GL/Context: Fix crash in some GLX drivers
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15afe4f436
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745b53e4cb
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@ -1,6 +1,7 @@
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#include "context_glx.h"
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#include "../assert.h"
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#include "../log.h"
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#include <dlfcn.h>
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Log_SetChannel(GL::ContextGLX);
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namespace GL {
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@ -13,6 +14,9 @@ ContextGLX::~ContextGLX()
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if (m_context)
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glXDestroyContext(GetDisplay(), m_context);
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if (m_libGL_handle)
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dlclose(m_libGL_handle);
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}
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std::unique_ptr<Context> ContextGLX::Create(const WindowInfo& wi, const Version* versions_to_try,
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@ -27,6 +31,18 @@ std::unique_ptr<Context> ContextGLX::Create(const WindowInfo& wi, const Version*
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bool ContextGLX::Initialize(const Version* versions_to_try, size_t num_versions_to_try)
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{
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// We need libGL loaded, because GLAD loads its own, then releases it.
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m_libGL_handle = dlopen("libGL.so.1", RTLD_NOW | RTLD_GLOBAL);
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if (!m_libGL_handle)
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{
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m_libGL_handle = dlopen("libGL.so", RTLD_NOW | RTLD_GLOBAL);
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if (!m_libGL_handle)
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{
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Log_ErrorPrintf("Failed to load libGL.so: %s", dlerror());
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return false;
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}
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}
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const int screen = DefaultScreen(GetDisplay());
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if (!gladLoadGLX(GetDisplay(), screen))
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{
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@ -36,6 +36,9 @@ private:
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GLXFBConfig m_fb_config = {};
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XVisualInfo* m_vi = nullptr;
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X11Window m_window;
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// GLAD releases its reference to libGL.so, so we need to maintain our own.
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void* m_libGL_handle = nullptr;
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};
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} // namespace GL
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