CMake: Remove unsupported options
This commit is contained in:
parent
5ec2fca758
commit
72746e0f30
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@ -15,55 +15,32 @@ set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/CMakeModules/")
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# Platform detection.
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if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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set(LINUX TRUE)
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set(SUPPORTS_X11 TRUE)
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set(SUPPORTS_WAYLAND TRUE)
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elseif(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
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set(FREEBSD TRUE)
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set(SUPPORTS_X11 TRUE)
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endif()
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# Global options.
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option(BUILD_NOGUI_FRONTEND "Build the NoGUI frontend" OFF)
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option(BUILD_QT_FRONTEND "Build the Qt frontend" ON)
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option(BUILD_REGTEST "Build regression test runner" OFF)
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option(BUILD_TESTS "Build unit tests" OFF)
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option(ENABLE_CUBEB "Build with Cubeb audio output" ON)
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# Renderer options.
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option(ENABLE_OPENGL "Build with OpenGL renderer" ON)
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option(ENABLE_VULKAN "Build with Vulkan renderer" ON)
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option(ENABLE_DISCORD_PRESENCE "Build with Discord Rich Presence support" ON)
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#option(USE_SDL2 "Link with SDL2 for controller support" ON)
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set(USE_SDL2 ON)
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# Global options.
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if(NOT ANDROID)
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option(BUILD_NOGUI_FRONTEND "Build the NoGUI frontend" OFF)
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option(BUILD_QT_FRONTEND "Build the Qt frontend" ON)
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option(BUILD_REGTEST "Build regression test runner" OFF)
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option(BUILD_TESTS "Build unit tests" OFF)
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# OpenGL context creation methods.
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if(SUPPORTS_X11)
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option(USE_X11 "Support X11 window system" ON)
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endif()
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if(SUPPORTS_WAYLAND)
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option(USE_WAYLAND "Support Wayland window system" ON)
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endif()
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if((LINUX OR FREEBSD) AND NOT ANDROID)
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option(USE_DBUS "Enable DBus support for screensaver inhibiting" ON)
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endif()
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if(APPLE)
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option(SKIP_POSTPROCESS_BUNDLE "Disable bundle post-processing, including Qt additions" OFF)
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endif()
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set(ENABLE_CUBEB ON)
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set(ENABLE_DISCORD_PRESENCE ON)
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set(USE_SDL2 ON)
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if(ANDROID)
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if(CMAKE_BUILD_TYPE STREQUAL "Release")
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set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
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if(LINUX OR FREEBSD)
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option(USE_X11 "Support X11 window system" ON)
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option(USE_WAYLAND "Support Wayland window system" ON)
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endif()
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if(APPLE)
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option(SKIP_POSTPROCESS_BUNDLE "Disable bundle post-processing, including Qt additions" OFF)
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endif()
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set(BUILD_NOGUI_FRONTEND OFF CACHE BOOL "")
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set(BUILD_QT_FRONTEND OFF CACHE BOOL "")
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set(BUILD_REGTEST OFF CACHE BOOL "")
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set(ENABLE_CUBEB OFF CACHE BOOL "")
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set(ENABLE_OPENGL ON CACHE BOOL "")
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set(ENABLE_VULKAN ON CACHE BOOL "")
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set(ENABLE_DISCORD_PRESENCE OFF CACHE BOOL "")
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set(ENABLE_CHEEVOS ON CACHE BOOL "")
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set(USE_SDL2 OFF CACHE BOOL "")
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set(USE_X11 OFF CACHE BOOL "")
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set(USE_WAYLAND OFF CACHE BOOL "")
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endif()
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@ -73,9 +50,11 @@ if(USE_SDL2)
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endif()
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if(NOT WIN32 AND NOT ANDROID)
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find_package(CURL REQUIRED)
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find_package(Libbacktrace)
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if(NOT LIBBACKTRACE_FOUND)
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message(WARNING "libbacktrace not found, crashes will not produce backtraces.")
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if(NOT APPLE)
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find_package(Libbacktrace)
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if(NOT LIBBACKTRACE_FOUND)
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message(WARNING "libbacktrace not found, crashes will not produce backtraces.")
