sd->CreationTime = ConvertFileTimeToUnixTime(fad.ftCreationTime);
sd->ModificationTime = ConvertFileTimeToUnixTime(fad.ftLastWriteTime);
sd->Size = static_cast<s64>(((u64)fad.nFileSizeHigh) << 32 | (u64)fad.nFileSizeLow);
return true;
#endif
}
bool FileSystem::StatFile(std::FILE* fp, FILESYSTEM_STAT_DATA* sd)
@ -1335,7 +1136,7 @@ bool FileSystem::FileExists(const char* path)
return false;
// determine attributes for the path. if it's a directory, things have to be handled differently..
DWORD fileAttributes = WrapGetFileAttributes(wpath.c_str());
DWORD fileAttributes = GetFileAttributesW(wpath.c_str());
if (fileAttributes == INVALID_FILE_ATTRIBUTES)
return false;
@ -1357,7 +1158,7 @@ bool FileSystem::DirectoryExists(const char* path)
return false;
// determine attributes for the path. if it's a directory, things have to be handled differently..
DWORD fileAttributes = WrapGetFileAttributes(wpath.c_str());
DWORD fileAttributes = GetFileAttributesW(wpath.c_str());
if (fileAttributes == INVALID_FILE_ATTRIBUTES)
return false;
@ -1373,11 +1174,7 @@ bool FileSystem::DirectoryIsEmpty(const char* path)
wpath += L"\\*";
WIN32_FIND_DATAW wfd;
#ifndef _UWP
HANDLE hFind = FindFirstFileW(wpath.c_str(), &wfd);
#else
HANDLE hFind = FindFirstFileExFromAppW(wpath.c_str(), FindExInfoBasic, &wfd, FindExSearchNameMatch, nullptr, 0);
#endif
if (hFind == INVALID_HANDLE_VALUE)
return true;
@ -1406,14 +1203,9 @@ bool FileSystem::CreateDirectory(const char* Path, bool Recursive)
if (wpath.empty())
return false;
// try just flat-out, might work if there's no other segments that have to be made
#ifndef _UWP
// try just flat-out, might work if there's no other segments that have to be made
if (CreateDirectoryW(wpath.c_str(), nullptr))
return true;
#else
if (CreateDirectoryFromAppW(wpath.c_str(), nullptr))
return true;
#endif
if (!Recursive)
return false;
@ -1423,7 +1215,7 @@ bool FileSystem::CreateDirectory(const char* Path, bool Recursive)
if (lastError == ERROR_ALREADY_EXISTS)
{
// check the attributes
u32 Attributes = WrapGetFileAttributes(wpath.c_str());
u32 Attributes = GetFileAttributesW(wpath.c_str());
if (Attributes != INVALID_FILE_ATTRIBUTES && Attributes & FILE_ATTRIBUTE_DIRECTORY)
return true;
else
@ -1442,11 +1234,7 @@ bool FileSystem::CreateDirectory(const char* Path, bool Recursive)
{
if (wpath[i] == L'\\' || wpath[i] == L'/')
{
#ifndef _UWP
const BOOL result = CreateDirectoryW(tempPath.c_str(), nullptr);
#else
const BOOL result = CreateDirectoryFromAppW(tempPath.c_str(), nullptr);
#endif
if (!result)
{
lastError = GetLastError();
@ -1466,11 +1254,7 @@ bool FileSystem::CreateDirectory(const char* Path, bool Recursive)
// re-create the end if it's not a separator, check / as well because windows can interpret them
if (wpath[pathLength - 1] != L'\\' && wpath[pathLength - 1] != L'/')
{
#ifndef _UWP
const BOOL result = CreateDirectoryW(wpath.c_str(), nullptr);
#else
const BOOL result = CreateDirectoryFromAppW(wpath.c_str(), nullptr);
#endif
if (!result)
{
lastError = GetLastError();
@ -1495,15 +1279,11 @@ bool FileSystem::DeleteFile(const char* path)
return false;
const std::wstring wpath(StringUtil::UTF8StringToWideString(path));
const DWORD fileAttributes = WrapGetFileAttributes(wpath.c_str());
const DWORD fileAttributes = GetFileAttributesW(wpath.c_str());
if (fileAttributes == INVALID_FILE_ATTRIBUTES || fileAttributes & FILE_ATTRIBUTE_DIRECTORY)
return false;
#ifndef _UWP
return (DeleteFileW(wpath.c_str()) == TRUE);
#else
return (DeleteFileFromAppW(wpath.c_str()) == TRUE);
#endif
}
bool FileSystem::RenamePath(const char* old_path, const char* new_path)
@ -1511,29 +1291,11 @@ bool FileSystem::RenamePath(const char* old_path, const char* new_path)
const std::wstring old_wpath(StringUtil::UTF8StringToWideString(old_path));
const std::wstring new_wpath(StringUtil::UTF8StringToWideString(new_path));
#ifndef _UWP
if (!MoveFileExW(old_wpath.c_str(), new_wpath.c_str(), MOVEFILE_REPLACE_EXISTING))
{
Log_ErrorPrintf("MoveFileEx('%s', '%s') failed: %08X", old_path, new_path, GetLastError());
return false;
}
#else
// try moving if it doesn't exist, since ReplaceFile fails on non-existing destinations
if (WrapGetFileAttributes(new_wpath.c_str()) != INVALID_FILE_ATTRIBUTES)
{
if (!DeleteFileFromAppW(new_wpath.c_str()))
{
Log_ErrorPrintf("DeleteFileFromAppW('%s') failed: %08X", new_wpath.c_str(), GetLastError());
return false;
}
}
if (!MoveFileFromAppW(old_wpath.c_str(), new_wpath.c_str()))
{
Log_ErrorPrintf("MoveFileFromAppW('%s', '%s') failed: %08X", old_path, new_path, GetLastError());
return false;
}
#endif
return true;
}
@ -1551,10 +1313,8 @@ std::string FileSystem::GetProgramPath()
// Fall back to the main module if this fails.
HMODULE module = nullptr;
#ifndef _UWP
GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
reinterpret_cast<LPCWSTR>(&GetProgramPath), &module);
#endif
for (;;)
{
@ -1610,13 +1370,8 @@ bool FileSystem::SetPathCompression(const char* path, bool enable)
const bool isFile = !(attrs & FILE_ATTRIBUTE_DIRECTORY);
const DWORD flags = isFile ? FILE_ATTRIBUTE_NORMAL : (FILE_FLAG_BACKUP_SEMANTICS | FILE_ATTRIBUTE_DIRECTORY);
#ifndef _UWP
const HANDLE handle = CreateFileW(wpath.c_str(), FILE_GENERIC_WRITE | FILE_GENERIC_READ,
FILE_SHARE_READ | FILE_SHARE_DELETE, nullptr, OPEN_EXISTING, flags, nullptr);
#else
const HANDLE handle = CreateFileFromAppW(wpath.c_str(), FILE_GENERIC_WRITE | FILE_GENERIC_READ,
FILE_SHARE_READ | FILE_SHARE_DELETE, nullptr, OPEN_EXISTING, flags, nullptr);
#endif
if (handle == INVALID_HANDLE_VALUE)
return false;

View File

@ -1,165 +0,0 @@
#include "http_downloader_uwp.h"
#include "assert.h"
#include "log.h"
#include "string_util.h"
#include "timer.h"
#include <algorithm>
Log_SetChannel(HTTPDownloaderWinHttp);
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Storage.Streams.h>
#include <winrt/Windows.Web.Http.Headers.h>
using namespace winrt::Windows::Foundation;
using namespace winrt::Windows::Web::Http;
namespace Common {
HTTPDownloaderUWP::HTTPDownloaderUWP(std::string user_agent) : HTTPDownloader(), m_user_agent(std::move(user_agent)) {}
HTTPDownloaderUWP::~HTTPDownloaderUWP() = default;
std::unique_ptr<HTTPDownloader> HTTPDownloader::Create(const char* user_agent)
{
std::string user_agent_str;
if (user_agent)
user_agent_str = user_agent;
return std::make_unique<HTTPDownloaderUWP>(user_agent ? std::string(user_agent) : std::string());
}
HTTPDownloader::Request* HTTPDownloaderUWP::InternalCreateRequest()
{
Request* req = new Request();
return req;
}
void HTTPDownloaderUWP::InternalPollRequests()
{
// noop - uses async
}
bool HTTPDownloaderUWP::StartRequest(HTTPDownloader::Request* request)
{
Request* req = static_cast<Request*>(request);
try
{
const std::wstring url_wide(StringUtil::UTF8StringToWideString(req->url));
const Uri uri(url_wide);
if (!m_user_agent.empty() &&
!req->client.DefaultRequestHeaders().UserAgent().TryParseAdd(StringUtil::UTF8StringToWideString(m_user_agent)))
{
Log_WarningPrintf("Failed to set user agent to '%s'", m_user_agent.c_str());
}
if (req->type == Request::Type::Post)
{
const HttpStringContent post_content(StringUtil::UTF8StringToWideString(req->post_data),
winrt::Windows::Storage::Streams::UnicodeEncoding::Utf8,
L"application/x-www-form-urlencoded");
req->request_async = req->client.PostAsync(uri, post_content);
}
else
{
req->request_async = req->client.GetAsync(uri);
}
req->request_async.Completed(
[req](const IAsyncOperationWithProgress<HttpResponseMessage, HttpProgress>& operation, AsyncStatus status) {
if (status == AsyncStatus::Completed)
{
Log_DevPrintf("Request for '%s' completed start portion", req->url.c_str());
try
{
req->state.store(Request::State::Receiving);
req->start_time = Common::Timer::GetCurrentValue();
const HttpResponseMessage response(req->request_async.get());
req->status_code = static_cast<s32>(response.StatusCode());
const IHttpContent content(response.Content());
req->receive_async = content.ReadAsBufferAsync();
req->receive_async.Completed(
[req](
const IAsyncOperationWithProgress<winrt::Windows::Storage::Streams::IBuffer, uint64_t>& inner_operation,
AsyncStatus inner_status) {
if (inner_status == AsyncStatus::Completed)
{
const winrt::Windows::Storage::Streams::IBuffer buffer(inner_operation.get());
if (buffer && buffer.Length() > 0)
{
req->data.resize(buffer.Length());
std::memcpy(req->data.data(), buffer.data(), req->data.size());
}
Log_DevPrintf("End of request '%s', %zu bytes received", req->url.c_str(), req->data.size());
req->state.store(Request::State::Complete);
}
else if (inner_status == AsyncStatus::Canceled)
{
// don't do anything, the request has been freed
}
else
{
Log_ErrorPrintf("Request for '%s' failed during recieve phase: %08X", req->url.c_str(),
inner_operation.ErrorCode().value);
req->status_code = -1;
req->state.store(Request::State::Complete);
}
});
}
catch (const winrt::hresult_error& err)
{
Log_ErrorPrintf("Failed to receive HTTP request for '%s': %08X %s", req->url.c_str(), err.code(),
StringUtil::WideStringToUTF8String(err.message()).c_str());
req->status_code = -1;
req->state.store(Request::State::Complete);
}
req->receive_async = nullptr;
}
else if (status == AsyncStatus::Canceled)
{
// don't do anything, the request has been freed
}
else
{
Log_ErrorPrintf("Request for '%s' failed during start phase: %08X", req->url.c_str(),
operation.ErrorCode().value);
req->status_code = -1;
req->state.store(Request::State::Complete);
}
req->request_async = nullptr;
});
}
catch (const winrt::hresult_error& err)
{
Log_ErrorPrintf("Failed to start HTTP request for '%s': %08X %s", req->url.c_str(), err.code(),
StringUtil::WideStringToUTF8String(err.message()).c_str());
req->callback(-1, req->data);
delete req;
return false;
}
Log_DevPrintf("Started HTTP request for '%s'", req->url.c_str());
req->state = Request::State::Started;
req->start_time = Common::Timer::GetCurrentValue();
return true;
}
void HTTPDownloaderUWP::CloseRequest(HTTPDownloader::Request* request)
{
Request* req = static_cast<Request*>(request);
if (req->request_async)
req->request_async.Cancel();
if (req->receive_async)
req->receive_async.Cancel();
req->client.Close();
delete req;
}
} // namespace FrontendCommon

View File

@ -1,38 +0,0 @@
#pragma once
#pragma once
#include "http_downloader.h"
#include "common/windows_headers.h"
#include <winrt/windows.Web.Http.h>
namespace Common {
class HTTPDownloaderUWP final : public HTTPDownloader
{
public:
HTTPDownloaderUWP(std::string user_agent);
~HTTPDownloaderUWP() override;
protected:
Request* InternalCreateRequest() override;
void InternalPollRequests() override;
bool StartRequest(HTTPDownloader::Request* request) override;
void CloseRequest(HTTPDownloader::Request* request) override;
private:
struct Request : HTTPDownloader::Request
{
std::wstring object_name;
winrt::Windows::Web::Http::HttpClient client;
winrt::Windows::Foundation::IAsyncOperationWithProgress<winrt::Windows::Web::Http::HttpResponseMessage,
winrt::Windows::Web::Http::HttpProgress>
request_async{nullptr};
winrt::Windows::Foundation::IAsyncOperationWithProgress<winrt::Windows::Storage::Streams::IBuffer, uint64_t>
receive_async{};
};
std::string m_user_agent;
};
} // namespace FrontendCommon

View File

@ -212,7 +212,7 @@ Threading::ThreadHandle& Threading::ThreadHandle::operator=(const ThreadHandle&
u64 Threading::ThreadHandle::GetCPUTime() const
{
#if defined(_WIN32) && !defined(_UWP) && !defined(_M_ARM64)
#if defined(_WIN32) && !defined(_M_ARM64)
u64 ret = 0;
if (m_native_handle)
QueryThreadCycleTime((HANDLE)m_native_handle, &ret);
@ -459,7 +459,7 @@ Threading::ThreadHandle& Threading::Thread::operator=(Thread&& thread)
u64 Threading::GetThreadCpuTime()
{
#if defined(_WIN32) && !defined(_UWP) && !defined(_M_ARM64)
#if defined(_WIN32) && !defined(_M_ARM64)
u64 ret = 0;
QueryThreadCycleTime(GetCurrentThread(), &ret);
return ret;
@ -477,7 +477,7 @@ u64 Threading::GetThreadCpuTime()
u64 Threading::GetThreadTicksPerSecond()
{
#if defined(_WIN32) && !defined(_UWP) && !defined(_M_ARM64)
#if defined(_WIN32) && !defined(_M_ARM64)
// On x86, despite what the MS documentation says, this basically appears to be rdtsc.
// So, the frequency is our base clock speed (and stable regardless of power management).
static u64 frequency = 0;

View File

@ -113,7 +113,6 @@ void Timer::SleepUntil(Value value, bool exact)
if (diff <= 0)
return;
#ifndef _UWP
HANDLE timer = GetSleepTimer();
if (timer)
{
@ -131,7 +130,6 @@ void Timer::SleepUntil(Value value, bool exact)
return;
}
}
#endif
// falling back to sleep... bad.
Sleep(static_cast<DWORD>(static_cast<std::uint64_t>(diff) / 1000000));

View File

@ -2,7 +2,7 @@
#include "common/log.h"
Log_SetChannel(WindowInfo);
#if defined(_WIN32) && !defined(_UWP)
#if defined(_WIN32)
#include "common/windows_headers.h"
#include <dwmapi.h>

View File

@ -8,7 +8,6 @@ struct WindowInfo
{
Surfaceless,
Win32,
WinRT,
X11,
Wayland,
MacOS,

View File

@ -7,23 +7,14 @@
#define NOMINMAX 1
#endif
// require vista+, but don't set it when compiling for UWP
#ifndef WINAPI_FAMILY
// require vista+
#ifdef _WIN32_WINNT
#undef _WIN32_WINNT
#endif
#define _WIN32_WINNT _WIN32_WINNT_VISTA
#endif
#include <windows.h>
// hurr i'm windows, i like to conflict, fixme properly later please...
#if defined(FindTexture)
#undef FindTexture
#endif
#if defined(DrawText)
#undef DrawText
#endif
#if defined(CreateDirectory)
#undef CreateDirectory
#endif
@ -33,12 +24,3 @@
#if defined(DeleteFile)
#undef DeleteFile
#endif
#if defined(Yield)
#undef Yield
#endif
#if defined(LoadIcon)
#undef LoadIcon
#endif
#if defined(GetObject)
#undef GetObject
#endif

View File

@ -4,14 +4,13 @@
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>WITH_CHEEVOS=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(BuildingForUWP)'!='true'">WITH_CUBEB=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="('$(BuildingForUWP)'!='true' And '$(Platform)'!='ARM64')">WITH_RAINTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WITH_CHEEVOS=1;WITH_CUBEB=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="('$(Platform)'!='ARM64')">WITH_RAINTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="('$(Platform)'=='x64' Or '$(Platform)'=='ARM' Or '$(Platform)'=='ARM64')">WITH_RECOMPILER=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="('$(Platform)'=='x64' Or '$(Platform)'=='ARM64') And ('$(BuildingForUWP)'!='true')">WITH_MMAP_FASTMEM=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="('$(Platform)'=='x64' Or '$(Platform)'=='ARM64')">WITH_MMAP_FASTMEM=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)dep\tinyxml2\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\xxhash\include;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\rcheevos\include;$(SolutionDir)dep\rapidjson\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="('$(BuildingForUWP)'!='true' And '$(Platform)'!='ARM64')">$(SolutionDir)dep\rainterface;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Platform)'!='ARM64'">$(SolutionDir)dep\rainterface;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(SolutionDir)dep\xbyak\xbyak;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Platform)'=='ARM' Or '$(Platform)'=='ARM64'">$(SolutionDir)dep\vixl\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -21,7 +20,7 @@
<ItemDefinitionGroup>
<Lib>
<AdditionalDependencies>$(RootBuildDir)tinyxml2\tinyxml2.lib;$(RootBuildDir)rcheevos\rcheevos.lib;$(RootBuildDir)imgui\imgui.lib;$(RootBuildDir)stb\stb.lib;$(RootBuildDir)xxhash\xxhash.lib;$(RootBuildDir)zlib\zlib.lib;$(RootBuildDir)util\util.lib;$(RootBuildDir)common\common.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="('$(BuildingForUWP)'!='true' And '$(Platform)'!='ARM64')">$(RootBuildDir)rainterface\rainterface.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(Platform)'!='ARM64'">$(RootBuildDir)rainterface\rainterface.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(Platform)'=='ARM64'">$(RootBuildDir)vixl\vixl.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>

View File

@ -39,7 +39,7 @@
<ClCompile Include="gpu_hw_d3d12.cpp" />
<ClCompile Include="gpu_hw_shadergen.cpp" />
<ClCompile Include="gpu_hw_vulkan.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="gpu_sw.cpp" />
<ClCompile Include="gpu_sw_backend.cpp" />
@ -49,7 +49,7 @@
<ClCompile Include="gpu.cpp" />
<ClCompile Include="gpu_hw.cpp" />
<ClCompile Include="gpu_hw_opengl.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="host.cpp" />
<ClCompile Include="host_display.cpp" />
@ -109,7 +109,7 @@
<ClInclude Include="gpu_hw_d3d12.h" />
<ClInclude Include="gpu_hw_shadergen.h" />
<ClInclude Include="gpu_hw_vulkan.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="gpu_sw.h" />
<ClInclude Include="gpu_sw_backend.h" />
@ -121,7 +121,7 @@
<ClInclude Include="gpu.h" />
<ClInclude Include="gpu_hw.h" />
<ClInclude Include="gpu_hw_opengl.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="gte_types.h" />
<ClInclude Include="host.h" />
@ -165,4 +165,4 @@
</ClCompile>
</ItemDefinitionGroup>
<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
</Project>
</Project>

View File

@ -26,7 +26,7 @@ static constexpr u32 INVALIDATE_THRESHOLD_TO_DISABLE_LINKING = 10;
#ifdef WITH_RECOMPILER
// Currently remapping the code buffer doesn't work in macOS or Haiku.
#if !defined(__HAIKU__) && !defined(__APPLE__) && !defined(_UWP)
#if !defined(__HAIKU__) && !defined(__APPLE__)
#define USE_STATIC_CODE_BUFFER 1
#endif
@ -1069,8 +1069,6 @@ bool InitializeFastmem()
Assert(mode != CPUFastmemMode::MMap);
#endif
s_code_buffer.ReserveCode(Common::PageFaultHandler::GetHandlerCodeSize());
if (!Common::PageFaultHandler::InstallHandler(&s_host_code_map, s_code_buffer.GetCodePointer(),
s_code_buffer.GetTotalSize(), handler))
{

View File

@ -55,10 +55,8 @@ Log_SetChannel(System);
#ifdef _WIN32
#include "common/windows_headers.h"
#ifndef _UWP
#include <mmsystem.h>
#endif
#endif
// #define PROFILE_MEMORY_SAVE_STATES 1
@ -4256,7 +4254,7 @@ void System::HostDisplayResized()
void System::SetTimerResolutionIncreased(bool enabled)
{
#if defined(_WIN32) && !defined(_UWP)
#if defined(_WIN32)
static bool current_state = false;
if (current_state == enabled)
return;

View File

@ -1,6 +0,0 @@
database/
inputprofiles/
resources/
shaders/
BundleArtifacts/
duckstation-uwp.pfx

