AnalogController: Fix regression in analog mode toggling
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329e8317b4
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71d748ef04
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@ -130,7 +130,12 @@ void AnalogController::SetButtonState(Button button, bool pressed)
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{
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// analog toggle
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if (pressed)
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m_analog_toggle_queued = true;
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{
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if (m_command == Command::Idle)
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ProcessAnalogModeToggle();
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else
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m_analog_toggle_queued = true;
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}
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return;
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}
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@ -197,26 +202,7 @@ void AnalogController::ResetTransferState()
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{
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if (m_analog_toggle_queued)
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{
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if (m_analog_locked)
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{
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g_host_interface->AddFormattedOSDMessage(
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5.0f,
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m_analog_mode ?
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g_host_interface->TranslateString("AnalogController", "Controller %u is locked to analog mode by the game.") :
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g_host_interface->TranslateString("AnalogController", "Controller %u is locked to digital mode by the game."),
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m_index + 1u);
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}
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else
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{
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SetAnalogMode(!m_analog_mode);
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// Manually toggling controller mode resets and disables rumble configuration
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m_rumble_unlocked = false;
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ResetRumbleConfig();
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// TODO: Mode switch detection (0x00 returned on certain commands instead of 0x5A)
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}
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ProcessAnalogModeToggle();
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m_analog_toggle_queued = false;
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}
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@ -238,6 +224,29 @@ void AnalogController::SetAnalogMode(bool enabled)
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m_analog_mode = enabled;
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}
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void AnalogController::ProcessAnalogModeToggle()
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{
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if (m_analog_locked)
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{
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g_host_interface->AddFormattedOSDMessage(
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5.0f,
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m_analog_mode ?
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g_host_interface->TranslateString("AnalogController", "Controller %u is locked to analog mode by the game.") :
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g_host_interface->TranslateString("AnalogController", "Controller %u is locked to digital mode by the game."),
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m_index + 1u);
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}
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else
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{
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SetAnalogMode(!m_analog_mode);
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// Manually toggling controller mode resets and disables rumble configuration
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m_rumble_unlocked = false;
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ResetRumbleConfig();
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// TODO: Mode switch detection (0x00 returned on certain commands instead of 0x5A)
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}
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}
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void AnalogController::SetMotorState(u8 motor, u8 value)
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{
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DebugAssert(motor < NUM_MOTORS);
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@ -111,6 +111,7 @@ private:
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constexpr u8 GetStatusByte() const { return 0x5A; };
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void SetAnalogMode(bool enabled);
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void ProcessAnalogModeToggle();
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void SetMotorState(u8 motor, u8 value);
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u8 GetExtraButtonMaskLSB() const;
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void ResetRumbleConfig();
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