Controller: Support general axis input events
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32d8b4dc84
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6e18e56089
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@ -21,6 +21,8 @@ bool Controller::Transfer(const u8 data_in, u8* data_out)
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return false;
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}
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void Controller::SetAxisState(s32 axis_code, float value) {}
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void Controller::SetButtonState(s32 button_code, bool pressed) {}
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std::unique_ptr<Controller> Controller::Create(ControllerType type)
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@ -38,6 +40,24 @@ std::unique_ptr<Controller> Controller::Create(ControllerType type)
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}
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}
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std::optional<s32> Controller::GetAxisCodeByName(std::string_view button_name) const
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{
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return std::nullopt;
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}
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std::optional<s32> Controller::GetAxisCodeByName(ControllerType type, std::string_view axis_name)
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{
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switch (type)
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{
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case ControllerType::DigitalController:
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return DigitalController::StaticGetAxisCodeByName(axis_name);
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case ControllerType::None:
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default:
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return std::nullopt;
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}
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}
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std::optional<s32> Controller::GetButtonCodeByName(ControllerType type, std::string_view button_name)
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{
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switch (type)
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@ -15,6 +15,9 @@ public:
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/// Returns the type of controller.
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virtual ControllerType GetType() const = 0;
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/// Gets the integer code for an axis in the specified controller type.
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virtual std::optional<s32> GetAxisCodeByName(std::string_view axis_name) const;
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/// Gets the integer code for a button in the specified controller type.
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virtual std::optional<s32> GetButtonCodeByName(std::string_view button_name) const;
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@ -27,12 +30,18 @@ public:
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// Returns the value of ACK, as well as filling out_data.
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virtual bool Transfer(const u8 data_in, u8* data_out);
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/// Changes the specified axis state. Values are normalized from -1..1.
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virtual void SetAxisState(s32 axis_code, float value);
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/// Changes the specified button state.
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virtual void SetButtonState(s32 button_code, bool pressed);
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/// Creates a new controller of the specified type.
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static std::unique_ptr<Controller> Create(ControllerType type);
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/// Gets the integer code for an axis in the specified controller type.
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static std::optional<s32> GetAxisCodeByName(ControllerType type, std::string_view axis_name);
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/// Gets the integer code for a button in the specified controller type.
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static std::optional<s32> GetButtonCodeByName(ControllerType type, std::string_view button_name);
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};
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@ -11,11 +11,18 @@ ControllerType DigitalController::GetType() const
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return ControllerType::DigitalController;
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}
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std::optional<s32> DigitalController::GetAxisCodeByName(std::string_view axis_name) const
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{
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return StaticGetAxisCodeByName(axis_name);
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}
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std::optional<s32> DigitalController::GetButtonCodeByName(std::string_view button_name) const
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{
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return StaticGetButtonCodeByName(button_name);
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}
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void DigitalController::SetAxisState(s32 axis_code, float value) {}
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void DigitalController::SetButtonState(Button button, bool pressed)
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{
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if (pressed)
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@ -91,6 +98,11 @@ std::unique_ptr<DigitalController> DigitalController::Create()
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return std::make_unique<DigitalController>();
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}
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std::optional<s32> DigitalController::StaticGetAxisCodeByName(std::string_view button_name)
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{
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return std::nullopt;
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}
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std::optional<s32> DigitalController::StaticGetButtonCodeByName(std::string_view button_name)
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{
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#define BUTTON(name) \
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@ -32,17 +32,21 @@ public:
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~DigitalController() override;
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static std::unique_ptr<DigitalController> Create();
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static std::optional<s32> StaticGetAxisCodeByName(std::string_view button_name);
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static std::optional<s32> StaticGetButtonCodeByName(std::string_view button_name);
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ControllerType GetType() const override;
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std::optional<s32> GetAxisCodeByName(std::string_view axis_name) const override;
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std::optional<s32> GetButtonCodeByName(std::string_view button_name) const override;
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void SetButtonState(Button button, bool pressed);
