GPU: Copy-less processing from DMA
This commit is contained in:
parent
ec8c5d4bb6
commit
7448cbaf9d
205
src/core/gpu.cpp
205
src/core/gpu.cpp
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@ -39,7 +39,7 @@ void GPU::SoftReset()
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m_crtc_state.regs.display_address_start = 0;
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m_crtc_state.regs.horizontal_display_range = 0xC60260;
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m_crtc_state.regs.vertical_display_range = 0x3FC10;
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m_GP0_command.clear();
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m_GP0_buffer.clear();
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m_GPUREAD_buffer.clear();
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m_render_state = {};
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m_render_state.texture_page_changed = true;
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@ -107,7 +107,7 @@ bool GPU::DoState(StateWrapper& sw)
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if (sw.IsReading())
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UpdateSliceTicks();
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sw.Do(&m_GP0_command);
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sw.Do(&m_GP0_buffer);
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sw.Do(&m_GPUREAD_buffer);
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if (sw.IsReading())
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@ -250,11 +250,45 @@ void GPU::DMAWrite(const u32* words, u32 word_count)
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{
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case DMADirection::CPUtoGP0:
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{
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m_GP0_command.reserve(m_GP0_command.size() + word_count);
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for (u32 i = 0; i < word_count; i++)
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// partial command buffered? have to go through the slow path
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if (!m_GP0_buffer.empty())
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{
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m_GP0_command.push_back(*(words++));
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HandleGP0Command();
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std::copy(words, words + word_count, std::back_inserter(m_GP0_buffer));
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const u32* command_ptr = m_GP0_buffer.data();
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u32 command_size = static_cast<u32>(m_GP0_buffer.size());
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do
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{
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const u32* prev_command_ptr = command_ptr;
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const bool result = HandleGP0Command(command_ptr, command_size);
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command_size -= command_ptr - prev_command_ptr;
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if (!result)
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break;
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} while (command_size > 0);
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if (command_size > 0 && command_size < m_GP0_buffer.size())
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m_GP0_buffer.erase(m_GP0_buffer.begin(), m_GP0_buffer.begin() + (m_GP0_buffer.size() - command_size));
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else if (command_size == 0)
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m_GP0_buffer.clear();
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}
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else
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{
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// fast path - read directly from DMA buffer
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const u32* command_ptr = words;
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u32 command_size = word_count;
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do
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{
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const u32* prev_command_ptr = command_ptr;
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const bool result = HandleGP0Command(command_ptr, command_size);
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command_size -= command_ptr - prev_command_ptr;
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if (!result)
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break;
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} while (command_size > 0);
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if (command_size > 0)
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{
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// partial command left over
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std::copy(command_ptr, command_ptr + command_size, std::back_inserter(m_GP0_buffer));
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}
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}
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UpdateGPUSTAT();
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@ -394,60 +428,50 @@ u32 GPU::ReadGPUREAD()
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void GPU::WriteGP0(u32 value)
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{
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m_GP0_command.push_back(value);
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Assert(m_GP0_command.size() <= 1048576);
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HandleGP0Command();
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m_GP0_buffer.push_back(value);
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Assert(m_GP0_buffer.size() <= 1048576);
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const u32* command_ptr = m_GP0_buffer.data();
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if (HandleGP0Command(command_ptr, static_cast<u32>(m_GP0_buffer.size())))
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{
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DebugAssert((command_ptr - m_GP0_buffer.data()) == m_GP0_buffer.size());
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m_GP0_buffer.clear();
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}
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UpdateGPUSTAT();
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}
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void GPU::HandleGP0Command()
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bool GPU::HandleGP0Command(const u32*& command_ptr, u32 command_size)
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{
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const u8 command = Truncate8(m_GP0_command[0] >> 24);
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const u32 param = m_GP0_command[0] & UINT32_C(0x00FFFFFF);
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const u8 command = Truncate8(command_ptr[0] >> 24);
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if (command >= 0x20 && command <= 0x7F)
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{
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// Draw polygon
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if (!HandleRenderCommand())
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return;
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return HandleRenderCommand(command_ptr, command_size);
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}
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else
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{
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const u32 param = command_ptr[0] & UINT32_C(0x00FFFFFF);
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switch (command)
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{
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case 0x00: // NOP
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break;
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case 0x01: // Clear cache
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break;
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command_ptr++;
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return true;
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case 0x02: // Fill Rectangle
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{
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if (!HandleFillRectangleCommand())
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return;
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}
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break;
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return HandleFillRectangleCommand(command_ptr, command_size);
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case 0xA0: // Copy Rectangle CPU->VRAM
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{
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if (!HandleCopyRectangleCPUToVRAMCommand())
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return;
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}
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break;
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return HandleCopyRectangleCPUToVRAMCommand(command_ptr, command_size);
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case 0xC0: // Copy Rectangle VRAM->CPU
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{
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if (!HandleCopyRectangleVRAMToCPUCommand())
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return;
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}
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break;
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return HandleCopyRectangleVRAMToCPUCommand(command_ptr, command_size);
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case 0x80: // Copy Rectangle VRAM->VRAM
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{
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if (!HandleCopyRectangleVRAMToVRAMCommand())
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return;
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}
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break;
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return HandleCopyRectangleVRAMToVRAMCommand(command_ptr, command_size);
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case 0xE1: // Set draw mode
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{
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@ -458,8 +482,9 @@ void GPU::HandleGP0Command()
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m_render_state.texture_x_flip = (param & (UINT32_C(1) << 12)) != 0;
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m_render_state.texture_y_flip = (param & (UINT32_C(1) << 13)) != 0;
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Log_DebugPrintf("Set draw mode %08X", param);
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command_ptr++;
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return true;
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}
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break;
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case 0xE2: // set texture window
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{
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@ -467,8 +492,9 @@ void GPU::HandleGP0Command()
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Log_DebugPrintf("Set texture window %02X %02X %02X %02X", m_render_state.texture_window_mask_x,
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m_render_state.texture_window_mask_y, m_render_state.texture_window_offset_x,
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m_render_state.texture_window_offset_y);
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command_ptr++;
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return true;
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}
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break;
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case 0xE3: // Set drawing area top left
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{
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@ -483,8 +509,9 @@ void GPU::HandleGP0Command()
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m_drawing_area.top = top;
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UpdateDrawingArea();
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}
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command_ptr++;
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return true;
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}
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break;
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case 0xE4: // Set drawing area bottom right
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{
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@ -499,8 +526,9 @@ void GPU::HandleGP0Command()
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m_drawing_area.bottom = bottom;
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UpdateDrawingArea();
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}
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command_ptr++;
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return true;
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}
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break;
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case 0xE5: // Set drawing offset
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{
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@ -514,8 +542,9 @@ void GPU::HandleGP0Command()
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m_drawing_offset.x = x;
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m_drawing_offset.y = y;
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}
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command_ptr++;
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return true;
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}
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break;
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case 0xE6: // Mask bit setting
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{
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@ -523,18 +552,18 @@ void GPU::HandleGP0Command()
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m_GPUSTAT.draw_to_masked_pixels = (param & UINT32_C(0x01)) != 0;
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Log_DebugPrintf("Set mask bit %u %u", BoolToUInt32(m_GPUSTAT.draw_set_mask_bit),
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BoolToUInt32(m_GPUSTAT.draw_to_masked_pixels));
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command_ptr++;
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return true;
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}
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break;
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default:
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{
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Log_ErrorPrintf("Unimplemented GP0 command 0x%02X", command);
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command_ptr++;
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return true;
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}
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break;
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}
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}
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m_GP0_command.clear();
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}
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void GPU::WriteGP1(u32 value)
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@ -545,7 +574,7 @@ void GPU::WriteGP1(u32 value)
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{
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case 0x01: // Clear FIFO
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{
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m_GP0_command.clear();
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m_GP0_buffer.clear();
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Log_DebugPrintf("GP1 clear FIFO");
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UpdateGPUSTAT();
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}
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@ -695,11 +724,9 @@ void GPU::HandleGetGPUInfoCommand(u32 value)
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}
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}
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bool GPU::HandleRenderCommand()
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bool GPU::HandleRenderCommand(const u32*& command_ptr, u32 command_size)
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{
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const u8 command = Truncate8(m_GP0_command[0] >> 24);
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const RenderCommand rc{m_GP0_command[0]};
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const RenderCommand rc{command_ptr[0]};
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u8 words_per_vertex;
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u32 num_vertices;
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u32 total_words;
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@ -722,10 +749,9 @@ bool GPU::HandleRenderCommand()
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// polyline goes until we hit the termination code
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num_vertices = 0;
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bool found_terminator = false;
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for (u32 pos = BoolToUInt32(!rc.shading_enable); pos < static_cast<u32>(m_GP0_command.size());
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pos += words_per_vertex)
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for (u32 pos = 1 + BoolToUInt32(!rc.shading_enable); pos < command_size; pos += words_per_vertex)
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{
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if (m_GP0_command[pos] == 0x55555555)
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if (command_ptr[pos] == 0x55555555)
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{
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found_terminator = true;
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break;
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@ -759,7 +785,7 @@ bool GPU::HandleRenderCommand()
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return true;
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}
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if (m_GP0_command.size() < total_words)
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if (command_size < total_words)
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return false;
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static constexpr std::array<const char*, 4> primitive_names = {{"", "polygon", "line", "rectangle"}};
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@ -770,22 +796,24 @@ bool GPU::HandleRenderCommand()
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primitive_names[static_cast<u8>(rc.primitive.GetValue())], ZeroExtend32(num_vertices),
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ZeroExtend32(words_per_vertex));
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DispatchRenderCommand(rc, num_vertices);
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DispatchRenderCommand(rc, num_vertices, command_ptr);
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command_ptr += total_words;
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return true;
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}
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bool GPU::HandleFillRectangleCommand()
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bool GPU::HandleFillRectangleCommand(const u32*& command_ptr, u32 command_size)
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{
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if (m_GP0_command.size() < 3)
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if (command_size < 3)
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return false;
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FlushRender();
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const u32 color = m_GP0_command[0] & UINT32_C(0x00FFFFFF);
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const u32 dst_x = m_GP0_command[1] & UINT32_C(0xFFFF);
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const u32 dst_y = m_GP0_command[1] >> 16;
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const u32 width = m_GP0_command[2] & UINT32_C(0xFFFF);
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const u32 height = m_GP0_command[2] >> 16;
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const u32 color = command_ptr[0] & UINT32_C(0x00FFFFFF);
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const u32 dst_x = command_ptr[1] & UINT32_C(0xFFFF);
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const u32 dst_y = command_ptr[1] >> 16;
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const u32 width = command_ptr[2] & UINT32_C(0xFFFF);
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const u32 height = command_ptr[2] >> 16;
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command_ptr += 3;
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Log_DebugPrintf("Fill VRAM rectangle offset=(%u,%u), size=(%u,%u)", dst_x, dst_y, width, height);
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@ -797,20 +825,20 @@ bool GPU::HandleFillRectangleCommand()
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return true;
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}
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bool GPU::HandleCopyRectangleCPUToVRAMCommand()
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bool GPU::HandleCopyRectangleCPUToVRAMCommand(const u32*& command_ptr, u32 command_size)
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{
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if (m_GP0_command.size() < 3)
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if (command_size < 3)
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return false;
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const u32 copy_width = m_GP0_command[2] & UINT32_C(0xFFFF);
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const u32 copy_height = m_GP0_command[2] >> 16;
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const u32 copy_width = command_ptr[2] & UINT32_C(0xFFFF);
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const u32 copy_height = command_ptr[2] >> 16;
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const u32 num_pixels = copy_width * copy_height;
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const u32 num_words = 3 + ((num_pixels + 1) / 2);
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if (m_GP0_command.size() < num_words)
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if (command_size < num_words)
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return false;
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const u32 dst_x = m_GP0_command[1] & UINT32_C(0xFFFF);
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const u32 dst_y = m_GP0_command[1] >> 16;
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const u32 dst_x = command_ptr[1] & UINT32_C(0xFFFF);
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const u32 dst_y = command_ptr[1] >> 16;
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Log_DebugPrintf("Copy rectangle from CPU to VRAM offset=(%u,%u), size=(%u,%u)", dst_x, dst_y, copy_width,
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copy_height);
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@ -824,25 +852,27 @@ bool GPU::HandleCopyRectangleCPUToVRAMCommand()
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if (m_debug_options.dump_cpu_to_vram_copies)
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{
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DumpVRAMToFile(SmallString::FromFormat("cpu_to_vram_copy_%u.png", s_cpu_to_vram_dump_id++), copy_width, copy_height,
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sizeof(u16) * copy_width, &m_GP0_command[3], true);
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sizeof(u16) * copy_width, &command_ptr[3], true);
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}
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FlushRender();
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UpdateVRAM(dst_x, dst_y, copy_width, copy_height, &m_GP0_command[3]);
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UpdateVRAM(dst_x, dst_y, copy_width, copy_height, &command_ptr[3]);
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command_ptr += num_words;
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return true;
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}
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bool GPU::HandleCopyRectangleVRAMToCPUCommand()
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bool GPU::HandleCopyRectangleVRAMToCPUCommand(const u32*& command_ptr, u32 command_size)
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{
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if (m_GP0_command.size() < 3)
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if (command_size < 3)
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return false;
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const u32 width = m_GP0_command[2] & UINT32_C(0xFFFF);
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const u32 height = m_GP0_command[2] >> 16;
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const u32 width = command_ptr[2] & UINT32_C(0xFFFF);
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const u32 height = command_ptr[2] >> 16;
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const u32 num_pixels = width * height;
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const u32 num_words = ((num_pixels + 1) / 2);
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const u32 src_x = m_GP0_command[1] & UINT32_C(0xFFFF);
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const u32 src_y = m_GP0_command[1] >> 16;
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const u32 src_x = command_ptr[1] & UINT32_C(0xFFFF);
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const u32 src_y = command_ptr[1] >> 16;
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command_ptr += 3;
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Log_DebugPrintf("Copy rectangle from VRAM to CPU offset=(%u,%u), size=(%u,%u)", src_x, src_y, width, height);
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@ -871,17 +901,18 @@ bool GPU::HandleCopyRectangleVRAMToCPUCommand()
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return true;
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}
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bool GPU::HandleCopyRectangleVRAMToVRAMCommand()
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bool GPU::HandleCopyRectangleVRAMToVRAMCommand(const u32*& command_ptr, u32 command_size)
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{
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if (m_GP0_command.size() < 4)
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if (command_size < 4)
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return false;
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const u32 src_x = m_GP0_command[1] & UINT32_C(0xFFFF);
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const u32 src_y = m_GP0_command[1] >> 16;
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const u32 dst_x = m_GP0_command[2] & UINT32_C(0xFFFF);
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const u32 dst_y = m_GP0_command[2] >> 16;
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const u32 width = m_GP0_command[3] & UINT32_C(0xFFFF);
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const u32 height = m_GP0_command[3] >> 16;
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const u32 src_x = command_ptr[1] & UINT32_C(0xFFFF);
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const u32 src_y = command_ptr[1] >> 16;
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const u32 dst_x = command_ptr[2] & UINT32_C(0xFFFF);
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const u32 dst_y = command_ptr[2] >> 16;
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const u32 width = command_ptr[3] & UINT32_C(0xFFFF);
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const u32 height = command_ptr[3] >> 16;
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command_ptr += 4;
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Log_DebugPrintf("Copy rectangle from VRAM to VRAM src=(%u,%u), dst=(%u,%u), size=(%u,%u)", src_x, src_y, dst_x, dst_y,
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width, height);
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@ -910,7 +941,7 @@ void GPU::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) {}
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void GPU::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) {}
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void GPU::DispatchRenderCommand(RenderCommand rc, u32 num_vertices) {}
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void GPU::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32* command_ptr) {}
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void GPU::FlushRender() {}
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@ -185,12 +185,12 @@ protected:
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void HandleGetGPUInfoCommand(u32 value);
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// Rendering commands, returns false if not enough data is provided
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void HandleGP0Command();
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bool HandleRenderCommand();
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bool HandleFillRectangleCommand();
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bool HandleCopyRectangleCPUToVRAMCommand();
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bool HandleCopyRectangleVRAMToCPUCommand();
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bool HandleCopyRectangleVRAMToVRAMCommand();
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bool HandleGP0Command(const u32*& command_ptr, u32 command_size);
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bool HandleRenderCommand(const u32*& command_ptr, u32 command_size);
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bool HandleFillRectangleCommand(const u32*& command_ptr, u32 command_size);
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bool HandleCopyRectangleCPUToVRAMCommand(const u32*& command_ptr, u32 command_size);
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bool HandleCopyRectangleVRAMToCPUCommand(const u32*& command_ptr, u32 command_size);
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bool HandleCopyRectangleVRAMToVRAMCommand(const u32*& command_ptr, u32 command_size);
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// Rendering in the backend
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virtual void UpdateDisplay();
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@ -199,7 +199,7 @@ protected:
|
|||
virtual void FillVRAM(u32 x, u32 y, u32 width, u32 height, u16 color);
|
||||
virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data);
|
||||
virtual void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height);
|
||||
virtual void DispatchRenderCommand(RenderCommand rc, u32 num_vertices);
|
||||
virtual void DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32* command_ptr);
|
||||
virtual void FlushRender();
|
||||
|
||||
// Debugging
|
||||
|
@ -353,7 +353,7 @@ protected:
|
|||
bool in_vblank;
|
||||
} m_crtc_state = {};
|
||||
|
||||
std::vector<u32> m_GP0_command;
|
||||
std::vector<u32> m_GP0_buffer;
|
||||
std::deque<u32> m_GPUREAD_buffer;
|
||||
|
||||
DebugOptions m_debug_options;
|
||||
|
|
|
@ -15,7 +15,7 @@ void GPU_HW::Reset()
|
|||
m_batch = {};
|
||||
}
|
||||
|
||||
void GPU_HW::LoadVertices(RenderCommand rc, u32 num_vertices)
|
||||
void GPU_HW::LoadVertices(RenderCommand rc, u32 num_vertices, const u32* command_ptr)
|
||||
{
|
||||
const u32 texpage =
|
||||
ZeroExtend32(m_render_state.texpage_attribute) | (ZeroExtend32(m_render_state.texlut_attribute) << 16);
|
||||
|
@ -38,16 +38,16 @@ void GPU_HW::LoadVertices(RenderCommand rc, u32 num_vertices)
|
|||
for (u32 i = 0; i < num_vertices; i++)
|
||||
{
|
||||
HWVertex hw_vert;
|
||||
hw_vert.color = (shaded && i > 0) ? (m_GP0_command[buffer_pos++] & UINT32_C(0x00FFFFFF)) : first_color;
|
||||
hw_vert.color = (shaded && i > 0) ? (command_ptr[buffer_pos++] & UINT32_C(0x00FFFFFF)) : first_color;
|
||||
|
||||
const VertexPosition vp{m_GP0_command[buffer_pos++]};
|
||||
const VertexPosition vp{command_ptr[buffer_pos++]};
|
||||
hw_vert.x = vp.x;
|
||||
hw_vert.y = vp.y;
|
||||
hw_vert.texpage = texpage;
|
||||
|
||||
if (textured)
|
||||
{
|
||||
hw_vert.texcoord = Truncate16(m_GP0_command[buffer_pos++]);
|
||||
hw_vert.texcoord = Truncate16(command_ptr[buffer_pos++]);
|
||||
// auto [u, v] = HWVertex::DecodeTexcoord(hw_vert.texcoord);
|
||||
// u = (u & (~(m_render_state.texture_window_mask_x * 8))) | ((m_render_state.texture_window_offset_x &
|
||||
// m_render_state.texture_window_mask_x) * 8); v = (v & (~(m_render_state.texture_window_mask_y * 8))) |
|
||||
|
@ -80,11 +80,11 @@ void GPU_HW::LoadVertices(RenderCommand rc, u32 num_vertices)
|
|||
u32 buffer_pos = 1;
|
||||
const bool textured = rc.texture_enable;
|
||||
const u32 color = rc.color_for_first_vertex;
|
||||
const VertexPosition vp{m_GP0_command[buffer_pos++]};
|
||||
const VertexPosition vp{command_ptr[buffer_pos++]};
|
||||
const s32 pos_left = vp.x;
|
||||
const s32 pos_top = vp.y;
|
||||
const auto [tex_left, tex_top] =
|
||||
HWVertex::DecodeTexcoord(rc.texture_enable ? Truncate16(m_GP0_command[buffer_pos++]) : 0);
|
||||
HWVertex::DecodeTexcoord(rc.texture_enable ? Truncate16(command_ptr[buffer_pos++]) : 0);
|
||||
s32 rectangle_width;
|
||||
s32 rectangle_height;
|
||||
switch (rc.rectangle_size)
|
||||
|
@ -102,8 +102,8 @@ void GPU_HW::LoadVertices(RenderCommand rc, u32 num_vertices)
|
|||
rectangle_height = 16;
|
||||
break;
|
||||
default:
|
||||
rectangle_width = static_cast<s32>(m_GP0_command[buffer_pos] & UINT32_C(0xFFFF));
|
||||
rectangle_height = static_cast<s32>(m_GP0_command[buffer_pos] >> 16);
|
||||
rectangle_width = static_cast<s32>(command_ptr[buffer_pos] & UINT32_C(0xFFFF));
|
||||
rectangle_height = static_cast<s32>(command_ptr[buffer_pos] >> 16);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -134,8 +134,8 @@ void GPU_HW::LoadVertices(RenderCommand rc, u32 num_vertices)
|
|||
u32 buffer_pos = 1;
|
||||
for (u32 i = 0; i < num_vertices; i++)
|
||||
{
|
||||
const u32 color = (shaded && i > 0) ? (m_GP0_command[buffer_pos++] & UINT32_C(0x00FFFFFF)) : first_color;
|
||||
const VertexPosition vp{m_GP0_command[buffer_pos++]};
|
||||
const u32 color = (shaded && i > 0) ? (command_ptr[buffer_pos++] & UINT32_C(0x00FFFFFF)) : first_color;
|
||||
const VertexPosition vp{command_ptr[buffer_pos++]};
|
||||
m_batch.vertices.push_back(HWVertex{vp.x.GetValue(), vp.y.GetValue(), color});
|
||||
}
|
||||
}
|
||||
|
@ -480,7 +480,7 @@ GPU_HW::HWRenderBatch::Primitive GPU_HW::GetPrimitiveForCommand(RenderCommand rc
|
|||
|
||||
void GPU_HW::InvalidateVRAMReadCache() {}
|
||||
|
||||
void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices)
|
||||
void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32* command_ptr)
|
||||
{
|
||||
if (rc.texture_enable)
|
||||
{
|
||||
|
@ -490,15 +490,15 @@ void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices)
|
|||
case Primitive::Polygon:
|
||||
{
|
||||
if (rc.shading_enable)
|
||||
m_render_state.SetFromPolygonTexcoord(m_GP0_command[2], m_GP0_command[5]);
|
||||
m_render_state.SetFromPolygonTexcoord(command_ptr[2], command_ptr[5]);
|
||||
else
|
||||
m_render_state.SetFromPolygonTexcoord(m_GP0_command[2], m_GP0_command[4]);
|
||||
m_render_state.SetFromPolygonTexcoord(command_ptr[2], command_ptr[4]);
|
||||
}
|
||||
break;
|
||||
|
||||
case Primitive::Rectangle:
|
||||
{
|
||||
m_render_state.SetFromRectangleTexcoord(m_GP0_command[2]);
|
||||
m_render_state.SetFromRectangleTexcoord(command_ptr[2]);
|
||||
m_render_state.SetFromPageAttribute(Truncate16(m_GPUSTAT.bits));
|
||||
}
|
||||
break;
|
||||
|
@ -586,5 +586,5 @@ void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices)
|
|||
m_render_state.ClearTextureWindowChangedFlag();
|
||||
}
|
||||
|
||||
LoadVertices(rc, num_vertices);
|
||||
LoadVertices(rc, num_vertices, command_ptr);
|
||||
}
|
||||
|
|
|
@ -83,7 +83,7 @@ protected:
|
|||
|
||||
bool IsFlushed() const { return m_batch.vertices.empty(); }
|
||||
|
||||
void DispatchRenderCommand(RenderCommand rc, u32 num_vertices) override;
|
||||
void DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32* command_ptr) override;
|
||||
|
||||
void CalcScissorRect(int* left, int* top, int* right, int* bottom);
|
||||
|
||||
|
@ -107,5 +107,5 @@ private:
|
|||
|
||||
void GenerateShaderHeader(std::stringstream& ss);
|
||||
|
||||
void LoadVertices(RenderCommand rc, u32 num_vertices);
|
||||
void LoadVertices(RenderCommand rc, u32 num_vertices, const u32* command_ptr);
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue