UI: Shuffle around PGXP settings

This commit is contained in:
Connor McLaughlin 2021-02-18 02:05:27 +10:00
parent 209827b67c
commit 7641bbf5f2
4 changed files with 46 additions and 27 deletions

View File

@ -150,9 +150,6 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(QtHostInterface* host_interface,
addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Vertex Cache"), "GPU", "PGXPVertexCache", addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Vertex Cache"), "GPU", "PGXPVertexCache",
false); false);
addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP CPU Mode"), "GPU", "PGXPCPU", false);
addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Preserve Projection Precision"), "GPU",
"PGXPPreserveProjFP", false);
addFloatRangeTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Geometry Tolerance"), "GPU", addFloatRangeTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Geometry Tolerance"), "GPU",
"PGXPTolerance", -1.0f, 10.0f, 0.5f, -1.0f); "PGXPTolerance", -1.0f, 10.0f, 0.5f, -1.0f);
addFloatRangeTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Depth Clear Threshold"), "GPU", addFloatRangeTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Depth Clear Threshold"), "GPU",
@ -217,23 +214,21 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
setBooleanTweakOption(m_ui.tweakOptionTable, 0, false); setBooleanTweakOption(m_ui.tweakOptionTable, 0, false);
setIntRangeTweakOption(m_ui.tweakOptionTable, 1, 0); setIntRangeTweakOption(m_ui.tweakOptionTable, 1, 0);
setBooleanTweakOption(m_ui.tweakOptionTable, 2, false); setBooleanTweakOption(m_ui.tweakOptionTable, 2, false);
setBooleanTweakOption(m_ui.tweakOptionTable, 3, false); setFloatRangeTweakOption(m_ui.tweakOptionTable, 3, -1.0f);
setBooleanTweakOption(m_ui.tweakOptionTable, 4, false); setFloatRangeTweakOption(m_ui.tweakOptionTable, 4, Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD);
setFloatRangeTweakOption(m_ui.tweakOptionTable, 5, -1.0f); setBooleanTweakOption(m_ui.tweakOptionTable, 5, false);
setFloatRangeTweakOption(m_ui.tweakOptionTable, 6, Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD); setChoiceTweakOption(m_ui.tweakOptionTable, 6, Settings::DEFAULT_CPU_FASTMEM_MODE);
setBooleanTweakOption(m_ui.tweakOptionTable, 7, false); setBooleanTweakOption(m_ui.tweakOptionTable, 7, false);
setChoiceTweakOption(m_ui.tweakOptionTable, 8, Settings::DEFAULT_CPU_FASTMEM_MODE); setBooleanTweakOption(m_ui.tweakOptionTable, 8, false);
setBooleanTweakOption(m_ui.tweakOptionTable, 9, false); setBooleanTweakOption(m_ui.tweakOptionTable, 9, false);
setBooleanTweakOption(m_ui.tweakOptionTable, 10, false); setBooleanTweakOption(m_ui.tweakOptionTable, 10, false);
setBooleanTweakOption(m_ui.tweakOptionTable, 11, false); setBooleanTweakOption(m_ui.tweakOptionTable, 11, false);
setBooleanTweakOption(m_ui.tweakOptionTable, 12, false); setIntRangeTweakOption(m_ui.tweakOptionTable, 12, Settings::DEFAULT_VRAM_WRITE_DUMP_WIDTH_THRESHOLD);
setBooleanTweakOption(m_ui.tweakOptionTable, 13, false); setIntRangeTweakOption(m_ui.tweakOptionTable, 13, Settings::DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD);
setIntRangeTweakOption(m_ui.tweakOptionTable, 14, Settings::DEFAULT_VRAM_WRITE_DUMP_WIDTH_THRESHOLD); setIntRangeTweakOption(m_ui.tweakOptionTable, 14, static_cast<int>(Settings::DEFAULT_DMA_MAX_SLICE_TICKS));
setIntRangeTweakOption(m_ui.tweakOptionTable, 15, Settings::DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD); setIntRangeTweakOption(m_ui.tweakOptionTable, 15, static_cast<int>(Settings::DEFAULT_DMA_HALT_TICKS));
setIntRangeTweakOption(m_ui.tweakOptionTable, 16, static_cast<int>(Settings::DEFAULT_DMA_MAX_SLICE_TICKS)); setIntRangeTweakOption(m_ui.tweakOptionTable, 16, static_cast<int>(Settings::DEFAULT_GPU_FIFO_SIZE));
setIntRangeTweakOption(m_ui.tweakOptionTable, 17, static_cast<int>(Settings::DEFAULT_DMA_HALT_TICKS)); setIntRangeTweakOption(m_ui.tweakOptionTable, 17, static_cast<int>(Settings::DEFAULT_GPU_MAX_RUN_AHEAD));
setIntRangeTweakOption(m_ui.tweakOptionTable, 18, static_cast<int>(Settings::DEFAULT_GPU_FIFO_SIZE)); setBooleanTweakOption(m_ui.tweakOptionTable, 18, false);
setIntRangeTweakOption(m_ui.tweakOptionTable, 19, static_cast<int>(Settings::DEFAULT_GPU_MAX_RUN_AHEAD)); setBooleanTweakOption(m_ui.tweakOptionTable, 19, true);
setBooleanTweakOption(m_ui.tweakOptionTable, 20, false);
setBooleanTweakOption(m_ui.tweakOptionTable, 21, true);
} }

