System: Hash executable for game code when system.cnf missing
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ac4dd11fa0
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6bbb1128b6
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@ -32,6 +32,7 @@
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#include "spu.h"
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#include "texture_replacements.h"
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#include "timers.h"
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#include "xxhash.h"
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#include <cctype>
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#include <cinttypes>
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#include <cmath>
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@ -385,21 +386,20 @@ std::string_view GetTitleForPath(const char* path)
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return path_view.substr(0, path_view.find_last_of('.'));
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}
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std::string GetGameCodeForPath(const char* image_path)
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std::string GetGameCodeForPath(const char* image_path, bool fallback_to_hash)
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{
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std::unique_ptr<CDImage> cdi = CDImage::Open(image_path);
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if (!cdi)
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return {};
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return GetGameCodeForImage(cdi.get());
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return GetGameCodeForImage(cdi.get(), fallback_to_hash);
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}
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std::string GetGameCodeForImage(CDImage* cdi)
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std::string GetGameCodeForImage(CDImage* cdi, bool fallback_to_hash)
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{
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std::string code(GetExecutableNameForImage(cdi));
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if (code.empty())
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return {};
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if (!code.empty())
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{
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// SCES_123.45 -> SCES-12345
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for (std::string::size_type pos = 0; pos < code.size();)
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{
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@ -418,6 +418,25 @@ std::string GetGameCodeForImage(CDImage* cdi)
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}
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return code;
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}
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if (!fallback_to_hash)
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return {};
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std::string exe_name;
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std::vector<u8> exe_buffer;
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if (!ReadExecutableFromImage(cdi, &exe_name, &exe_buffer))
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return {};
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XXH64_state_t* state = XXH64_createState();
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XXH64_reset(state, 0x4242D00C);
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XXH64_update(state, exe_name.c_str(), exe_name.size());
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XXH64_update(state, exe_buffer.data(), exe_buffer.size());
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const u64 hash = XXH64_digest(state);
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XXH64_freeState(state);
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Log_InfoPrintf("Hash for '%s' - %" PRIX64, exe_name.c_str(), hash);
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return StringUtil::StdStringFromFormat("HASH-%" PRIX64, hash);
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}
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static std::string GetExecutableNameForImage(CDImage* cdi, ISOReader& iso, bool strip_subdirectories)
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@ -601,7 +620,7 @@ DiscRegion GetRegionForImage(CDImage* cdi)
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if (system_area_region != DiscRegion::Other)
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return system_area_region;
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std::string code = GetGameCodeForImage(cdi);
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std::string code = GetGameCodeForImage(cdi, false);
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if (code.empty())
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return DiscRegion::Other;
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@ -78,8 +78,8 @@ ConsoleRegion GetConsoleRegionForDiscRegion(DiscRegion region);
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std::string GetExecutableNameForImage(CDImage* cdi);
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bool ReadExecutableFromImage(CDImage* cdi, std::string* out_executable_name, std::vector<u8>* out_executable_data);
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std::string GetGameCodeForImage(CDImage* cdi);
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std::string GetGameCodeForPath(const char* image_path);
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std::string GetGameCodeForImage(CDImage* cdi, bool fallback_to_hash);
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std::string GetGameCodeForPath(const char* image_path, bool fallback_to_hash);
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DiscRegion GetRegionForCode(std::string_view code);
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DiscRegion GetRegionFromSystemArea(CDImage* cdi);
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DiscRegion GetRegionForImage(CDImage* cdi);
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@ -415,7 +415,7 @@ bool CommonHostInterface::ParseCommandLineParameters(int argc, char* argv[],
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else
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{
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// find the game id, and get its save state path
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std::string game_code = System::GetGameCodeForPath(boot_filename.c_str());
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std::string game_code = System::GetGameCodeForPath(boot_filename.c_str(), true);
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if (game_code.empty())
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{
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Log_WarningPrintf("Could not identify game code for '%s', cannot load save state %d.", boot_filename.c_str(),
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@ -2867,7 +2867,7 @@ void CommonHostInterface::GetGameInfo(const char* path, CDImage* image, std::str
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else
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{
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if (image)
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*code = System::GetGameCodeForImage(image);
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*code = System::GetGameCodeForImage(image, true);
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const GameListDatabaseEntry* db_entry = (!code->empty()) ? m_game_list->GetDatabaseEntryForCode(*code) : nullptr;
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if (db_entry)
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@ -181,7 +181,7 @@ bool GameList::GetM3UListEntry(const char* path, GameListEntry* entry)
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if (entry->compatibility_rating == GameListCompatibilityRating::Unknown)
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{
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std::string code = System::GetGameCodeForImage(entry_image.get());
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std::string code = System::GetGameCodeForImage(entry_image.get(), true);
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const GameListCompatibilityEntry* compatibility_entry = GetCompatibilityEntryForCode(entry->code);
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if (compatibility_entry)
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entry->compatibility_rating = compatibility_entry->compatibility_rating;
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@ -206,7 +206,7 @@ bool GameList::GetGameListEntry(const std::string& path, GameListEntry* entry)
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if (!cdi)
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return false;
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std::string code = System::GetGameCodeForImage(cdi.get());
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std::string code = System::GetGameCodeForImage(cdi.get(), true);
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DiscRegion region = System::GetRegionFromSystemArea(cdi.get());
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if (region == DiscRegion::Other)
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region = System::GetRegionForCode(code);
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