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@ -1,58 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
IgnorableNamespaces="uap mp">
<Identity
Name="57bcfd1f-31c1-4f8e-bf91-958732a81506"
Publisher="CN=Stenzek"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="57bcfd1f-31c1-4f8e-bf91-958732a81506" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>DuckStation</DisplayName>
<PublisherDisplayName>Stenzek</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="DuckStation.App">
<uap:VisualElements DisplayName="DuckStation" Description="A project for a C++/WinRT Universal Windows Platform (UWP) app directly implementing CoreApplication"
Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Square44x44Logo.png" BackgroundColor="transparent">
<uap:SplashScreen Image="Assets\SplashScreen.png" />
<uap:DefaultTile Square71x71Logo="Assets\SmallTile.png" Wide310x150Logo="Assets\WideTile.png" Square310x310Logo="Assets\LargeTile.png"/>
</uap:VisualElements>
<Extensions>
<uap:Extension Category="windows.fileTypeAssociation">
<uap:FileTypeAssociation Name="duckstation-disc-images">
<uap:SupportedFileTypes>
<uap:FileType ContentType="application/x-cue">.cue</uap:FileType>
<uap:FileType ContentType="application/x-mame-chd">.chd</uap:FileType>
<uap:FileType ContentType="application/x-ecm">.ecm</uap:FileType>
<uap:FileType ContentType="application/x-iso9660-image">.iso</uap:FileType>
<uap:FileType ContentType="application/x-mds">.mds</uap:FileType>
<uap:FileType ContentType="application/x-psexe">.psexe</uap:FileType>
<uap:FileType ContentType="application/x-psf">.psf</uap:FileType>
<uap:FileType ContentType="application/x-psf">.minipsf</uap:FileType>
<uap:FileType ContentType="audio/x-mpegurl">.m3u</uap:FileType>
<uap:FileType ContentType="application/x-ps-memory-card">.mcd</uap:FileType>
</uap:SupportedFileTypes>
<uap:DisplayName>DuckStation Disc Image</uap:DisplayName>
<uap:Logo>Assets\duck_128.png</uap:Logo>
</uap:FileTypeAssociation>
</uap:Extension>
</Extensions>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
<Capability Name="codeGeneration"/>
<uap:Capability Name="removableStorage"/>
<rescap:Capability Name="expandedResources" />
</Capabilities>
</Package>

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<!--
To customize common C++/WinRT project properties:
* right-click the project node
* expand the Common Properties item
* select the C++/WinRT property page
For more advanced scenarios, and complete documentation, please see:
https://github.com/Microsoft/cppwinrt/tree/master/nuget
-->
<PropertyGroup />
<ItemDefinitionGroup />
</Project>

View File

@ -1,212 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\dep\msvc\vsprops\Configurations.props" />
<PropertyGroup Label="Globals">
<CppWinRTOptimized>true</CppWinRTOptimized>
<CppWinRTRootNamespaceAutoMerge>false</CppWinRTRootNamespaceAutoMerge>
<MinimalCoreWin>true</MinimalCoreWin>
<ProjectGuid>{e2a6cea9-9537-4c61-b637-81f1f17ef638}</ProjectGuid>
<ProjectName>duckstation-uwp</ProjectName>
<RootNamespace>DuckStationUWP</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>15.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
<WindowsTargetPlatformVersion Condition=" '$(WindowsTargetPlatformVersion)' == '' ">10.0.19041.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.17134.0</WindowsTargetPlatformMinVersion>
<CppWinRTGenerateWindowsMetadata>false</CppWinRTGenerateWindowsMetadata>
<CppWinRTOptimized>true</CppWinRTOptimized>
<CppWinRTRootNamespaceAutoMerge>false</CppWinRTRootNamespaceAutoMerge>
</PropertyGroup>
<PropertyGroup>
<IntDir>$(SolutionDir)build\$(Configuration)-$(Platform)\$(ProjectName)\</IntDir>
<OutDir>$(SolutionDir)build\$(Configuration)-$(Platform)\$(ProjectName)\</OutDir>
<GenerateProjectSpecificOutputFolder>false</GenerateProjectSpecificOutputFolder>
<TargetName>$(ProjectName)</TargetName>
<GenerateAppInstallerFile>False</GenerateAppInstallerFile>
<AppxPackageSigningEnabled>True</AppxPackageSigningEnabled>
<PackageCertificateKeyFile>duckstation-uwp.pfx</PackageCertificateKeyFile>
<AppxPackageSigningTimestampDigestAlgorithm>SHA256</AppxPackageSigningTimestampDigestAlgorithm>
<AppxAutoIncrementPackageRevision>False</AppxAutoIncrementPackageRevision>
<AppxSymbolPackageEnabled>False</AppxSymbolPackageEnabled>
<GenerateTestArtifacts>True</GenerateTestArtifacts>
<AppxBundle>Always</AppxBundle>
<AppxBundlePlatforms>x64</AppxBundlePlatforms>
<HoursBetweenUpdateChecks>0</HoursBetweenUpdateChecks>
</PropertyGroup>
<Import Project="..\..\dep\msvc\vsprops\Toolkit.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="PropertySheet.props" />
</ImportGroup>
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<AdditionalOptions>%(AdditionalOptions) /bigobj</AdditionalOptions>
<DisableSpecificWarnings>
</DisableSpecificWarnings>
<PreprocessorDefinitions>WIN32_LEAN_AND_MEAN;WINRT_LEAN_AND_MEAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<Import Project="..\..\dep\msvc\vsprops\Base.props" />
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
</ItemGroup>
<ItemGroup>
<Image Include="Assets\duck_128.png" />
<Image Include="Assets\LargeTile.scale-100.png" />
<Image Include="Assets\LargeTile.scale-125.png" />
<Image Include="Assets\LargeTile.scale-150.png" />
<Image Include="Assets\LargeTile.scale-200.png" />
<Image Include="Assets\LargeTile.scale-400.png" />
<Image Include="Assets\LockScreenLogo.scale-200.png" />
<Image Include="Assets\SmallTile.scale-100.png" />
<Image Include="Assets\SmallTile.scale-125.png" />
<Image Include="Assets\SmallTile.scale-150.png" />
<Image Include="Assets\SmallTile.scale-200.png" />
<Image Include="Assets\SmallTile.scale-400.png" />
<Image Include="Assets\SplashScreen.scale-100.png" />
<Image Include="Assets\SplashScreen.scale-125.png" />
<Image Include="Assets\SplashScreen.scale-150.png" />
<Image Include="Assets\SplashScreen.scale-200.png" />
<Image Include="Assets\SplashScreen.scale-400.png" />
<Image Include="Assets\Square150x150Logo.scale-100.png" />
<Image Include="Assets\Square150x150Logo.scale-125.png" />
<Image Include="Assets\Square150x150Logo.scale-150.png" />
<Image Include="Assets\Square150x150Logo.scale-200.png" />
<Image Include="Assets\Square150x150Logo.scale-400.png" />
<Image Include="Assets\Square44x44Logo.altform-lightunplated_targetsize-16.png" />
<Image Include="Assets\Square44x44Logo.altform-lightunplated_targetsize-24.png" />
<Image Include="Assets\Square44x44Logo.altform-lightunplated_targetsize-256.png" />
<Image Include="Assets\Square44x44Logo.altform-lightunplated_targetsize-32.png" />
<Image Include="Assets\Square44x44Logo.altform-lightunplated_targetsize-48.png" />
<Image Include="Assets\Square44x44Logo.altform-unplated_targetsize-16.png" />
<Image Include="Assets\Square44x44Logo.altform-unplated_targetsize-256.png" />
<Image Include="Assets\Square44x44Logo.altform-unplated_targetsize-32.png" />
<Image Include="Assets\Square44x44Logo.altform-unplated_targetsize-48.png" />
<Image Include="Assets\Square44x44Logo.scale-100.png" />
<Image Include="Assets\Square44x44Logo.scale-125.png" />
<Image Include="Assets\Square44x44Logo.scale-150.png" />
<Image Include="Assets\Square44x44Logo.scale-200.png" />
<Image Include="Assets\Square44x44Logo.scale-400.png" />
<Image Include="Assets\Square44x44Logo.targetsize-16.png" />
<Image Include="Assets\Square44x44Logo.targetsize-24.png" />
<Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Image Include="Assets\Square44x44Logo.targetsize-256.png" />
<Image Include="Assets\Square44x44Logo.targetsize-32.png" />
<Image Include="Assets\Square44x44Logo.targetsize-48.png" />
<Image Include="Assets\StoreLogo.scale-100.png" />
<Image Include="Assets\StoreLogo.scale-125.png" />
<Image Include="Assets\StoreLogo.scale-150.png" />
<Image Include="Assets\StoreLogo.scale-200.png" />
<Image Include="Assets\StoreLogo.scale-400.png" />
<Image Include="Assets\Wide310x150Logo.scale-200.png" />
<Image Include="Assets\WideTile.scale-100.png" />
<Image Include="Assets\WideTile.scale-125.png" />
<Image Include="Assets\WideTile.scale-150.png" />
<Image Include="Assets\WideTile.scale-200.png" />
<Image Include="Assets\WideTile.scale-400.png" />
<Image Include="resources\address-book-new.png" />
<Image Include="resources\applications-system.png" />
<Image Include="resources\duck.png" />
<Image Include="resources\flag-eu.png" />
<Image Include="resources\flag-jp.png" />
<Image Include="resources\flag-uc.png" />
<Image Include="resources\media-cdrom.png" />
<Image Include="resources\multimedia-player.png" />
<Image Include="resources\star-0.png" />
<Image Include="resources\star-1.png" />
<Image Include="resources\star-2.png" />
<Image Include="resources\star-3.png" />
<Image Include="resources\star-4.png" />
<Image Include="resources\star-5.png" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="uwp_host_interface.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="database\gamedb.json">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="database\gamesettings.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="duckstation-uwp.pfx" />
<None Include="inputprofiles\DualShock 4.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="inputprofiles\Keyboard (No Numpad).ini">
<DeploymentContent>true</DeploymentContent>
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@ -1,307 +0,0 @@
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View File

