GPUTextureCache: Fix reload replacements hotkey/menu action
This commit is contained in:
parent
d32143b319
commit
73fd97e770
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@ -27,3 +27,4 @@
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#define ICON_EMOJI_MAGNIFIYING_GLASS_TILTED_LEFT "\xf0\x9f\x94\x8d"
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#define ICON_EMOJI_MAGNIFIYING_GLASS_TILTED_LEFT "\xf0\x9f\x94\x8d"
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#define ICON_EMOJI_LOCKED "\xf0\x9f\x94\x92"
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#define ICON_EMOJI_LOCKED "\xf0\x9f\x94\x92"
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#define ICON_EMOJI_UNLOCKED "\xf0\x9f\x94\x93"
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#define ICON_EMOJI_UNLOCKED "\xf0\x9f\x94\x93"
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#define ICON_EMOJI_REFRESH "\xf0\x9f\x94\x84"
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@ -10,6 +10,7 @@
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#include "system.h"
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#include "system.h"
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#include "util/gpu_device.h"
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#include "util/gpu_device.h"
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#include "util/imgui_manager.h"
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#include "util/state_wrapper.h"
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#include "util/state_wrapper.h"
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#include "common/error.h"
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#include "common/error.h"
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@ -20,6 +21,8 @@
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#include "common/string_util.h"
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#include "common/string_util.h"
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#include "common/timer.h"
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#include "common/timer.h"
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#include "IconsEmoji.h"
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#define XXH_STATIC_LINKING_ONLY
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#define XXH_STATIC_LINKING_ONLY
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#include "xxhash.h"
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#include "xxhash.h"
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#ifdef CPU_ARCH_SSE
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#ifdef CPU_ARCH_SSE
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@ -233,6 +236,7 @@ using TextureReplacementMap =
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static bool ShouldTrackVRAMWrites();
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static bool ShouldTrackVRAMWrites();
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static bool IsDumpingVRAMWriteTextures();
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static bool IsDumpingVRAMWriteTextures();
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static void UpdateVRAMTrackingState();
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static bool CompilePipelines();
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static bool CompilePipelines();
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static void DestroyPipelines();
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static void DestroyPipelines();
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@ -245,9 +249,17 @@ static void ApplyTextureReplacements(SourceKey key, HashType tex_hash, HashType
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static void RemoveFromHashCache(HashCache::iterator it);
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static void RemoveFromHashCache(HashCache::iterator it);
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static void ClearHashCache();
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static void ClearHashCache();
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static bool IsPageDrawn(u32 page_index, const GSVector4i rect);
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static void InvalidatePageSources(u32 pn);
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static void InvalidatePageSources(u32 pn, const GSVector4i rc);
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static void InvalidateSources();
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static void DestroySource(Source* src);
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static HashType HashPage(u8 page, GPUTextureMode mode);
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static HashType HashPage(u8 page, GPUTextureMode mode);
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static HashType HashPalette(GPUTexturePaletteReg palette, GPUTextureMode mode);
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static HashType HashPalette(GPUTexturePaletteReg palette, GPUTextureMode mode);
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static HashType HashPartialPalette(const u16* palette, u32 min, u32 max);
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static HashType HashPartialPalette(const u16* palette, u32 min, u32 max);
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static HashType HashPartialPalette(GPUTexturePaletteReg palette, GPUTextureMode mode, u32 min, u32 max);
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static HashType HashRect(const GSVector4i rc);
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static std::pair<u32, u32> ReducePaletteBounds(const GSVector4i rect, GPUTextureMode mode,
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static std::pair<u32, u32> ReducePaletteBounds(const GSVector4i rect, GPUTextureMode mode,
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GPUTexturePaletteReg palette);
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GPUTexturePaletteReg palette);
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@ -262,6 +274,8 @@ static void RemoveVRAMWrite(VRAMWrite* entry);
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static void DumpTexturesFromVRAMWrite(VRAMWrite* entry);
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static void DumpTexturesFromVRAMWrite(VRAMWrite* entry);
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static void DumpTextureFromPage(const Source* src);
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static void DumpTextureFromPage(const Source* src);
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static void DecodeTexture(GPUTextureMode mode, const u16* page_ptr, const u16* palette, u32* dest, u32 dest_stride,
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u32 width, u32 height);
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static void DecodeTexture4(const u16* page, const u16* palette, u32 width, u32 height, u32* dest, u32 dest_stride);
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static void DecodeTexture4(const u16* page, const u16* palette, u32 width, u32 height, u32* dest, u32 dest_stride);
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static void DecodeTexture8(const u16* page, const u16* palette, u32 width, u32 height, u32* dest, u32 dest_stride);
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static void DecodeTexture8(const u16* page, const u16* palette, u32 width, u32 height, u32* dest, u32 dest_stride);
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static void DecodeTexture16(const u16* page, u32 width, u32 height, u32* dest, u32 dest_stride);
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static void DecodeTexture16(const u16* page, u32 width, u32 height, u32* dest, u32 dest_stride);
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@ -561,7 +575,7 @@ void GPUTextureCache::UpdateSettings(const Settings& old_settings)
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// Reload textures if configuration changes.
