System: Generate hash serials when running PS-EXE

Allows for per-game settings.
This commit is contained in:
Stenzek 2024-05-30 22:21:51 +10:00
parent 25bf2b3adc
commit 7682cd2c10
No known key found for this signature in database
6 changed files with 75 additions and 36 deletions

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@ -155,9 +155,10 @@ bool GameList::GetExeListEntry(const std::string& path, GameList::Entry* entry)
return false; return false;
} }
const std::string display_name(FileSystem::GetDisplayNameFromPath(path)); const System::GameHash hash = System::GetGameHashFromFile(path.c_str());
entry->serial.clear();
entry->title = Path::GetFileTitle(display_name); entry->serial = hash ? System::GetGameHashId(hash) : std::string();
entry->title = Path::GetFileTitle(FileSystem::GetDisplayNameFromPath(path));
entry->region = BIOS::GetPSExeDiscRegion(header); entry->region = BIOS::GetPSExeDiscRegion(header);
entry->file_size = ZeroExtend64(file_size); entry->file_size = ZeroExtend64(file_size);
entry->uncompressed_size = entry->file_size; entry->uncompressed_size = entry->file_size;

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@ -114,6 +114,8 @@ static bool LoadEXE(const char* filename);
static std::string GetExecutableNameForImage(IsoReader& iso, bool strip_subdirectories); static std::string GetExecutableNameForImage(IsoReader& iso, bool strip_subdirectories);
static bool ReadExecutableFromImage(IsoReader& iso, std::string* out_executable_name, static bool ReadExecutableFromImage(IsoReader& iso, std::string* out_executable_name,
std::vector<u8>* out_executable_data); std::vector<u8>* out_executable_data);
static GameHash GetGameHashFromBuffer(std::string_view exe_name, std::span<const u8> exe_buffer,
const IsoReader::ISOPrimaryVolumeDescriptor& iso_pvd, u32 track_1_length);
static bool LoadBIOS(Error* error); static bool LoadBIOS(Error* error);
static void InternalReset(); static void InternalReset();
@ -700,15 +702,7 @@ bool System::GetGameDetailsFromImage(CDImage* cdi, std::string* out_id, GameHash
} }
// Always compute the hash. // Always compute the hash.
const u32 track_1_length = cdi->GetTrackLength(1); const GameHash hash = GetGameHashFromBuffer(exe_name, exe_buffer, iso.GetPVD(), cdi->GetTrackLength(1));
XXH64_state_t* state = XXH64_createState();
XXH64_reset(state, 0x4242D00C);
XXH64_update(state, exe_name.c_str(), exe_name.size());
XXH64_update(state, exe_buffer.data(), exe_buffer.size());
XXH64_update(state, &iso.GetPVD(), sizeof(IsoReader::ISOPrimaryVolumeDescriptor));
XXH64_update(state, &track_1_length, sizeof(track_1_length));
const GameHash hash = XXH64_digest(state);
XXH64_freeState(state);
DEV_LOG("Hash for '{}' - {:016X}", exe_name, hash); DEV_LOG("Hash for '{}' - {:016X}", exe_name, hash);
if (exe_name != FALLBACK_EXE_NAME) if (exe_name != FALLBACK_EXE_NAME)
@ -752,6 +746,16 @@ bool System::GetGameDetailsFromImage(CDImage* cdi, std::string* out_id, GameHash
return true; return true;
} }
System::GameHash System::GetGameHashFromFile(const char* path)
{
const std::optional<std::vector<u8>> data = FileSystem::ReadBinaryFile(path);
if (!data)
return 0;
const std::string display_name = FileSystem::GetDisplayNameFromPath(path);
return GetGameHashFromBuffer(display_name, data.value(), IsoReader::ISOPrimaryVolumeDescriptor{}, 0);
}
std::string System::GetExecutableNameForImage(IsoReader& iso, bool strip_subdirectories) std::string System::GetExecutableNameForImage(IsoReader& iso, bool strip_subdirectories)
{ {
// Read SYSTEM.CNF // Read SYSTEM.CNF
@ -881,6 +885,20 @@ bool System::ReadExecutableFromImage(IsoReader& iso, std::string* out_executable
return true; return true;
} }
System::GameHash System::GetGameHashFromBuffer(std::string_view exe_name, std::span<const u8> exe_buffer,
const IsoReader::ISOPrimaryVolumeDescriptor& iso_pvd, u32 track_1_length)
{
XXH64_state_t* state = XXH64_createState();
XXH64_reset(state, 0x4242D00C);
XXH64_update(state, exe_name.data(), exe_name.size());
XXH64_update(state, exe_buffer.data(), exe_buffer.size());
XXH64_update(state, &iso_pvd, sizeof(IsoReader::ISOPrimaryVolumeDescriptor));
