FullscreenUI: Fix autofire locking menu up
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@ -1869,9 +1869,10 @@ void DrawSettingsWindow()
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{
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const u32 cache_index = port * CommonHostInterface::NUM_CONTROLLER_AUTOFIRE_BUTTONS + autofire_index;
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if (MenuButtonWithValue(TinyString::FromFormat("Auto Fire %u", autofire_index + 1),
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"Selects the button to toggle with this auto fire binding.",
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autofire_buttons_cache[cache_index].c_str()))
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if (MenuButtonWithValue(
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TinyString::FromFormat("Auto Fire %u##autofire_%u_%u", autofire_index + 1, port, autofire_index),
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"Selects the button to toggle with this auto fire binding.",
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autofire_buttons_cache[cache_index].c_str()))
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{
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auto callback = [port, autofire_index, cache_index](s32 index, const std::string& title, bool checked) {
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@ -1915,12 +1916,15 @@ void DrawSettingsWindow()
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key.Format("AutoFire%u", autofire_index + 1);
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DrawInputBindingButton(InputBindingType::Button, section, key,
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TinyString::FromFormat("Auto Fire %u Binding", autofire_index + 1), false);
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TinyString::FromFormat("Auto Fire %u Binding##autofire_binding_%u_%u",
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autofire_index + 1, port, autofire_index),
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false);
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key.Format("AutoFire%uFrequency", autofire_index + 1);
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int frequency = s_host_interface->GetSettingsInterface()->GetIntValue(
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section, key, CommonHostInterface::DEFAULT_AUTOFIRE_FREQUENCY);
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settings_changed |= RangeButton(TinyString::FromFormat("Auto Fire %u Frequency", autofire_index + 1),
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settings_changed |= RangeButton(TinyString::FromFormat("Auto Fire %u Frequency##autofire_frequency_%u_%u",
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autofire_index + 1, port, autofire_index),
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"Sets the rate at which the auto fire will trigger on and off.", &frequency,
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1, 255, 1, "%d Frames");
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}
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