HostDisplay: Add threaded presentation for Vulkan renderer

Can add a significant speedup for fast forward. Automatically disabled
when vsync is enabled.
This commit is contained in:
Connor McLaughlin 2020-12-26 23:22:24 +10:00
parent 1a6a14fcd4
commit 702ed21207
29 changed files with 241 additions and 76 deletions

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@ -459,8 +459,9 @@ bool AndroidHostInterface::AcquireHostDisplay()
break; break;
} }
if (!display->CreateRenderDevice(wi, {}, g_settings.gpu_use_debug_device) || if (!display->CreateRenderDevice(wi, {}, g_settings.gpu_use_debug_device, g_settings.gpu_threaded_presentation) ||
!display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device)) !display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device,
g_settings.gpu_threaded_presentation))
{ {
ReportError("Failed to acquire host display."); ReportError("Failed to acquire host display.");
display->DestroyRenderDevice(); display->DestroyRenderDevice();

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@ -153,6 +153,8 @@
<string name="main_activity_copy">Copy</string> <string name="main_activity_copy">Copy</string>
<string name="settings_gpu_thread">Threaded GPU Rendering</string> <string name="settings_gpu_thread">Threaded GPU Rendering</string>
<string name="settings_summary_gpu_thread">Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use.</string> <string name="settings_summary_gpu_thread">Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use.</string>
<string name="settings_gpu_threaded_presentation">Threaded GPU Presentation</string>
<string name="settings_summary_gpu_threaded_presentation">Presents frames on a background thread when fast forwarding or vsync is disabled. This can measurably improve performance in the Vulkan renderer.</string>
<string name="settings_language">Language (restart to apply)</string> <string name="settings_language">Language (restart to apply)</string>
<string name="touchscreen_controller_stop_editing">Stop Editing</string> <string name="touchscreen_controller_stop_editing">Stop Editing</string>
<string name="touchscreen_controller_reset_layout">Reset Layout</string> <string name="touchscreen_controller_reset_layout">Reset Layout</string>

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@ -49,6 +49,12 @@
app:defaultValue="true" app:defaultValue="true"
app:summary="@string/settings_summary_gpu_thread" app:summary="@string/settings_summary_gpu_thread"
app:iconSpaceReserved="false" /> app:iconSpaceReserved="false" />
<SwitchPreferenceCompat
app:key="GPU/ThreadedPresentation"
app:title="@string/settings_gpu_threaded_presentation"
app:defaultValue="true"
app:summary="@string/settings_summary_gpu_threaded_presentation"
app:iconSpaceReserved="false" />
<SwitchPreferenceCompat <SwitchPreferenceCompat
app:key="GPU/PGXPVertexCache" app:key="GPU/PGXPVertexCache"
app:title="@string/settings_pgxp_vertex_cache" app:title="@string/settings_pgxp_vertex_cache"