XXH64_update(state, &track_1_length, sizeof(track_1_length));
const GameHash hash = XXH64_digest(state);
XXH64_freeState(state);
return hash;
}
DiscRegion System::GetRegionForSerial(std::string_view serial) DiscRegion System::GetRegionForSerial(std::string_view serial)
{ {
std::string prefix; std::string prefix;
@ -1470,12 +1488,12 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
// Load CD image up and detect region. // Load CD image up and detect region.
std::unique_ptr<CDImage> disc; std::unique_ptr<CDImage> disc;
DiscRegion disc_region = DiscRegion::NonPS1; DiscRegion disc_region = DiscRegion::NonPS1;
std::string exe_boot; bool do_exe_boot = false;
std::string psf_boot; bool do_psf_boot = false;
if (!parameters.filename.empty()) if (!parameters.filename.empty())
{ {
const bool do_exe_boot = IsExeFileName(parameters.filename); do_exe_boot = IsExeFileName(parameters.filename);
const bool do_psf_boot = (!do_exe_boot && IsPsfFileName(parameters.filename)); do_psf_boot = (!do_exe_boot && IsPsfFileName(parameters.filename));
if (do_exe_boot || do_psf_boot) if (do_exe_boot || do_psf_boot)
{ {
if (s_region == ConsoleRegion::Auto) if (s_region == ConsoleRegion::Auto)
@ -1485,10 +1503,6 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
INFO_LOG("EXE/PSF Region: {}", Settings::GetDiscRegionDisplayName(file_region)); INFO_LOG("EXE/PSF Region: {}", Settings::GetDiscRegionDisplayName(file_region));
s_region = GetConsoleRegionForDiscRegion(file_region); s_region = GetConsoleRegionForDiscRegion(file_region);
} }
if (do_psf_boot)
psf_boot = std::move(parameters.filename);
else
exe_boot = std::move(parameters.filename);
} }
else else
{ {
@ -1544,6 +1558,8 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
// Update running game, this will apply settings as well. // Update running game, this will apply settings as well.
UpdateRunningGame(disc ? disc->GetFileName().c_str() : parameters.filename.c_str(), disc.get(), true); UpdateRunningGame(disc ? disc->GetFileName().c_str() : parameters.filename.c_str(), disc.get(), true);
// Get boot EXE override.
std::string exe_boot;
if (!parameters.override_exe.empty()) if (!parameters.override_exe.empty())
{ {
if (!FileSystem::FileExists(parameters.override_exe.c_str()) || !IsExeFileName(parameters.override_exe)) if (!FileSystem::FileExists(parameters.override_exe.c_str()) || !IsExeFileName(parameters.override_exe))
@ -1559,6 +1575,10 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
INFO_LOG("Overriding boot executable: '{}'", parameters.override_exe); INFO_LOG("Overriding boot executable: '{}'", parameters.override_exe);
exe_boot = std::move(parameters.override_exe); exe_boot = std::move(parameters.override_exe);
} }
else if (do_exe_boot)
{
exe_boot = std::move(parameters.filename);
}
// Check for SBI. // Check for SBI.
if (!CheckForSBIFile(disc.get(), error)) if (!CheckForSBIFile(disc.get(), error))
@ -1639,9 +1659,9 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
DestroySystem(); DestroySystem();
return false; return false;
} }
else if (!psf_boot.empty() && !PSFLoader::Load(psf_boot.c_str())) else if (do_psf_boot && !PSFLoader::Load(parameters.filename.c_str()))
{ {
Error::SetStringFmt(error, "Failed to load PSF file '{}'", Path::GetFileName(psf_boot)); Error::SetStringFmt(error, "Failed to load PSF file '{}'", Path::GetFileName(parameters.filename));
DestroySystem(); DestroySystem();
return false; return false;
} }
@ -3658,7 +3678,14 @@ void System::UpdateRunningGame(const char* path, CDImage* image, bool booting)
{ {
s_running_game_path = path; s_running_game_path = path;
if (IsExeFileName(path) || IsPsfFileName(path)) if (IsExeFileName(path))
{
s_running_game_title = Path::GetFileTitle(FileSystem::GetDisplayNameFromPath(path));
s_running_game_hash = GetGameHashFromFile(path);
if (s_running_game_hash != 0)
s_running_game_serial = GetGameHashId(s_running_game_hash);
}
else if (IsPsfFileName(path))
{ {
// TODO: We could pull the title from the PSF. // TODO: We could pull the title from the PSF.
s_running_game_title = Path::GetFileTitle(path); s_running_game_title = Path::GetFileTitle(path);

