Qt: Add context menu and open directory to game directory list

This commit is contained in:
Connor McLaughlin 2020-07-29 02:51:52 +10:00
parent 8956fc27ce
commit 77481f5b23
2 changed files with 29 additions and 0 deletions

View File

@ -13,6 +13,7 @@
#include <QtNetwork/QNetworkRequest>
#include <QtWidgets/QFileDialog>
#include <QtWidgets/QHeaderView>
#include <QtWidgets/QMenu>
#include <QtWidgets/QMessageBox>
#include <QtWidgets/QProgressDialog>
#include <algorithm>
@ -152,6 +153,14 @@ public:
m_host_interface->refreshGameList(false);
}
void openEntryInExplorer(QWidget* parent, int row) const
{
if (row < 0 || row >= static_cast<int>(m_entries.size()))
return;
QtUtils::OpenURL(parent, QUrl::fromLocalFile(m_entries[row].path));
}
void loadFromSettings()
{
std::vector<std::string> path_list = m_host_interface->GetSettingStringList("GameList", "Paths");
@ -212,8 +221,11 @@ GameListSettingsWidget::GameListSettingsWidget(QtHostInterface* host_interface,
m_ui.searchDirectoryList->horizontalHeader()->setHighlightSections(false);
m_ui.searchDirectoryList->verticalHeader()->hide();
m_ui.searchDirectoryList->setCurrentIndex({});
m_ui.searchDirectoryList->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu);
connect(m_ui.searchDirectoryList, &QTableView::clicked, this, &GameListSettingsWidget::onDirectoryListItemClicked);
connect(m_ui.searchDirectoryList, &QTableView::customContextMenuRequested, this,
&GameListSettingsWidget::onDirectoryListContextMenuRequested);
connect(m_ui.addSearchDirectoryButton, &QPushButton::clicked, this,
&GameListSettingsWidget::onAddSearchDirectoryButtonClicked);
connect(m_ui.removeSearchDirectoryButton, &QPushButton::clicked, this,
@ -246,6 +258,22 @@ void GameListSettingsWidget::onDirectoryListItemClicked(const QModelIndex& index
m_search_directories_model->setEntryRecursive(row, !m_search_directories_model->isEntryRecursive(row));
}
void GameListSettingsWidget::onDirectoryListContextMenuRequested(const QPoint& point)
{
QModelIndexList selection = m_ui.searchDirectoryList->selectionModel()->selectedIndexes();
if (selection.size() < 1)
return;
const int row = selection[0].row();
QMenu menu;
menu.addAction(tr("Remove"), [this, row]() { m_search_directories_model->removeEntry(row); });
menu.addSeparator();
menu.addAction(tr("Open Directory..."),
[this, row]() { m_search_directories_model->openEntryInExplorer(this, row); });
menu.exec(m_ui.searchDirectoryList->mapToGlobal(point));
}
void GameListSettingsWidget::addSearchDirectory(QWidget* parent_widget)
{
QString dir =

View File

@ -21,6 +21,7 @@ public Q_SLOTS:
private Q_SLOTS:
void onDirectoryListItemClicked(const QModelIndex& index);
void onDirectoryListContextMenuRequested(const QPoint& point);
void onAddSearchDirectoryButtonClicked();
void onRemoveSearchDirectoryButtonClicked();
void onScanForNewGamesClicked();