HostDisplay: Add threaded presentation for Vulkan renderer

Can add a significant speedup for fast forward. Automatically disabled
when vsync is enabled.
This commit is contained in:
Connor McLaughlin 2020-12-26 23:22:24 +10:00
parent 1a6a14fcd4
commit 702ed21207
29 changed files with 241 additions and 76 deletions

View File

@ -459,8 +459,9 @@ bool AndroidHostInterface::AcquireHostDisplay()
break;
}
if (!display->CreateRenderDevice(wi, {}, g_settings.gpu_use_debug_device) ||
!display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device))
if (!display->CreateRenderDevice(wi, {}, g_settings.gpu_use_debug_device, g_settings.gpu_threaded_presentation) ||
!display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device,
g_settings.gpu_threaded_presentation))
{
ReportError("Failed to acquire host display.");
display->DestroyRenderDevice();

View File

@ -153,6 +153,8 @@
<string name="main_activity_copy">Copy</string>
<string name="settings_gpu_thread">Threaded GPU Rendering</string>
<string name="settings_summary_gpu_thread">Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use.</string>
<string name="settings_gpu_threaded_presentation">Threaded GPU Presentation</string>
<string name="settings_summary_gpu_threaded_presentation">Presents frames on a background thread when fast forwarding or vsync is disabled. This can measurably improve performance in the Vulkan renderer.</string>
<string name="settings_language">Language (restart to apply)</string>
<string name="touchscreen_controller_stop_editing">Stop Editing</string>
<string name="touchscreen_controller_reset_layout">Reset Layout</string>

View File

@ -49,6 +49,12 @@
app:defaultValue="true"
app:summary="@string/settings_summary_gpu_thread"
app:iconSpaceReserved="false" />
<SwitchPreferenceCompat
app:key="GPU/ThreadedPresentation"
app:title="@string/settings_gpu_threaded_presentation"
app:defaultValue="true"
app:summary="@string/settings_summary_gpu_threaded_presentation"
app:iconSpaceReserved="false" />
<SwitchPreferenceCompat
app:key="GPU/PGXPVertexCache"
app:title="@string/settings_pgxp_vertex_cache"