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@ -11,6 +11,7 @@
#include <memory> #include <memory>
#include <optional> #include <optional>
#include <span>
#include <string> #include <string>
#include <utility> #include <utility>
@ -133,6 +134,7 @@ bool ReadExecutableFromImage(CDImage* cdi, std::string* out_executable_name, std
std::string GetGameHashId(GameHash hash); std::string GetGameHashId(GameHash hash);
bool GetGameDetailsFromImage(CDImage* cdi, std::string* out_id, GameHash* out_hash); bool GetGameDetailsFromImage(CDImage* cdi, std::string* out_id, GameHash* out_hash);
GameHash GetGameHashFromFile(const char* path);
DiscRegion GetRegionForSerial(std::string_view serial); DiscRegion GetRegionForSerial(std::string_view serial);
DiscRegion GetRegionFromSystemArea(CDImage* cdi); DiscRegion GetRegionFromSystemArea(CDImage* cdi);
DiscRegion GetRegionForImage(CDImage* cdi); DiscRegion GetRegionForImage(CDImage* cdi);

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@ -1347,12 +1347,16 @@ void MainWindow::onViewGamePropertiesActionTriggered()
if (!s_system_valid) if (!s_system_valid)
return; return;
const std::string& path = System::GetDiscPath(); Host::RunOnCPUThread([]() {
const std::string& serial = System::GetGameSerial(); const std::string& path = System::GetDiscPath();
if (path.empty() || serial.empty()) const std::string& serial = System::GetGameSerial();
return; if (path.empty() || serial.empty())
return;
SettingsWindow::openGamePropertiesDialog(path, serial, System::GetDiscRegion()); QtHost::RunOnUIThread([path = path, serial = serial]() {
SettingsWindow::openGamePropertiesDialog(path, System::GetGameTitle(), serial, System::GetDiscRegion());
});
});
} }
void MainWindow::onGitHubRepositoryActionTriggered() void MainWindow::onGitHubRepositoryActionTriggered()
@ -1448,8 +1452,9 @@ void MainWindow::onGameListEntryContextMenuRequested(const QPoint& point)
{ {
if (!entry->IsDiscSet()) if (!entry->IsDiscSet())
{ {
connect(menu.addAction(tr("Properties...")), &QAction::triggered, connect(menu.addAction(tr("Properties...")), &QAction::triggered, [entry]() {
[entry]() { SettingsWindow::openGamePropertiesDialog(entry->path, entry->serial, entry->region); }); SettingsWindow::openGamePropertiesDialog(entry->path, entry->title, entry->serial, entry->region);
});
connect(menu.addAction(tr("Open Containing Directory...")), &QAction::triggered, [this, entry]() { connect(menu.addAction(tr("Open Containing Directory...")), &QAction::triggered, [this, entry]() {
const QFileInfo fi(QString::fromStdString(entry->path)); const QFileInfo fi(QString::fromStdString(entry->path));
@ -1516,7 +1521,10 @@ void MainWindow::onGameListEntryContextMenuRequested(const QPoint& point)
auto lock = GameList::GetLock(); auto lock = GameList::GetLock();
