Qt: Simplify toolbar save/restore

This commit is contained in:
Connor McLaughlin 2022-07-22 23:38:23 +10:00
parent 91fcb56148
commit 6e5b9c8f33
2 changed files with 20 additions and 44 deletions

View File

@ -109,7 +109,7 @@ void MainWindow::initialize()
setupAdditionalUi();
connectSignals();
restoreStateFromConfig();
restoreGeometryFromConfig();
switchToGameListView();
updateWindowTitle();
@ -1115,8 +1115,8 @@ void MainWindow::onRemoveDiscActionTriggered()
void MainWindow::onViewToolbarActionToggled(bool checked)
{
Host::SetBaseBoolSettingValue("UI", "ShowToolbar", checked);
m_ui.toolBar->setVisible(checked);
saveStateToConfig();
}
void MainWindow::onViewLockToolbarActionToggled(bool checked)
@ -1365,6 +1365,10 @@ void MainWindow::setupAdditionalUi()
m_ui.actionViewStatusBar->setChecked(status_bar_visible);
m_ui.statusBar->setVisible(status_bar_visible);
const bool toolbar_visible = Host::GetBaseBoolSettingValue("UI", "ShowToolbar", true);
m_ui.actionViewToolbar->setChecked(toolbar_visible);
m_ui.toolBar->setVisible(toolbar_visible);
const bool toolbars_locked = Host::GetBaseBoolSettingValue("UI", "LockToolbar", false);
m_ui.actionViewLockToolbar->setChecked(toolbars_locked);
m_ui.toolBar->setMovable(!toolbars_locked);
@ -2077,49 +2081,21 @@ void MainWindow::onSettingsResetToDefault()
updateMenuSelectedTheme();
}
void MainWindow::saveStateToConfig()
void MainWindow::saveGeometryToConfig()
{
{
const QByteArray geometry = saveGeometry();
const QByteArray geometry_b64 = geometry.toBase64();
const std::string old_geometry_b64 = Host::GetBaseStringSettingValue("UI", "MainWindowGeometry");
if (old_geometry_b64 != geometry_b64.constData())
Host::SetBaseStringSettingValue("UI", "MainWindowGeometry", geometry_b64.constData());
}
{
const QByteArray state = saveState();
const QByteArray state_b64 = state.toBase64();
const std::string old_state_b64 = Host::GetBaseStringSettingValue("UI", "MainWindowState");
if (old_state_b64 != state_b64.constData())
Host::SetBaseStringSettingValue("UI", "MainWindowState", state_b64.constData());
}
const QByteArray geometry = saveGeometry();
const QByteArray geometry_b64 = geometry.toBase64();
const std::string old_geometry_b64 = Host::GetBaseStringSettingValue("UI", "MainWindowGeometry");
if (old_geometry_b64 != geometry_b64.constData())
Host::SetBaseStringSettingValue("UI", "MainWindowGeometry", geometry_b64.constData());
}
void MainWindow::restoreStateFromConfig()
void MainWindow::restoreGeometryFromConfig()
{
{
const std::string geometry_b64 = Host::GetBaseStringSettingValue("UI", "MainWindowGeometry");
const QByteArray geometry = QByteArray::fromBase64(QByteArray::fromStdString(geometry_b64));
if (!geometry.isEmpty())
restoreGeometry(geometry);
}
{
const std::string state_b64 = Host::GetBaseStringSettingValue("UI", "MainWindowState");
const QByteArray state = QByteArray::fromBase64(QByteArray::fromStdString(state_b64));
if (!state.isEmpty())
restoreState(state);
{
QSignalBlocker sb(m_ui.actionViewToolbar);
m_ui.actionViewToolbar->setChecked(!m_ui.toolBar->isHidden());
}
{
QSignalBlocker sb(m_ui.actionViewStatusBar);
m_ui.actionViewStatusBar->setChecked(!m_ui.statusBar->isHidden());
}
}
const std::string geometry_b64 = Host::GetBaseStringSettingValue("UI", "MainWindowGeometry");
const QByteArray geometry = QByteArray::fromBase64(QByteArray::fromStdString(geometry_b64));
if (!geometry.isEmpty())
restoreGeometry(geometry);
}
void MainWindow::saveDisplayWindowGeometryToConfig()
@ -2278,7 +2254,7 @@ void MainWindow::closeEvent(QCloseEvent* event)
if (g_emu_thread->isRunningFullscreenUI())
g_emu_thread->stopFullscreenUI();
saveStateToConfig();
saveGeometryToConfig();
m_is_closing = true;
QMainWindow::closeEvent(event);

View File

@ -191,8 +191,8 @@ private:
void switchToGameListView();
void switchToEmulationView();
void saveStateToConfig();
void restoreStateFromConfig();
void saveGeometryToConfig();
void restoreGeometryFromConfig();
void saveDisplayWindowGeometryToConfig();
void restoreDisplayWindowGeometryFromConfig();
void createDisplayWidget(bool fullscreen, bool render_to_main, bool is_exclusive_fullscreen);