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@ -33,6 +33,9 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(QtHostInterface* host_inter
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpTextureCorrection, "GPU", SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpTextureCorrection, "GPU",
"PGXPTextureCorrection", true); "PGXPTextureCorrection", true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpDepthBuffer, "GPU", "PGXPDepthBuffer", false); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpDepthBuffer, "GPU", "PGXPDepthBuffer", false);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpPreserveProjPrecision, "GPU",
"PGXPPreserveProjFP", false);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpCPU, "GPU", "PGXPCPU", false);
connect(m_ui.resolutionScale, QOverload<int>::of(&QComboBox::currentIndexChanged), this, connect(m_ui.resolutionScale, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&EnhancementSettingsWidget::updateScaledDitheringEnabled); &EnhancementSettingsWidget::updateScaledDitheringEnabled);
@ -106,9 +109,15 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(QtHostInterface* host_inter
tr("Uses perspective-correct interpolation for texture coordinates and colors, " tr("Uses perspective-correct interpolation for texture coordinates and colors, "
"straightening out warped textures. Requires geometry correction enabled.")); "straightening out warped textures. Requires geometry correction enabled."));
dialog->registerWidgetHelp( dialog->registerWidgetHelp(
m_ui.pgxpDepthBuffer, tr("Depth Buffer"), tr("Unchecked"), m_ui.pgxpDepthBuffer, tr("Depth Buffer (Low Compatibility)"), tr("Unchecked"),
tr("Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, " tr("Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, "
"but can work well in some games. Other games may need a threshold adjustment.")); "but can work well in some games. Other games may need a threshold adjustment."));
dialog->registerWidgetHelp(
m_ui.pgxpPreserveProjPrecision, tr("Preserve Projection Precision"), tr("Unchecked"),
tr("Adds additional precision to PGXP data post-projection. May improve visuals in some games."));
dialog->registerWidgetHelp(m_ui.pgxpCPU, tr("CPU Mode (Very Slow)"), tr("Unchecked"),
tr("Uses PGXP for all instructions, not just memory operations. Required for PGXP to "
"correct wobble in some games, but has a very high performance cost."));
} }
EnhancementSettingsWidget::~EnhancementSettingsWidget() = default; EnhancementSettingsWidget::~EnhancementSettingsWidget() = default;
@ -146,6 +155,8 @@ void EnhancementSettingsWidget::updatePGXPSettingsEnabled()
m_ui.pgxpCulling->setEnabled(enabled); m_ui.pgxpCulling->setEnabled(enabled);
m_ui.pgxpTextureCorrection->setEnabled(enabled); m_ui.pgxpTextureCorrection->setEnabled(enabled);
m_ui.pgxpDepthBuffer->setEnabled(enabled); m_ui.pgxpDepthBuffer->setEnabled(enabled);
m_ui.pgxpPreserveProjPrecision->setEnabled(enabled);
m_ui.pgxpCPU->setEnabled(enabled);
} }
void EnhancementSettingsWidget::msaaModeChanged(int index) void EnhancementSettingsWidget::msaaModeChanged(int index)

