Achievements: Fix badge download bug
Where it would download the incorrect icon if the locked badge was the first image seen.
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@ -312,6 +312,7 @@ std::string Achievements::GetGameHash(CDImage* image)
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std::string Achievements::GetLocalImagePath(const std::string_view image_name, int type)
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{
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std::string_view prefix;
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std::string_view suffix;
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switch (type)
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{
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case RC_IMAGE_TYPE_GAME:
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@ -323,7 +324,14 @@ std::string Achievements::GetLocalImagePath(const std::string_view image_name, i
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break;
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case RC_IMAGE_TYPE_ACHIEVEMENT: // https://media.retroachievements.org/Badge/{}.png
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prefix = "badge";
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break;
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case RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED:
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prefix = "badge";
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suffix = "_lock";
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break;
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default:
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prefix = "badge";
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break;
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@ -332,8 +340,8 @@ std::string Achievements::GetLocalImagePath(const std::string_view image_name, i
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std::string ret;
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if (!image_name.empty())
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{
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ret = fmt::format("{}" FS_OSPATH_SEPARATOR_STR "{}" FS_OSPATH_SEPARATOR_STR "{}_{}.png", EmuFolders::Cache,
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CACHE_SUBDIRECTORY_NAME, prefix, Path::SanitizeFileName(image_name));
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ret = fmt::format("{}" FS_OSPATH_SEPARATOR_STR "{}" FS_OSPATH_SEPARATOR_STR "{}_{}{}.png", EmuFolders::Cache,
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CACHE_SUBDIRECTORY_NAME, prefix, Path::SanitizeFileName(image_name), suffix);
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}
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return ret;
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