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@ -39,6 +39,8 @@ Context::Context(VkInstance instance, VkPhysicalDevice physical_device, bool own
Context::~Context() Context::~Context()
{ {
StopPresentThread();
if (m_device != VK_NULL_HANDLE) if (m_device != VK_NULL_HANDLE)
WaitForGPUIdle(); WaitForGPUIdle();
@ -289,7 +291,7 @@ Context::GPUNameList Context::EnumerateGPUNames(VkInstance instance)
} }
bool Context::Create(std::string_view gpu_name, const WindowInfo* wi, std::unique_ptr<SwapChain>* out_swap_chain, bool Context::Create(std::string_view gpu_name, const WindowInfo* wi, std::unique_ptr<SwapChain>* out_swap_chain,
bool enable_debug_reports, bool enable_validation_layer) bool threaded_presentation, bool enable_debug_reports, bool enable_validation_layer)
{ {
AssertMsg(!g_vulkan_context, "Has no current context"); AssertMsg(!g_vulkan_context, "Has no current context");
@ -374,6 +376,9 @@ bool Context::Create(std::string_view gpu_name, const WindowInfo* wi, std::uniqu
return false; return false;
} }
if (threaded_presentation)
g_vulkan_context->StartPresentThread();
return true; return true;
} }
@ -810,6 +815,7 @@ void Context::WaitForFenceCounter(u64 fence_counter)
void Context::WaitForGPUIdle() void Context::WaitForGPUIdle()
{ {
WaitForPresentComplete();
vkDeviceWaitIdle(m_device); vkDeviceWaitIdle(m_device);
} }
@ -843,8 +849,10 @@ void Context::WaitForCommandBufferCompletion(u32 index)
m_completed_fence_counter = now_completed_counter; m_completed_fence_counter = now_completed_counter;
} }
void Context::SubmitCommandBuffer(VkSemaphore wait_semaphore, VkSemaphore signal_semaphore, void Context::SubmitCommandBuffer(VkSemaphore wait_semaphore /* = VK_NULL_HANDLE */,
VkSwapchainKHR present_swap_chain, uint32_t present_image_index) VkSemaphore signal_semaphore /* = VK_NULL_HANDLE */,
VkSwapchainKHR present_swap_chain /* = VK_NULL_HANDLE */,
uint32_t present_image_index /* = 0xFFFFFFFF */, bool submit_on_thread /* = false */)
{ {
FrameResources& resources = m_frame_resources[m_current_frame]; FrameResources& resources = m_frame_resources[m_current_frame];
@ -859,7 +867,30 @@ void Context::SubmitCommandBuffer(VkSemaphore wait_semaphore, VkSemaphore signal
// This command buffer now has commands, so can't be re-used without waiting. // This command buffer now has commands, so can't be re-used without waiting.
resources.needs_fence_wait = true; resources.needs_fence_wait = true;
// This may be executed on the worker thread, so don't modify any state of the manager class. std::unique_lock<std::mutex> lock(m_present_mutex);
WaitForPresentComplete(lock);
if (!submit_on_thread || !m_present_thread.joinable())
{
DoSubmitCommandBuffer(m_current_frame, wait_semaphore, signal_semaphore);
if (present_swap_chain != VK_NULL_HANDLE)
DoPresent(signal_semaphore, present_swap_chain, present_image_index);
return;
}
m_queued_present.command_buffer_index = m_current_frame;
m_queued_present.present_swap_chain = present_swap_chain;
m_queued_present.present_image_index = present_image_index;
m_queued_present.wait_semaphore = wait_semaphore;
m_queued_present.signal_semaphore = signal_semaphore;
m_present_done.store(false);
m_present_queued_cv.notify_one();
}
void Context::DoSubmitCommandBuffer(u32 index, VkSemaphore wait_semaphore, VkSemaphore signal_semaphore)
{
FrameResources& resources = m_frame_resources[index];
uint32_t wait_bits = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; uint32_t wait_bits = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo submit_info = {VK_STRUCTURE_TYPE_SUBMIT_INFO, nullptr, 0, nullptr, &wait_bits, 1u, VkSubmitInfo submit_info = {VK_STRUCTURE_TYPE_SUBMIT_INFO, nullptr, 0, nullptr, &wait_bits, 1u,
&resources.command_buffer, 0, nullptr}; &resources.command_buffer, 0, nullptr};
@ -876,39 +907,93 @@ void Context::SubmitCommandBuffer(VkSemaphore wait_semaphore, VkSemaphore signal
submit_info.pSignalSemaphores = &signal_semaphore; submit_info.pSignalSemaphores = &signal_semaphore;
} }
res = vkQueueSubmit(m_graphics_queue, 1, &submit_info, resources.fence); VkResult res = vkQueueSubmit(m_graphics_queue, 1, &submit_info, resources.fence);
if (res != VK_SUCCESS) if (res != VK_SUCCESS)
{ {
LOG_VULKAN_ERROR(res, "vkQueueSubmit failed: "); LOG_VULKAN_ERROR(res, "vkQueueSubmit failed: ");
Panic("Failed to submit command buffer."); Panic("Failed to submit command buffer.");
} }
}
// Do we have a swap chain to present? void Context::DoPresent(VkSemaphore wait_semaphore, VkSwapchainKHR present_swap_chain, uint32_t present_image_index)
if (present_swap_chain != VK_NULL_HANDLE) {
{
// Should have a signal semaphore. // Should have a signal semaphore.
Assert(signal_semaphore != VK_NULL_HANDLE); Assert(wait_semaphore != VK_NULL_HANDLE);
VkPresentInfoKHR present_info = {VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, VkPresentInfoKHR present_info = {VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
nullptr, nullptr,
1, 1,
&signal_semaphore, &wait_semaphore,
1, 1,
&present_swap_chain, &present_swap_chain,
&present_image_index, &present_image_index,
nullptr}; nullptr};
res = vkQueuePresentKHR(m_present_queue, &present_info); VkResult res = vkQueuePresentKHR(m_present_queue, &present_info);
if (res != VK_SUCCESS) if (res != VK_SUCCESS)
{ {
// VK_ERROR_OUT_OF_DATE_KHR is not fatal, just means we need to recreate our swap chain. // VK_ERROR_OUT_OF_DATE_KHR is not fatal, just means we need to recreate our swap chain.
if (res != VK_ERROR_OUT_OF_DATE_KHR && res != VK_SUBOPTIMAL_KHR) if (res != VK_ERROR_OUT_OF_DATE_KHR && res != VK_SUBOPTIMAL_KHR)
LOG_VULKAN_ERROR(res, "vkQueuePresentKHR failed: "); LOG_VULKAN_ERROR(res, "vkQueuePresentKHR failed: ");
m_last_present_failed = true; m_last_present_failed.store(true);
} }
}
void Context::WaitForPresentComplete()
{
std::unique_lock<std::mutex> lock(m_present_mutex);
WaitForPresentComplete(lock);
}
void Context::WaitForPresentComplete(std::unique_lock<std::mutex>& lock)
{
if (m_present_done.load())
return;
m_present_done_cv.wait(lock, [this]() { return m_present_done.load(); });
}
void Context::PresentThread()
{
std::unique_lock<std::mutex> lock(m_present_mutex);
while (!m_present_thread_done.load())
{
m_present_queued_cv.wait(lock, [this]() { return !m_present_done.load() || m_present_thread_done.load(); });
if (m_present_done.load())
continue;
DoSubmitCommandBuffer(m_queued_present.command_buffer_index, m_queued_present.wait_semaphore,
m_queued_present.signal_semaphore);
DoPresent(m_queued_present.signal_semaphore, m_queued_present.present_swap_chain,
m_queued_present.present_image_index);
m_present_done.store(true);
m_present_done_cv.notify_one();
} }
} }
void Context::StartPresentThread()
{
Assert(!m_present_thread.joinable());
m_present_thread_done.store(false);
m_present_thread = std::thread(&Context::PresentThread, this);
}
void Context::StopPresentThread()
{
if (!m_present_thread.joinable())
return;
{
std::unique_lock<std::mutex> lock(m_present_mutex);
WaitForPresentComplete(lock);
m_present_thread_done.store(true);
m_present_queued_cv.notify_one();
}
m_present_thread.join();
}
void Context::MoveToNextCommandBuffer() void Context::MoveToNextCommandBuffer()
{ {
ActivateCommandBuffer((m_current_frame + 1) % NUM_COMMAND_BUFFERS); ActivateCommandBuffer((m_current_frame + 1) % NUM_COMMAND_BUFFERS);
@ -918,6 +1003,9 @@ void Context::ActivateCommandBuffer(u32 index)
{ {
FrameResources& resources = m_frame_resources[index]; FrameResources& resources = m_frame_resources[index];
if (!m_present_done.load() && m_queued_present.command_buffer_index == index)
WaitForPresentComplete();
// Wait for the GPU to finish with all resources for this command buffer. // Wait for the GPU to finish with all resources for this command buffer.
if (resources.fence_counter > m_completed_fence_counter) if (resources.fence_counter > m_completed_fence_counter)
WaitForCommandBufferCompletion(index); WaitForCommandBufferCompletion(index);

