AnalogController: Implement legacy rumble method
Fixes missing vibration in Tobal 2, Bushido Blade, etc.
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@ -302,6 +302,10 @@ bool AnalogController::Transfer(const u8 data_in, u8* data_out)
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{
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if (m_rumble_unlocked)
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SetMotorState(1, ((data_in & 0x01) != 0) ? 255 : 0);
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else if (data_in >= 0x40 && data_in <= 0x7F)
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m_legacy_rumble_unlocked = true;
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else
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SetMotorState(1, 0);
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*data_out = Truncate8(m_button_state) & GetExtraButtonMaskLSB();
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m_state = State::GetStateButtonsMSB;
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@ -313,6 +317,11 @@ bool AnalogController::Transfer(const u8 data_in, u8* data_out)
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{
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if (m_rumble_unlocked)
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SetMotorState(0, data_in);
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else if (m_legacy_rumble_unlocked)
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{
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SetMotorState(1, ((data_in & 0x01) != 0) ? 255 : 0);
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m_legacy_rumble_unlocked = false;
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}
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*data_out = Truncate8(m_button_state >> 8);
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m_state = m_analog_mode ? State::GetStateRightAxisX : State::Idle;
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@ -142,6 +142,7 @@ private:
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bool m_analog_mode = false;
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bool m_analog_locked = false;
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bool m_rumble_unlocked = false;
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bool m_legacy_rumble_unlocked = false;
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bool m_configuration_mode = false;
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u8 m_command_param = 0;
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