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// Reload textures if configuration changes.
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if (LoadLocalConfiguration(false, false))
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if (LoadLocalConfiguration(false, false))
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ReloadTextureReplacements();
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ReloadTextureReplacements(false);
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}
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}
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bool GPUTextureCache::DoState(StateWrapper& sw, bool skip)
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bool GPUTextureCache::DoState(StateWrapper& sw, bool skip)
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@ -1221,11 +1235,6 @@ const GPUTextureCache::Source* GPUTextureCache::ReturnSource(Source* source, con
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return source;
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return source;
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}
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}
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bool GPUTextureCache::IsPageDrawn(u32 page_index)
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{
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return (s_pages[page_index].num_draw_rects > 0);
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}
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bool GPUTextureCache::IsPageDrawn(u32 page_index, const GSVector4i rect)
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bool GPUTextureCache::IsPageDrawn(u32 page_index, const GSVector4i rect)
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{
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{
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const PageEntry& page = s_pages[page_index];
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const PageEntry& page = s_pages[page_index];
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@ -1321,6 +1330,15 @@ void GPUTextureCache::Invalidate()
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ClearHashCache();
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ClearHashCache();
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}
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}
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void GPUTextureCache::InvalidateSources()
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{
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// keep draw rects and vram writes
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for (u32 i = 0; i < NUM_VRAM_PAGES; i++)
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InvalidatePageSources(i);
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ClearHashCache();
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}
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void GPUTextureCache::InvalidatePageSources(u32 pn)
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void GPUTextureCache::InvalidatePageSources(u32 pn)
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{
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{
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DebugAssert(pn < NUM_VRAM_PAGES);
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DebugAssert(pn < NUM_VRAM_PAGES);
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@ -2397,7 +2415,7 @@ void GPUTextureCache::SetGameID(std::string game_id)
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return;
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return;
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s_game_id = game_id;
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s_game_id = game_id;
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ReloadTextureReplacements();
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ReloadTextureReplacements(false);
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}
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}
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const GPUTextureCache::TextureReplacementImage* GPUTextureCache::GetVRAMReplacement(u32 width, u32 height,
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const GPUTextureCache::TextureReplacementImage* GPUTextureCache::GetVRAMReplacement(u32 width, u32 height,
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@ -2917,7 +2935,7 @@ const GPUTextureCache::TextureReplacementImage* GPUTextureCache::GetTextureRepla
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return nullptr;
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return nullptr;
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}
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}
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INFO_LOG("Loaded '{}': {}x{}", Path::GetFileName(filename), image.GetWidth(), image.GetHeight());
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VERBOSE_LOG("Loaded '{}': {}x{}", Path::GetFileName(filename), image.GetWidth(), image.GetHeight());
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it = s_replacement_image_cache.emplace(filename, std::move(image)).first;
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it = s_replacement_image_cache.emplace(filename, std::move(image)).first;
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return &it->second;
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return &it->second;
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}
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}
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@ -3098,7 +3116,7 @@ bool GPUTextureCache::LoadLocalConfiguration(bool load_vram_write_replacement_al
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return (s_config != old_config);
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return (s_config != old_config);
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}
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}
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void GPUTextureCache::ReloadTextureReplacements()
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void GPUTextureCache::ReloadTextureReplacements(bool show_info)
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{
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{
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s_vram_replacements.clear();
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s_vram_replacements.clear();
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s_vram_write_texture_replacements.clear();
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s_vram_write_texture_replacements.clear();
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@ -3118,7 +3136,19 @@ void GPUTextureCache::ReloadTextureReplacements()
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PurgeUnreferencedTexturesFromCache();
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PurgeUnreferencedTexturesFromCache();