@ -1,764 +0,0 @@
#include "uwp_host_interface.h"
#include "common/assert.h"
#include "common/byte_stream.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/string_util.h"
#include "core/controller.h"
#include "core/gpu.h"
#include "core/host_display.h"
#include "core/imgui_fullscreen.h"
#include "core/imgui_styles.h"
#include "core/system.h"
#include "frontend-common/controller_interface.h"
#include "frontend-common/d3d11_host_display.h"
#include "frontend-common/d3d12_host_display.h"
#include "frontend-common/fullscreen_ui.h"
#include "frontend-common/icon.h"
#include "frontend-common/ini_settings_interface.h"
#include "imgui.h"
#include "imgui_internal.h"
#include "imgui_stdlib.h"
#include "uwp_key_map.h"
#include <cinttypes>
#include <cmath>
Log_SetChannel(UWPHostInterface);
#include <gamingdeviceinformation.h>
#include <winrt/Windows.Graphics.Display.Core.h>
#include <winrt/Windows.Graphics.Display.h>
#include <winrt/Windows.Storage.h>
#include <winrt/Windows.System.Profile.h>
static bool IsRunningOnXbox()
{
const auto version_info = winrt::Windows::System::Profile::AnalyticsInfo::VersionInfo();
const auto device_family = version_info.DeviceFamily();
return (device_family == L"Windows.Xbox");
}
UWPHostInterface::UWPHostInterface() = default;
UWPHostInterface::~UWPHostInterface() = default;
winrt::Windows::ApplicationModel::Core::IFrameworkView UWPHostInterface::CreateView()
{
return *this;
}
void UWPHostInterface::Initialize(const winrt::Windows::ApplicationModel::Core::CoreApplicationView& a)
{
winrt::Windows::ApplicationModel::Core::CoreApplication::Suspending({this, &UWPHostInterface::OnSuspending});
winrt::Windows::ApplicationModel::Core::CoreApplication::Resuming({this, &UWPHostInterface::OnResuming});
}
void UWPHostInterface::Load(const winrt::hstring&) {}
void UWPHostInterface::Uninitialize() {}
const char* UWPHostInterface::GetFrontendName() const
{
return "DuckStation UWP Frontend";
}
bool UWPHostInterface::Initialize()
{
Log::SetDebugOutputParams(true, nullptr, LOGLEVEL_DEBUG);
if (!SetDirectories())
return false;
m_settings_interface = std::make_unique<INISettingsInterface>(GetSettingsFileName());
m_flags.force_fullscreen_ui = true;
m_fullscreen_ui_enabled = true;
if (!CommonHostInterface::Initialize())
return false;
SetImGuiKeyMap();
const bool start_fullscreen = m_flags.start_fullscreen || g_settings.start_fullscreen;
if (!CreateDisplay(start_fullscreen))
{
Log_ErrorPrintf("Failed to create host display");
return false;
}
return true;
}
void UWPHostInterface::Shutdown()
{
DestroyDisplay();
CommonHostInterface::Shutdown();
}
void UWPHostInterface::SetDefaultSettings(SettingsInterface& si)
{
CommonHostInterface::SetDefaultSettings(si);
si.SetStringValue("CPU", "FastmemMode", "LUT");
si.SetStringValue("Main", "ControllerBackend", "XInput");
si.AddToStringList("GameList", "RecursivePaths", GetUserDirectoryRelativePath("games").c_str());
// TODO: Maybe we should bind this to F1 in the future.
si.SetStringValue("Hotkeys", "OpenQuickMenu", "Keyboard/Escape");
if (IsRunningOnXbox())
SetDefaultSettingsForXbox(si);
}
bool UWPHostInterface::CreateDisplay(bool fullscreen)
{
Assert(!m_display);
m_appview = winrt::Windows::UI::ViewManagement::ApplicationView::GetForCurrentView();
m_appview.PreferredLaunchWindowingMode(
fullscreen ? winrt::Windows::UI::ViewManagement::ApplicationViewWindowingMode::FullScreen :
winrt::Windows::UI::ViewManagement::ApplicationViewWindowingMode::Auto);
m_window.Activate();
const auto di = winrt::Windows::Graphics::Display::DisplayInformation::GetForCurrentView();
const auto hdi = winrt::Windows::Graphics::Display::Core::HdmiDisplayInformation::GetForCurrentView();
const s32 resolution_scale = static_cast<s32>(di.ResolutionScale());
WindowInfo wi;
wi.type = WindowInfo::Type::WinRT;
wi.window_handle = winrt::get_unknown(m_window);
wi.surface_scale = static_cast<float>(resolution_scale) / 100.0f;
wi.surface_width = static_cast<u32>(m_window.Bounds().Width * wi.surface_scale);
wi.surface_height = static_cast<s32>(m_window.Bounds().Height * wi.surface_scale);
if (hdi)
{
try
{
const auto dm = hdi.GetCurrentDisplayMode();
const u32 hdmi_width = dm.ResolutionWidthInRawPixels();
const u32 hdmi_height = dm.ResolutionHeightInRawPixels();
wi.surface_refresh_rate = static_cast<float>(dm.RefreshRate());
Log_InfoPrintf("HDMI mode: %ux%u @ %.2f hz", hdmi_width, hdmi_height, wi.surface_refresh_rate);
// If we're running on Xbox, use the HDMI mode instead of the CoreWindow size.
// In UWP, the CoreWindow is always 1920x1080, even when running at 4K.
if (IsRunningOnXbox())
{
GAMING_DEVICE_MODEL_INFORMATION gdinfo = {};
if (SUCCEEDED(GetGamingDeviceModelInformation(&gdinfo)) && gdinfo.vendorId == GAMING_DEVICE_VENDOR_ID_MICROSOFT)
{
Log_InfoPrintf("Overriding core window size %ux%u with HDMI size %ux%u", wi.surface_width, wi.surface_height,
hdmi_width, hdmi_height);
wi.surface_scale *= static_cast<float>(hdmi_width) / static_cast<float>(wi.surface_width);
wi.surface_width = hdmi_width;
wi.surface_height = hdmi_height;
}
}
}
catch (const winrt::hresult_error&)
{
}
}
if (g_settings.gpu_renderer == GPURenderer::HardwareD3D12)
m_display = std::make_unique<FrontendCommon::D3D12HostDisplay>();
else
m_display = std::make_unique<FrontendCommon::D3D11HostDisplay>();
if (!m_display->CreateRenderDevice(wi, g_settings.gpu_adapter, g_settings.gpu_use_debug_device,
g_settings.gpu_threaded_presentation) ||
!m_display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device,
g_settings.gpu_threaded_presentation) ||
!CreateHostDisplayResources())
{
m_display->DestroyRenderDevice();
m_display.reset();
ReportError("Failed to create/initialize display render device");
return false;
}
if (!CreateHostDisplayResources())
Log_WarningPrint("Failed to create host display resources");
Log_InfoPrintf("Host display initialized at %ux%u resolution", m_display->GetWindowWidth(),
m_display->GetWindowHeight());
return true;
}
void UWPHostInterface::DestroyDisplay()
{
ReleaseHostDisplayResources();
if (m_display)
m_display->DestroyRenderDevice();
m_display.reset();
}
bool UWPHostInterface::AcquireHostDisplay()
{
return true;
}
void UWPHostInterface::ReleaseHostDisplay()
{
// restore vsync, since we don't want to burn cycles at the menu
m_display->SetVSync(true);
}
void UWPHostInterface::PollAndUpdate()
{
CommonHostInterface::PollAndUpdate();
ImGuiIO& io = ImGui::GetIO();
if (m_text_input_requested != io.WantTextInput)
{
const bool activate = io.WantTextInput;
Log_InfoPrintf("%s input pane...", activate ? "showing" : "hiding");
m_text_input_requested = activate;
m_dispatcher.RunAsync(winrt::Windows::UI::Core::CoreDispatcherPriority::Normal, [this, activate]() {
const auto input_pane = winrt::Windows::UI::ViewManagement::InputPane::GetForCurrentView();
if (input_pane)
{
if (activate)
input_pane.TryShow();
else
input_pane.TryHide();
}
});
}
}
void UWPHostInterface::RequestExit()
{
m_shutdown_flag.store(true);
m_dispatcher.RunAsync(winrt::Windows::UI::Core::CoreDispatcherPriority::Normal,
[this]() { winrt::Windows::ApplicationModel::Core::CoreApplication::Exit(); });
}
void UWPHostInterface::SetMouseMode(bool relative, bool hide_cursor) {}
void UWPHostInterface::Run()
{
if (!Initialize())
{
Shutdown();
return;
}
m_emulation_thread = std::thread(&UWPHostInterface::EmulationThreadEntryPoint, this);
m_dispatcher.ProcessEvents(winrt::Windows::UI::Core::CoreProcessEventsOption::ProcessUntilQuit);
m_shutdown_flag.store(true);
m_emulation_thread.join();
}
void UWPHostInterface::EmulationThreadEntryPoint()
{
if (m_fullscreen_ui_enabled)
{
FullscreenUI::SetDebugMenuAllowed(true);
FullscreenUI::QueueGameListRefresh();
}
// process events to pick up controllers before updating input map
PollAndUpdate();
UpdateInputMap();
if (m_was_running_on_suspend && ShouldSaveResumeState())
ResumeSystemFromMostRecentState();
while (!m_shutdown_flag.load())
{
RunCallbacks();
PollAndUpdate();
ImGui::NewFrame();
if (System::IsRunning())
{
if (m_display_all_frames)
System::RunFrame();
else
System::RunFrames();
UpdateControllerMetaState();
if (m_frame_step_request)
{
m_frame_step_request = false;
PauseSystem(true);
}
}
// rendering
{
DrawImGuiWindows();
ImGui::Render();
ImGui::EndFrame();
m_display->Render();
if (System::IsRunning())
{
System::UpdatePerformanceCounters();
if (m_throttler_enabled)
System::Throttle();
}
}
}
// Save state on exit so it can be resumed
if (!System::IsShutdown())
PowerOffSystem(ShouldSaveResumeState());
}
void UWPHostInterface::ReportMessage(const char* message)
{
Log_InfoPrint(message);
AddOSDMessage(message, 10.0f);
}
void UWPHostInterface::ReportError(const char* message)
{
Log_ErrorPrint(message);
if (!m_display)
return;
const bool was_in_frame = GImGui->FrameCount != GImGui->FrameCountEnded;
if (was_in_frame)
ImGui::EndFrame();
bool done = false;
while (!done)
{
RunCallbacks();
PollAndUpdate();
if (m_fullscreen_ui_enabled)
FullscreenUI::SetImGuiNavInputs();
ImGui::NewFrame();
done = FullscreenUI::DrawErrorWindow(message);
ImGui::EndFrame();
m_display->Render();
}
if (was_in_frame)
ImGui::NewFrame();
}
bool UWPHostInterface::ConfirmMessage(const char* message)
{
Log_InfoPrintf("Confirm: %s", message);
if (!m_display)
return true;
const bool was_in_frame = GImGui->FrameCount != GImGui->FrameCountEnded;
if (was_in_frame)
ImGui::EndFrame();
bool done = false;
bool result = true;
while (!done)
{
RunCallbacks();
PollAndUpdate();
if (m_fullscreen_ui_enabled)
FullscreenUI::SetImGuiNavInputs();
ImGui::NewFrame();
done = FullscreenUI::DrawConfirmWindow(message, &result);
ImGui::EndFrame();
m_display->Render();
}
if (was_in_frame)
ImGui::NewFrame();
return result;
}
void UWPHostInterface::RunLater(std::function<void()> callback)
{
std::unique_lock<std::mutex> lock(m_queued_callbacks_lock);
m_queued_callbacks.push_back(std::move(callback));
}
void UWPHostInterface::OnDisplayInvalidated() {}
void UWPHostInterface::OnSystemPerformanceCountersUpdated() {}
bool UWPHostInterface::IsFullscreen() const
{
return m_appview.IsFullScreenMode();
}
bool UWPHostInterface::SetFullscreen(bool enabled)
{
m_dispatcher.RunAsync(winrt::Windows::UI::Core::CoreDispatcherPriority::Normal, [this, enabled]() {
if (enabled)
m_appview.TryEnterFullScreenMode();
else
m_appview.ExitFullScreenMode();
});
return true;
}
void UWPHostInterface::RunCallbacks()
{
std::unique_lock<std::mutex> lock(m_queued_callbacks_lock);
while (!m_queued_callbacks.empty())
{
auto callback = std::move(m_queued_callbacks.front());
m_queued_callbacks.pop_front();
lock.unlock();
callback();
lock.lock();
}
}
void UWPHostInterface::SetWindow(const winrt::Windows::UI::Core::CoreWindow& window)
{
m_window = window;
m_dispatcher = m_window.Dispatcher();
window.Closed({this, &UWPHostInterface::OnClosed});
window.SizeChanged({this, &UWPHostInterface::OnSizeChanged});
window.KeyDown({this, &UWPHostInterface::OnKeyDown});
window.KeyUp({this, &UWPHostInterface::OnKeyUp});
window.CharacterReceived({this, &UWPHostInterface::OnCharacterReceived});
window.PointerPressed({this, &UWPHostInterface::OnPointerPressed});
window.PointerReleased({this, &UWPHostInterface::OnPointerPressed});
window.PointerMoved({this, &UWPHostInterface::OnPointerMoved});
window.PointerWheelChanged({this, &UWPHostInterface::OnPointerWheelChanged});
}
bool UWPHostInterface::SetDirectories()
{
const auto install_location = winrt::Windows::ApplicationModel::Package::Current().InstalledLocation();
m_program_directory = StringUtil::WideStringToUTF8String(install_location.Path());
if (m_program_directory.empty())
{
Log_ErrorPrintf("Failed to get install location");
return false;
}
Log_InfoPrintf("Program directory: %s", m_program_directory.c_str());
const auto local_location = winrt::Windows::Storage::ApplicationData::Current().LocalFolder();
m_user_directory = StringUtil::WideStringToUTF8String(local_location.Path());
if (m_user_directory.empty())
{
Log_ErrorPrintf("Failed to get user directory");
return false;
}
Log_InfoPrintf("User directory: %s", m_user_directory.c_str());
return true;
}
void UWPHostInterface::OnSuspending(const IInspectable&,
const winrt::Windows::ApplicationModel::SuspendingEventArgs& args)
{
if (IsEmulationThreadRunning())
{
RunLater([this]() {
if (ShouldSaveResumeState())
SaveResumeSaveState();
m_was_running_on_suspend.store(System::IsRunning());
PauseSystem(true);
m_suspend_sync_event.Signal();
});
m_suspend_sync_event.Wait();
}
}
void UWPHostInterface::OnResuming(const IInspectable&, const IInspectable&)
{
if (IsEmulationThreadRunning())
{
if (m_was_running_on_suspend.load())
RunLater([this]() { PauseSystem(false); });
}
else
{
RunLater([this]() {
if (ShouldSaveResumeState())
ResumeSystemFromMostRecentState();
});
}
}
void UWPHostInterface::OnClosed(const IInspectable&, const winrt::Windows::UI::Core::CoreWindowEventArgs& args)
{
if (IsEmulationThreadRunning())
{
m_shutdown_flag.store(true);
m_emulation_thread.join();
}
args.Handled(true);
}
void UWPHostInterface::OnSizeChanged(const IInspectable&,
const winrt::Windows::UI::Core::WindowSizeChangedEventArgs& args)
{
if (IsEmulationThreadRunning())
{
const auto size = args.Size();
const float width = size.Width;
const float height = size.Height;
RunLater([this, width, height]() {
if (!m_display)
return;
m_display->ResizeRenderWindow(static_cast<s32>(width * m_display->GetWindowScale()),
static_cast<s32>(height * m_display->GetWindowScale()));
OnHostDisplayResized();
});
}
args.Handled(true);
}
void UWPHostInterface::OnKeyDown(const IInspectable&, const winrt::Windows::UI::Core::KeyEventArgs& args)
{
const auto status = args.KeyStatus();
if (!status.WasKeyDown && !status.IsKeyReleased && IsEmulationThreadRunning())
{
const HostKeyCode code = static_cast<HostKeyCode>(args.VirtualKey());
RunLater([this, code]() {
ImGuiIO& io = ImGui::GetIO();
if (code < countof(io.KeysDown))
io.KeysDown[code] = true;
if (!io.WantCaptureKeyboard)
HandleHostKeyEvent(code, 0, true);
});
}
args.Handled(true);
}
void UWPHostInterface::OnKeyUp(const IInspectable&, const winrt::Windows::UI::Core::KeyEventArgs& args)
{
const auto status = args.KeyStatus();
if (status.WasKeyDown && status.IsKeyReleased && IsEmulationThreadRunning())
{
const HostKeyCode code = static_cast<HostKeyCode>(args.VirtualKey());
RunLater([this, code]() {
ImGuiIO& io = ImGui::GetIO();
if (code < countof(io.KeysDown))
io.KeysDown[code] = false;
if (!io.WantCaptureKeyboard)
HandleHostKeyEvent(code, 0, false);
});
}
args.Handled(true);
}
void UWPHostInterface::OnCharacterReceived(const IInspectable&,
const winrt::Windows::UI::Core::CharacterReceivedEventArgs& args)
{
if (IsEmulationThreadRunning())
{
const u32 code = args.KeyCode();
RunLater([this, code]() { ImGui::GetIO().AddInputCharacter(code); });
}
args.Handled(true);
}
void UWPHostInterface::OnPointerPressed(const IInspectable&, const winrt::Windows::UI::Core::PointerEventArgs& args)
{
const auto pointer = args.CurrentPoint();
if (pointer.PointerDevice().PointerDeviceType() == winrt::Windows::Devices::Input::PointerDeviceType::Mouse)
UpdateMouseButtonState(pointer);
args.Handled(true);
}
void UWPHostInterface::OnPointerReleased(const IInspectable&, const winrt::Windows::UI::Core::PointerEventArgs& args)
{
const auto pointer = args.CurrentPoint();
if (pointer.PointerDevice().PointerDeviceType() == winrt::Windows::Devices::Input::PointerDeviceType::Mouse)
UpdateMouseButtonState(pointer);
args.Handled(true);
}
void UWPHostInterface::OnPointerMoved(const IInspectable&, const winrt::Windows::UI::Core::PointerEventArgs& args)
{
const auto pointer = args.CurrentPoint();
if (pointer.PointerDevice().PointerDeviceType() == winrt::Windows::Devices::Input::PointerDeviceType::Mouse)
{
const auto pos = pointer.Position();
const float x = pos.X * m_display->GetWindowScale();
const float y = pos.Y * m_display->GetWindowScale();
if (IsEmulationThreadRunning())
{
RunLater([this, x, y]() {
m_display->SetMousePosition(static_cast<s32>(x), static_cast<s32>(y));
if (ImGui::GetCurrentContext())
{
ImGuiIO& io = ImGui::GetIO();
io.MousePos.x = x;
io.MousePos.y = y;
}
});
}
UpdateMouseButtonState(pointer);
}
args.Handled(true);
}
void UWPHostInterface::OnPointerWheelChanged(const IInspectable&,
const winrt::Windows::UI::Core::PointerEventArgs& args)
{
const auto pointer = args.CurrentPoint();
const auto properties = pointer.Properties();
const s32 delta = properties.MouseWheelDelta();
const bool horizontal = properties.IsHorizontalMouseWheel();
if (IsEmulationThreadRunning())
{
RunLater([this, delta, horizontal]() {
if (ImGui::GetCurrentContext())
{
ImGuiIO& io = ImGui::GetIO();
const float dw = static_cast<float>(std::clamp<s32>(delta, -1, 1));
if (horizontal)
io.MouseWheelH = dw;
else
io.MouseWheel = dw;
}
});
}
args.Handled(true);
}
void UWPHostInterface::UpdateMouseButtonState(const winrt::Windows::UI::Input::PointerPoint& point)
{
const auto properties = point.Properties();
const bool states[3] = {properties.IsLeftButtonPressed(), properties.IsRightButtonPressed(),
properties.IsMiddleButtonPressed()};
if (IsEmulationThreadRunning())
{
RunLater([this, states]() {
if (!ImGui::GetCurrentContext())
return;
ImGuiIO& io = ImGui::GetIO();
for (u32 i = 0; i < countof(states); i++)
{
if (io.MouseDown[i] == states[i])
continue;
io.MouseDown[i] = states[i];
HandleHostMouseEvent(static_cast<HostMouseButton>(i + 1u), states[i]);
}
});
}
}
std::optional<CommonHostInterface::HostKeyCode> UWPHostInterface::GetHostKeyCode(const std::string_view key_code) const
{
for (const auto& it : s_key_map)
{
if (key_code.compare(it.second) == 0)
return static_cast<HostKeyCode>(it.first);
}
return std::nullopt;
}
const char* UWPHostInterface::GetKeyCodeName(int key_code)
{
const auto it = s_key_map.find(key_code);
return (it != s_key_map.end()) ? it->second : nullptr;
}
void UWPHostInterface::SetImGuiKeyMap()
{
using namespace winrt::Windows::System;
ImGuiIO& io = ImGui::GetIO();
io.KeyMap[ImGuiKey_Tab] = static_cast<int>(VirtualKey::Tab);
io.KeyMap[ImGuiKey_LeftArrow] = static_cast<int>(VirtualKey::Left);
io.KeyMap[ImGuiKey_RightArrow] = static_cast<int>(VirtualKey::Right);
io.KeyMap[ImGuiKey_UpArrow] = static_cast<int>(VirtualKey::Up);
io.KeyMap[ImGuiKey_DownArrow] = static_cast<int>(VirtualKey::Down);
io.KeyMap[ImGuiKey_PageUp] = static_cast<int>(VirtualKey::PageUp);
io.KeyMap[ImGuiKey_PageDown] = static_cast<int>(VirtualKey::PageDown);
io.KeyMap[ImGuiKey_Home] = static_cast<int>(VirtualKey::Home);
io.KeyMap[ImGuiKey_End] = static_cast<int>(VirtualKey::End);
io.KeyMap[ImGuiKey_Insert] = static_cast<int>(VirtualKey::Insert);
io.KeyMap[ImGuiKey_Delete] = static_cast<int>(VirtualKey::Delete);
io.KeyMap[ImGuiKey_Backspace] = static_cast<int>(VirtualKey::Back);
io.KeyMap[ImGuiKey_Space] = static_cast<int>(VirtualKey::Space);
io.KeyMap[ImGuiKey_Enter] = static_cast<int>(VirtualKey::Enter);
io.KeyMap[ImGuiKey_Escape] = static_cast<int>(VirtualKey::Escape);
io.KeyMap[ImGuiKey_A] = static_cast<int>(VirtualKey::A);
io.KeyMap[ImGuiKey_C] = static_cast<int>(VirtualKey::C);
io.KeyMap[ImGuiKey_V] = static_cast<int>(VirtualKey::V);
io.KeyMap[ImGuiKey_X] = static_cast<int>(VirtualKey::X);
io.KeyMap[ImGuiKey_Y] = static_cast<int>(VirtualKey::Y);
io.KeyMap[ImGuiKey_Z] = static_cast<int>(VirtualKey::Z);
}
void UWPHostInterface::SetDefaultSettingsForXbox(SettingsInterface& si)
{
si.SetStringValue("GPU", "Renderer", "D3D12");
si.SetBoolValue("Main", "SyncToHostRefreshRate", true);
si.SetBoolValue("Display", "VSync", true);
si.SetBoolValue("Display", "DisplayAllFrames", true);
si.SetFloatValue("Display", "MaxFPS", 60.0f);
// Set up an analog controller in port 1.
si.SetStringValue("Controller1", "Type", "AnalogController");
si.SetStringValue("Controller1", "ButtonUp", "Controller0/Button11");
si.SetStringValue("Controller1", "ButtonDown", "Controller0/Button12");
si.SetStringValue("Controller1", "ButtonLeft", "Controller0/Button13");
si.SetStringValue("Controller1", "ButtonRight", "Controller0/Button14");
si.SetStringValue("Controller1", "ButtonStart", "Controller0/Button6");
si.SetStringValue("Controller1", "ButtonTriangle", "Controller0/Button3");
si.SetStringValue("Controller1", "ButtonCross", "Controller0/Button0");
si.SetStringValue("Controller1", "ButtonCircle", "Controller0/Button1");
si.SetStringValue("Controller1", "ButtonSquare", "Controller0/Button2");
si.SetStringValue("Controller1", "ButtonL1", "Controller0/Button9");
si.SetStringValue("Controller1", "ButtonL2", "Controller0/+Axis4");
si.SetStringValue("Controller1", "ButtonR1", "Controller0/Button10");
si.SetStringValue("Controller1", "ButtonR2", "Controller0/+Axis5");
si.SetStringValue("Controller1", "ButtonL3", "Controller0/Button7");
si.SetStringValue("Controller1", "ButtonR3", "Controller0/Button8");
si.SetStringValue("Controller1", "AxisLeftX", "Controller0/Axis0");
si.SetStringValue("Controller1", "AxisLeftY", "Controller0/Axis1");
si.SetStringValue("Controller1", "AxisRightX", "Controller0/Axis2");
si.SetStringValue("Controller1", "AxisRightY", "Controller0/Axis3");
si.SetStringValue("Controller1", "Rumble", "Controller0");
si.SetStringValue("Controller1", "ForceAnalogOnReset", "true");
si.SetStringValue("Controller1", "AnalogDPadInDigitalMode", "true");
// Repurpose the select button to open the menu.
// Not ideal, but all we can do until we have chords.
si.SetStringValue("Hotkeys", "OpenQuickMenu", "Controller0/Button4");
}
int __stdcall wWinMain(HINSTANCE, HINSTANCE, PWSTR, int)
{
winrt::Windows::ApplicationModel::Core::CoreApplication::Run(winrt::make<UWPHostInterface>());
}