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void SetButtonState(s32 button_code, bool pressed);
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void SetAxisState(s32 axis_code, float value) override;
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void SetButtonState(s32 button_code, bool pressed) override;
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void ResetTransferState() override;
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bool Transfer(const u8 data_in, u8* data_out) override;
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void SetButtonState(Button button, bool pressed);
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private:
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enum class TransferState : u8
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{
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@ -459,7 +459,7 @@ void SDLHostInterface::UpdateKeyboardControllerMapping()
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{
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m_keyboard_button_mapping.fill(-1);
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const Controller* controller = m_system->GetController(0);
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const Controller* controller = m_system ? m_system->GetController(0) : nullptr;
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if (controller)
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{
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#define SET_BUTTON_MAP(action, name) \
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@ -490,7 +490,8 @@ bool SDLHostInterface::HandleSDLKeyEventForController(const SDL_Event* event)
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Controller* controller;
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#define DO_ACTION(action) \
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if ((controller = m_system->GetController(0)) != nullptr && m_keyboard_button_mapping[static_cast<int>(action)]) \
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if ((controller = m_system ? m_system->GetController(0) : nullptr) != nullptr && \
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m_keyboard_button_mapping[static_cast<int>(action)]) \
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{ \
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controller->SetButtonState(m_keyboard_button_mapping[static_cast<int>(action)], pressed); \
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}
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@ -563,13 +564,22 @@ bool SDLHostInterface::HandleSDLKeyEventForController(const SDL_Event* event)
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void SDLHostInterface::UpdateControllerControllerMapping()
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{
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m_controller_axis_mapping.fill(-1);
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m_controller_button_mapping.fill(-1);
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const Controller* controller = m_system->GetController(0);
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Controller* controller = m_system ? m_system->GetController(0) : nullptr;
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if (controller)
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{
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#define SET_BUTTON_MAP(action, name) \
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m_controller_button_mapping[static_cast<int>(action)] = controller->GetButtonCodeByName(name).value_or(-1)
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#define SET_AXIS_MAP(axis, name) m_controller_axis_mapping[axis] = controller->GetAxisCodeByName(name).value_or(-1)
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#define SET_BUTTON_MAP(button, name) \
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m_controller_button_mapping[button] = controller->GetButtonCodeByName(name).value_or(-1)
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SET_AXIS_MAP(SDL_CONTROLLER_AXIS_LEFTX, "LeftX");
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SET_AXIS_MAP(SDL_CONTROLLER_AXIS_LEFTY, "LeftY");
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SET_AXIS_MAP(SDL_CONTROLLER_AXIS_RIGHTX, "RightX");
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SET_AXIS_MAP(SDL_CONTROLLER_AXIS_RIGHTY, "RightY");
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SET_AXIS_MAP(SDL_CONTROLLER_AXIS_TRIGGERLEFT, "LeftTrigger");
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SET_AXIS_MAP(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, "RightTrigger");
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SET_BUTTON_MAP(SDL_CONTROLLER_BUTTON_DPAD_UP, "Up");
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SET_BUTTON_MAP(SDL_CONTROLLER_BUTTON_DPAD_DOWN, "Down");
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@ -586,6 +596,7 @@ void SDLHostInterface::UpdateControllerControllerMapping()
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SET_BUTTON_MAP(SDL_CONTROLLER_BUTTON_START, "Start");
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SET_BUTTON_MAP(SDL_CONTROLLER_BUTTON_BACK, "Select");
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#undef SET_AXIS_MAP
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#undef SET_BUTTON_MAP
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}
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}
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@ -593,10 +604,19 @@ void SDLHostInterface::UpdateControllerControllerMapping()
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void SDLHostInterface::HandleSDLControllerAxisEventForController(const SDL_Event* ev)
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{
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// Log_DevPrintf("axis %d %d", ev->caxis.axis, ev->caxis.value);
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Controller* controller = m_system->GetController(0);
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Controller* controller = m_system ? m_system->GetController(0) : nullptr;
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if (!controller)
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return;
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// proper axis mapping
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if (m_controller_axis_mapping[ev->caxis.axis] >= 0)
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{
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const float value = static_cast<float>(ev->caxis.value) / (ev->caxis.value < 0 ? 32768.0f : 32767.0f);
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controller->SetAxisState(m_controller_axis_mapping[ev->caxis.axis], value);
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return;
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}
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// axis-as-button mapping
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static constexpr int deadzone = 8192;
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const bool negative = (ev->caxis.value < 0);
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const bool active = (std::abs(ev->caxis.value) >= deadzone);
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@ -125,6 +125,7 @@ private:
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KeyboardControllerActionMap m_keyboard_button_mapping;
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std::map<int, SDL_GameController*> m_sdl_controllers;
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std::array<s32, SDL_CONTROLLER_AXIS_MAX> m_controller_axis_mapping;
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std::array<s32, SDL_CONTROLLER_BUTTON_MAX> m_controller_button_mapping;
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u32 m_switch_gpu_renderer_event_id = 0;
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