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endif()
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endif()
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endif()
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if(BUILD_QT_FRONTEND)
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@ -99,9 +78,6 @@ endif()
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if(USE_WAYLAND)
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message(STATUS "Wayland support enabled")
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endif()
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if(ENABLE_CHEEVOS)
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message(STATUS "RetroAchievements support enabled")
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endif()
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# Set _DEBUG macro for Debug builds.
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@ -1,46 +0,0 @@
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# This module can be used in two different ways.
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#
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# When invoked as `cmake -P DolphinPostprocessBundle.cmake`, it fixes up an
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# application folder to be standalone. It bundles all required libraries from
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# the system and fixes up library IDs. Any additional shared libraries, like
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# plugins, that are found under Contents/MacOS/ will be made standalone as well.
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#
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# When called with `include(DolphinPostprocessBundle)`, it defines a helper
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# function `dolphin_postprocess_bundle` that sets up the command form of the
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# module as a post-build step.
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if(CMAKE_GENERATOR)
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# Being called as include(DolphinPostprocessBundle), so define a helper function.
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set(_DOLPHIN_POSTPROCESS_BUNDLE_MODULE_LOCATION "${CMAKE_CURRENT_LIST_FILE}")
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function(dolphin_postprocess_bundle target)
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add_custom_command(TARGET ${target} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -DDOLPHIN_BUNDLE_PATH="$<TARGET_FILE_DIR:${target}>/../.."
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-P "${_DOLPHIN_POSTPROCESS_BUNDLE_MODULE_LOCATION}"
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)
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endfunction()
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return()
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endif()
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get_filename_component(DOLPHIN_BUNDLE_PATH "${DOLPHIN_BUNDLE_PATH}" ABSOLUTE)
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message(STATUS "Fixing up application bundle: ${DOLPHIN_BUNDLE_PATH}")
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# Make sure to fix up any additional shared libraries (like plugins) that are
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# needed.
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file(GLOB_RECURSE extra_libs "${DOLPHIN_BUNDLE_PATH}/Contents/MacOS/*.dylib")
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# BundleUtilities doesn't support DYLD_FALLBACK_LIBRARY_PATH behavior, which
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# makes it sometimes break on libraries that do weird things with @rpath. Specify
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# equivalent search directories until https://gitlab.kitware.com/cmake/cmake/issues/16625
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# is fixed and in our minimum CMake version.
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set(extra_dirs "/usr/local/lib" "/lib" "/usr/lib")
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# BundleUtilities is overly verbose, so disable most of its messages
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function(message)
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if(NOT ARGV MATCHES "^STATUS;")
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_message(${ARGV})
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endif()
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endfunction()
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include(BundleUtilities)
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set(BU_CHMOD_BUNDLE_ITEMS ON)
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fixup_bundle("${DOLPHIN_BUNDLE_PATH}" "${extra_libs}" "${extra_dirs}")
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@ -1,123 +1,123 @@
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add_library(core
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achievements.cpp
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achievements.h
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analog_controller.cpp
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analog_controller.h
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analog_joystick.cpp
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analog_joystick.h
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bios.cpp
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bios.h
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bus.cpp
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bus.h
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cdrom.cpp
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cdrom.h
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cdrom_async_reader.cpp
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cdrom_async_reader.h
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cheats.cpp
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cheats.h
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controller.cpp
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controller.h
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cpu_code_cache.cpp
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cpu_code_cache.h
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cpu_core.cpp
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cpu_core.h
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cpu_core_private.h
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cpu_disasm.cpp
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cpu_disasm.h
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cpu_types.cpp
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cpu_types.h
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digital_controller.cpp
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digital_controller.h
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dma.cpp
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dma.h
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fullscreen_ui.cpp
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fullscreen_ui.h
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game_database.cpp
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game_database.h
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game_list.cpp
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game_list.h
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gdb_protocol.cpp
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gdb_protocol.h
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gpu.cpp
