FrontendCommon: Add a Vulkan host display interface
This commit is contained in:
parent
49d11988bf
commit
6aacf0019a
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@ -139,6 +139,7 @@ public:
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protected:
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ALWAYS_INLINE bool HasSoftwareCursor() const { return static_cast<bool>(m_cursor_texture); }
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ALWAYS_INLINE bool HasDisplayTexture() const { return (m_display_texture_handle != nullptr); }
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void CalculateDrawRect(s32 window_width, s32 window_height, s32* out_left, s32* out_top, s32* out_width,
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s32* out_height, s32* out_left_padding, s32* out_top_padding, float* out_scale,
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@ -11,9 +11,11 @@ add_library(frontend-common
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ini_settings_interface.h
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save_state_selector_ui.cpp
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save_state_selector_ui.h
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vulkan_host_display.cpp
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vulkan_host_display.h
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)
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target_link_libraries(frontend-common PUBLIC core common imgui simpleini scmversion)
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target_link_libraries(frontend-common PUBLIC core common imgui simpleini scmversion vulkan-loader)
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if(SDL2_FOUND)
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target_sources(frontend-common PRIVATE
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@ -43,4 +45,4 @@ endif()
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# Copy the provided data directory to the output directory.
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add_custom_command(TARGET frontend-common POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
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)
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)
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@ -50,6 +50,9 @@
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<ProjectReference Include="..\..\dep\simpleini\simpleini.vcxproj">
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<Project>{3773f4cc-614e-4028-8595-22e08ca649e3}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\dep\vulkan-loader\vulkan-loader.vcxproj">
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<Project>{9c8ddeb0-2b8f-4f5f-ba86-127cdf27f035}</Project>
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</ProjectReference>
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<ProjectReference Include="..\common\common.vcxproj">
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<Project>{ee054e08-3799-4a59-a422-18259c105ffd}</Project>
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</ProjectReference>
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@ -67,6 +70,7 @@
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<ClCompile Include="sdl_audio_stream.cpp" />
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<ClCompile Include="sdl_controller_interface.cpp" />
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<ClCompile Include="sdl_initializer.cpp" />
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<ClCompile Include="vulkan_host_display.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="common_host_interface.h" />
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@ -78,6 +82,7 @@
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<ClInclude Include="sdl_audio_stream.h" />
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<ClInclude Include="sdl_controller_interface.h" />
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<ClInclude Include="sdl_initializer.h" />
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<ClInclude Include="vulkan_host_display.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="font_roboto_regular.inl" />
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@ -227,7 +232,7 @@
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<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<ConformanceMode>true</ConformanceMode>
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@ -254,7 +259,7 @@
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<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<SupportJustMyCode>false</SupportJustMyCode>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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@ -284,7 +289,7 @@
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<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<ConformanceMode>true</ConformanceMode>
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@ -311,7 +316,7 @@
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<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<SupportJustMyCode>false</SupportJustMyCode>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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@ -342,7 +347,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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@ -371,7 +376,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OmitFramePointers>true</OmitFramePointers>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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@ -402,7 +407,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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@ -431,7 +436,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OmitFramePointers>true</OmitFramePointers>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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@ -10,6 +10,7 @@
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<ClCompile Include="ini_settings_interface.cpp" />
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<ClCompile Include="controller_interface.cpp" />
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<ClCompile Include="save_state_selector_ui.cpp" />
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<ClCompile Include="vulkan_host_display.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="icon.h" />
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@ -21,6 +22,7 @@
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<ClInclude Include="ini_settings_interface.h" />
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<ClInclude Include="controller_interface.h" />
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<ClInclude Include="save_state_selector_ui.h" />
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<ClInclude Include="vulkan_host_display.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="font_roboto_regular.inl" />
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@ -0,0 +1,492 @@
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#include "vulkan_host_display.h"
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#include "common/assert.h"
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#include "common/log.h"
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#include "common/vulkan/builders.h"
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#include "common/vulkan/context.h"
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#include "common/vulkan/shader_cache.h"
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#include "common/vulkan/staging_texture.h"
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#include "common/vulkan/stream_buffer.h"
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#include "common/vulkan/swap_chain.h"
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#include "common/vulkan/util.h"
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#include "imgui.h"
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#include "imgui_impl_vulkan.h"
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#include <array>
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Log_SetChannel(VulkanHostDisplay);
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namespace FrontendCommon {
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class VulkanHostDisplayTexture : public HostDisplayTexture
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{
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public:
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VulkanHostDisplayTexture(Vulkan::Texture texture, Vulkan::StagingTexture staging_texture)
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: m_texture(std::move(texture)), m_staging_texture(std::move(staging_texture))
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{
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}
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~VulkanHostDisplayTexture() override = default;
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void* GetHandle() const override { return const_cast<Vulkan::Texture*>(&m_texture); }