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#pragma once
#include "common/event.h"
#include "common/window_info.h"
#include "common/windows_headers.h"
#include "core/host_display.h"
#include "core/host_interface.h"
#include "frontend-common/common_host.h"
#include <Unknwn.h>
#include <array>
#include <deque>
#include <functional>
#include <map>
#include <memory>
#include <mutex>
#include <string>
#include <thread>
#include <winrt/Windows.ApplicationModel.Core.h>
#include <winrt/Windows.Devices.Input.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.UI.Composition.h>
#include <winrt/Windows.UI.Core.h>
#include <winrt/Windows.UI.Input.h>
#include <winrt/Windows.UI.ViewManagement.Core.h>
#include <winrt/Windows.UI.ViewManagement.h>
#include <winrt/base.h>
class INISettingsInterface;
class UWPHostInterface
: public CommonHostInterface,
public winrt::implements<UWPHostInterface, winrt::Windows::ApplicationModel::Core::IFrameworkViewSource,
winrt::Windows::ApplicationModel::Core::IFrameworkView>
{
public:
UWPHostInterface();
~UWPHostInterface();
const char* GetFrontendName() const override;
bool Initialize() override;
void Shutdown() override;
void ReportMessage(const char* message) override;
void ReportError(const char* message) override;
bool ConfirmMessage(const char* message) override;
void RunLater(std::function<void()> callback) override;
void OnDisplayInvalidated() override;
void OnSystemPerformanceCountersUpdated() override;
bool IsFullscreen() const override;
bool SetFullscreen(bool enabled) override;
winrt::Windows::ApplicationModel::Core::IFrameworkView CreateView();
void Initialize(const winrt::Windows::ApplicationModel::Core::CoreApplicationView&);
void Load(const winrt::hstring&);
void Uninitialize();
void Run();
void SetWindow(const winrt::Windows::UI::Core::CoreWindow& window);
protected:
enum : u32
{
DEFAULT_WINDOW_WIDTH = 1280,
DEFAULT_WINDOW_HEIGHT = 720
};
ALWAYS_INLINE bool IsEmulationThreadRunning() const { return m_emulation_thread.joinable(); }
void SetDefaultSettings(SettingsInterface& si) override;
bool AcquireHostDisplay() override;
void ReleaseHostDisplay() override;
void PollAndUpdate() override;
void RequestExit() override;
void SetMouseMode(bool relative, bool hide_cursor) override;
bool CreateDisplay(bool fullscreen);
void DestroyDisplay();
void RunCallbacks();
void EmulationThreadEntryPoint();
bool SetDirectories();
void OnSuspending(const IInspectable&, const winrt::Windows::ApplicationModel::SuspendingEventArgs& args);
void OnResuming(const IInspectable&, const IInspectable&);
void OnClosed(const IInspectable&, const winrt::Windows::UI::Core::CoreWindowEventArgs& args);
void OnSizeChanged(const IInspectable&, const winrt::Windows::UI::Core::WindowSizeChangedEventArgs& args);
void OnKeyDown(const IInspectable&, const winrt::Windows::UI::Core::KeyEventArgs& args);
void OnKeyUp(const IInspectable&, const winrt::Windows::UI::Core::KeyEventArgs& args);
void OnCharacterReceived(const IInspectable&, const winrt::Windows::UI::Core::CharacterReceivedEventArgs& args);
void OnPointerPressed(const IInspectable&, const winrt::Windows::UI::Core::PointerEventArgs& args);
void OnPointerReleased(const IInspectable&, const winrt::Windows::UI::Core::PointerEventArgs& args);
void OnPointerMoved(const IInspectable&, const winrt::Windows::UI::Core::PointerEventArgs& args);
void OnPointerWheelChanged(const IInspectable&, const winrt::Windows::UI::Core::PointerEventArgs& args);
void UpdateMouseButtonState(const winrt::Windows::UI::Input::PointerPoint& point);
std::optional<HostKeyCode> GetHostKeyCode(const std::string_view key_code) const override;
const char* GetKeyCodeName(int key_code);
void SetImGuiKeyMap();
void SetDefaultSettingsForXbox(SettingsInterface& si);
std::deque<std::function<void()>> m_queued_callbacks;
std::mutex m_queued_callbacks_lock;
winrt::Windows::UI::Core::CoreWindow m_window{nullptr};
winrt::Windows::UI::Core::CoreDispatcher m_dispatcher{nullptr};
winrt::Windows::UI::ViewManagement::ApplicationView m_appview{nullptr};
std::thread m_emulation_thread;
std::atomic_bool m_shutdown_flag{false};
bool m_text_input_requested = false;
Common::Event m_suspend_sync_event;
std::atomic_bool m_was_running_on_suspend{false};
std::atomic_bool m_was_running_on_background{false};
};