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@ -8,10 +8,14 @@
#include "../types.h" #include "../types.h"
#include "vulkan_loader.h" #include "vulkan_loader.h"
#include <array> #include <array>
#include <atomic>
#include <condition_variable>
#include <functional> #include <functional>
#include <map> #include <map>
#include <memory> #include <memory>
#include <mutex>
#include <string> #include <string>
#include <thread>
#include <vector> #include <vector>
struct WindowInfo; struct WindowInfo;
@ -44,7 +48,7 @@ public:
// Creates a new context and sets it up as global. // Creates a new context and sets it up as global.
static bool Create(std::string_view gpu_name, const WindowInfo* wi, std::unique_ptr<SwapChain>* out_swap_chain, static bool Create(std::string_view gpu_name, const WindowInfo* wi, std::unique_ptr<SwapChain>* out_swap_chain,
bool enable_debug_reports, bool enable_validation_layer); bool threaded_presentation, bool enable_debug_reports, bool enable_validation_layer);
// Creates a new context from a pre-existing instance. // Creates a new context from a pre-existing instance.
static bool CreateFromExistingInstance(VkInstance instance, VkPhysicalDevice gpu, VkSurfaceKHR surface, static bool CreateFromExistingInstance(VkInstance instance, VkPhysicalDevice gpu, VkSurfaceKHR surface,
@ -147,10 +151,11 @@ public:
void SubmitCommandBuffer(VkSemaphore wait_semaphore = VK_NULL_HANDLE, VkSemaphore signal_semaphore = VK_NULL_HANDLE, void SubmitCommandBuffer(VkSemaphore wait_semaphore = VK_NULL_HANDLE, VkSemaphore signal_semaphore = VK_NULL_HANDLE,
VkSwapchainKHR present_swap_chain = VK_NULL_HANDLE, VkSwapchainKHR present_swap_chain = VK_NULL_HANDLE,
uint32_t present_image_index = 0xFFFFFFFF); uint32_t present_image_index = 0xFFFFFFFF, bool submit_on_thread = false);
void MoveToNextCommandBuffer(); void MoveToNextCommandBuffer();
void ExecuteCommandBuffer(bool wait_for_completion); void ExecuteCommandBuffer(bool wait_for_completion);
void WaitForPresentComplete();
// Was the last present submitted to the queue a failure? If so, we must recreate our swapchain. // Was the last present submitted to the queue a failure? If so, we must recreate our swapchain.
bool CheckLastPresentFail(); bool CheckLastPresentFail();
@ -191,6 +196,13 @@ private:
void ActivateCommandBuffer(u32 index); void ActivateCommandBuffer(u32 index);
void WaitForCommandBufferCompletion(u32 index); void WaitForCommandBufferCompletion(u32 index);
void DoSubmitCommandBuffer(u32 index, VkSemaphore wait_semaphore, VkSemaphore signal_semaphore);
void DoPresent(VkSemaphore wait_semaphore, VkSwapchainKHR present_swap_chain, uint32_t present_image_index);
void WaitForPresentComplete(std::unique_lock<std::mutex>& lock);
void PresentThread();
void StartPresentThread();
void StopPresentThread();
struct FrameResources struct FrameResources
{ {
// [0] - Init (upload) command buffer, [1] - draw command buffer // [0] - Init (upload) command buffer, [1] - draw command buffer
@ -223,7 +235,25 @@ private:
u32 m_current_frame; u32 m_current_frame;
bool m_owns_device = false; bool m_owns_device = false;
bool m_last_present_failed = false;
std::atomic_bool m_last_present_failed{false};
std::atomic_bool m_present_done{true};
std::mutex m_present_mutex;
std::condition_variable m_present_queued_cv;
std::condition_variable m_present_done_cv;
std::thread m_present_thread;
std::atomic_bool m_present_thread_done{false};
struct QueuedPresent
{
VkSemaphore wait_semaphore;
VkSemaphore signal_semaphore;
VkSwapchainKHR present_swap_chain;
u32 command_buffer_index;
u32 present_image_index;
};
QueuedPresent m_queued_present = {};
// Render pass cache // Render pass cache
using RenderPassCacheKey = std::tuple<VkFormat, VkFormat, VkSampleCountFlagBits, VkAttachmentLoadOp>; using RenderPassCacheKey = std::tuple<VkFormat, VkFormat, VkSampleCountFlagBits, VkAttachmentLoadOp>;

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@ -71,8 +71,10 @@ public:
virtual bool HasRenderDevice() const = 0; virtual bool HasRenderDevice() const = 0;
virtual bool HasRenderSurface() const = 0; virtual bool HasRenderSurface() const = 0;
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) = 0; virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) = 0; bool threaded_presentation) = 0;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation) = 0;
virtual bool MakeRenderContextCurrent() = 0; virtual bool MakeRenderContextCurrent() = 0;
virtual bool DoneRenderContextCurrent() = 0; virtual bool DoneRenderContextCurrent() = 0;
virtual void DestroyRenderDevice() = 0; virtual void DestroyRenderDevice() = 0;

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@ -474,6 +474,7 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
si.SetBoolValue("GPU", "UseDebugDevice", false); si.SetBoolValue("GPU", "UseDebugDevice", false);
si.SetBoolValue("GPU", "PerSampleShading", false); si.SetBoolValue("GPU", "PerSampleShading", false);
si.SetBoolValue("GPU", "UseThread", true); si.SetBoolValue("GPU", "UseThread", true);
si.SetBoolValue("GPU", "ThreadedPresentation", true);
si.SetBoolValue("GPU", "TrueColor", false); si.SetBoolValue("GPU", "TrueColor", false);
si.SetBoolValue("GPU", "ScaledDithering", true); si.SetBoolValue("GPU", "ScaledDithering", true);
si.SetStringValue("GPU", "TextureFilter", Settings::GetTextureFilterName(Settings::DEFAULT_GPU_TEXTURE_FILTER)); si.SetStringValue("GPU", "TextureFilter", Settings::GetTextureFilterName(Settings::DEFAULT_GPU_TEXTURE_FILTER));
@ -613,7 +614,8 @@ void HostInterface::SaveSettings(SettingsInterface& si)
void HostInterface::CheckForSettingsChanges(const Settings& old_settings) void HostInterface::CheckForSettingsChanges(const Settings& old_settings)
{ {
if (System::IsValid() && (g_settings.gpu_renderer != old_settings.gpu_renderer || if (System::IsValid() && (g_settings.gpu_renderer != old_settings.gpu_renderer ||
g_settings.gpu_use_debug_device != old_settings.gpu_use_debug_device)) g_settings.gpu_use_debug_device != old_settings.gpu_use_debug_device ||
g_settings.gpu_threaded_presentation != old_settings.gpu_threaded_presentation))
{ {
AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Switching to %s%s GPU renderer."), AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Switching to %s%s GPU renderer."),
Settings::GetRendererName(g_settings.gpu_renderer), Settings::GetRendererName(g_settings.gpu_renderer),

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@ -143,6 +143,7 @@ void Settings::Load(SettingsInterface& si)
gpu_use_debug_device = si.GetBoolValue("GPU", "UseDebugDevice", false); gpu_use_debug_device = si.GetBoolValue("GPU", "UseDebugDevice", false);
gpu_per_sample_shading = si.GetBoolValue("GPU", "PerSampleShading", false); gpu_per_sample_shading = si.GetBoolValue("GPU", "PerSampleShading", false);
gpu_use_thread = si.GetBoolValue("GPU", "UseThread", true); gpu_use_thread = si.GetBoolValue("GPU", "UseThread", true);
gpu_threaded_presentation = si.GetBoolValue("GPU", "ThreadedPresentation", true);
gpu_true_color = si.GetBoolValue("GPU", "TrueColor", true); gpu_true_color = si.GetBoolValue("GPU", "TrueColor", true);
gpu_scaled_dithering = si.GetBoolValue("GPU", "ScaledDithering", false); gpu_scaled_dithering = si.GetBoolValue("GPU", "ScaledDithering", false);
gpu_texture_filter = gpu_texture_filter =
@ -299,6 +300,7 @@ void Settings::Save(SettingsInterface& si) const
si.SetBoolValue("GPU", "UseDebugDevice", gpu_use_debug_device); si.SetBoolValue("GPU", "UseDebugDevice", gpu_use_debug_device);
si.SetBoolValue("GPU", "PerSampleShading", gpu_per_sample_shading); si.SetBoolValue("GPU", "PerSampleShading", gpu_per_sample_shading);
si.SetBoolValue("GPU", "UseThread", gpu_use_thread); si.SetBoolValue("GPU", "UseThread", gpu_use_thread);
si.SetBoolValue("GPU", "ThreadedPresentation", gpu_threaded_presentation);
si.SetBoolValue("GPU", "TrueColor", gpu_true_color); si.SetBoolValue("GPU", "TrueColor", gpu_true_color);
si.SetBoolValue("GPU", "ScaledDithering", gpu_scaled_dithering); si.SetBoolValue("GPU", "ScaledDithering", gpu_scaled_dithering);
si.SetStringValue("GPU", "TextureFilter", GetTextureFilterName(gpu_texture_filter)); si.SetStringValue("GPU", "TextureFilter", GetTextureFilterName(gpu_texture_filter));

