Qt: Regression fixes
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7e52c01b35
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@ -327,7 +327,7 @@ static const Controller::ControllerBindingInfo s_binding_info[] = {
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static const SettingInfo s_settings[] = {
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{SettingInfo::Type::Float, "AnalogDeadzone", TRANSLATABLE("AnalogController", "Analog Deadzone"),
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TRANSLATABLE("AnalogController",
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"Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.s"),
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"Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored."),
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"1.00f", "0.00f", "1.00f", "0.01f"},
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{SettingInfo::Type::Float, "AnalogSensitivity", TRANSLATABLE("AnalogController", "Analog Sensitivity"),
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TRANSLATABLE(
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@ -1951,7 +1951,7 @@ void SPU::DrawDebugStateWindow()
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{
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static const ImVec4 active_color{1.0f, 1.0f, 1.0f, 1.0f};
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static const ImVec4 inactive_color{0.4f, 0.4f, 0.4f, 1.0f};
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const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x;
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const float framebuffer_scale = Host::GetOSDScale();
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ImGui::SetNextWindowSize(ImVec2(800.0f * framebuffer_scale, 800.0f * framebuffer_scale), ImGuiCond_FirstUseEver);
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if (!ImGui::Begin("SPU State", nullptr))
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@ -3910,7 +3910,8 @@ bool System::LoadCheatList(const char* filename)
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bool System::LoadCheatListFromGameTitle()
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{
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if (!IsValid() || Achievements::ChallengeModeActive())
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// Called when booting, needs to test for shutdown.
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if (IsShutdown() || Achievements::ChallengeModeActive())
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return false;
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const std::string filename(GetCheatFileName());
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@ -3922,15 +3923,15 @@ bool System::LoadCheatListFromGameTitle()
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bool System::LoadCheatListFromDatabase()
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{
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if (System::GetRunningCode().empty() || Achievements::ChallengeModeActive())
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if (IsShutdown() || s_running_game_code.empty() || Achievements::ChallengeModeActive())
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return false;
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std::unique_ptr<CheatList> cl = std::make_unique<CheatList>();
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if (!cl->LoadFromPackage(System::GetRunningCode()))
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if (!cl->LoadFromPackage(s_running_game_code))
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return false;
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Log_InfoPrintf("Loaded %u cheats from database.", cl->GetCodeCount());
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System::SetCheatList(std::move(cl));
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SetCheatList(std::move(cl));
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return true;
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}
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@ -5,6 +5,7 @@
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#include "settingwidgetbinder.h"
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#include "util/cd_image.h"
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#include <QtWidgets/QMessageBox>
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#include <QtWidgets/QPushButton>
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ConsoleSettingsWidget::ConsoleSettingsWidget(SettingsDialog* dialog, QWidget* parent)
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: QWidget(parent), m_dialog(dialog)
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@ -92,7 +93,7 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(SettingsDialog* dialog, QWidget* pa
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tr("Automatically applies patches to disc images when they are present in the same "
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"directory. Currently only PPF patches are supported with this option."));
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m_ui.cpuClockSpeed->setEnabled(m_ui.enableCPUClockSpeedControl->checkState() == Qt::Checked);
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m_ui.cpuClockSpeed->setEnabled(m_dialog->getEffectiveBoolValue("CPU", "OverclockEnable", false));
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connect(m_ui.enableCPUClockSpeedControl, &QCheckBox::stateChanged, this,
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&ConsoleSettingsWidget::onEnableCPUClockSpeedControlChecked);
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@ -105,28 +106,41 @@ ConsoleSettingsWidget::~ConsoleSettingsWidget() = default;
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void ConsoleSettingsWidget::onEnableCPUClockSpeedControlChecked(int state)
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{
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if (state == Qt::Checked && !Host::GetBaseBoolSettingValue("UI", "CPUOverclockingWarningShown", false))
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if (state == Qt::Checked &&
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(!m_dialog->isPerGameSettings() || !Host::GetBaseBoolSettingValue("CPU", "OverclockEnable", false)) &&
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!Host::GetBaseBoolSettingValue("UI", "CPUOverclockingWarningShown", false))
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{
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const QString message =
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tr("Enabling CPU overclocking will break games, cause bugs, reduce performance and can significantly increase "
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"system requirements.\n\nBy enabling this option you are agreeing to not create any bug reports unless you "
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"have confirmed the bug also occurs with overclocking disabled.\n\nThis warning will only be shown once.");
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const QString yes_button = tr("Yes, I will confirm bugs without overclocking before reporting.");
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const QString no_button = tr("No, take me back to safety.");
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if (QMessageBox::question(QtUtils::GetRootWidget(this), tr("CPU Overclocking Warning"), message,
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QMessageBox::Yes | QMessageBox::No) != 0)
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QMessageBox mb(QMessageBox::Warning, tr("CPU Overclocking Warning"), message, QMessageBox::NoButton, this);
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const QAbstractButton* const yes_button = mb.addButton(tr("Yes, I will confirm bugs without overclocking before reporting."), QMessageBox::YesRole);
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mb.addButton(tr("No, take me back to safety."), QMessageBox::NoRole);
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mb.exec();
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if (mb.clickedButton() != yes_button)
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{
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QSignalBlocker sb(m_ui.enableCPUClockSpeedControl);
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m_ui.enableCPUClockSpeedControl->setChecked(Qt::Unchecked);
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m_dialog->setBoolSettingValue("CPU", "OverclockEnable", false);
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if (m_dialog->isPerGameSettings())
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{
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m_ui.enableCPUClockSpeedControl->setCheckState(Qt::PartiallyChecked);
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m_dialog->removeSettingValue("CPU", "OverclockEnable");
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}
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else
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{
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m_ui.enableCPUClockSpeedControl->setCheckState(Qt::Unchecked);
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m_dialog->setBoolSettingValue("CPU", "OverclockEnable", false);
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}
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return;
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}
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Host::SetBaseBoolSettingValue("UI", "CPUOverclockingWarningShown", true);
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}
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m_ui.cpuClockSpeed->setEnabled(state == Qt::Checked);
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m_ui.cpuClockSpeed->setEnabled(m_dialog->getEffectiveBoolValue("CPU", "OverclockEnable", false));
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updateCPUClockSpeedLabel();
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}
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@ -269,7 +269,7 @@ bool MainWindow::updateDisplay(bool fullscreen, bool render_to_main, bool surfac
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m_display_widget->setFocus();
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m_display_widget->setShouldHideCursor(shouldHideMouseCursor());
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m_display_widget->updateRelativeMode(s_system_valid && !s_system_paused);
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m_display_widget->updateRelativeMode(m_relative_mouse_mode && s_system_valid && !s_system_paused);
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m_display_widget->updateCursor(s_system_valid && !s_system_paused);
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QSignalBlocker blocker(m_ui.actionFullscreen);
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@ -415,18 +415,21 @@ void Host::DisplayLoadingScreen(const char* message, int progress_min /*= -1*/,
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void ImGuiManager::RenderDebugWindows()
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{
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if (g_settings.debugging.show_gpu_state)
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g_gpu->DrawDebugStateWindow();
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if (g_settings.debugging.show_cdrom_state)
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g_cdrom.DrawDebugWindow();
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if (g_settings.debugging.show_timers_state)
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g_timers.DrawDebugStateWindow();
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if (g_settings.debugging.show_spu_state)
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g_spu.DrawDebugStateWindow();
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if (g_settings.debugging.show_mdec_state)
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g_mdec.DrawDebugStateWindow();
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if (g_settings.debugging.show_dma_state)
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g_dma.DrawDebugStateWindow();
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if (System::IsValid())
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{
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if (g_settings.debugging.show_gpu_state)
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g_gpu->DrawDebugStateWindow();
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if (g_settings.debugging.show_cdrom_state)
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g_cdrom.DrawDebugWindow();
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if (g_settings.debugging.show_timers_state)
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g_timers.DrawDebugStateWindow();
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if (g_settings.debugging.show_spu_state)
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g_spu.DrawDebugStateWindow();
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if (g_settings.debugging.show_mdec_state)
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g_mdec.DrawDebugStateWindow();
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if (g_settings.debugging.show_dma_state)
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g_dma.DrawDebugStateWindow();
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}
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}
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#ifdef WITH_DISCORD_PRESENCE
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