System: Don't auto enable analog on unknown games
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eb77894315
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7681551544
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@ -53,7 +53,7 @@ void AnalogController::Reset()
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if (m_force_analog_on_reset)
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if (m_force_analog_on_reset)
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{
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{
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if (g_settings.controller_disable_analog_mode_forcing || System::IsRunningBIOS())
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if (g_settings.controller_disable_analog_mode_forcing || System::IsRunningUnknownGame())
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{
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{
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Host::AddIconOSDMessage(
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Host::AddIconOSDMessage(
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fmt::format("Controller{}AnalogMode", m_index), ICON_FA_GAMEPAD,
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fmt::format("Controller{}AnalogMode", m_index), ICON_FA_GAMEPAD,
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@ -835,8 +835,7 @@ static const char* s_invert_settings[] = {TRANSLATABLE("AnalogController", "Not
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static const SettingInfo s_settings[] = {
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static const SettingInfo s_settings[] = {
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{SettingInfo::Type::Boolean, "ForceAnalogOnReset", TRANSLATABLE("AnalogController", "Force Analog Mode on Reset"),
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{SettingInfo::Type::Boolean, "ForceAnalogOnReset", TRANSLATABLE("AnalogController", "Force Analog Mode on Reset"),
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TRANSLATABLE("AnalogController", "Forces the controller to analog mode when the console is reset/powered on. May "
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TRANSLATABLE("AnalogController", "Forces the controller to analog mode when the console is reset/powered on."),
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"cause issues with games, so it is recommended to leave this option off."),
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"true"},
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"true"},
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{SettingInfo::Type::Boolean, "AnalogDPadInDigitalMode",
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{SettingInfo::Type::Boolean, "AnalogDPadInDigitalMode",
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TRANSLATABLE("AnalogController", "Use Analog Sticks for D-Pad in Digital Mode"),
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TRANSLATABLE("AnalogController", "Use Analog Sticks for D-Pad in Digital Mode"),
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@ -147,7 +147,7 @@ static BIOS::Hash s_bios_hash = {};
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static std::string s_running_game_path;
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static std::string s_running_game_path;
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static std::string s_running_game_serial;
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static std::string s_running_game_serial;
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static std::string s_running_game_title;
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static std::string s_running_game_title;
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static bool s_running_bios;
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static bool s_running_unknown_game;
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static float s_throttle_frequency = 60.0f;
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static float s_throttle_frequency = 60.0f;
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static float s_target_speed = 1.0f;
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static float s_target_speed = 1.0f;
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@ -329,9 +329,9 @@ const std::string& System::GetRunningTitle()
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return s_running_game_title;
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return s_running_game_title;
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}
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}
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bool System::IsRunningBIOS()
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bool System::IsRunningUnknownGame()
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{
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{
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return s_running_bios;
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return s_running_unknown_game;
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}
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}
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const BIOS::ImageInfo* System::GetBIOSImageInfo()
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const BIOS::ImageInfo* System::GetBIOSImageInfo()
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@ -967,9 +967,6 @@ void System::ResetSystem()
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ResetPerformanceCounters();
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ResetPerformanceCounters();
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ResetThrottler();
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ResetThrottler();
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Host::AddOSDMessage(Host::TranslateStdString("OSDMessage", "System reset."));
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Host::AddOSDMessage(Host::TranslateStdString("OSDMessage", "System reset."));
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// need to clear this here, because of eject disc -> reset.
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s_running_bios = !s_running_game_path.empty();
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}
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}
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void System::PauseSystem(bool paused)
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void System::PauseSystem(bool paused)
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@ -1248,9 +1245,6 @@ bool System::BootSystem(SystemBootParameters parameters)
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return false;
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return false;
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}
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}
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// Allow controller analog mode for EXEs and PSFs.
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s_running_bios = s_running_game_path.empty() && exe_boot.empty() && psf_boot.empty();
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UpdateControllers();
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UpdateControllers();
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UpdateMemoryCardTypes();
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UpdateMemoryCardTypes();
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UpdateMultitaps();
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UpdateMultitaps();
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@ -1519,7 +1513,7 @@ void System::ClearRunningGame()
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s_running_game_serial.clear();
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s_running_game_serial.clear();
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s_running_game_path.clear();
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s_running_game_path.clear();
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s_running_game_title.clear();
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s_running_game_title.clear();
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s_running_bios = false;
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s_running_unknown_game = false;
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s_cheat_list.reset();
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s_cheat_list.reset();
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s_state = State::Shutdown;
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s_state = State::Shutdown;
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@ -3037,6 +3031,7 @@ void System::UpdateRunningGame(const char* path, CDImage* image, bool booting)
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s_running_game_path.clear();
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s_running_game_path.clear();
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s_running_game_serial.clear();
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s_running_game_serial.clear();
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s_running_game_title.clear();
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s_running_game_title.clear();
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s_running_unknown_game = true;
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if (path && std::strlen(path) > 0)
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if (path && std::strlen(path) > 0)
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{
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{
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@ -3054,6 +3049,7 @@ void System::UpdateRunningGame(const char* path, CDImage* image, bool booting)
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{
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{
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s_running_game_serial = entry->serial;
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s_running_game_serial = entry->serial;
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s_running_game_title = entry->title;
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s_running_game_title = entry->title;
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s_running_unknown_game = false;
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}
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}
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else
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else
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{
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{
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@ -181,7 +181,7 @@ const std::string& GetRunningPath();
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const std::string& GetRunningSerial();
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const std::string& GetRunningSerial();
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const std::string& GetRunningTitle();
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const std::string& GetRunningTitle();
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bool IsRunningBIOS();
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bool IsRunningUnknownGame();
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const BIOS::ImageInfo* GetBIOSImageInfo();
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const BIOS::ImageInfo* GetBIOSImageInfo();
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const BIOS::Hash& GetBIOSHash();
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const BIOS::Hash& GetBIOSHash();
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