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DebugAssert(g_gpu);
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DebugAssert(g_gpu);
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GPUTextureCache::UpdateVRAMTrackingState();
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UpdateVRAMTrackingState();
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InvalidateSources();
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if (show_info)
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{
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const int total = static_cast<int>(s_vram_replacements.size() + s_vram_write_texture_replacements.size() +
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s_texture_page_texture_replacements.size());
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Host::AddIconOSDMessage("ReloadTextureReplacements", ICON_EMOJI_REFRESH,
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(total > 0) ? TRANSLATE_PLURAL_STR("GPU_HW", "%n replacement textures found.",
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"Replacement texture count", total) :
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TRANSLATE_STR("GPU_HW", "No replacement textures found."),
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Host::OSD_INFO_DURATION);
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}
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}
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}
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void GPUTextureCache::PurgeUnreferencedTexturesFromCache()
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void GPUTextureCache::PurgeUnreferencedTexturesFromCache()
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@ -116,28 +116,16 @@ void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height,
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const GSVector4i src_bounds, const GSVector4i dst_bounds);
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const GSVector4i src_bounds, const GSVector4i dst_bounds);
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void WriteVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, bool set_mask, bool check_mask,
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void WriteVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, bool set_mask, bool check_mask,
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const GSVector4i bounds);
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const GSVector4i bounds);
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void UpdateVRAMTrackingState();
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const Source* LookupSource(SourceKey key, const GSVector4i uv_rect, PaletteRecordFlags flags);
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const Source* LookupSource(SourceKey key, const GSVector4i uv_rect, PaletteRecordFlags flags);
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bool IsPageDrawn(u32 page_index);
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bool IsPageDrawn(u32 page_index, const GSVector4i rect);
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bool IsRectDrawn(const GSVector4i rect);
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bool IsRectDrawn(const GSVector4i rect);
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bool AreSourcePagesDrawn(SourceKey key, const GSVector4i rect);
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bool AreSourcePagesDrawn(SourceKey key, const GSVector4i rect);
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void InvalidatePageSources(u32 pn);
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void InvalidatePageSources(u32 pn, const GSVector4i rc);
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void DestroySource(Source* src);
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void Compact();
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void Compact();
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void DecodeTexture(GPUTextureMode mode, const u16* page_ptr, const u16* palette, u32* dest, u32 dest_stride, u32 width,
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u32 height);
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HashType HashPartialPalette(GPUTexturePaletteReg palette, GPUTextureMode mode, u32 min, u32 max);
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HashType HashRect(const GSVector4i rc);
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void SetGameID(std::string game_id);
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void SetGameID(std::string game_id);
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void ReloadTextureReplacements();
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void ReloadTextureReplacements(bool show_info);
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// VRAM Write Replacements
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// VRAM Write Replacements
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const TextureReplacementImage* GetVRAMReplacement(u32 width, u32 height, const void* pixels);
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const TextureReplacementImage* GetVRAMReplacement(u32 width, u32 height, const void* pixels);
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@ -438,11 +438,7 @@ DEFINE_HOTKEY("ReloadPostProcessingShaders", TRANSLATE_NOOP("Hotkeys", "Graphics
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DEFINE_HOTKEY("ReloadTextureReplacements", TRANSLATE_NOOP("Hotkeys", "Graphics"),
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DEFINE_HOTKEY("ReloadTextureReplacements", TRANSLATE_NOOP("Hotkeys", "Graphics"),
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TRANSLATE_NOOP("Hotkeys", "Reload Texture Replacements"), [](s32 pressed) {
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TRANSLATE_NOOP("Hotkeys", "Reload Texture Replacements"), [](s32 pressed) {
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if (!pressed && System::IsValid())
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if (!pressed && System::IsValid())
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{
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GPUTextureCache::ReloadTextureReplacements(true);
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Host::AddKeyedOSDMessage("ReloadTextureReplacements",
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TRANSLATE_STR("OSDMessage", "Texture replacements reloaded."), 10.0f);
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GPUTextureCache::ReloadTextureReplacements();
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}
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})
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})
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DEFINE_HOTKEY("ToggleWidescreen", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Toggle Widescreen"),
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DEFINE_HOTKEY("ToggleWidescreen", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Toggle Widescreen"),
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@ -1361,7 +1361,7 @@ void EmuThread::reloadTextureReplacements()
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}
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}
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if (System::IsValid())
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if (System::IsValid())
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GPUTextureCache::ReloadTextureReplacements();
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GPUTextureCache::ReloadTextureReplacements(true);
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}
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}
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void EmuThread::runOnEmuThread(std::function<void()> callback)
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void EmuThread::runOnEmuThread(std::function<void()> callback)
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@ -16,7 +16,7 @@
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<context>
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<context>
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<name>Achievements</name>
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<name>Achievements</name>
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<message numerus="yes">
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<message numerus="yes">
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<location filename="../../core/achievements.cpp" line="1213"/>
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<location filename="../../core/achievements.cpp" line="1214"/>
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<source>You have unlocked {} of %n achievements</source>
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<source>You have unlocked {} of %n achievements</source>
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<comment>Achievement popup</comment>
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<comment>Achievement popup</comment>
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<translation>
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<translation>
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</translation>
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</translation>
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</message>
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</message>
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<message numerus="yes">
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<message numerus="yes">
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<location filename="../../core/achievements.cpp" line="1216"/>
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<location filename="../../core/achievements.cpp" line="1217"/>
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<source>and earned {} of %n points</source>
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<source>and earned {} of %n points</source>
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<comment>Achievement popup</comment>
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<comment>Achievement popup</comment>
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<translation>
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<translation>
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</translation>
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</translation>
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</message>
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</message>
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<message numerus="yes">
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<message numerus="yes">
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<location filename="../../core/achievements.cpp" line="1291"/>
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<location filename="../../core/achievements.cpp" line="1292"/>
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<source>%n achievements</source>
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<source>%n achievements</source>
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<comment>Mastery popup</comment>
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<comment>Mastery popup</comment>
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<translation>
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<translation>
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</translation>
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</translation>
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</message>
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</message>
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<message numerus="yes">
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<message numerus="yes">
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<location filename="../../core/achievements.cpp" line="1293"/>
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<location filename="../../core/achievements.cpp" line="1294"/>
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<location filename="../../core/achievements.cpp" line="2598"/>
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<location filename="../../core/achievements.cpp" line="2606"/>
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<source>%n points</source>
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<source>%n points</source>
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<comment>Achievement points</comment>
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<comment>Achievement points</comment>
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<translation>
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<translation>
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</translation>
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</translation>
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</message>
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</message>
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<message numerus="yes">
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<message numerus="yes">
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<location filename="../../core/achievements.cpp" line="2424"/>
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<location filename="../../core/achievements.cpp" line="2425"/>
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<source>You have unlocked all achievements and earned %n points!</source>
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<source>You have unlocked all achievements and earned %n points!</source>
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<comment>Point count</comment>
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<comment>Point count</comment>
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<translation>
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<translation>
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</translation>