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@ -97,6 +97,7 @@ struct Settings
u32 gpu_resolution_scale = 1; u32 gpu_resolution_scale = 1;
u32 gpu_multisamples = 1; u32 gpu_multisamples = 1;
bool gpu_use_thread = true; bool gpu_use_thread = true;
bool gpu_threaded_presentation = true;
bool gpu_use_debug_device = false; bool gpu_use_debug_device = false;
bool gpu_per_sample_shading = false; bool gpu_per_sample_shading = false;
bool gpu_true_color = true; bool gpu_true_color = true;

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@ -81,13 +81,15 @@ bool LibretroHostDisplay::HasRenderSurface() const
return true; return true;
} }
bool LibretroHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) bool LibretroHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation)
{ {
m_window_info = wi; m_window_info = wi;
return true; return true;
} }
bool LibretroHostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) bool LibretroHostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation)
{ {
return true; return true;
} }

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@ -15,8 +15,10 @@ public:
bool HasRenderDevice() const override; bool HasRenderDevice() const override;
bool HasRenderSurface() const override; bool HasRenderSurface() const override;
bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override; bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) override; bool threaded_presentation) override;
bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation) override;
void DestroyRenderDevice() override; void DestroyRenderDevice() override;
bool MakeRenderContextCurrent() override; bool MakeRenderContextCurrent() override;

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@ -1297,8 +1297,8 @@ void LibretroHostInterface::SwitchToHardwareRenderer()
Log_ErrorPrintf("Unhandled renderer '%s'", Settings::GetRendererName(renderer.value())); Log_ErrorPrintf("Unhandled renderer '%s'", Settings::GetRendererName(renderer.value()));
return; return;
} }
if (!display || !display->CreateRenderDevice(wi, {}, g_settings.gpu_use_debug_device) || if (!display || !display->CreateRenderDevice(wi, {}, g_settings.gpu_use_debug_device, false) ||
!display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device)) !display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device, false))
{ {
Log_ErrorPrintf("Failed to create hardware host display"); Log_ErrorPrintf("Failed to create hardware host display");
return; return;

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@ -98,7 +98,7 @@ bool LibretroOpenGLHostDisplay::RequestHardwareRendererContext(retro_hw_render_c
} }
bool LibretroOpenGLHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool LibretroOpenGLHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name,
bool debug_device) bool debug_device, bool threaded_presentation)
{ {
Assert(wi.type == WindowInfo::Type::Libretro); Assert(wi.type == WindowInfo::Type::Libretro);

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@ -4,8 +4,8 @@
#include "core/host_display.h" #include "core/host_display.h"
#include "frontend-common/opengl_host_display.h" #include "frontend-common/opengl_host_display.h"
#include "libretro.h" #include "libretro.h"
#include <string>
#include <memory> #include <memory>
#include <string>
class LibretroOpenGLHostDisplay final : public FrontendCommon::OpenGLHostDisplay class LibretroOpenGLHostDisplay final : public FrontendCommon::OpenGLHostDisplay
{ {
@ -17,7 +17,8 @@ public:
RenderAPI GetRenderAPI() const override; RenderAPI GetRenderAPI() const override;
bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override; bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation) override;
void DestroyRenderDevice() override; void DestroyRenderDevice() override;
void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override; void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;

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@ -85,7 +85,7 @@ bool LibretroVulkanHostDisplay::RequestHardwareRendererContext(retro_hw_render_c
} }
bool LibretroVulkanHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool LibretroVulkanHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name,
bool debug_device) bool debug_device, bool threaded_presentation)
{ {
retro_hw_render_interface* ri = nullptr; retro_hw_render_interface* ri = nullptr;
if (!g_retro_environment_callback(RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE, &ri)) if (!g_retro_environment_callback(RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE, &ri))

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@ -14,7 +14,8 @@ public:
static bool RequestHardwareRendererContext(retro_hw_render_callback* cb); static bool RequestHardwareRendererContext(retro_hw_render_callback* cb);
bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override; bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation) override;
void DestroyRenderDevice() override; void DestroyRenderDevice() override;
void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override; void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;