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@ -1,149 +0,0 @@
#include <map>
#include <winrt/Windows.System.h>
static const std::map<int, const char*> s_key_map = {
{static_cast<int>(winrt::Windows::System::VirtualKey::LeftButton), "LeftButton"},
{static_cast<int>(winrt::Windows::System::VirtualKey::RightButton), "RightButton"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Cancel), "Cancel"},
{static_cast<int>(winrt::Windows::System::VirtualKey::MiddleButton), "MiddleButton"},
{static_cast<int>(winrt::Windows::System::VirtualKey::XButton1), "XButton1"},
{static_cast<int>(winrt::Windows::System::VirtualKey::XButton2), "XButton2"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Back), "Back"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Tab), "Tab"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Clear), "Clear"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Enter), "Return"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Shift), "Shift"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Control), "Control"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Menu), "Menu"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Pause), "Pause"},
{static_cast<int>(winrt::Windows::System::VirtualKey::CapitalLock), "CapitalLock"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Kana), "Kana"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Hangul), "Hangul"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Junja), "Junja"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Final), "Final"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Hanja), "Hanja"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Kanji), "Kanji"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Escape), "Escape"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Convert), "Convert"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NonConvert), "NonConvert"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Accept), "Accept"},
{static_cast<int>(winrt::Windows::System::VirtualKey::ModeChange), "ModeChange"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Space), "Space"},
{static_cast<int>(winrt::Windows::System::VirtualKey::PageUp), "PageUp"},
{static_cast<int>(winrt::Windows::System::VirtualKey::PageDown), "PageDown"},
{static_cast<int>(winrt::Windows::System::VirtualKey::End), "End"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Home), "Home"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Left), "Left"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Up), "Up"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Right), "Right"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Down), "Down"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Select), "Select"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Print), "Print"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Execute), "Execute"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Snapshot), "Snapshot"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Insert), "Insert"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Delete), "Delete"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Help), "Help"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Number0), "Number0"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Number1), "Number1"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Number2), "Number2"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Number3), "Number3"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Number4), "Number4"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Number5), "Number5"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Number6), "Number6"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Number7), "Number7"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Number8), "Number8"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Number9), "Number9"},
{static_cast<int>(winrt::Windows::System::VirtualKey::A), "A"},
{static_cast<int>(winrt::Windows::System::VirtualKey::B), "B"},
{static_cast<int>(winrt::Windows::System::VirtualKey::C), "C"},
{static_cast<int>(winrt::Windows::System::VirtualKey::D), "D"},
{static_cast<int>(winrt::Windows::System::VirtualKey::E), "E"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F), "F"},
{static_cast<int>(winrt::Windows::System::VirtualKey::G), "G"},
{static_cast<int>(winrt::Windows::System::VirtualKey::H), "H"},
{static_cast<int>(winrt::Windows::System::VirtualKey::I), "I"},
{static_cast<int>(winrt::Windows::System::VirtualKey::J), "J"},
{static_cast<int>(winrt::Windows::System::VirtualKey::K), "K"},
{static_cast<int>(winrt::Windows::System::VirtualKey::L), "L"},
{static_cast<int>(winrt::Windows::System::VirtualKey::M), "M"},
{static_cast<int>(winrt::Windows::System::VirtualKey::N), "N"},
{static_cast<int>(winrt::Windows::System::VirtualKey::O), "O"},
{static_cast<int>(winrt::Windows::System::VirtualKey::P), "P"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Q), "Q"},
{static_cast<int>(winrt::Windows::System::VirtualKey::R), "R"},
{static_cast<int>(winrt::Windows::System::VirtualKey::S), "S"},
{static_cast<int>(winrt::Windows::System::VirtualKey::T), "T"},
{static_cast<int>(winrt::Windows::System::VirtualKey::U), "U"},
{static_cast<int>(winrt::Windows::System::VirtualKey::V), "V"},
{static_cast<int>(winrt::Windows::System::VirtualKey::W), "W"},
{static_cast<int>(winrt::Windows::System::VirtualKey::X), "X"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Y), "Y"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Z), "Z"},
{static_cast<int>(winrt::Windows::System::VirtualKey::LeftWindows), "LeftWindows"},
{static_cast<int>(winrt::Windows::System::VirtualKey::RightWindows), "RightWindows"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Application), "Application"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Sleep), "Sleep"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberPad0), "Keypad+0"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberPad1), "Keypad+1"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberPad2), "Keypad+2"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberPad3), "Keypad+3"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberPad4), "Keypad+4"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberPad5), "Keypad+5"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberPad6), "Keypad+6"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberPad7), "Keypad+7"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberPad8), "Keypad+8"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberPad9), "Keypad+9"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Multiply), "Multiply"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Add), "Add"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Separator), "Separator"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Subtract), "Subtract"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Decimal), "Decimal"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Divide), "Divide"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F1), "F1"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F2), "F2"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F3), "F3"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F4), "F4"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F5), "F5"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F6), "F6"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F7), "F7"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F8), "F8"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F9), "F9"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F10), "F10"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F11), "F11"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F12), "F12"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F13), "F13"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F14), "F14"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F15), "F15"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F16), "F16"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F17), "F17"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F18), "F18"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F19), "F19"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F20), "F20"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F21), "F21"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F22), "F22"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F23), "F23"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F24), "F24"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NavigationView), "NavigationView"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NavigationMenu), "NavigationMenu"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NavigationUp), "NavigationUp"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NavigationDown), "NavigationDown"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NavigationLeft), "NavigationLeft"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NavigationRight), "NavigationRight"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NavigationAccept), "NavigationAccept"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NavigationCancel), "NavigationCancel"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberKeyLock), "NumberKeyLock"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Scroll), "Scroll"},
{static_cast<int>(winrt::Windows::System::VirtualKey::LeftShift), "LeftShift"},
{static_cast<int>(winrt::Windows::System::VirtualKey::RightShift), "RightShift"},
{static_cast<int>(winrt::Windows::System::VirtualKey::LeftControl), "LeftControl"},
{static_cast<int>(winrt::Windows::System::VirtualKey::RightControl), "RightControl"},
{static_cast<int>(winrt::Windows::System::VirtualKey::LeftMenu), "LeftMenu"},
{static_cast<int>(winrt::Windows::System::VirtualKey::RightMenu), "RightMenu"},
{static_cast<int>(winrt::Windows::System::VirtualKey::GoBack), "GoBack"},
{static_cast<int>(winrt::Windows::System::VirtualKey::GoForward), "GoForward"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Refresh), "Refresh"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Stop), "Stop"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Search), "Search"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Favorites), "Favorites"},
{static_cast<int>(winrt::Windows::System::VirtualKey::GoHome), "GoHome"}};