const GameList::Entry* first_disc = GameList::GetFirstDiscSetMember(disc_set_name); const GameList::Entry* first_disc = GameList::GetFirstDiscSetMember(disc_set_name);
if (first_disc) if (first_disc)
SettingsWindow::openGamePropertiesDialog(first_disc->path, first_disc->serial, first_disc->region); {
SettingsWindow::openGamePropertiesDialog(first_disc->path, first_disc->title, first_disc->serial,
first_disc->region);
}
}); });
connect(menu.addAction(tr("Set Cover Image...")), &QAction::triggered, connect(menu.addAction(tr("Set Cover Image...")), &QAction::triggered,

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@ -611,7 +611,8 @@ void SettingsWindow::saveAndReloadGameSettings()
g_emu_thread->reloadGameSettings(false); g_emu_thread->reloadGameSettings(false);
} }
void SettingsWindow::openGamePropertiesDialog(const std::string& path, const std::string& serial, DiscRegion region) void SettingsWindow::openGamePropertiesDialog(const std::string& path, const std::string& title,
const std::string& serial, DiscRegion region)
{ {
const GameDatabase::Entry* dentry = nullptr; const GameDatabase::Entry* dentry = nullptr;
if (!System::IsExeFileName(path) && !System::IsPsfFileName(path)) if (!System::IsExeFileName(path) && !System::IsPsfFileName(path))
@ -652,9 +653,8 @@ void SettingsWindow::openGamePropertiesDialog(const std::string& path, const std
if (FileSystem::FileExists(sif->GetFileName().c_str())) if (FileSystem::FileExists(sif->GetFileName().c_str()))
sif->Load(); sif->Load();
const QString window_title(tr("%1 [%2]") const QString window_title(
.arg(dentry ? QtUtils::StringViewToQString(dentry->title) : QStringLiteral("<UNKNOWN>")) tr("%1 [%2]").arg(QString::fromStdString(dentry ? dentry->title : title)).arg(QString::fromStdString(real_serial)));
.arg(QtUtils::StringViewToQString(real_serial)));
SettingsWindow* dialog = new SettingsWindow(path, real_serial, region, dentry, std::move(sif)); SettingsWindow* dialog = new SettingsWindow(path, real_serial, region, dentry, std::move(sif));
dialog->setWindowTitle(window_title); dialog->setWindowTitle(window_title);

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@ -44,7 +44,8 @@ public:
const GameDatabase::Entry* entry, std::unique_ptr<INISettingsInterface> sif); const GameDatabase::Entry* entry, std::unique_ptr<INISettingsInterface> sif);
~SettingsWindow(); ~SettingsWindow();
static void openGamePropertiesDialog(const std::string& path, const std::string& serial, DiscRegion region); static void openGamePropertiesDialog(const std::string& path, const std::string& title, const std::string& serial,
DiscRegion region);
static void closeGamePropertiesDialogs(); static void closeGamePropertiesDialogs();
// Helper for externally setting fields in game settings ini. // Helper for externally setting fields in game settings ini.