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gpu.h
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gpu_backend.cpp
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gpu_backend.h
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gpu_commands.cpp
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gpu_hw.cpp
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gpu_hw.h
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gpu_hw_shadergen.cpp
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gpu_hw_shadergen.h
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gpu_shadergen.cpp
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gpu_shadergen.h
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gpu_sw.cpp
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gpu_sw.h
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gpu_sw_backend.cpp
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gpu_sw_backend.h
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gpu_types.h
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guncon.cpp
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guncon.h
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gte.cpp
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gte.h
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gte_types.h
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host.cpp
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host.h
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host_interface_progress_callback.cpp
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host_interface_progress_callback.h
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hotkeys.cpp
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input_types.h
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imgui_overlays.cpp
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imgui_overlays.h
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interrupt_controller.cpp
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interrupt_controller.h
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mdec.cpp
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mdec.h
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memory_card.cpp
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memory_card.h
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memory_card_image.cpp
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memory_card_image.h
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multitap.cpp
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multitap.h
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negcon.cpp
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negcon.h
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pad.cpp
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pad.h
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pcdrv.cpp
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pcdrv.h
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pgxp.cpp
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pgxp.h
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playstation_mouse.cpp
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playstation_mouse.h
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psf_loader.cpp
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psf_loader.h
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resources.cpp
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resources.h
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save_state_version.h
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settings.cpp
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settings.h
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shader_cache_version.h
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sio.cpp
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sio.h
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spu.cpp
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spu.h
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system.cpp
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system.h
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texture_replacements.cpp
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texture_replacements.h
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timers.cpp
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timers.h
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timing_event.cpp
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timing_event.h
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types.h
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achievements.cpp
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achievements.h
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analog_controller.cpp
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analog_controller.h
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analog_joystick.cpp
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analog_joystick.h
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bios.cpp
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bios.h
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bus.cpp
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bus.h
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cdrom.cpp
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cdrom.h
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cdrom_async_reader.cpp
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cdrom_async_reader.h
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cheats.cpp
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cheats.h
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controller.cpp
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controller.h
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cpu_code_cache.cpp
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cpu_code_cache.h
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cpu_core.cpp
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cpu_core.h
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cpu_core_private.h
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cpu_disasm.cpp
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cpu_disasm.h
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cpu_types.cpp
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cpu_types.h
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digital_controller.cpp
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digital_controller.h
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dma.cpp
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dma.h
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fullscreen_ui.cpp
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fullscreen_ui.h
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game_database.cpp
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game_database.h
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game_list.cpp
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game_list.h
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gdb_protocol.cpp
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gdb_protocol.h
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gpu.cpp
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gpu.h
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gpu_backend.cpp
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gpu_backend.h
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gpu_commands.cpp
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gpu_hw.cpp
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gpu_hw.h
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gpu_hw_shadergen.cpp
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gpu_hw_shadergen.h