View File

@ -11,7 +11,7 @@
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(BuildingForUWP)'!='true'">
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>WITH_SDL2=1;WITH_DINPUT=1;WITH_DISCORD_PRESENCE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\discord-rpc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -21,5 +21,5 @@
</Link>
</ItemDefinitionGroup>
<Import Project="..\..\dep\msvc\vsprops\SDL2Compile.props" Condition="'$(BuildingForUWP)'!='true'" />
<Import Project="..\..\dep\msvc\vsprops\SDL2Compile.props" />
</Project>

View File

@ -4,9 +4,7 @@
<ItemGroup>
<ClCompile Include="achievements.cpp" />
<ClCompile Include="common_host.cpp" />
<ClCompile Include="cubeb_audio_stream.cpp">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="cubeb_audio_stream.cpp" />
<ClCompile Include="d3d11_host_display.cpp" />
<ClCompile Include="dinput_source.cpp" />
<ClCompile Include="fullscreen_ui.cpp" />
@ -18,10 +16,10 @@
<ClCompile Include="imgui_impl_dx11.cpp" />
<ClCompile Include="imgui_impl_dx12.cpp" />
<ClCompile Include="imgui_impl_opengl3.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="imgui_impl_vulkan.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="imgui_manager.cpp" />
<ClCompile Include="imgui_overlays.cpp" />
@ -29,14 +27,14 @@
<ClCompile Include="input_manager.cpp" />
<ClCompile Include="input_source.cpp" />
<ClCompile Include="opengl_host_display.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="postprocessing_chain.cpp" />
<ClCompile Include="postprocessing_shader.cpp" />
<ClCompile Include="postprocessing_shadergen.cpp" />
<ClCompile Include="sdl_input_source.cpp" />
<ClCompile Include="vulkan_host_display.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="win32_raw_input_source.cpp" />
<ClCompile Include="xaudio2_audio_stream.cpp" />
@ -45,9 +43,7 @@
<ItemGroup>
<ClInclude Include="achievements.h" />
<ClInclude Include="common_host.h" />
<ClInclude Include="cubeb_audio_stream.h">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="cubeb_audio_stream.h" />
<ClInclude Include="d3d11_host_display.h" />
<ClInclude Include="dinput_source.h" />
<ClInclude Include="fullscreen_ui.h" />
@ -58,10 +54,10 @@
<ClInclude Include="imgui_impl_dx11.h" />
<ClInclude Include="imgui_impl_dx12.h" />
<ClInclude Include="imgui_impl_opengl3.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="imgui_impl_vulkan.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="imgui_manager.h" />
<ClInclude Include="imgui_overlays.h" />
@ -69,14 +65,14 @@
<ClInclude Include="input_manager.h" />
<ClInclude Include="input_source.h" />
<ClInclude Include="opengl_host_display.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="postprocessing_chain.h" />
<ClInclude Include="postprocessing_shader.h" />
<ClInclude Include="postprocessing_shadergen.h" />
<ClInclude Include="sdl_input_source.h" />
<ClInclude Include="vulkan_host_display.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="win32_raw_input_source.h" />
<ClInclude Include="xaudio2_audio_stream.h" />
@ -91,4 +87,4 @@
<Import Project="..\..\dep\msvc\vsprops\StaticLibrary.props" />
<Import Project="frontend-common.props" />
<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
</Project>
</Project>

View File

@ -2884,7 +2884,6 @@ void FullscreenUI::DrawDisplaySettingsPage()
fullscreen_mode_set = true;
}
#ifndef _UWP
if (MenuButtonWithValue("Fullscreen Resolution", "Selects the resolution to use in fullscreen modes.",
fullscreen_mode.empty() ? "Borderless Fullscreen" : fullscreen_mode.c_str()))
{
@ -2911,7 +2910,6 @@ void FullscreenUI::DrawDisplaySettingsPage()
};
OpenChoiceDialog(ICON_FA_TV " Fullscreen Resolution", false, std::move(options), std::move(callback));
}
#endif
#endif
const GPURenderer renderer =

View File

@ -4,7 +4,7 @@
#include <cinttypes>
Log_SetChannel(FrontendCommon);
#if defined(_WIN32) && !defined(_UWP)
#if defined(_WIN32)
#include "common/windows_headers.h"
static bool SetScreensaverInhibitWin32(bool inhibit, const WindowInfo& wi)
@ -93,7 +93,7 @@ static bool SetScreensaverInhibit(bool inhibit, const WindowInfo& wi)
{
switch (wi.type)
{
#if defined(_WIN32) && !defined(_UWP)
#if defined(_WIN32)
case WindowInfo::Type::Win32:
return SetScreensaverInhibitWin32(inhibit, wi);
#endif

View File

@ -870,7 +870,7 @@ void InputManager::UpdatePointerRelativeDelta(u32 index, InputPointerAxis axis,
bool InputManager::IsUsingRawInput()
{
#if defined(_WIN32) && !defined(_UWP)
#if defined(_WIN32)
return static_cast<bool>(s_input_sources[static_cast<u32>(InputSourceType::RawInput)]);
#else
return false;

View File

@ -53,7 +53,7 @@ static void DeinterleaveSubcode(const u8* subcode_in, u8* subcode_out)
}
}
#if defined(_WIN32) && !defined(_UWP)
#if defined(_WIN32)
// The include order here is critical.
// clang-format off

View File

@ -22,33 +22,12 @@ static std::string GetTemporaryFileName(const std::string& original_filename)
{
std::string temporary_filename;
temporary_filename.reserve(original_filename.length() + 8);
temporary_filename.append(original_filename);
#ifdef _WIN32
// On UWP, preserve the extension, as it affects permissions.
#ifdef _UWP
const std::string_view original_view(original_filename);
const std::string_view extension(Path::GetExtension(original_view));
if (extension.length() < original_filename.length())
{
temporary_filename.append(original_view.substr(0, original_filename.length() - extension.length() - 1));
temporary_filename.append("_XXXXXX");
_mktemp_s(temporary_filename.data(), temporary_filename.length() + 1);
temporary_filename += '.';
temporary_filename.append(extension);
}
else
{
temporary_filename.append(original_filename);
temporary_filename.append(".XXXXXXX");
_mktemp_s(temporary_filename.data(), temporary_filename.length() + 1);
}
#else
temporary_filename.append(original_filename);
temporary_filename.append(".XXXXXXX");
_mktemp_s(temporary_filename.data(), temporary_filename.length() + 1);
#endif
#else
temporary_filename.append(original_filename);
temporary_filename.append(".XXXXXX");
#if defined(__linux__) || defined(__ANDROID__) || defined(__APPLE__)
mkstemp(temporary_filename.data());