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u32 GetWidth() const override { return m_texture.GetWidth(); }
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u32 GetHeight() const override { return m_texture.GetHeight(); }
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const Vulkan::Texture& GetTexture() const { return m_texture; }
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Vulkan::Texture& GetTexture() { return m_texture; }
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Vulkan::StagingTexture& GetStagingTexture() { return m_staging_texture; }
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static std::unique_ptr<VulkanHostDisplayTexture> Create(u32 width, u32 height, const void* data, u32 data_stride,
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bool dynamic)
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{
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static constexpr VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
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static constexpr VkImageUsageFlags usage =
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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Vulkan::Texture texture;
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if (!texture.Create(width, height, 1, 1, format, VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D,
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VK_IMAGE_TILING_OPTIMAL, usage))
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{
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return {};
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}
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Vulkan::StagingTexture staging_texture;
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if (data || dynamic)
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{
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if (!staging_texture.Create(dynamic ? Vulkan::StagingBuffer::Type::Mutable : Vulkan::StagingBuffer::Type::Upload,
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format, width, height))
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{
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return {};
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}
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}
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texture.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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if (data)
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{
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staging_texture.WriteTexels(0, 0, width, height, data, data_stride);
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staging_texture.CopyToTexture(g_vulkan_context->GetCurrentCommandBuffer(), 0, 0, texture, 0, 0, 0, 0, width,
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height);
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}
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else
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{
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// clear it instead so we don't read uninitialized data (and keep the validation layer happy!)
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static constexpr VkClearColorValue ccv = {};
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static constexpr VkImageSubresourceRange isr = {VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u};
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vkCmdClearColorImage(g_vulkan_context->GetCurrentCommandBuffer(), texture.GetImage(), texture.GetLayout(), &ccv,
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1u, &isr);
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}
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texture.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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// don't need to keep the staging texture around if we're not dynamic
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if (!dynamic)
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staging_texture.Destroy(true);
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return std::make_unique<VulkanHostDisplayTexture>(std::move(texture), std::move(staging_texture));
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}
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private:
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Vulkan::Texture m_texture;
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Vulkan::StagingTexture m_staging_texture;
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};
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VulkanHostDisplay::VulkanHostDisplay() = default;
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VulkanHostDisplay::~VulkanHostDisplay()
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{
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AssertMsg(!g_vulkan_context, "Context should have been destroyed by now");
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AssertMsg(!m_swap_chain, "Swap chain should have been destroyed by now");
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}
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bool VulkanHostDisplay::RecreateSwapChain(const WindowInfo& new_wi)
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{
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Assert(!m_swap_chain);
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VkSurfaceKHR surface = Vulkan::SwapChain::CreateVulkanSurface(g_vulkan_context->GetVulkanInstance(), new_wi);
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if (surface == VK_NULL_HANDLE)
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{
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Log_ErrorPrintf("Failed to create new surface for swap chain");
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return false;
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}
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m_swap_chain = Vulkan::SwapChain::Create(new_wi, surface, false);
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if (!m_swap_chain)
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{
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Log_ErrorPrintf("Failed to create swap chain");
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return false;
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}
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return true;
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}
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void VulkanHostDisplay::ResizeSwapChain(u32 new_width, u32 new_height)
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{
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g_vulkan_context->WaitForGPUIdle();
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if (!m_swap_chain->ResizeSwapChain(new_width, new_height))
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Panic("Failed to resize swap chain");
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ImGui::GetIO().DisplaySize.x = static_cast<float>(m_swap_chain->GetWidth());
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ImGui::GetIO().DisplaySize.y = static_cast<float>(m_swap_chain->GetHeight());
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}
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void VulkanHostDisplay::DestroySwapChain()
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{
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m_swap_chain.reset();
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}
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std::unique_ptr<HostDisplayTexture> VulkanHostDisplay::CreateTexture(u32 width, u32 height, const void* data,
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u32 data_stride, bool dynamic)
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{
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return VulkanHostDisplayTexture::Create(width, height, data, data_stride, dynamic);
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}
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void VulkanHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
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const void* data, u32 data_stride)
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{
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VulkanHostDisplayTexture* vk_texture = static_cast<VulkanHostDisplayTexture*>(texture);
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Vulkan::StagingTexture* staging_texture;
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if (vk_texture->GetStagingTexture().IsValid())
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{
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staging_texture = &vk_texture->GetStagingTexture();
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}
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else
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{
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// TODO: This should use a stream buffer instead for speed.
