CPU/Recompiler: Flush load delay when lwl/lwr is first instruction
Fixes corrupted textures in Zen Nihon Joshi Pro Wrestling - Joou Densetsu - Yume no Taikousen.
This commit is contained in:
parent
5a8320b63a
commit
7ac537bf73
|
@ -1605,6 +1605,16 @@ bool CodeGenerator::Compile_LoadLeftRight(const CodeBlockInstruction& cbi)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
// if this is the first instruction in the block, we need to stall until the load finishes
|
||||||
|
// we don't actually care if it's our target reg or not, if it's not, it won't affect anything
|
||||||
|
if (m_load_delay_dirty)
|
||||||
|
{
|
||||||
|
Log_DevPrintf("Flushing interpreter load delay for lwl/lwr instruction at 0x%08X", cbi.pc);
|
||||||
|
EmitFlushInterpreterLoadDelay();
|
||||||
|
m_register_cache.InvalidateGuestRegister(cbi.instruction.r.rt);
|
||||||
|
m_load_delay_dirty = false;
|
||||||
|
}
|
||||||
|
|
||||||
value = m_register_cache.ReadGuestRegister(cbi.instruction.i.rt, true, true);
|
value = m_register_cache.ReadGuestRegister(cbi.instruction.i.rt, true, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue