Qt: Move blit swap chain option to display settings
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@ -144,6 +144,9 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(QtHostInterface* host_interface,
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m_ui.tweakOptionTable->setColumnWidth(0, 380);
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m_ui.tweakOptionTable->setColumnWidth(0, 380);
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addIntRangeTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("Display FPS Limit"), "Display", "MaxFPS", 0, 1000,
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0);
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addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Vertex Cache"), "GPU", "PGXPVertexCache",
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addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Vertex Cache"), "GPU", "PGXPVertexCache",
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false);
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false);
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addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP CPU Mode"), "GPU", "PGXPCPU", false);
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addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP CPU Mode"), "GPU", "PGXPCPU", false);
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@ -173,36 +176,28 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(QtHostInterface* host_interface,
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1000, Settings::DEFAULT_GPU_MAX_RUN_AHEAD);
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1000, Settings::DEFAULT_GPU_MAX_RUN_AHEAD);
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addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("Use Debug Host GPU Device"), "GPU",
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addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("Use Debug Host GPU Device"), "GPU",
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"UseDebugDevice", false);
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"UseDebugDevice", false);
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addIntRangeTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("Display FPS Limit"), "Display", "MaxFPS", 0, 1000,
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0);
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addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("Increase Timer Resolution"), "Main",
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addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("Increase Timer Resolution"), "Main",
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"IncreaseTimerResolution", true);
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"IncreaseTimerResolution", true);
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#ifdef WIN32
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addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("Use Blit Swap Chain"), "Display",
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"UseBlitSwapChain", false);
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#endif
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}
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}
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AdvancedSettingsWidget::~AdvancedSettingsWidget() = default;
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AdvancedSettingsWidget::~AdvancedSettingsWidget() = default;
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void AdvancedSettingsWidget::onResetToDefaultClicked()
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void AdvancedSettingsWidget::onResetToDefaultClicked()
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{
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{
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setBooleanTweakOption(m_ui.tweakOptionTable, 0, false);
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setIntRangeTweakOption(m_ui.tweakOptionTable, 0, 0);
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setBooleanTweakOption(m_ui.tweakOptionTable, 1, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 1, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 2, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 2, false);
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setFloatRangeTweakOption(m_ui.tweakOptionTable, 3, -1.0f);
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setBooleanTweakOption(m_ui.tweakOptionTable, 3, false);
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setFloatRangeTweakOption(m_ui.tweakOptionTable, 4, Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD);
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setFloatRangeTweakOption(m_ui.tweakOptionTable, 4, -1.0f);
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setBooleanTweakOption(m_ui.tweakOptionTable, 5, false);
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setFloatRangeTweakOption(m_ui.tweakOptionTable, 5, Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD);
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setChoiceTweakOption(m_ui.tweakOptionTable, 6, Settings::DEFAULT_CPU_FASTMEM_MODE);
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setBooleanTweakOption(m_ui.tweakOptionTable, 6, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 7, false);
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setChoiceTweakOption(m_ui.tweakOptionTable, 7, Settings::DEFAULT_CPU_FASTMEM_MODE);
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setIntRangeTweakOption(m_ui.tweakOptionTable, 8, static_cast<int>(Settings::DEFAULT_DMA_MAX_SLICE_TICKS));
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setBooleanTweakOption(m_ui.tweakOptionTable, 8, false);
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setIntRangeTweakOption(m_ui.tweakOptionTable, 9, static_cast<int>(Settings::DEFAULT_DMA_HALT_TICKS));
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setIntRangeTweakOption(m_ui.tweakOptionTable, 9, static_cast<int>(Settings::DEFAULT_DMA_MAX_SLICE_TICKS));
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setIntRangeTweakOption(m_ui.tweakOptionTable, 10, static_cast<int>(Settings::DEFAULT_GPU_FIFO_SIZE));
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setIntRangeTweakOption(m_ui.tweakOptionTable, 10, static_cast<int>(Settings::DEFAULT_DMA_HALT_TICKS));
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setIntRangeTweakOption(m_ui.tweakOptionTable, 11, static_cast<int>(Settings::DEFAULT_GPU_MAX_RUN_AHEAD));
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setIntRangeTweakOption(m_ui.tweakOptionTable, 11, static_cast<int>(Settings::DEFAULT_GPU_FIFO_SIZE));
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setBooleanTweakOption(m_ui.tweakOptionTable, 12, false);
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setIntRangeTweakOption(m_ui.tweakOptionTable, 12, static_cast<int>(Settings::DEFAULT_GPU_MAX_RUN_AHEAD));
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setIntRangeTweakOption(m_ui.tweakOptionTable, 13, 0);
