diff --git a/src/core/achievements.cpp b/src/core/achievements.cpp index bec2f0cc1..cc561dfd4 100644 --- a/src/core/achievements.cpp +++ b/src/core/achievements.cpp @@ -2467,6 +2467,10 @@ void Achievements::DrawAchievementsWindow() ImGui::SetNextWindowBgAlpha(alpha); + // See note in FullscreenUI::DrawSettingsWindow(). + if (ImGuiFullscreen::IsFocusResetFromWindowChange()) + ImGui::SetNextWindowScroll(ImVec2(0.0f, 0.0f)); + if (ImGuiFullscreen::BeginFullscreenWindow( ImVec2(0.0f, heading_height), ImVec2(display_size.x, display_size.y - heading_height - LayoutScale(ImGuiFullscreen::LAYOUT_FOOTER_HEIGHT)), @@ -2481,6 +2485,7 @@ void Achievements::DrawAchievementsWindow() }; ImGuiFullscreen::BeginMenuButtons(); + ImGuiFullscreen::ResetFocusHere(); for (u32 bucket_type : {RC_CLIENT_ACHIEVEMENT_BUCKET_ACTIVE_CHALLENGE, RC_CLIENT_ACHIEVEMENT_BUCKET_RECENTLY_UNLOCKED, RC_CLIENT_ACHIEVEMENT_BUCKET_UNLOCKED, @@ -2853,6 +2858,7 @@ void Achievements::DrawLeaderboardsWindow() ImGui::IsKeyPressed(ImGuiKey_NavGamepadTweakFast, false)) { s_is_showing_all_leaderboard_entries = !s_is_showing_all_leaderboard_entries; + ImGuiFullscreen::QueueResetFocus(ImGuiFullscreen::FocusResetType::Other); } for (const bool show_all : {false, true}) @@ -2928,6 +2934,10 @@ void Achievements::DrawLeaderboardsWindow() ImGuiFullscreen::EndFullscreenWindow(); FullscreenUI::SetStandardSelectionFooterText(true); + // See note in FullscreenUI::DrawSettingsWindow(). + if (ImGuiFullscreen::IsFocusResetFromWindowChange()) + ImGui::SetNextWindowScroll(ImVec2(0.0f, 0.0f)); + if (!is_leaderboard_open) { if (ImGuiFullscreen::BeginFullscreenWindow( @@ -2936,6 +2946,7 @@ void Achievements::DrawLeaderboardsWindow() "leaderboards", background, 0.0f, ImVec2(ImGuiFullscreen::LAYOUT_MENU_WINDOW_X_PADDING, 0.0f), 0)) { ImGuiFullscreen::BeginMenuButtons(); + ImGuiFullscreen::ResetFocusHere(); for (u32 bucket_index = 0; bucket_index < s_leaderboard_list->num_buckets; bucket_index++) { @@ -2961,6 +2972,8 @@ void Achievements::DrawLeaderboardsWindow() { if (s_leaderboard_nearby_entries) { + ImGuiFullscreen::ResetFocusHere(); + for (u32 i = 0; i < s_leaderboard_nearby_entries->num_entries; i++) { DrawLeaderboardEntry(s_leaderboard_nearby_entries->entries[i], @@ -2983,6 +2996,9 @@ void Achievements::DrawLeaderboardsWindow() } else { + if (ImGuiFullscreen::IsFocusResetFromWindowChange() && !s_leaderboard_entry_lists.empty()) + ImGuiFullscreen::ResetFocusHere(); + for (const rc_client_leaderboard_entry_list_t* list : s_leaderboard_entry_lists) { for (u32 i = 0; i < list->num_entries; i++) @@ -3154,6 +3170,7 @@ void Achievements::OpenLeaderboard(const rc_client_leaderboard_t* lboard) s_is_showing_all_leaderboard_entries = false; s_leaderboard_fetch_handle = rc_client_begin_fetch_leaderboard_entries_around_user( s_client, lboard->id, LEADERBOARD_NEARBY_ENTRIES_TO_FETCH, LeaderboardFetchNearbyCallback, nullptr); + ImGuiFullscreen::QueueResetFocus(ImGuiFullscreen::FocusResetType::Other); } bool Achievements::OpenLeaderboardById(u32 leaderboard_id) @@ -3259,6 +3276,7 @@ void Achievements::CloseLeaderboard() } s_open_leaderboard = nullptr; + ImGuiFullscreen::QueueResetFocus(ImGuiFullscreen::FocusResetType::Other); } #ifdef ENABLE_RAINTEGRATION diff --git a/src/core/fullscreen_ui.cpp b/src/core/fullscreen_ui.cpp index 4fb27ea98..c47de0361 100644 --- a/src/core/fullscreen_ui.cpp +++ b/src/core/fullscreen_ui.cpp @@ -1,5 +1,5 @@ // SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin -// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) +// SPDX-License-Identifier: (GPL-3.0 OR PolyForm-Strict-1.0.0) #include "fullscreen_ui.h" #include "achievements.h" @@ -124,9 +124,9 @@ using ImGuiFullscreen::ForceKeyNavEnabled; using ImGuiFullscreen::GetCachedTexture; using ImGuiFullscreen::GetCachedTextureAsync; using ImGuiFullscreen::GetPlaceholderTexture; -using ImGuiFullscreen::GetQueuedFocusResetType; using ImGuiFullscreen::HorizontalMenuItem; using ImGuiFullscreen::IsFocusResetQueued; +using ImGuiFullscreen::IsFocusResetFromWindowChange; using ImGuiFullscreen::IsGamepadInputSource; using ImGuiFullscreen::LayoutScale; using ImGuiFullscreen::LoadTexture; @@ -2917,12 +2917,8 @@ void FullscreenUI::DrawSettingsWindow() // we have to do this here, because otherwise it uses target, and jumps a frame later. // don't do it for popups opening/closing, otherwise we lose our position - if (FocusResetType focus_reset = GetQueuedFocusResetType(); focus_reset != FocusResetType::None && - focus_reset != FocusResetType::PopupOpened && - focus_reset != FocusResetType::PopupClosed) - { + if (IsFocusResetFromWindowChange()) ImGui::SetNextWindowScroll(ImVec2(0.0f, 0.0f)); - } if (BeginFullscreenWindow( ImVec2(0.0f, heading_size.y), diff --git a/src/util/imgui_fullscreen.cpp b/src/util/imgui_fullscreen.cpp index 4390148a0..7087c3319 100644 --- a/src/util/imgui_fullscreen.cpp +++ b/src/util/imgui_fullscreen.cpp @@ -604,6 +604,12 @@ bool ImGuiFullscreen::IsFocusResetQueued() return (s_focus_reset_queued != FocusResetType::None); } +bool ImGuiFullscreen::IsFocusResetFromWindowChange() +{ + return (s_focus_reset_queued != FocusResetType::None && s_focus_reset_queued != FocusResetType::PopupOpened && + s_focus_reset_queued != FocusResetType::PopupClosed); +} + ImGuiFullscreen::FocusResetType ImGuiFullscreen::GetQueuedFocusResetType() { return s_focus_reset_queued; @@ -1940,7 +1946,8 @@ bool ImGuiFullscreen::NavTab(const char* title, bool is_active, bool enabled /* hovered ? ImGui::GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered, 1.0f) : ImGui::GetColorU32(is_active ? background : ImVec4(background.x, background.y, background.z, 0.5f)); - DrawMenuButtonFrame(bb.Min, bb.Max, col, true, 0.0f); + if (hovered) + DrawMenuButtonFrame(bb.Min, bb.Max, col, true, 0.0f); if (is_active) { diff --git a/src/util/imgui_fullscreen.h b/src/util/imgui_fullscreen.h index a6c652e65..b4927a608 100644 --- a/src/util/imgui_fullscreen.h +++ b/src/util/imgui_fullscreen.h @@ -153,6 +153,7 @@ enum class FocusResetType : u8 void QueueResetFocus(FocusResetType type); bool ResetFocusHere(); bool IsFocusResetQueued(); +bool IsFocusResetFromWindowChange(); FocusResetType GetQueuedFocusResetType(); void ForceKeyNavEnabled();