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</translation>
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</message>
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</message>
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<message numerus="yes">
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<message numerus="yes">
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<location filename="../../core/achievements.cpp" line="2834"/>
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<location filename="../../core/achievements.cpp" line="2842"/>
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<source>This game has %n leaderboards.</source>
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<source>This game has %n leaderboards.</source>
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<comment>Leaderboard count</comment>
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<comment>Leaderboard count</comment>
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<translation>
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<translation>
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</translation>
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</translation>
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</message>
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</message>
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</context>
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</context>
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<context>
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<name>GPU_HW</name>
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<message numerus="yes">
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<location filename="../../core/gpu_hw_texture_cache.cpp" line="3153"/>
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<source>%n replacement textures found.</source>
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<comment>Replacement texture count</comment>
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<translation>
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<numerusform>%n replacement texture found.</numerusform>
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<numerusform>%n replacement textures found.</numerusform>
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</translation>
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</message>
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</context>
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<context>
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<context>
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<name>GameList</name>
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<name>GameList</name>
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<message numerus="yes">
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<message numerus="yes">
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@ -128,7 +140,7 @@
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<context>
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<context>
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<name>System</name>
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<name>System</name>
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<message numerus="yes">
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<message numerus="yes">
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<location filename="../../core/system.cpp" line="3549"/>
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<location filename="../../core/system.cpp" line="3593"/>
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<source>%n cheat(s) are now active.</source>
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<source>%n cheat(s) are now active.</source>
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<translation>
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<translation>
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<numerusform>%n cheat is now active.</numerusform>
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<numerusform>%n cheat is now active.</numerusform>
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||||||
|
@ -136,7 +148,7 @@
|
||||||
</translation>
|
</translation>
|
||||||
</message>
|
</message>
|
||||||
<message numerus="yes">
|
<message numerus="yes">
|
||||||
<location filename="../../core/system.cpp" line="3550"/>
|
<location filename="../../core/system.cpp" line="3594"/>
|
||||||
<source>%n cheat(s) are now inactive.</source>
|
<source>%n cheat(s) are now inactive.</source>
|
||||||
<translation>
|
<translation>
|
||||||
<numerusform>%n cheat is now inactive.</numerusform>
|
<numerusform>%n cheat is now inactive.</numerusform>
|
||||||
|
@ -144,7 +156,7 @@
|
||||||
</translation>
|
</translation>
|
||||||
</message>
|
</message>
|
||||||
<message numerus="yes">
|
<message numerus="yes">
|
||||||
<location filename="../../core/system.cpp" line="4201"/>
|
<location filename="../../core/system.cpp" line="4245"/>
|
||||||
<source>%n cheat(s) are enabled. This may crash games.</source>
|
<source>%n cheat(s) are enabled. This may crash games.</source>
|
||||||
<translation>
|
<translation>
|
||||||
<numerusform>%n cheat is enabled. This may crash games.</numerusform>
|
<numerusform>%n cheat is enabled. This may crash games.</numerusform>
|
||||||
|
|
|
@ -5,4 +5,4 @@ static constexpr ImWchar FA_ICON_RANGE[] = { 0xe06f,0xe06f,0xe086,0xe086,0xf002,
|
||||||
|
|
||||||
static constexpr ImWchar PF_ICON_RANGE[] = { 0x2196,0x2199,0x219e,0x21a1,0x21b0,0x21b3,0x21ba,0x21c3,0x21c7,0x21ca,0x21d0,0x21d4,0x21dc,0x21dd,0x21e0,0x21e3,0x21ed,0x21ee,0x21f7,0x21f8,0x21fa,0x21fb,0x227a,0x227f,0x2284,0x2284,0x2349,0x2349,0x235e,0x235e,0x2360,0x2361,0x2364,0x2366,0x23b2,0x23b4,0x23ce,0x23ce,0x23f4,0x23f7,0x2427,0x243a,0x243c,0x243e,0x2460,0x246b,0x24f5,0x24fd,0x24ff,0x24ff,0x2717,0x2717,0x278a,0x278e,0x27fc,0x27fc,0xe001,0xe001,0xff21,0xff3a,0x1f52b,0x1f52b,0x0,0x0 };
|
static constexpr ImWchar PF_ICON_RANGE[] = { 0x2196,0x2199,0x219e,0x21a1,0x21b0,0x21b3,0x21ba,0x21c3,0x21c7,0x21ca,0x21d0,0x21d4,0x21dc,0x21dd,0x21e0,0x21e3,0x21ed,0x21ee,0x21f7,0x21f8,0x21fa,0x21fb,0x227a,0x227f,0x2284,0x2284,0x2349,0x2349,0x235e,0x235e,0x2360,0x2361,0x2364,0x2366,0x23b2,0x23b4,0x23ce,0x23ce,0x23f4,0x23f7,0x2427,0x243a,0x243c,0x243e,0x2460,0x246b,0x24f5,0x24fd,0x24ff,0x24ff,0x2717,0x2717,0x278a,0x278e,0x27fc,0x27fc,0xe001,0xe001,0xff21,0xff3a,0x1f52b,0x1f52b,0x0,0x0 };
|
||||||
|
|
||||||
static constexpr ImWchar EMOJI_ICON_RANGE[] = { 0x2139,0x2139,0x23e9,0x23ea,0x23f8,0x23f8,0x26a0,0x26a0,0x1f4be,0x1f4be,0x1f4c2,0x1f4c2,0x1f4f7,0x1f4f8,0x1f507,0x1f507,0x1f509,0x1f50a,0x1f50d,0x1f50d,0x1f513,0x1f513,0x0,0x0 };
|
static constexpr ImWchar EMOJI_ICON_RANGE[] = { 0x2139,0x2139,0x23e9,0x23ea,0x23f8,0x23f8,0x26a0,0x26a0,0x1f4be,0x1f4be,0x1f4c2,0x1f4c2,0x1f4f7,0x1f4f8,0x1f504,0x1f504,0x1f507,0x1f507,0x1f509,0x1f50a,0x1f50d,0x1f50d,0x1f513,0x1f513,0x0,0x0 };
|
||||||
|
|
Loading…
Reference in New Issue