View File

@ -34,6 +34,8 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
"IntegerScaling"); "IntegerScaling");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.vsync, "Display", "VSync"); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.vsync, "Display", "VSync");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.gpuThread, "GPU", "UseThread", true); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.gpuThread, "GPU", "UseThread", true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.threadedPresentation, "GPU",
"ThreadedPresentation", true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showOSDMessages, "Display", "ShowOSDMessages", SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showOSDMessages, "Display", "ShowOSDMessages",
true); true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showFPS, "Display", "ShowFPS", false); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showFPS, "Display", "ShowFPS", false);
@ -85,6 +87,9 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
m_ui.vsync, tr("VSync"), tr("Checked"), m_ui.vsync, tr("VSync"), tr("Checked"),
tr("Enable this option to match DuckStation's refresh rate with your current monitor or screen. " tr("Enable this option to match DuckStation's refresh rate with your current monitor or screen. "
"VSync is automatically disabled when it is not possible (e.g. running at non-100% speed).")); "VSync is automatically disabled when it is not possible (e.g. running at non-100% speed)."));
dialog->registerWidgetHelp(m_ui.threadedPresentation, tr("Threaded Presentation"), tr("Checked"),
tr("Presents frames on a background thread when fast forwarding or vsync is disabled. "
"This can measurably improve performance in the Vulkan renderer."));
dialog->registerWidgetHelp(m_ui.gpuThread, tr("Threaded Rendering"), tr("Checked"), dialog->registerWidgetHelp(m_ui.gpuThread, tr("Threaded Rendering"), tr("Checked"),
tr("Uses a second thread for drawing graphics. Currently only available for the software " tr("Uses a second thread for drawing graphics. Currently only available for the software "
"renderer, but can provide a significant speed improvement, and is safe to use.")); "renderer, but can provide a significant speed improvement, and is safe to use."));
@ -104,7 +109,7 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
{ {
QCheckBox* cb = new QCheckBox(tr("Use Blit Swap Chain"), m_ui.basicGroupBox); QCheckBox* cb = new QCheckBox(tr("Use Blit Swap Chain"), m_ui.basicGroupBox);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, cb, "Display", "UseBlitSwapChain", false); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, cb, "Display", "UseBlitSwapChain", false);
m_ui.basicCheckboxGridLayout->addWidget(cb, 1, 0, 1, 1); m_ui.basicCheckboxGridLayout->addWidget(cb, 1, 1, 1, 1);
dialog->registerWidgetHelp(cb, tr("Use Blit Swap Chain"), tr("Unchecked"), dialog->registerWidgetHelp(cb, tr("Use Blit Swap Chain"), tr("Unchecked"),
tr("Uses a blit presentation model instead of flipping when using the Direct3D 11 " tr("Uses a blit presentation model instead of flipping when using the Direct3D 11 "
"renderer. This usually results in slower performance, but may be required for some " "renderer. This usually results in slower performance, but may be required for some "
@ -141,6 +146,7 @@ void DisplaySettingsWidget::populateGPUAdaptersAndResolutions()
std::vector<std::string> adapter_names; std::vector<std::string> adapter_names;
std::vector<std::string> fullscreen_modes; std::vector<std::string> fullscreen_modes;
bool thread_supported = false; bool thread_supported = false;
bool threaded_presentation_supported = false;
switch (static_cast<GPURenderer>(m_ui.renderer->currentIndex())) switch (static_cast<GPURenderer>(m_ui.renderer->currentIndex()))
{ {
#ifdef WIN32 #ifdef WIN32
@ -155,6 +161,7 @@ void DisplaySettingsWidget::populateGPUAdaptersAndResolutions()
case GPURenderer::HardwareVulkan: case GPURenderer::HardwareVulkan:
adapter_names = FrontendCommon::VulkanHostDisplay::EnumerateAdapterNames(); adapter_names = FrontendCommon::VulkanHostDisplay::EnumerateAdapterNames();
threaded_presentation_supported = true;
break; break;
case GPURenderer::Software: case GPURenderer::Software:
@ -207,6 +214,7 @@ void DisplaySettingsWidget::populateGPUAdaptersAndResolutions()
} }
m_ui.gpuThread->setEnabled(thread_supported); m_ui.gpuThread->setEnabled(thread_supported);
m_ui.threadedPresentation->setEnabled(threaded_presentation_supported);
} }
void DisplaySettingsWidget::onGPUAdapterIndexChanged() void DisplaySettingsWidget::onGPUAdapterIndexChanged()

View File

@ -78,6 +78,13 @@
</property> </property>
</widget> </widget>
</item> </item>
<item row="1" column="0">
<widget class="QCheckBox" name="threadedPresentation">
<property name="text">
<string>Threaded Presentation</string>
</property>
</widget>
</item>
</layout> </layout>
</item> </item>
</layout> </layout>

View File

@ -90,8 +90,7 @@ bool MainWindow::shouldHideCursorInFullscreen() const
return g_host_interface->GetBoolSettingValue("Main", "HideCursorInFullscreen", true); return g_host_interface->GetBoolSettingValue("Main", "HideCursorInFullscreen", true);
} }
QtDisplayWidget* MainWindow::createDisplay(QThread* worker_thread, const QString& adapter_name, bool use_debug_device, QtDisplayWidget* MainWindow::createDisplay(QThread* worker_thread, bool fullscreen, bool render_to_main)
bool fullscreen, bool render_to_main)
{ {
Assert(!m_host_display && !m_display_widget); Assert(!m_host_display && !m_display_widget);
Assert(!fullscreen || !render_to_main); Assert(!fullscreen || !render_to_main);
@ -143,7 +142,8 @@ QtDisplayWidget* MainWindow::createDisplay(QThread* worker_thread, const QString
return nullptr; return nullptr;
} }
if (!m_host_display->CreateRenderDevice(wi.value(), adapter_name.toStdString(), use_debug_device)) if (!m_host_display->CreateRenderDevice(wi.value(), g_settings.gpu_adapter, g_settings.gpu_use_debug_device,
g_settings.gpu_threaded_presentation))
{ {
reportError(tr("Failed to create host display device context.")); reportError(tr("Failed to create host display device context."));
destroyDisplayWidget(); destroyDisplayWidget();
@ -815,11 +815,14 @@ void MainWindow::updateEmulationActions(bool starting, bool running)
} }
} }
if (g_settings.debugging.enable_gdb_server) { if (g_settings.debugging.enable_gdb_server)
if (starting && !m_gdb_server) { {
if (starting && !m_gdb_server)
{
m_gdb_server = new GDBServer(this, g_settings.debugging.gdb_server_port); m_gdb_server = new GDBServer(this, g_settings.debugging.gdb_server_port);
} }
else if (!running && m_gdb_server) { else if (!running && m_gdb_server)
{
delete m_gdb_server; delete m_gdb_server;
m_gdb_server = nullptr; m_gdb_server = nullptr;
} }