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if (m_upload_staging_texture.IsValid())
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m_upload_staging_texture.Flush();
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if ((m_upload_staging_texture.GetWidth() < width || m_upload_staging_texture.GetHeight() < height) &&
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!m_upload_staging_texture.Create(Vulkan::StagingBuffer::Type::Upload, VK_FORMAT_R8G8B8A8_UNORM, width, height))
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{
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Panic("Failed to create upload staging texture");
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}
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staging_texture = &m_upload_staging_texture;
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}
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staging_texture->WriteTexels(0, 0, width, height, data, data_stride);
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staging_texture->CopyToTexture(0, 0, vk_texture->GetTexture(), x, y, 0, 0, width, height);
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}
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bool VulkanHostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
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u32 out_data_stride)
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{
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Vulkan::Texture* texture = static_cast<Vulkan::Texture*>(const_cast<void*>(texture_handle));
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if ((m_readback_staging_texture.GetWidth() < width || m_readback_staging_texture.GetHeight() < height) &&
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!m_readback_staging_texture.Create(Vulkan::StagingBuffer::Type::Readback, VK_FORMAT_R8G8B8A8_UNORM, width,
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height))
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{
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return false;
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}
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m_readback_staging_texture.CopyFromTexture(*texture, x, y, 0, 0, 0, 0, width, height);
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m_readback_staging_texture.ReadTexels(0, 0, width, height, out_data, out_data_stride);
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return true;
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}
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void VulkanHostDisplay::SetVSync(bool enabled)
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{
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// This swap chain should not be used by the current buffer, thus safe to destroy.
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g_vulkan_context->WaitForGPUIdle();
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m_swap_chain->SetVSync(enabled);
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}
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bool VulkanHostDisplay::CreateContextAndSwapChain(const WindowInfo& wi, bool debug_device)
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{
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if (!Vulkan::Context::Create(0u, &wi, &m_swap_chain, debug_device, false))
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{
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Log_ErrorPrintf("Failed to create Vulkan context");
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return false;
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}
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return true;
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||||
}
|
||||
|
||||
