ImGui: Fix OpenGL rendering on hidpi displays

This commit is contained in:
Connor McLaughlin 2020-02-16 00:15:07 +09:00
parent 06f4d72631
commit 6efcf2d912
1 changed files with 7 additions and 8 deletions

View File

@ -220,9 +220,9 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
// Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explicitly, in order to be able to run within any OpenGL engine that doesn't do so.
void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
{
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
// Avoid rendering when minimized
int fb_width = (int)(draw_data->DisplaySize.x);
int fb_height = (int)(draw_data->DisplaySize.y);
if (fb_width <= 0 || fb_height <= 0)
return;
@ -277,7 +277,6 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
// Will project scissor/clipping rectangles into framebuffer space
ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
// Render command lists
for (int n = 0; n < draw_data->CmdListsCount; n++)
@ -304,10 +303,10 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
{
// Project scissor/clipping rectangles into framebuffer space
ImVec4 clip_rect;
clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x;
clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y;
clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x;
clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y;
clip_rect.x = pcmd->ClipRect.x - clip_off.x;
clip_rect.y = pcmd->ClipRect.y - clip_off.y;
clip_rect.z = pcmd->ClipRect.z - clip_off.x;
clip_rect.w = pcmd->ClipRect.w - clip_off.y;
if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
{