GameList: Support scanning PSF/MiniPSF files
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parent
41a9231a87
commit
76ec38ee47
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@ -9,6 +9,7 @@
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#include "common/string_util.h"
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#include "core/bios.h"
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#include "core/host_interface.h"
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#include "core/psf_loader.h"
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#include "core/settings.h"
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#include "core/system.h"
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#include <algorithm>
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@ -25,7 +26,8 @@ GameList::~GameList() = default;
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const char* GameList::EntryTypeToString(GameListEntryType type)
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{
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static std::array<const char*, 3> names = {{"Disc", "PSExe", "Playlist"}};
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static std::array<const char*, static_cast<int>(GameListEntryType::Count)> names = {
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{"Disc", "PSExe", "Playlist", "PSF"}};
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return names[static_cast<int>(type)];
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}
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@ -107,6 +109,45 @@ bool GameList::GetExeListEntry(const char* path, GameListEntry* entry)
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return true;
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}
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bool GameList::GetPsfListEntry(const char* path, GameListEntry* entry)
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{
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FILESYSTEM_STAT_DATA ffd;
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if (!FileSystem::StatFile(path, &ffd))
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return false;
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PSFLoader::File file;
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if (!file.Load(path))
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return false;
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entry->code.clear();
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entry->path = path;
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entry->region = file.GetRegion();
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entry->total_size = ffd.Size;
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entry->last_modified_time = ffd.ModificationTime.AsUnixTimestamp();
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entry->type = GameListEntryType::PSF;
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entry->compatibility_rating = GameListCompatibilityRating::Unknown;
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// Game - Title
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std::optional<std::string> game(file.GetTagString("game"));
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if (game.has_value())
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{
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entry->title = std::move(game.value());
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entry->title += " - ";
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}
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else
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{
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entry->title.clear();
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}
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std::optional<std::string> title(file.GetTagString("title"));
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if (title.has_value())
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entry->title += title.value();
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else
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entry->title += GetFileNameFromPath(path);
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return true;
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}
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bool GameList::GetM3UListEntry(const char* path, GameListEntry* entry)
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{
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FILESYSTEM_STAT_DATA ffd;
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@ -158,6 +199,8 @@ bool GameList::GetGameListEntry(const std::string& path, GameListEntry* entry)
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{
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if (System::IsExeFileName(path.c_str()))
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return GetExeListEntry(path.c_str(), entry);
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if (System::IsPsfFileName(path.c_str()))
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return GetPsfListEntry(path.c_str(), entry);
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if (System::IsM3UFileName(path.c_str()))
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return GetM3UListEntry(path.c_str(), entry);
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@ -325,7 +368,7 @@ bool GameList::LoadEntriesFromCache(ByteStream* stream)
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if (!ReadString(stream, &path) || !ReadString(stream, &code) || !ReadString(stream, &title) ||
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!ReadU64(stream, &total_size) || !ReadU64(stream, &last_modified_time) || !ReadU8(stream, ®ion) ||
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region >= static_cast<u8>(DiscRegion::Count) || !ReadU8(stream, &type) ||
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type > static_cast<u8>(GameListEntryType::Playlist) || !ReadU8(stream, &compatibility_rating) ||
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type >= static_cast<u8>(GameListEntryType::Count) || !ReadU8(stream, &compatibility_rating) ||
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compatibility_rating >= static_cast<u8>(GameListCompatibilityRating::Count))
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{
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Log_WarningPrintf("Game list cache entry is corrupted");
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@ -18,7 +18,9 @@ enum class GameListEntryType
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{
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Disc,
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PSExe,
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Playlist
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Playlist,
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PSF,
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Count
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};
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enum class GameListCompatibilityRating
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@ -71,6 +73,15 @@ public:
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GameList();
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~GameList();
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/// Returns true if the filename is a PlayStation executable we can inject.
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static bool IsExeFileName(const char* path);
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/// Returns true if the filename is a Portable Sound Format file we can uncompress/load.
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static bool IsPsfFileName(const char* path);
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/// Returns true if the filename is a M3U Playlist we can handle.
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static bool IsM3UFileName(const char* path);
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static const char* EntryTypeToString(GameListEntryType type);
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static const char* EntryCompatibilityRatingToString(GameListCompatibilityRating rating);
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@ -127,6 +138,7 @@ private:
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GameListEntry* GetMutableEntryForPath(const char* path);
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static bool GetExeListEntry(const char* path, GameListEntry* entry);
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static bool GetPsfListEntry(const char* path, GameListEntry* entry);
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bool GetM3UListEntry(const char* path, GameListEntry* entry);
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bool GetGameListEntry(const std::string& path, GameListEntry* entry);
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