void VulkanHostDisplay::CreateShaderCache(std::string_view shader_cache_directory, bool debug_shaders)
|
||||
{
|
||||
Vulkan::ShaderCache::Create(shader_cache_directory, debug_shaders);
|
||||
}
|
||||
|
||||
bool VulkanHostDisplay::HasContext() const
|
||||
{
|
||||
return static_cast<bool>(g_vulkan_context);
|
||||
}
|
||||
|
||||
bool VulkanHostDisplay::CreateResources()
|
||||
{
|
||||
static constexpr char fullscreen_quad_vertex_shader[] = R"(
|
||||
#version 450 core
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
uniform vec4 u_src_rect;
|
||||
};
|
||||
|
||||
layout(location = 0) out vec2 v_tex0;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 pos = vec2(float((gl_VertexIndex << 1) & 2), float(gl_VertexIndex & 2));
|
||||
v_tex0 = u_src_rect.xy + pos * u_src_rect.zw;
|
||||
gl_Position = vec4(pos * vec2(2.0f, -2.0f) + vec2(-1.0f, 1.0f), 0.0f, 1.0f);
|
||||
gl_Position.y = -gl_Position.y;
|
||||
}
|
||||
)";
|
||||
|
||||
static constexpr char display_fragment_shader[] = R"(
|
||||
#version 450 core
|
||||
|
||||
layout(set = 0, binding = 0) uniform sampler2D samp0;
|
||||
|
||||
layout(location = 0) in vec2 v_tex0;
|
||||
layout(location = 0) out vec4 o_col0;
|
||||
|
||||
void main()
|
||||
{
|
||||
o_col0 = texture(samp0, v_tex0);
|
||||
}
|
||||
)";
|
||||
|
||||
VkDevice device = g_vulkan_context->GetDevice();
|
||||
VkPipelineCache pipeline_cache = g_vulkan_shader_cache->GetPipelineCache();
|
||||
|
||||
Vulkan::DescriptorSetLayoutBuilder dslbuilder;
|
||||
dslbuilder.AddBinding(0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
m_descriptor_set_layout = dslbuilder.Create(device);
|
||||
if (m_descriptor_set_layout == VK_NULL_HANDLE)
|
||||
return false;
|
||||
|
||||
Vulkan::PipelineLayoutBuilder plbuilder;
|
||||
plbuilder.AddDescriptorSet(m_descriptor_set_layout);
|
||||
plbuilder.AddPushConstants(VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(PushConstants));
|
||||
m_pipeline_layout = plbuilder.Create(device);
|
||||
if (m_pipeline_layout == VK_NULL_HANDLE)
|
||||
return false;
|
||||
|
||||
VkShaderModule vertex_shader = g_vulkan_shader_cache->GetVertexShader(fullscreen_quad_vertex_shader);
|
||||
if (vertex_shader == VK_NULL_HANDLE)
|
||||
return false;
|
||||
|
||||
VkShaderModule fragment_shader = g_vulkan_shader_cache->GetFragmentShader(display_fragment_shader);
|
||||
if (fragment_shader == VK_NULL_HANDLE)
|
||||
return false;
|
||||
|
||||
Vulkan::GraphicsPipelineBuilder gpbuilder;
|
||||
gpbuilder.SetVertexShader(vertex_shader);
|
||||
gpbuilder.SetFragmentShader(fragment_shader);
|
||||
gpbuilder.SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
|
||||
gpbuilder.SetNoCullRasterizationState();
|
||||
gpbuilder.SetNoDepthTestState();
|
||||
gpbuilder.SetNoBlendingState();
|
||||
gpbuilder.SetDynamicViewportAndScissorState();
|
||||
gpbuilder.SetPipelineLayout(m_pipeline_layout);
|
||||
gpbuilder.SetRenderPass(m_swap_chain->GetClearRenderPass(), 0);
|
||||
|
||||
m_display_pipeline = gpbuilder.Create(device, pipeline_cache, false);
|
||||
if (m_display_pipeline == VK_NULL_HANDLE)
|
||||
return false;
|
||||
|
||||
gpbuilder.SetBlendAttachment(0, true, VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_OP_ADD,
|
||||
VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_ADD);
|
||||
m_software_cursor_pipeline = gpbuilder.Create(device, pipeline_cache, false);
|
||||
if (m_software_cursor_pipeline == VK_NULL_HANDLE)
|
||||
return false;
|
||||
|
||||
// don't need these anymore
|
||||
vkDestroyShaderModule(device, vertex_shader, nullptr);
|
||||
vkDestroyShaderModule(device, fragment_shader, nullptr);
|
||||
|
||||
Vulkan::SamplerBuilder sbuilder;
|
||||
sbuilder.SetPointSampler(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER);
|
||||
m_point_sampler = sbuilder.Create(device, true);
|
||||
if (m_point_sampler == VK_NULL_HANDLE)
|
||||