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setBooleanTweakOption(m_ui.tweakOptionTable, 13, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 14, true);
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setBooleanTweakOption(m_ui.tweakOptionTable, 14, true);
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#ifdef WIN32
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setBooleanTweakOption(m_ui.tweakOptionTable, 15, false);
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#endif
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}
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}
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@ -99,6 +99,18 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
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dialog->registerWidgetHelp(
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dialog->registerWidgetHelp(
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m_ui.showSpeed, tr("Show Speed"), tr("Unchecked"),
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m_ui.showSpeed, tr("Show Speed"), tr("Unchecked"),
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tr("Shows the current emulation speed of the system in the top-right corner of the display as a percentage."));
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tr("Shows the current emulation speed of the system in the top-right corner of the display as a percentage."));
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#ifdef _WIN32
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{
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QCheckBox* cb = new QCheckBox(tr("Use Blit Swap Chain"), m_ui.basicGroupBox);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, cb, "Display", "UseBlitSwapChain", false);
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m_ui.basicCheckboxGridLayout->addWidget(cb, 1, 0, 1, 1);
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dialog->registerWidgetHelp(cb, tr("Use Blit Swap Chain"), tr("Unchecked"),
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tr("Uses a blit presentation model instead of flipping when using the Direct3D 11 "
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"renderer. This usually results in slower performance, but may be required for some "
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"streaming applications, or to uncap framerates on some systems."));
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}
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#endif
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}
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}
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DisplaySettingsWidget::~DisplaySettingsWidget() = default;
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DisplaySettingsWidget::~DisplaySettingsWidget() = default;
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@ -27,11 +27,11 @@
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<number>0</number>
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<number>0</number>
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</property>
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</property>
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<item>
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<item>
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<widget class="QGroupBox" name="groupBox">
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<widget class="QGroupBox" name="basicGroupBox">
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<property name="title">
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<property name="title">
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<string>Basic</string>
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<string>Basic</string>
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</property>
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</property>
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<layout class="QFormLayout" name="formLayout_3">
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<layout class="QFormLayout" name="formLayout_2">
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<item row="0" column="0">
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<item row="0" column="0">
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<widget class="QLabel" name="label">
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<widget class="QLabel" name="label">
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<property name="text">
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<property name="text">
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@ -63,18 +63,22 @@
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<widget class="QComboBox" name="fullscreenMode"/>
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<widget class="QComboBox" name="fullscreenMode"/>
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</item>
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</item>
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<item row="3" column="0" colspan="2">
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<item row="3" column="0" colspan="2">
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<widget class="QCheckBox" name="gpuThread">
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<layout class="QGridLayout" name="basicCheckboxGridLayout">
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<property name="text">
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<item row="0" column="0">
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<string>Threaded Rendering</string>
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<widget class="QCheckBox" name="gpuThread">
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</property>
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<property name="text">
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</widget>
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<string>Threaded Rendering</string>
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</item>
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</property>
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<item row="4" column="0" colspan="2">
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</widget>
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<widget class="QCheckBox" name="vsync">
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</item>
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<property name="text">
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<item row="0" column="1">
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<string>VSync</string>
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<widget class="QCheckBox" name="vsync">
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</property>
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<property name="text">
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</widget>
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<string>VSync</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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