View File

@ -44,21 +44,7 @@ bool JitCodeBuffer::Allocate(u32 size /* = 64 * 1024 * 1024 */, u32 far_code_siz
m_total_size = size + far_code_size;
#if defined(_WIN32)
#if !defined(_UWP)
m_code_ptr = static_cast<u8*>(VirtualAlloc(nullptr, m_total_size, MEM_COMMIT, PAGE_EXECUTE_READWRITE));
#else
m_code_ptr = static_cast<u8*>(
VirtualAlloc2FromApp(GetCurrentProcess(), nullptr, m_total_size, MEM_COMMIT, PAGE_READWRITE, nullptr, 0));
if (m_code_ptr)
{
ULONG old_protection;
if (!VirtualProtectFromApp(m_code_ptr, m_total_size, PAGE_EXECUTE_READWRITE, &old_protection))
{
VirtualFree(m_code_ptr, m_total_size, MEM_RELEASE);
return false;
}
}
#endif
if (!m_code_ptr)
{
Log_ErrorPrintf("VirtualAlloc(RWX, %u) for internal buffer failed: %u", m_total_size, GetLastError());

View File

@ -127,13 +127,8 @@ bool MemoryArena::Create(size_t size, bool writable, bool executable)
#if defined(_WIN32)
const DWORD protect = (writable ? (executable ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE) : PAGE_READONLY);
#ifndef _UWP
m_file_handle = CreateFileMappingA(INVALID_HANDLE_VALUE, nullptr, protect, Truncate32(size >> 32), Truncate32(size),
file_mapping_name.c_str());
#else
m_file_handle = CreateFileMappingFromApp(INVALID_HANDLE_VALUE, nullptr, protect, size,
StringUtil::UTF8StringToWideString(file_mapping_name).c_str());
#endif
if (!m_file_handle)
{
Log_ErrorPrintf("CreateFileMapping failed: %u", GetLastError());
@ -254,16 +249,8 @@ void* MemoryArena::CreateViewPtr(size_t offset, size_t size, bool writable, bool
void* base_pointer;
#if defined(_WIN32)
const DWORD desired_access = FILE_MAP_READ | (writable ? FILE_MAP_WRITE : 0) | (executable ? FILE_MAP_EXECUTE : 0);
#ifndef _UWP
base_pointer =
MapViewOfFileEx(m_file_handle, desired_access, Truncate32(offset >> 32), Truncate32(offset), size, fixed_address);
#else
// UWP does not support fixed mappings.
if (!fixed_address)
base_pointer = MapViewOfFileFromApp(m_file_handle, desired_access, offset, size);
else
base_pointer = nullptr;
#endif
if (!base_pointer)
return nullptr;
#elif defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__)

View File

@ -80,7 +80,7 @@ static bool IsStoreInstruction(const void* ptr)
}
#endif
#if defined(_WIN32) && !defined(_UWP) && (defined(CPU_X64) || defined(CPU_AARCH64))
#if defined(_WIN32) && (defined(CPU_X64) || defined(CPU_AARCH64))
static PVOID s_veh_handle;
static LONG ExceptionHandler(PEXCEPTION_POINTERS exi)
@ -116,145 +116,6 @@ static LONG ExceptionHandler(PEXCEPTION_POINTERS exi)
return EXCEPTION_CONTINUE_SEARCH;
}
u32 GetHandlerCodeSize()
{
return 0;
}
#elif defined(_UWP)
// https://docs.microsoft.com/en-us/cpp/build/exception-handling-x64?view=msvc-160
struct UNWIND_INFO
{
BYTE version : 3;
BYTE flags : 5;
BYTE size_of_prologue;
BYTE count_of_unwind_codes;
BYTE frame_register : 4;
BYTE frame_offset_scaled : 4;
ULONG exception_handler_address;
};
struct UnwindHandler
{
RUNTIME_FUNCTION runtime_function;
UNWIND_INFO unwind_info;
uint8_t exception_handler_code[32];
};
static constexpr size_t UNWIND_HANDLER_ALLOC_SIZE = 4096;
static_assert(sizeof(UnwindHandler) <= UNWIND_HANDLER_ALLOC_SIZE);
static EXCEPTION_DISPOSITION UnwindExceptionHandler(PEXCEPTION_RECORD ExceptionRecord, ULONG64 EstablisherFrame,
PCONTEXT ContextRecord, PDISPATCHER_CONTEXT DispatcherContext)
{
if (s_in_handler)
return ExceptionContinueSearch;
s_in_handler = true;
void* const exception_pc = reinterpret_cast<void*>(DispatcherContext->ControlPc);
void* const exception_address = reinterpret_cast<void*>(ExceptionRecord->ExceptionInformation[1]);
bool const is_write = ExceptionRecord->ExceptionInformation[0] == 1;
std::lock_guard<std::mutex> guard(m_handler_lock);
for (const RegisteredHandler& rh : m_handlers)
{
if (static_cast<const u8*>(exception_pc) >= static_cast<const u8*>(rh.start_pc) &&
static_cast<const u8*>(exception_pc) <= (static_cast<const u8*>(rh.start_pc) + rh.code_size))
{
if (rh.callback(exception_pc, exception_address, is_write) == HandlerResult::ContinueExecution)
{
s_in_handler = false;
return ExceptionContinueExecution;
}
}
}
s_in_handler = false;
return ExceptionContinueSearch;
}
static PRUNTIME_FUNCTION GetRuntimeFunctionCallback(DWORD64 ControlPc, PVOID Context)
{
std::lock_guard<std::mutex> guard(m_handler_lock);
for (const RegisteredHandler& rh : m_handlers)
{
if (ControlPc >= reinterpret_cast<DWORD64>(rh.start_pc) &&
ControlPc <= (reinterpret_cast<DWORD64>(rh.start_pc) + rh.code_size))
{
return reinterpret_cast<PRUNTIME_FUNCTION>(rh.start_pc);
}
}
return nullptr;
}
static bool InstallFunctionTableCallback(const void* owner, void* start_pc, u32 code_size)
{
if (code_size < UNWIND_HANDLER_ALLOC_SIZE)
{
Log_ErrorPrintf("Invalid code size: %u @ %p", code_size, UNWIND_HANDLER_ALLOC_SIZE);
return false;
}
if (!RtlInstallFunctionTableCallback(reinterpret_cast<DWORD64>(owner) | 0x3, reinterpret_cast<DWORD64>(start_pc),
static_cast<DWORD>(code_size), &GetRuntimeFunctionCallback, nullptr, nullptr))
{
Log_ErrorPrintf("RtlInstallFunctionTableCallback() failed: %08X", GetLastError());
return false;
}
// This is only valid on x86 for now.
#ifndef CPU_X64
Log_ErrorPrint("Exception unwind codegen not implemented");
return false;
#else
UnwindHandler* uh = static_cast<UnwindHandler*>(start_pc);
ULONG old_protection;
if (!VirtualProtectFromApp(uh, UNWIND_HANDLER_ALLOC_SIZE, PAGE_READWRITE, &old_protection))
{
Log_ErrorPrintf("VirtualProtectFromApp(RW) for exception handler failed: %08X", GetLastError());
return false;
}
uh->runtime_function.BeginAddress = UNWIND_HANDLER_ALLOC_SIZE;
uh->runtime_function.EndAddress = code_size;
uh->runtime_function.UnwindInfoAddress = offsetof(UnwindHandler, unwind_info);
uh->unwind_info.version = 1;
uh->unwind_info.flags = UNW_FLAG_EHANDLER;
uh->unwind_info.size_of_prologue = 0;
uh->unwind_info.count_of_unwind_codes = 0;
uh->unwind_info.frame_register = 0;
uh->unwind_info.frame_offset_scaled = 0;
uh->unwind_info.exception_handler_address = offsetof(UnwindHandler, exception_handler_code);
// mov rax, handler
const void* handler = UnwindExceptionHandler;
uh->exception_handler_code[0] = 0x48;
uh->exception_handler_code[1] = 0xb8;
std::memcpy(&uh->exception_handler_code[2], &handler, sizeof(handler));
// jmp rax
uh->exception_handler_code[10] = 0xff;
uh->exception_handler_code[11] = 0xe0;
if (!VirtualProtectFromApp(uh, UNWIND_HANDLER_ALLOC_SIZE, PAGE_EXECUTE_READ, &old_protection))
{
Log_ErrorPrintf("VirtualProtectFromApp(RX) for exception handler failed: %08X", GetLastError());
return false;
}
return true;
#endif
}
u32 GetHandlerCodeSize()
{
return UNWIND_HANDLER_ALLOC_SIZE;
}
#elif defined(USE_SIGSEGV)
static struct sigaction s_old_sigsegv_action;
@ -345,18 +206,6 @@ static void SIGSEGVHandler(int sig, siginfo_t* info, void* ctx)
sa.sa_handler(sig);
}
u32 GetHandlerCodeSize()
{
return 0;
}
#else
u32 GetHandlerCodeSize()
{
return 0;
}
#endif
bool InstallHandler(const void* owner, void* start_pc, u32 code_size, Callback callback)
@ -375,19 +224,13 @@ bool InstallHandler(const void* owner, void* start_pc, u32 code_size, Callback c
if (was_empty)
{
#if defined(_WIN32) && !defined(_UWP) && (defined(CPU_X64) || defined(CPU_AARCH64))
#if defined(_WIN32) && (defined(CPU_X64) || defined(CPU_AARCH64))
s_veh_handle = AddVectoredExceptionHandler(1, ExceptionHandler);
if (!s_veh_handle)
{
Log_ErrorPrint("Failed to add vectored exception handler");
return false;
}
#elif defined(_UWP)
if (!InstallFunctionTableCallback(owner, start_pc, code_size))
{
Log_ErrorPrint("Failed to install function table callback");
return false;
}
#elif defined(USE_SIGSEGV)
struct sigaction sa = {};
sa.sa_sigaction = SIGSEGVHandler;
@ -427,11 +270,9 @@ bool RemoveHandler(const void* owner)
if (m_handlers.empty())
{
#if defined(_WIN32) && !defined(_UWP) && (defined(CPU_X64) || defined(CPU_AARCH64))
#if defined(_WIN32) && (defined(CPU_X64) || defined(CPU_AARCH64))
RemoveVectoredExceptionHandler(s_veh_handle);
s_veh_handle = nullptr;
#elif defined(_UWP)
// nothing to do here, any unregistered regions will be ignored
#elif defined(USE_SIGSEGV)
// restore old signal handler
#if defined(__APPLE__) || defined(__aarch64__)

View File

@ -11,8 +11,6 @@ enum class HandlerResult
using Callback = HandlerResult (*)(void* exception_pc, void* fault_address, bool is_write);
using Handle = void*;
u32 GetHandlerCodeSize();
bool InstallHandler(const void* owner, void* start_pc, u32 code_size, Callback callback);
bool RemoveHandler(const void* owner);