Host: Move CreateDisplayForAPI() into common code
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@ -304,6 +304,8 @@ protected:
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extern std::unique_ptr<HostDisplay> g_host_display;
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namespace Host {
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std::unique_ptr<HostDisplay> CreateDisplayForAPI(HostDisplay::RenderAPI api);
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/// Creates the host display. This may create a new window. The API used depends on the current configuration.
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bool AcquireHostDisplay(HostDisplay::RenderAPI api);
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@ -48,19 +48,9 @@ Log_SetChannel(EmuThread);
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#ifdef _WIN32
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#include "common/windows_headers.h"
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#include "frontend-common/d3d11_host_display.h"
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#include "frontend-common/d3d12_host_display.h"
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#include <ShlObj.h>
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#endif
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#ifdef WITH_OPENGL
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#include "frontend-common/opengl_host_display.h"
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#endif
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#ifdef WITH_VULKAN
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#include "frontend-common/vulkan_host_display.h"
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#endif
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#ifdef WITH_CHEEVOS
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#include "frontend-common/achievements.h"
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#endif
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@ -723,43 +713,9 @@ bool EmuThread::acquireHostDisplay(HostDisplay::RenderAPI api)
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releaseHostDisplay();
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}
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switch (api)
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{
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#ifdef WITH_VULKAN
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case HostDisplay::RenderAPI::Vulkan:
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g_host_display = std::make_unique<FrontendCommon::VulkanHostDisplay>();
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break;
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#endif
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#ifdef WITH_OPENGL
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case HostDisplay::RenderAPI::OpenGL:
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case HostDisplay::RenderAPI::OpenGLES:
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g_host_display = std::make_unique<FrontendCommon::OpenGLHostDisplay>();
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break;
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#endif
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#ifdef _WIN32
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case HostDisplay::RenderAPI::D3D12:
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g_host_display = std::make_unique<FrontendCommon::D3D12HostDisplay>();
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break;
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case HostDisplay::RenderAPI::D3D11:
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g_host_display = std::make_unique<FrontendCommon::D3D11HostDisplay>();
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break;
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#endif
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default:
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#if defined(_WIN32) && defined(_M_ARM64)
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g_host_display = std::make_unique<FrontendCommon::D3D12HostDisplay>();
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#elif defined(_WIN32)
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g_host_display = std::make_unique<FrontendCommon::D3D11HostDisplay>();
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#elif defined(WITH_OPENGL)
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g_host_display = std::make_unique<FrontendCommon::OpenGLHostDisplay>();
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#elif defined(WITH_VULKAN)
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g_host_display = std::make_unique<FrontendCommon::VulkanHostDisplay>();
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#endif
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break;
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}
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g_host_display = Host::CreateDisplayForAPI(api);
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if (!g_host_display)
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return false;
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if (!createDisplayRequested(m_is_fullscreen, m_is_rendering_to_main))
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{
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@ -52,11 +52,21 @@
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#ifdef _WIN32
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#include "common/windows_headers.h"
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#include "frontend-common/d3d11_host_display.h"
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#include "frontend-common/d3d12_host_display.h"
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#include <KnownFolders.h>
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#include <ShlObj.h>
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#include <mmsystem.h>
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#endif
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#ifdef WITH_OPENGL
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#include "frontend-common/opengl_host_display.h"
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#endif
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#ifdef WITH_VULKAN
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#include "frontend-common/vulkan_host_display.h"
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#endif
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Log_SetChannel(CommonHostInterface);
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namespace CommonHost {
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@ -121,6 +131,44 @@ void CommonHost::PumpMessagesOnCPUThread()
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#endif
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}
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std::unique_ptr<HostDisplay> Host::CreateDisplayForAPI(HostDisplay::RenderAPI api)
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{
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switch (api)
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{
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#ifdef WITH_VULKAN
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case HostDisplay::RenderAPI::Vulkan:
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return std::make_unique<FrontendCommon::VulkanHostDisplay>();
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#endif
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#ifdef WITH_OPENGL
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case HostDisplay::RenderAPI::OpenGL:
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case HostDisplay::RenderAPI::OpenGLES:
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return std::make_unique<FrontendCommon::OpenGLHostDisplay>();
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#endif
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#ifdef _WIN32
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case HostDisplay::RenderAPI::D3D12:
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return std::make_unique<FrontendCommon::D3D12HostDisplay>();
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case HostDisplay::RenderAPI::D3D11:
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return std::make_unique<FrontendCommon::D3D11HostDisplay>();
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#endif
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default:
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#if defined(_WIN32) && defined(_M_ARM64)
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return std::make_unique<FrontendCommon::D3D12HostDisplay>();
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#elif defined(_WIN32)
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return std::make_unique<FrontendCommon::D3D11HostDisplay>();
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#elif defined(WITH_OPENGL)
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return std::make_unique<FrontendCommon::OpenGLHostDisplay>();
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#elif defined(WITH_VULKAN)
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return std::make_unique<FrontendCommon::VulkanHostDisplay>();
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#else
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return {};
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#endif
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}
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}
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bool CommonHost::CreateHostDisplayResources()
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{
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return true;
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