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gpu_shadergen.cpp
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gpu_shadergen.h
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gpu_sw.cpp
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gpu_sw.h
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gpu_sw_backend.cpp
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gpu_sw_backend.h
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gpu_types.h
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guncon.cpp
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guncon.h
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gte.cpp
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gte.h
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gte_types.h
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host.cpp
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host.h
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host_interface_progress_callback.cpp
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host_interface_progress_callback.h
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hotkeys.cpp
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input_types.h
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imgui_overlays.cpp
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imgui_overlays.h
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interrupt_controller.cpp
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interrupt_controller.h
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mdec.cpp
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mdec.h
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memory_card.cpp
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memory_card.h
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memory_card_image.cpp
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memory_card_image.h
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multitap.cpp
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multitap.h
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negcon.cpp
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negcon.h
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pad.cpp
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pad.h
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pcdrv.cpp
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pcdrv.h
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pgxp.cpp
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pgxp.h
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playstation_mouse.cpp
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playstation_mouse.h
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psf_loader.cpp
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psf_loader.h
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resources.cpp
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resources.h
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save_state_version.h
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settings.cpp
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settings.h
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shader_cache_version.h
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sio.cpp
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sio.h
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spu.cpp
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spu.h
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system.cpp
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system.h
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texture_replacements.cpp
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texture_replacements.h
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timers.cpp
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timers.h
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timing_event.cpp
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timing_event.h
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types.h
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)
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set(RECOMPILER_SRCS
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cpu_recompiler_code_generator.cpp
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cpu_recompiler_code_generator.h
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cpu_recompiler_code_generator_generic.cpp
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cpu_recompiler_register_cache.cpp
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cpu_recompiler_register_cache.h
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cpu_recompiler_thunks.h
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cpu_recompiler_types.h
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cpu_recompiler_code_generator.cpp
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cpu_recompiler_code_generator.h
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cpu_recompiler_code_generator_generic.cpp
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cpu_recompiler_register_cache.cpp
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cpu_recompiler_register_cache.h
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cpu_recompiler_thunks.h
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cpu_recompiler_types.h
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)
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target_precompile_headers(core PRIVATE "pch.h")
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@ -3219,7 +3219,7 @@ void FullscreenUI::DrawControllerSettingsPage()
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MenuHeading("Input Sources");
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#ifdef WITH_SDL2
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#ifdef USE_SDL2
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_COG, "Enable SDL Input Source"),
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FSUI_CSTR("The SDL input source supports most controllers."), "InputSources", "SDL", true, true,
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false);
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@ -319,7 +319,7 @@ std::unique_ptr<AudioStream> Host::CreateAudioStream(AudioBackend backend, u32 s
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{
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switch (backend)
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{
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#ifdef WITH_CUBEB
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#ifdef USE_CUBEB
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case AudioBackend::Cubeb:
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return AudioStream::CreateCubebAudioStream(sample_rate, channels, buffer_ms, latency_ms, stretch);
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#endif
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@ -1247,7 +1247,7 @@ const char* Settings::GetDisplayScalingDisplayName(DisplayScalingMode mode)
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static constexpr const char* s_audio_backend_names[] = {
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"Null",
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#ifdef WITH_CUBEB
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#ifdef USE_CUBEB
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"Cubeb",
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#endif
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#ifdef _WIN32
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@ -1259,7 +1259,7 @@ static constexpr const char* s_audio_backend_names[] = {
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};
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static constexpr const char* s_audio_backend_display_names[] = {
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TRANSLATE_NOOP("AudioBackend", "Null (No Output)"),
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#ifdef WITH_CUBEB
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#ifdef USE_CUBEB
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TRANSLATE_NOOP("AudioBackend", "Cubeb"),
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#endif
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#ifdef _WIN32
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@ -446,7 +446,7 @@ struct Settings
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static constexpr CPUFastmemMode DEFAULT_CPU_FASTMEM_MODE = CPUFastmemMode::Disabled;
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#endif
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#if defined(WITH_CUBEB)
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#if defined(USE_CUBEB)
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static constexpr AudioBackend DEFAULT_AUDIO_BACKEND = AudioBackend::Cubeb;
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#elif defined(_WIN32)
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static constexpr AudioBackend DEFAULT_AUDIO_BACKEND = AudioBackend::XAudio2;
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@ -144,7 +144,7 @@ enum class DisplayScalingMode : u8
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enum class AudioBackend : u8
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{
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Null,
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#ifdef WITH_CUBEB
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#ifdef USE_CUBEB
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Cubeb,
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#endif
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#ifdef _WIN32
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@ -9,6 +9,12 @@ set(SRCS
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aboutdialog.cpp
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aboutdialog.h
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aboutdialog.ui
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achievementlogindialog.cpp
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achievementlogindialog.h
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achievementlogindialog.ui
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achievementsettingswidget.cpp
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achievementsettingswidget.h
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achievementsettingswidget.ui
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advancedsettingswidget.cpp
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advancedsettingswidget.h
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advancedsettingswidget.ui
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@ -136,17 +142,6 @@ set(SRCS
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setupwizarddialog.ui
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)
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if(ENABLE_CHEEVOS)
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set(SRCS ${SRCS}
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achievementlogindialog.cpp
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achievementlogindialog.h
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achievementlogindialog.ui
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achievementsettingswidget.cpp
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achievementsettingswidget.h
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achievementsettingswidget.ui
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)
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endif()
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set(TS_FILES
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translations/duckstation-qt_de.ts
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translations/duckstation-qt_en.ts
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@ -103,7 +103,7 @@ void AudioSettingsWidget::updateDriverNames()
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std::vector<std::string> names;
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std::vector<std::pair<std::string, std::string>> devices;
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#ifdef WITH_CUBEB
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#ifdef USE_CUBEB
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if (backend == AudioBackend::Cubeb)
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{
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names = AudioStream::GetCubebDriverNames();
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@ -16,17 +16,12 @@ ControllerGlobalSettingsWidget::ControllerGlobalSettingsWidget(QWidget* parent,
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SettingsInterface* sif = dialog->getProfileSettingsInterface();
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#ifdef WITH_SDL2
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLSource, "InputSources", "SDL", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLEnhancedMode, "InputSources",
|
||||
"SDLControllerEnhancedMode", false);
|
||||
connect(m_ui.enableSDLSource, &QCheckBox::stateChanged, this,
|
||||
&ControllerGlobalSettingsWidget::updateSDLOptionsEnabled);
|
||||
connect(m_ui.ledSettings, &QToolButton::clicked, this, &ControllerGlobalSettingsWidget::ledSettingsClicked);
|
||||
#else
|
||||
m_ui.enableSDLSource->setEnabled(false);
|
||||
m_ui.ledSettings->setEnabled(false);
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableDInputSource, "InputSources", "DInput", false);
|
||||
|
@ -129,7 +124,6 @@ ControllerLEDSettingsDialog::~ControllerLEDSettingsDialog() = default;
|
|||
|
||||
void ControllerLEDSettingsDialog::linkButton(ColorPickerButton* button, u32 player_id)
|
||||
{
|
||||
#ifdef WITH_SDL2
|
||||
std::string key(fmt::format("Player{}LED", player_id));
|
||||
const u32 current_value =
|
||||
SDLInputSource::ParseRGBForPlayerId(m_dialog->getStringValue("SDLExtra", key.c_str(), ""), player_id);
|
||||
|
@ -138,5 +132,4 @@ void ControllerLEDSettingsDialog::linkButton(ColorPickerButton* button, u32 play
|
|||
connect(button, &ColorPickerButton::colorChanged, this, [this, key = std::move(key)](u32 new_rgb) {
|
||||
m_dialog->setStringValue("SDLExtra", key.c_str(), fmt::format("{:06X}", new_rgb).c_str());
|
||||
});
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -74,25 +74,22 @@ target_include_directories(util PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..")
|
|||
target_link_libraries(util PUBLIC common simpleini imgui)
|
||||
target_link_libraries(util PRIVATE stb libchdr zlib soundtouch Zstd::Zstd reshadefx)
|
||||
|
||||
if(ENABLE_CUBEB)
|
||||
if(USE_CUBEB)
|
||||
target_sources(util PRIVATE
|
||||
cubeb_audio_stream.cpp
|
||||
cubeb_audio_stream.h
|
||||
)
|
||||
target_compile_definitions(util PUBLIC "WITH_CUBEB=1")
|
||||
target_compile_definitions(util PUBLIC "USE_CUBEB=1")
|
||||
target_link_libraries(util PRIVATE cubeb)
|
||||
endif()
|
||||
|
||||
if(USE_X11)
|
||||
target_compile_definitions(util PRIVATE "-DUSE_X11=1")
|
||||
target_include_directories(util PRIVATE "${X11_INCLUDE_DIR}" "${X11_Xrandr_INCLUDE_PATH}")
|
||||
target_link_libraries(util PRIVATE "${X11_LIBRARIES}" "${X11_Xrandr_LIB}")
|
||||
target_link_libraries(util PRIVATE X11::X11 X11::Xrandr)
|
||||
endif()
|
||||
|
||||
if(USE_WAYLAND)
|
||||
target_compile_definitions(util PRIVATE "-DUSE_WAYLAND=1")
|
||||
elseif(SUPPORTS_WAYLAND)
|
||||
message(WARNING "Wayland support for renderers is disabled.\nDuckStation will FAIL to start on Wayland.")
|
||||
endif()
|
||||
|
||||
if(ENABLE_OPENGL)
|
||||
|
@ -199,7 +196,7 @@ if(USE_SDL2)
|
|||
sdl_input_source.cpp
|
||||
sdl_input_source.h
|
||||
)
|
||||
target_compile_definitions(util PUBLIC "WITH_SDL2=1")
|
||||
target_compile_definitions(util PUBLIC "USE_SDL2=1")
|
||||
target_link_libraries(util PUBLIC SDL2::SDL2)
|
||||
|
||||
# Copy bundled SDL2 to output on Windows.
|
||||
|
@ -215,14 +212,6 @@ if(USE_SDL2)
|
|||
endif()
|
||||
endif()
|
||||
|
||||
if(USE_DBUS)
|
||||
target_compile_definitions(util PRIVATE USE_DBUS)
|
||||
find_package(PkgConfig REQUIRED)
|
||||
pkg_check_modules(DBUS REQUIRED dbus-1)
|
||||
target_include_directories(util PRIVATE ${DBUS_INCLUDE_DIRS})
|
||||
target_link_libraries(util PRIVATE ${DBUS_LINK_LIBRARIES})
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
target_sources(util PRIVATE
|
||||
d3d_common.cpp
|
||||
|
@ -288,6 +277,10 @@ elseif(NOT ANDROID)
|
|||
target_sources(util PRIVATE
|
||||
platform_misc_unix.cpp
|
||||
)
|
||||
find_package(PkgConfig REQUIRED)
|
||||
pkg_check_modules(DBUS REQUIRED dbus-1)
|
||||
target_include_directories(util PRIVATE ${DBUS_INCLUDE_DIRS})
|
||||
target_link_libraries(util PRIVATE ${DBUS_LINK_LIBRARIES})
|
||||
endif()
|
||||
|
||||
function(add_util_resources target)
|
||||
|
|
|
@ -79,7 +79,7 @@ public:
|
|||
|
||||
static std::unique_ptr<AudioStream> CreateNullStream(u32 sample_rate, u32 channels, u32 buffer_ms);
|
||||
|
||||
#ifdef WITH_CUBEB
|
||||
#ifdef USE_CUBEB
|
||||
static std::unique_ptr<AudioStream> CreateCubebAudioStream(u32 sample_rate, u32 channels, u32 buffer_ms,
|
||||
u32 latency_ms, AudioStretchMode stretch);
|
||||
static std::vector<std::string> GetCubebDriverNames();
|
||||
|
|
|
@ -481,7 +481,7 @@ static std::array<const char*, static_cast<u32>(InputSourceType::Count)> s_input
|
|||
"XInput",
|
||||
"RawInput",
|
||||
#endif
|
||||
#ifdef WITH_SDL2
|
||||
#ifdef USE_SDL2
|
||||
"SDL",
|
||||
#endif
|
||||
#ifdef __ANDROID__
|
||||
|
@ -512,17 +512,12 @@ bool InputManager::GetInputSourceDefaultEnabled(InputSourceType type)
|
|||
return false;
|
||||
|
||||
case InputSourceType::XInput:
|
||||
// Disable xinput by default if we have SDL.
|
||||
#ifdef WITH_SDL2
|
||||
return false;
|
||||
#else
|
||||
return true;
|
||||
#endif
|
||||
case InputSourceType::RawInput:
|
||||
return false;
|
||||
#endif
|
||||
|
||||
#ifdef WITH_SDL2
|
||||
#ifdef USE_SDL2
|
||||
case InputSourceType::SDL:
|
||||
return true;
|
||||
#endif
|
||||
|
@ -1931,7 +1926,7 @@ void InputManager::ReloadSources(SettingsInterface& si, std::unique_lock<std::mu
|
|||
UpdateInputSourceState(si, settings_lock, InputSourceType::XInput, &InputSource::CreateXInputSource);
|
||||
UpdateInputSourceState(si, settings_lock, InputSourceType::RawInput, &InputSource::CreateWin32RawInputSource);
|
||||
#endif
|
||||
#ifdef WITH_SDL2
|
||||
#ifdef USE_SDL2
|
||||
UpdateInputSourceState(si, settings_lock, InputSourceType::SDL, &InputSource::CreateSDLSource);
|
||||
#endif
|
||||
#ifdef __ANDROID__
|
||||
|
|
|
@ -27,7 +27,7 @@ enum class InputSourceType : u32
|
|||
XInput,
|
||||
RawInput,
|
||||
#endif
|
||||
#ifdef WITH_SDL2
|
||||
#ifdef USE_SDL2
|
||||
SDL,
|
||||
#endif
|
||||
#ifdef __ANDROID__
|
||||
|
|
|
@ -74,7 +74,7 @@ public:
|
|||
static std::unique_ptr<InputSource> CreateXInputSource();
|
||||
static std::unique_ptr<InputSource> CreateWin32RawInputSource();
|
||||
#endif
|
||||
#ifdef WITH_SDL2
|
||||
#ifdef USE_SDL2
|
||||
static std::unique_ptr<InputSource> CreateSDLSource();
|
||||
#endif
|
||||
#ifdef __ANDROID__
|
||||
|
|
|
@ -1,47 +1,20 @@
|
|||
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com> and contributors.