View File

@ -39,6 +39,8 @@ Context::Context(VkInstance instance, VkPhysicalDevice physical_device, bool own
Context::~Context()
{
StopPresentThread();
if (m_device != VK_NULL_HANDLE)
WaitForGPUIdle();
@ -289,7 +291,7 @@ Context::GPUNameList Context::EnumerateGPUNames(VkInstance instance)
}
bool Context::Create(std::string_view gpu_name, const WindowInfo* wi, std::unique_ptr<SwapChain>* out_swap_chain,
bool enable_debug_reports, bool enable_validation_layer)
bool threaded_presentation, bool enable_debug_reports, bool enable_validation_layer)
{
AssertMsg(!g_vulkan_context, "Has no current context");
@ -374,6 +376,9 @@ bool Context::Create(std::string_view gpu_name, const WindowInfo* wi, std::uniqu
return false;
}
if (threaded_presentation)
g_vulkan_context->StartPresentThread();
return true;
}
@ -810,6 +815,7 @@ void Context::WaitForFenceCounter(u64 fence_counter)
void Context::WaitForGPUIdle()
{
WaitForPresentComplete();
vkDeviceWaitIdle(m_device);
}
@ -843,8 +849,10 @@ void Context::WaitForCommandBufferCompletion(u32 index)
m_completed_fence_counter = now_completed_counter;
}
void Context::SubmitCommandBuffer(VkSemaphore wait_semaphore, VkSemaphore signal_semaphore,
VkSwapchainKHR present_swap_chain, uint32_t present_image_index)
void Context::SubmitCommandBuffer(VkSemaphore wait_semaphore /* = VK_NULL_HANDLE */,
VkSemaphore signal_semaphore /* = VK_NULL_HANDLE */,
VkSwapchainKHR present_swap_chain /* = VK_NULL_HANDLE */,
uint32_t present_image_index /* = 0xFFFFFFFF */, bool submit_on_thread /* = false */)
{
FrameResources& resources = m_frame_resources[m_current_frame];
@ -859,7 +867,30 @@ void Context::SubmitCommandBuffer(VkSemaphore wait_semaphore, VkSemaphore signal
// This command buffer now has commands, so can't be re-used without waiting.
resources.needs_fence_wait = true;
// This may be executed on the worker thread, so don't modify any state of the manager class.
std::unique_lock<std::mutex> lock(m_present_mutex);
WaitForPresentComplete(lock);
if (!submit_on_thread || !m_present_thread.joinable())
{
DoSubmitCommandBuffer(m_current_frame, wait_semaphore, signal_semaphore);
if (present_swap_chain != VK_NULL_HANDLE)
DoPresent(signal_semaphore, present_swap_chain, present_image_index);
return;
}
m_queued_present.command_buffer_index = m_current_frame;
m_queued_present.present_swap_chain = present_swap_chain;
m_queued_present.present_image_index = present_image_index;
m_queued_present.wait_semaphore = wait_semaphore;
m_queued_present.signal_semaphore = signal_semaphore;
m_present_done.store(false);
m_present_queued_cv.notify_one();
}
void Context::DoSubmitCommandBuffer(u32 index, VkSemaphore wait_semaphore, VkSemaphore signal_semaphore)
{
FrameResources& resources = m_frame_resources[index];
uint32_t wait_bits = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo submit_info = {VK_STRUCTURE_TYPE_SUBMIT_INFO, nullptr, 0, nullptr, &wait_bits, 1u,
&resources.command_buffer, 0, nullptr};
@ -876,39 +907,93 @@ void Context::SubmitCommandBuffer(VkSemaphore wait_semaphore, VkSemaphore signal
submit_info.pSignalSemaphores = &signal_semaphore;
}
res = vkQueueSubmit(m_graphics_queue, 1, &submit_info, resources.fence);
VkResult res = vkQueueSubmit(m_graphics_queue, 1, &submit_info, resources.fence);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkQueueSubmit failed: ");
Panic("Failed to submit command buffer.");
}
}
// Do we have a swap chain to present?
if (present_swap_chain != VK_NULL_HANDLE)
void Context::DoPresent(VkSemaphore wait_semaphore, VkSwapchainKHR present_swap_chain, uint32_t present_image_index)
{
// Should have a signal semaphore.
Assert(wait_semaphore != VK_NULL_HANDLE);
VkPresentInfoKHR present_info = {VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
nullptr,
1,
&wait_semaphore,
1,
&present_swap_chain,
&present_image_index,
nullptr};
VkResult res = vkQueuePresentKHR(m_present_queue, &present_info);
if (res != VK_SUCCESS)
{
// Should have a signal semaphore.
Assert(signal_semaphore != VK_NULL_HANDLE);
VkPresentInfoKHR present_info = {VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
nullptr,
1,
&signal_semaphore,
1,
&present_swap_chain,
&present_image_index,
nullptr};
// VK_ERROR_OUT_OF_DATE_KHR is not fatal, just means we need to recreate our swap chain.
if (res != VK_ERROR_OUT_OF_DATE_KHR && res != VK_SUBOPTIMAL_KHR)
LOG_VULKAN_ERROR(res, "vkQueuePresentKHR failed: ");
res = vkQueuePresentKHR(m_present_queue, &present_info);
if (res != VK_SUCCESS)
{
// VK_ERROR_OUT_OF_DATE_KHR is not fatal, just means we need to recreate our swap chain.
if (res != VK_ERROR_OUT_OF_DATE_KHR && res != VK_SUBOPTIMAL_KHR)
LOG_VULKAN_ERROR(res, "vkQueuePresentKHR failed: ");
m_last_present_failed = true;
}
m_last_present_failed.store(true);
}
}
void Context::WaitForPresentComplete()
{
std::unique_lock<std::mutex> lock(m_present_mutex);
WaitForPresentComplete(lock);
}
void Context::WaitForPresentComplete(std::unique_lock<std::mutex>& lock)
{
if (m_present_done.load())
return;
m_present_done_cv.wait(lock, [this]() { return m_present_done.load(); });
}
void Context::PresentThread()
{
std::unique_lock<std::mutex> lock(m_present_mutex);
while (!m_present_thread_done.load())
{
m_present_queued_cv.wait(lock, [this]() { return !m_present_done.load() || m_present_thread_done.load(); });
if (m_present_done.load())
continue;
DoSubmitCommandBuffer(m_queued_present.command_buffer_index, m_queued_present.wait_semaphore,
m_queued_present.signal_semaphore);
DoPresent(m_queued_present.signal_semaphore, m_queued_present.present_swap_chain,
m_queued_present.present_image_index);
m_present_done.store(true);
m_present_done_cv.notify_one();
}
}
void Context::StartPresentThread()
{
Assert(!m_present_thread.joinable());
m_present_thread_done.store(false);
m_present_thread = std::thread(&Context::PresentThread, this);
}
void Context::StopPresentThread()
{
if (!m_present_thread.joinable())
return;
{
std::unique_lock<std::mutex> lock(m_present_mutex);
WaitForPresentComplete(lock);
m_present_thread_done.store(true);
m_present_queued_cv.notify_one();
}
m_present_thread.join();
}
void Context::MoveToNextCommandBuffer()
{
ActivateCommandBuffer((m_current_frame + 1) % NUM_COMMAND_BUFFERS);
@ -918,6 +1003,9 @@ void Context::ActivateCommandBuffer(u32 index)
{
FrameResources& resources = m_frame_resources[index];
if (!m_present_done.load() && m_queued_present.command_buffer_index == index)
WaitForPresentComplete();
// Wait for the GPU to finish with all resources for this command buffer.
if (resources.fence_counter > m_completed_fence_counter)
WaitForCommandBufferCompletion(index);