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@ -151,9 +151,23 @@
</widget> </widget>
</item> </item>
<item row="1" column="1"> <item row="1" column="1">
<widget class="QCheckBox" name="pgxpPreserveProjPrecision">
<property name="text">
<string>Preserve Projection Precision</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="pgxpDepthBuffer"> <widget class="QCheckBox" name="pgxpDepthBuffer">
<property name="text"> <property name="text">
<string>Depth Buffer</string> <string>Depth Buffer (Low Compatibility)</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="pgxpCPU">
<property name="text">
<string>CPU Mode (Very Slow)</string>
</property> </property>
</widget> </widget>
</item> </item>

View File

@ -1781,10 +1781,16 @@ void DrawSettingsWindow()
ToggleButton("PGXP Culling Correction", ToggleButton("PGXP Culling Correction",
"Increases the precision of polygon culling, reducing the number of holes in geometry.", "Increases the precision of polygon culling, reducing the number of holes in geometry.",
&s_settings_copy.gpu_pgxp_culling, s_settings_copy.gpu_pgxp_enable); &s_settings_copy.gpu_pgxp_culling, s_settings_copy.gpu_pgxp_enable);
settings_changed |=
ToggleButton("PGXP Preserve Projection Precision",
"Adds additional precision to PGXP data post-projection. May improve visuals in some games.",
&s_settings_copy.gpu_pgxp_preserve_proj_fp, s_settings_copy.gpu_pgxp_enable);
settings_changed |= ToggleButton( settings_changed |= ToggleButton(
"PGXP Depth Buffer", "Reduces polygon Z-fighting through depth testing. Low compatibility with games.", "PGXP Depth Buffer", "Reduces polygon Z-fighting through depth testing. Low compatibility with games.",
&s_settings_copy.gpu_pgxp_depth_buffer, &s_settings_copy.gpu_pgxp_depth_buffer,
s_settings_copy.gpu_pgxp_enable && s_settings_copy.gpu_pgxp_texture_correction); s_settings_copy.gpu_pgxp_enable && s_settings_copy.gpu_pgxp_texture_correction);
settings_changed |= ToggleButton("PGXP CPU Mode", "Uses PGXP for all instructions, not just memory operations.",
&s_settings_copy.gpu_pgxp_cpu, s_settings_copy.gpu_pgxp_enable);
EndMenuButtons(); EndMenuButtons();
} }
@ -1876,16 +1882,9 @@ void DrawSettingsWindow()
MenuHeading("PGXP Settings"); MenuHeading("PGXP Settings");
settings_changed |=
ToggleButton("Enable PGXP CPU Mode", "Uses PGXP for all instructions, not just memory operations.",
&s_settings_copy.gpu_pgxp_cpu, s_settings_copy.gpu_pgxp_enable);
settings_changed |= ToggleButton( settings_changed |= ToggleButton(
"Enable PGXP Vertex Cache", "Uses screen positions to resolve PGXP data. May improve visuals in some games.", "Enable PGXP Vertex Cache", "Uses screen positions to resolve PGXP data. May improve visuals in some games.",
&s_settings_copy.gpu_pgxp_vertex_cache, s_settings_copy.gpu_pgxp_enable); &s_settings_copy.gpu_pgxp_vertex_cache, s_settings_copy.gpu_pgxp_enable);
settings_changed |=
ToggleButton("Enable PGXP Preserve Projection Precision",
"Adds additional precision to PGXP data post-projection. May improve visuals in some games.",
&s_settings_copy.gpu_pgxp_preserve_proj_fp, s_settings_copy.gpu_pgxp_enable);
settings_changed |= RangeButton( settings_changed |= RangeButton(
"PGXP Geometry Tolerance", "PGXP Geometry Tolerance",
"Sets a threshold for discarding precise values when exceeded. May help with glitches in some games.", "Sets a threshold for discarding precise values when exceeded. May help with glitches in some games.",