View File

@ -47,8 +47,7 @@ private Q_SLOTS:
void reportError(const QString& message); void reportError(const QString& message);
void reportMessage(const QString& message); void reportMessage(const QString& message);
bool confirmMessage(const QString& message); bool confirmMessage(const QString& message);
QtDisplayWidget* createDisplay(QThread* worker_thread, const QString& adapter_name, bool use_debug_device, QtDisplayWidget* createDisplay(QThread* worker_thread, bool fullscreen, bool render_to_main);
bool fullscreen, bool render_to_main);
QtDisplayWidget* updateDisplay(QThread* worker_thread, bool fullscreen, bool render_to_main); QtDisplayWidget* updateDisplay(QThread* worker_thread, bool fullscreen, bool render_to_main);
void displaySizeRequested(qint32 width, qint32 height); void displaySizeRequested(qint32 width, qint32 height);
void destroyDisplay(); void destroyDisplay();

View File

@ -488,9 +488,7 @@ bool QtHostInterface::AcquireHostDisplay()
m_is_rendering_to_main = m_settings_interface->GetBoolValue("Main", "RenderToMainWindow", true); m_is_rendering_to_main = m_settings_interface->GetBoolValue("Main", "RenderToMainWindow", true);
QtDisplayWidget* display_widget = QtDisplayWidget* display_widget = createDisplayRequested(m_worker_thread, m_is_fullscreen, m_is_rendering_to_main);
createDisplayRequested(m_worker_thread, QString::fromStdString(g_settings.gpu_adapter),
g_settings.gpu_use_debug_device, m_is_fullscreen, m_is_rendering_to_main);
if (!display_widget || !m_display->HasRenderDevice()) if (!display_widget || !m_display->HasRenderDevice())
{ {
emit destroyDisplayRequested(); emit destroyDisplayRequested();
@ -501,7 +499,8 @@ bool QtHostInterface::AcquireHostDisplay()
createImGuiContext(display_widget->devicePixelRatioFromScreen()); createImGuiContext(display_widget->devicePixelRatioFromScreen());
if (!m_display->MakeRenderContextCurrent() || if (!m_display->MakeRenderContextCurrent() ||
!m_display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device) || !m_display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device,
g_settings.gpu_threaded_presentation) ||
!CreateHostDisplayResources()) !CreateHostDisplayResources())
{ {
destroyImGuiContext(); destroyImGuiContext();

View File

@ -129,8 +129,7 @@ Q_SIGNALS:
void emulationPaused(bool paused); void emulationPaused(bool paused);
void stateSaved(const QString& game_code, bool global, qint32 slot); void stateSaved(const QString& game_code, bool global, qint32 slot);
void gameListRefreshed(); void gameListRefreshed();
QtDisplayWidget* createDisplayRequested(QThread* worker_thread, const QString& adapter_name, bool use_debug_device, QtDisplayWidget* createDisplayRequested(QThread* worker_thread, bool fullscreen, bool render_to_main);
bool fullscreen, bool render_to_main);
QtDisplayWidget* updateDisplayRequested(QThread* worker_thread, bool fullscreen, bool render_to_main); QtDisplayWidget* updateDisplayRequested(QThread* worker_thread, bool fullscreen, bool render_to_main);
void displaySizeRequested(qint32 width, qint32 height); void displaySizeRequested(qint32 width, qint32 height);
void focusDisplayWidgetRequested(); void focusDisplayWidgetRequested();

View File

@ -132,8 +132,10 @@ bool SDLHostInterface::CreateDisplay()
} }
Assert(display); Assert(display);
if (!display->CreateRenderDevice(wi.value(), g_settings.gpu_adapter, g_settings.gpu_use_debug_device) || if (!display->CreateRenderDevice(wi.value(), g_settings.gpu_adapter, g_settings.gpu_use_debug_device,
!display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device)) g_settings.gpu_threaded_presentation) ||
!display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device,
g_settings.gpu_threaded_presentation))
{ {
ReportError("Failed to create/initialize display render device"); ReportError("Failed to create/initialize display render device");
return false; return false;