View File

@ -8,10 +8,14 @@
#include "../types.h"
#include "vulkan_loader.h"
#include <array>
#include <atomic>
#include <condition_variable>
#include <functional>
#include <map>
#include <memory>
#include <mutex>
#include <string>
#include <thread>
#include <vector>
struct WindowInfo;
@ -44,7 +48,7 @@ public:
// Creates a new context and sets it up as global.
static bool Create(std::string_view gpu_name, const WindowInfo* wi, std::unique_ptr<SwapChain>* out_swap_chain,
bool enable_debug_reports, bool enable_validation_layer);
bool threaded_presentation, bool enable_debug_reports, bool enable_validation_layer);
// Creates a new context from a pre-existing instance.
static bool CreateFromExistingInstance(VkInstance instance, VkPhysicalDevice gpu, VkSurfaceKHR surface,
@ -147,10 +151,11 @@ public:
void SubmitCommandBuffer(VkSemaphore wait_semaphore = VK_NULL_HANDLE, VkSemaphore signal_semaphore = VK_NULL_HANDLE,
VkSwapchainKHR present_swap_chain = VK_NULL_HANDLE,
uint32_t present_image_index = 0xFFFFFFFF);
uint32_t present_image_index = 0xFFFFFFFF, bool submit_on_thread = false);
void MoveToNextCommandBuffer();
void ExecuteCommandBuffer(bool wait_for_completion);
void WaitForPresentComplete();
// Was the last present submitted to the queue a failure? If so, we must recreate our swapchain.
bool CheckLastPresentFail();
@ -191,6 +196,13 @@ private:
void ActivateCommandBuffer(u32 index);
void WaitForCommandBufferCompletion(u32 index);
void DoSubmitCommandBuffer(u32 index, VkSemaphore wait_semaphore, VkSemaphore signal_semaphore);
void DoPresent(VkSemaphore wait_semaphore, VkSwapchainKHR present_swap_chain, uint32_t present_image_index);
void WaitForPresentComplete(std::unique_lock<std::mutex>& lock);
void PresentThread();
void StartPresentThread();
void StopPresentThread();
struct FrameResources
{
// [0] - Init (upload) command buffer, [1] - draw command buffer
@ -223,7 +235,25 @@ private:
u32 m_current_frame;
bool m_owns_device = false;
bool m_last_present_failed = false;
std::atomic_bool m_last_present_failed{false};
std::atomic_bool m_present_done{true};
std::mutex m_present_mutex;
std::condition_variable m_present_queued_cv;
std::condition_variable m_present_done_cv;
std::thread m_present_thread;
std::atomic_bool m_present_thread_done{false};
struct QueuedPresent
{
VkSemaphore wait_semaphore;
VkSemaphore signal_semaphore;
VkSwapchainKHR present_swap_chain;
u32 command_buffer_index;
u32 present_image_index;
};
QueuedPresent m_queued_present = {};
// Render pass cache
using RenderPassCacheKey = std::tuple<VkFormat, VkFormat, VkSampleCountFlagBits, VkAttachmentLoadOp>;

View File

@ -71,8 +71,10 @@ public:
virtual bool HasRenderDevice() const = 0;
virtual bool HasRenderSurface() const = 0;
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) = 0;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) = 0;
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation) = 0;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation) = 0;
virtual bool MakeRenderContextCurrent() = 0;
virtual bool DoneRenderContextCurrent() = 0;
virtual void DestroyRenderDevice() = 0;

View File

@ -474,6 +474,7 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
si.SetBoolValue("GPU", "UseDebugDevice", false);
si.SetBoolValue("GPU", "PerSampleShading", false);
si.SetBoolValue("GPU", "UseThread", true);
si.SetBoolValue("GPU", "ThreadedPresentation", true);
si.SetBoolValue("GPU", "TrueColor", false);
si.SetBoolValue("GPU", "ScaledDithering", true);
si.SetStringValue("GPU", "TextureFilter", Settings::GetTextureFilterName(Settings::DEFAULT_GPU_TEXTURE_FILTER));
@ -613,7 +614,8 @@ void HostInterface::SaveSettings(SettingsInterface& si)
void HostInterface::CheckForSettingsChanges(const Settings& old_settings)
{
if (System::IsValid() && (g_settings.gpu_renderer != old_settings.gpu_renderer ||
g_settings.gpu_use_debug_device != old_settings.gpu_use_debug_device))
g_settings.gpu_use_debug_device != old_settings.gpu_use_debug_device ||
g_settings.gpu_threaded_presentation != old_settings.gpu_threaded_presentation))
{
AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Switching to %s%s GPU renderer."),
Settings::GetRendererName(g_settings.gpu_renderer),

View File

@ -143,6 +143,7 @@ void Settings::Load(SettingsInterface& si)
gpu_use_debug_device = si.GetBoolValue("GPU", "UseDebugDevice", false);
gpu_per_sample_shading = si.GetBoolValue("GPU", "PerSampleShading", false);
gpu_use_thread = si.GetBoolValue("GPU", "UseThread", true);
gpu_threaded_presentation = si.GetBoolValue("GPU", "ThreadedPresentation", true);
gpu_true_color = si.GetBoolValue("GPU", "TrueColor", true);
gpu_scaled_dithering = si.GetBoolValue("GPU", "ScaledDithering", false);
gpu_texture_filter =
@ -299,6 +300,7 @@ void Settings::Save(SettingsInterface& si) const
si.SetBoolValue("GPU", "UseDebugDevice", gpu_use_debug_device);
si.SetBoolValue("GPU", "PerSampleShading", gpu_per_sample_shading);
si.SetBoolValue("GPU", "UseThread", gpu_use_thread);
si.SetBoolValue("GPU", "ThreadedPresentation", gpu_threaded_presentation);
si.SetBoolValue("GPU", "TrueColor", gpu_true_color);
si.SetBoolValue("GPU", "ScaledDithering", gpu_scaled_dithering);
si.SetStringValue("GPU", "TextureFilter", GetTextureFilterName(gpu_texture_filter));

View File

@ -97,6 +97,7 @@ struct Settings
u32 gpu_resolution_scale = 1;
u32 gpu_multisamples = 1;
bool gpu_use_thread = true;
bool gpu_threaded_presentation = true;
bool gpu_use_debug_device = false;
bool gpu_per_sample_shading = false;
bool gpu_true_color = true;

View File

@ -81,13 +81,15 @@ bool LibretroHostDisplay::HasRenderSurface() const
return true;
}
bool LibretroHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device)
bool LibretroHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation)
{
m_window_info = wi;
return true;
}
bool LibretroHostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device)
bool LibretroHostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation)
{
return true;
}

View File

@ -15,8 +15,10 @@ public:
bool HasRenderDevice() const override;
bool HasRenderSurface() const override;
bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override;
bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) override;
bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation) override;
bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation) override;
void DestroyRenderDevice() override;
bool MakeRenderContextCurrent() override;

View File

@ -1297,8 +1297,8 @@ void LibretroHostInterface::SwitchToHardwareRenderer()
Log_ErrorPrintf("Unhandled renderer '%s'", Settings::GetRendererName(renderer.value()));
return;
}
if (!display || !display->CreateRenderDevice(wi, {}, g_settings.gpu_use_debug_device) ||
!display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device))
if (!display || !display->CreateRenderDevice(wi, {}, g_settings.gpu_use_debug_device, false) ||
!display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device, false))
{
Log_ErrorPrintf("Failed to create hardware host display");
return;

View File

@ -98,7 +98,7 @@ bool LibretroOpenGLHostDisplay::RequestHardwareRendererContext(retro_hw_render_c
}
bool LibretroOpenGLHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name,
bool debug_device)
bool debug_device, bool threaded_presentation)
{
Assert(wi.type == WindowInfo::Type::Libretro);

View File

@ -4,8 +4,8 @@
#include "core/host_display.h"
#include "frontend-common/opengl_host_display.h"
#include "libretro.h"
#include <string>
#include <memory>
#include <string>
class LibretroOpenGLHostDisplay final : public FrontendCommon::OpenGLHostDisplay
{
@ -17,7 +17,8 @@ public:
RenderAPI GetRenderAPI() const override;
bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override;
bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation) override;
void DestroyRenderDevice() override;
void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;

View File

@ -85,7 +85,7 @@ bool LibretroVulkanHostDisplay::RequestHardwareRendererContext(retro_hw_render_c
}
bool LibretroVulkanHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name,
bool debug_device)
bool debug_device, bool threaded_presentation)
{
retro_hw_render_interface* ri = nullptr;
if (!g_retro_environment_callback(RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE, &ri))

View File

@ -14,7 +14,8 @@ public:
static bool RequestHardwareRendererContext(retro_hw_render_callback* cb);
bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override;
bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation) override;
void DestroyRenderDevice() override;
void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;

View File

@ -34,6 +34,8 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
"IntegerScaling");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.vsync, "Display", "VSync");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.gpuThread, "GPU", "UseThread", true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.threadedPresentation, "GPU",
"ThreadedPresentation", true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showOSDMessages, "Display", "ShowOSDMessages",
true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showFPS, "Display", "ShowFPS", false);
@ -85,6 +87,9 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
m_ui.vsync, tr("VSync"), tr("Checked"),
tr("Enable this option to match DuckStation's refresh rate with your current monitor or screen. "
"VSync is automatically disabled when it is not possible (e.g. running at non-100% speed)."));
dialog->registerWidgetHelp(m_ui.threadedPresentation, tr("Threaded Presentation"), tr("Checked"),
tr("Presents frames on a background thread when fast forwarding or vsync is disabled. "
"This can measurably improve performance in the Vulkan renderer."));
dialog->registerWidgetHelp(m_ui.gpuThread, tr("Threaded Rendering"), tr("Checked"),
tr("Uses a second thread for drawing graphics. Currently only available for the software "
"renderer, but can provide a significant speed improvement, and is safe to use."));
@ -104,7 +109,7 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
{
QCheckBox* cb = new QCheckBox(tr("Use Blit Swap Chain"), m_ui.basicGroupBox);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, cb, "Display", "UseBlitSwapChain", false);
m_ui.basicCheckboxGridLayout->addWidget(cb, 1, 0, 1, 1);
m_ui.basicCheckboxGridLayout->addWidget(cb, 1, 1, 1, 1);
dialog->registerWidgetHelp(cb, tr("Use Blit Swap Chain"), tr("Unchecked"),
tr("Uses a blit presentation model instead of flipping when using the Direct3D 11 "
"renderer. This usually results in slower performance, but may be required for some "
@ -141,6 +146,7 @@ void DisplaySettingsWidget::populateGPUAdaptersAndResolutions()
std::vector<std::string> adapter_names;
std::vector<std::string> fullscreen_modes;
bool thread_supported = false;
bool threaded_presentation_supported = false;
switch (static_cast<GPURenderer>(m_ui.renderer->currentIndex()))
{
#ifdef WIN32
@ -155,6 +161,7 @@ void DisplaySettingsWidget::populateGPUAdaptersAndResolutions()
case GPURenderer::HardwareVulkan:
adapter_names = FrontendCommon::VulkanHostDisplay::EnumerateAdapterNames();
threaded_presentation_supported = true;
break;
case GPURenderer::Software:
@ -207,6 +214,7 @@ void DisplaySettingsWidget::populateGPUAdaptersAndResolutions()
}
m_ui.gpuThread->setEnabled(thread_supported);
m_ui.threadedPresentation->setEnabled(threaded_presentation_supported);
}
void DisplaySettingsWidget::onGPUAdapterIndexChanged()

View File

@ -78,6 +78,13 @@
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="threadedPresentation">
<property name="text">
<string>Threaded Presentation</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>

View File

@ -90,8 +90,7 @@ bool MainWindow::shouldHideCursorInFullscreen() const
return g_host_interface->GetBoolSettingValue("Main", "HideCursorInFullscreen", true);
}
QtDisplayWidget* MainWindow::createDisplay(QThread* worker_thread, const QString& adapter_name, bool use_debug_device,
bool fullscreen, bool render_to_main)
QtDisplayWidget* MainWindow::createDisplay(QThread* worker_thread, bool fullscreen, bool render_to_main)
{
Assert(!m_host_display && !m_display_widget);
Assert(!fullscreen || !render_to_main);
@ -143,7 +142,8 @@ QtDisplayWidget* MainWindow::createDisplay(QThread* worker_thread, const QString
return nullptr;
}
if (!m_host_display->CreateRenderDevice(wi.value(), adapter_name.toStdString(), use_debug_device))
if (!m_host_display->CreateRenderDevice(wi.value(), g_settings.gpu_adapter, g_settings.gpu_use_debug_device,
g_settings.gpu_threaded_presentation))
{
reportError(tr("Failed to create host display device context."));
destroyDisplayWidget();
@ -815,11 +815,14 @@ void MainWindow::updateEmulationActions(bool starting, bool running)
}
}
if (g_settings.debugging.enable_gdb_server) {
if (starting && !m_gdb_server) {
if (g_settings.debugging.enable_gdb_server)
{
if (starting && !m_gdb_server)
{
m_gdb_server = new GDBServer(this, g_settings.debugging.gdb_server_port);
}
else if (!running && m_gdb_server) {
else if (!running && m_gdb_server)
{
delete m_gdb_server;
m_gdb_server = nullptr;
}

View File

@ -47,8 +47,7 @@ private Q_SLOTS:
void reportError(const QString& message);
void reportMessage(const QString& message);
bool confirmMessage(const QString& message);
QtDisplayWidget* createDisplay(QThread* worker_thread, const QString& adapter_name, bool use_debug_device,
bool fullscreen, bool render_to_main);
QtDisplayWidget* createDisplay(QThread* worker_thread, bool fullscreen, bool render_to_main);
QtDisplayWidget* updateDisplay(QThread* worker_thread, bool fullscreen, bool render_to_main);
void displaySizeRequested(qint32 width, qint32 height);
void destroyDisplay();

View File

@ -488,9 +488,7 @@ bool QtHostInterface::AcquireHostDisplay()
m_is_rendering_to_main = m_settings_interface->GetBoolValue("Main", "RenderToMainWindow", true);
QtDisplayWidget* display_widget =
createDisplayRequested(m_worker_thread, QString::fromStdString(g_settings.gpu_adapter),
g_settings.gpu_use_debug_device, m_is_fullscreen, m_is_rendering_to_main);
QtDisplayWidget* display_widget = createDisplayRequested(m_worker_thread, m_is_fullscreen, m_is_rendering_to_main);
if (!display_widget || !m_display->HasRenderDevice())
{
emit destroyDisplayRequested();
@ -501,7 +499,8 @@ bool QtHostInterface::AcquireHostDisplay()
createImGuiContext(display_widget->devicePixelRatioFromScreen());
if (!m_display->MakeRenderContextCurrent() ||
!m_display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device) ||
!m_display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device,
g_settings.gpu_threaded_presentation) ||
!CreateHostDisplayResources())
{
destroyImGuiContext();

View File

@ -129,8 +129,7 @@ Q_SIGNALS:
void emulationPaused(bool paused);
void stateSaved(const QString& game_code, bool global, qint32 slot);
void gameListRefreshed();
QtDisplayWidget* createDisplayRequested(QThread* worker_thread, const QString& adapter_name, bool use_debug_device,
bool fullscreen, bool render_to_main);
QtDisplayWidget* createDisplayRequested(QThread* worker_thread, bool fullscreen, bool render_to_main);
QtDisplayWidget* updateDisplayRequested(QThread* worker_thread, bool fullscreen, bool render_to_main);
void displaySizeRequested(qint32 width, qint32 height);
void focusDisplayWidgetRequested();

View File

@ -132,8 +132,10 @@ bool SDLHostInterface::CreateDisplay()
}
Assert(display);
if (!display->CreateRenderDevice(wi.value(), g_settings.gpu_adapter, g_settings.gpu_use_debug_device) ||
!display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device))
if (!display->CreateRenderDevice(wi.value(), g_settings.gpu_adapter, g_settings.gpu_use_debug_device,
g_settings.gpu_threaded_presentation) ||
!display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device,
g_settings.gpu_threaded_presentation))
{
ReportError("Failed to create/initialize display render device");
return false;

View File

@ -241,7 +241,8 @@ void D3D11HostDisplay::SetVSync(bool enabled)
#endif
}
bool D3D11HostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device)
bool D3D11HostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation)
{
#ifndef LIBRETRO
UINT create_flags = 0;
@ -352,7 +353,8 @@ bool D3D11HostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view
return true;
}
bool D3D11HostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device)
bool D3D11HostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation)
{
#ifndef LIBRETRO
if (m_window_info.type != WindowInfo::Type::Surfaceless && m_window_info.type != WindowInfo::Type::Libretro &&

View File

@ -35,8 +35,8 @@ public:
virtual bool HasRenderDevice() const override;
virtual bool HasRenderSurface() const override;
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) override;
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device, bool threaded_presentation) override;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device, bool threaded_presentation) override;
virtual void DestroyRenderDevice() override;
virtual bool MakeRenderContextCurrent() override;

View File

@ -318,7 +318,8 @@ bool OpenGLHostDisplay::HasRenderSurface() const
return m_window_info.type != WindowInfo::Type::Surfaceless;
}
bool OpenGLHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device)
bool OpenGLHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation)
{
m_gl_context = GL::Context::Create(wi);
if (!m_gl_context)
@ -333,7 +334,8 @@ bool OpenGLHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_vie
return true;
}
bool OpenGLHostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device)
bool OpenGLHostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation)
{
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, reinterpret_cast<GLint*>(&m_uniform_buffer_alignment));

View File

@ -35,8 +35,8 @@ public:
virtual bool HasRenderDevice() const override;
virtual bool HasRenderSurface() const override;
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) override;
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device, bool threaded_presentation) override;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device, bool threaded_presentation) override;
virtual void DestroyRenderDevice() override;
virtual bool MakeRenderContextCurrent() override;

View File

@ -192,6 +192,7 @@ bool VulkanHostDisplay::SetFullscreen(bool fullscreen, u32 width, u32 height, fl
void VulkanHostDisplay::DestroyRenderSurface()
{
m_window_info = {};
g_vulkan_context->WaitForGPUIdle();
m_swap_chain.reset();
}
@ -310,9 +311,10 @@ void VulkanHostDisplay::SetVSync(bool enabled)
m_swap_chain->SetVSync(enabled);
}
bool VulkanHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device)
bool VulkanHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation)
{
if (!Vulkan::Context::Create(adapter_name, &wi, &m_swap_chain, debug_device, false))
if (!Vulkan::Context::Create(adapter_name, &wi, &m_swap_chain, threaded_presentation, debug_device, false))
{
Log_ErrorPrintf("Failed to create Vulkan context");
return false;
@ -328,7 +330,7 @@ bool VulkanHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_vie
return true;
}
bool VulkanHostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device)
bool VulkanHostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device, bool threaded_presentation)
{
Vulkan::ShaderCache::Create(shader_cache_directory, debug_device);
@ -648,7 +650,7 @@ bool VulkanHostDisplay::Render()
g_vulkan_context->SubmitCommandBuffer(m_swap_chain->GetImageAvailableSemaphore(),
m_swap_chain->GetRenderingFinishedSemaphore(), m_swap_chain->GetSwapChain(),
m_swap_chain->GetCurrentImageIndex());
m_swap_chain->GetCurrentImageIndex(), !m_swap_chain->IsVSyncEnabled());
g_vulkan_context->MoveToNextCommandBuffer();
#ifdef WITH_IMGUI

View File

@ -32,8 +32,10 @@ public:
virtual bool HasRenderDevice() const override;
virtual bool HasRenderSurface() const override;
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) override;
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation) override;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation) override;
virtual void DestroyRenderDevice() override;
virtual bool MakeRenderContextCurrent() override;