GameList: Don't return nonexistant path on icon extract fail

This commit is contained in:
Stenzek 2025-01-13 23:49:09 +10:00
parent 33c0674a9f
commit 6db1dbbe02
No known key found for this signature in database
1 changed files with 6 additions and 3 deletions

View File

@ -1835,11 +1835,13 @@ std::string GameList::GetGameIconPath(std::string_view serial, std::string_view
std::memcpy(image.GetPixels(), &fi.icon_frames.front().pixels,
MemoryCardImage::ICON_WIDTH * MemoryCardImage::ICON_HEIGHT * sizeof(u32));
serial_entry->icon_was_extracted = image.SaveToFile(ret.c_str());
if (!serial_entry->icon_was_extracted)
if (serial_entry->icon_was_extracted)
{
return ret;
}
else
{
ERROR_LOG("Failed to save memory card icon to {}.", ret);
ret = {};
return ret;
}
}
}
@ -1849,6 +1851,7 @@ std::string GameList::GetGameIconPath(std::string_view serial, std::string_view
ERROR_LOG("Failed to load memory card '{}': {}", Path::GetFileName(memcard_path), error.GetDescription());
}
ret = {};
UpdateMemcardTimestampCache(*serial_entry);
return ret;
}