View File

@ -241,7 +241,8 @@ void D3D11HostDisplay::SetVSync(bool enabled)
#endif #endif
} }
bool D3D11HostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) bool D3D11HostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation)
{ {
#ifndef LIBRETRO #ifndef LIBRETRO
UINT create_flags = 0; UINT create_flags = 0;
@ -352,7 +353,8 @@ bool D3D11HostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view
return true; return true;
} }
bool D3D11HostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) bool D3D11HostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation)
{ {
#ifndef LIBRETRO #ifndef LIBRETRO
if (m_window_info.type != WindowInfo::Type::Surfaceless && m_window_info.type != WindowInfo::Type::Libretro && if (m_window_info.type != WindowInfo::Type::Surfaceless && m_window_info.type != WindowInfo::Type::Libretro &&

View File

@ -35,8 +35,8 @@ public:
virtual bool HasRenderDevice() const override; virtual bool HasRenderDevice() const override;
virtual bool HasRenderSurface() const override; virtual bool HasRenderSurface() const override;
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override; virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device, bool threaded_presentation) override;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) override; virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device, bool threaded_presentation) override;
virtual void DestroyRenderDevice() override; virtual void DestroyRenderDevice() override;
virtual bool MakeRenderContextCurrent() override; virtual bool MakeRenderContextCurrent() override;

View File

@ -318,7 +318,8 @@ bool OpenGLHostDisplay::HasRenderSurface() const
return m_window_info.type != WindowInfo::Type::Surfaceless; return m_window_info.type != WindowInfo::Type::Surfaceless;
} }
bool OpenGLHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) bool OpenGLHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation)
{ {
m_gl_context = GL::Context::Create(wi); m_gl_context = GL::Context::Create(wi);
if (!m_gl_context) if (!m_gl_context)
@ -333,7 +334,8 @@ bool OpenGLHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_vie
return true; return true;
} }
bool OpenGLHostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) bool OpenGLHostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation)
{ {
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, reinterpret_cast<GLint*>(&m_uniform_buffer_alignment)); glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, reinterpret_cast<GLint*>(&m_uniform_buffer_alignment));

View File

@ -35,8 +35,8 @@ public:
virtual bool HasRenderDevice() const override; virtual bool HasRenderDevice() const override;
virtual bool HasRenderSurface() const override; virtual bool HasRenderSurface() const override;
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override; virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device, bool threaded_presentation) override;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) override; virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device, bool threaded_presentation) override;
virtual void DestroyRenderDevice() override; virtual void DestroyRenderDevice() override;
virtual bool MakeRenderContextCurrent() override; virtual bool MakeRenderContextCurrent() override;

View File

@ -192,6 +192,7 @@ bool VulkanHostDisplay::SetFullscreen(bool fullscreen, u32 width, u32 height, fl
void VulkanHostDisplay::DestroyRenderSurface() void VulkanHostDisplay::DestroyRenderSurface()
{ {
m_window_info = {}; m_window_info = {};
g_vulkan_context->WaitForGPUIdle();
m_swap_chain.reset(); m_swap_chain.reset();
} }
@ -310,9 +311,10 @@ void VulkanHostDisplay::SetVSync(bool enabled)
m_swap_chain->SetVSync(enabled); m_swap_chain->SetVSync(enabled);
} }
bool VulkanHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) bool VulkanHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation)
{ {
if (!Vulkan::Context::Create(adapter_name, &wi, &m_swap_chain, debug_device, false)) if (!Vulkan::Context::Create(adapter_name, &wi, &m_swap_chain, threaded_presentation, debug_device, false))
{ {
Log_ErrorPrintf("Failed to create Vulkan context"); Log_ErrorPrintf("Failed to create Vulkan context");
return false; return false;
@ -328,7 +330,7 @@ bool VulkanHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_vie
return true; return true;
} }
bool VulkanHostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) bool VulkanHostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device, bool threaded_presentation)
{ {
Vulkan::ShaderCache::Create(shader_cache_directory, debug_device); Vulkan::ShaderCache::Create(shader_cache_directory, debug_device);
@ -648,7 +650,7 @@ bool VulkanHostDisplay::Render()
g_vulkan_context->SubmitCommandBuffer(m_swap_chain->GetImageAvailableSemaphore(), g_vulkan_context->SubmitCommandBuffer(m_swap_chain->GetImageAvailableSemaphore(),
m_swap_chain->GetRenderingFinishedSemaphore(), m_swap_chain->GetSwapChain(), m_swap_chain->GetRenderingFinishedSemaphore(), m_swap_chain->GetSwapChain(),
m_swap_chain->GetCurrentImageIndex()); m_swap_chain->GetCurrentImageIndex(), !m_swap_chain->IsVSyncEnabled());
g_vulkan_context->MoveToNextCommandBuffer(); g_vulkan_context->MoveToNextCommandBuffer();
#ifdef WITH_IMGUI #ifdef WITH_IMGUI

View File

@ -32,8 +32,10 @@ public:
virtual bool HasRenderDevice() const override; virtual bool HasRenderDevice() const override;
virtual bool HasRenderSurface() const override; virtual bool HasRenderSurface() const override;
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override; virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) override; bool threaded_presentation) override;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation) override;
virtual void DestroyRenderDevice() override; virtual void DestroyRenderDevice() override;
virtual bool MakeRenderContextCurrent() override; virtual bool MakeRenderContextCurrent() override;