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#include "input_manager.h"
|
||||
#include "platform_misc.h"
|
||||
|
||||
#include "common/log.h"
|
||||
#include "common/scoped_guard.h"
|
||||
#include "common/string.h"
|
||||
#include "input_manager.h"
|
||||
#include "platform_misc.h"
|
||||
#include <cinttypes>
|
||||
Log_SetChannel(PlatformMisc);
|
||||
|
||||
#include <cinttypes>
|
||||
#include <spawn.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#if !defined(USE_DBUS) && defined(USE_X11)
|
||||
#include <cstdio>
|
||||
#include <sys/wait.h>
|
||||
|
||||
static bool SetScreensaverInhibitX11(bool inhibit, const WindowInfo& wi)
|
||||
{
|
||||
TinyString command;
|
||||
command.AppendString("xdg-screensaver");
|
||||
|
||||
TinyString operation;
|
||||
operation.AppendString(inhibit ? "suspend" : "resume");
|
||||
|
||||
TinyString id;
|
||||
id.Format("0x%" PRIx64, static_cast<u64>(reinterpret_cast<uintptr_t>(wi.window_handle)));
|
||||
|
||||
char* argv[4] = {command.GetWriteableCharArray(), operation.GetWriteableCharArray(), id.GetWriteableCharArray(),
|
||||
nullptr};
|
||||
pid_t pid;
|
||||
int res = posix_spawnp(&pid, "xdg-screensaver", nullptr, nullptr, argv, environ);
|
||||
if (res != 0)
|
||||
{
|
||||
Log_ErrorPrintf("posix_spawnp() failed: %d", res);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#elif defined(USE_DBUS)
|
||||
#include <dbus/dbus.h>
|
||||
|
||||
Log_SetChannel(PlatformMisc);
|
||||
|
||||
static bool SetScreensaverInhibitDBus(const bool inhibit_requested, const char* program_name, const char* reason)
|
||||
{
|
||||
static dbus_uint32_t s_cookie;
|
||||
|
@ -115,33 +88,9 @@ static bool SetScreensaverInhibitDBus(const bool inhibit_requested, const char*
|
|||
return true;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
static bool SetScreensaverInhibit(bool inhibit)
|
||||
{
|
||||
#ifdef USE_DBUS
|
||||
return SetScreensaverInhibitDBus(inhibit, "DuckStation", "DuckStation VM is running.");
|
||||
#else
|
||||
|
||||
std::optional<WindowInfo> wi(Host::GetTopLevelWindowInfo());
|
||||
if (!wi.has_value())
|
||||
{
|
||||
Log_ErrorPrintf("No top-level window.");
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (wi->type)
|
||||
{
|
||||
#ifdef USE_X11
|
||||
case WindowInfo::Type::X11:
|
||||
return SetScreensaverInhibitX11(inhibit, wi.value());
|
||||
#endif
|
||||
|
||||
default:
|
||||
Log_ErrorPrintf("Unknown type: %u", static_cast<unsigned>(wi->type));
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static bool s_screensaver_suspended;
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);SOUNDTOUCH_FLOAT_SAMPLES;SOUNDTOUCH_ALLOW_SSE;ST_NO_EXCEPTION_HANDLING=1</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WITH_CUBEB=1;WITH_SDL2=1;WITH_DINPUT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>USE_CUBEB=1;USE_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Platform)'!='ARM64'">%(PreprocessorDefinitions);WITH_OPENGL=1;WITH_VULKAN=1</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Platform)'=='ARM64'">%(PreprocessorDefinitions);SOUNDTOUCH_USE_NEON</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)dep\soundtouch\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\d3d12ma\include;$(SolutionDir)dep\zstd\lib</AdditionalIncludeDirectories>
|
||||
|
|
Loading…
Reference in New Issue