return false;
|
||||
|
||||
sbuilder.SetLinearSampler(false, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER);
|
||||
m_linear_sampler = sbuilder.Create(device);
|
||||
if (m_linear_sampler == VK_NULL_HANDLE)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void VulkanHostDisplay::DestroyResources()
|
||||
{
|
||||
m_readback_staging_texture.Destroy(false);
|
||||
m_upload_staging_texture.Destroy(false);
|
||||
|
||||
Vulkan::Util::SafeDestroyPipeline(m_display_pipeline);
|
||||
Vulkan::Util::SafeDestroyPipeline(m_software_cursor_pipeline);
|
||||
Vulkan::Util::SafeDestroyPipelineLayout(m_pipeline_layout);
|
||||
Vulkan::Util::SafeDestroyDescriptorSetLayout(m_descriptor_set_layout);
|
||||
Vulkan::Util::SafeDestroySampler(m_point_sampler);
|
||||
Vulkan::Util::SafeDestroySampler(m_linear_sampler);
|
||||
}
|
||||
|
||||
void VulkanHostDisplay::DestroyImGuiContext()
|
||||
{
|
||||
ImGui_ImplVulkan_Shutdown();
|
||||
}
|
||||
|
||||
void VulkanHostDisplay::DestroyContext()
|
||||
{
|
||||
if (!g_vulkan_context)
|
||||
return;
|
||||
|
||||
g_vulkan_context->WaitForGPUIdle();
|
||||
Vulkan::Context::Destroy();
|
||||
}
|
||||
|
||||
void VulkanHostDisplay::DestroyShaderCache()
|
||||
{
|
||||
Vulkan::ShaderCache::Destroy();
|
||||
}
|
||||
|
||||
bool VulkanHostDisplay::CreateImGuiContext()
|
||||
{
|
||||
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_swap_chain->GetWidth());
|
||||
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_swap_chain->GetHeight());
|
||||
|
||||
ImGui_ImplVulkan_InitInfo vii = {};
|
||||
vii.Instance = g_vulkan_context->GetVulkanInstance();
|
||||
vii.PhysicalDevice = g_vulkan_context->GetPhysicalDevice();
|
||||
vii.Device = g_vulkan_context->GetDevice();
|
||||
vii.QueueFamily = g_vulkan_context->GetGraphicsQueueFamilyIndex();
|
||||
vii.Queue = g_vulkan_context->GetGraphicsQueue();
|
||||
vii.PipelineCache = g_vulkan_shader_cache->GetPipelineCache();
|
||||
vii.DescriptorPool = g_vulkan_context->GetGlobalDescriptorPool();
|
||||
vii.MinImageCount = m_swap_chain->GetImageCount();
|
||||
vii.ImageCount = m_swap_chain->GetImageCount();
|
||||
vii.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
if (!ImGui_ImplVulkan_Init(&vii, m_swap_chain->GetClearRenderPass()) ||
|
||||
!ImGui_ImplVulkan_CreateFontsTexture(g_vulkan_context->GetCurrentCommandBuffer()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ImGui_ImplVulkan_NewFrame();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VulkanHostDisplay::BeginRender()
|
||||
{
|
||||
VkResult res = m_swap_chain->AcquireNextImage();
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
if (res == VK_SUBOPTIMAL_KHR || res == VK_ERROR_OUT_OF_DATE_KHR)
|
||||
{
|
||||
ResizeSwapChain(0, 0);
|
||||
res = m_swap_chain->AcquireNextImage();
|
||||
}
|
||||
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
Panic("Failed to acquire swap chain image");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
VkCommandBuffer cmdbuffer = g_vulkan_context->GetCurrentCommandBuffer();
|
||||
Vulkan::Texture& swap_chain_texture = m_swap_chain->GetCurrentTexture();
|
||||
|
||||
// Swap chain images start in undefined
|
||||
swap_chain_texture.OverrideImageLayout(VK_IMAGE_LAYOUT_UNDEFINED);
|
||||
swap_chain_texture.TransitionToLayout(cmdbuffer, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
|
||||
const VkClearValue clear_value = {};
|
||||
|
||||
const VkRenderPassBeginInfo rp = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
nullptr,
|
||||
m_swap_chain->GetClearRenderPass(),
|
||||
m_swap_chain->GetCurrentFramebuffer(),
|
||||
{{0, 0}, {m_swap_chain->GetWidth(), m_swap_chain->GetHeight()}},
|
||||
1u,
|
||||
&clear_value};
|
||||
vkCmdBeginRenderPass(cmdbuffer, &rp, VK_SUBPASS_CONTENTS_INLINE);
|
||||
return true;
|
||||
}
|
||||
|
||||
void VulkanHostDisplay::EndRenderAndPresent()
|
||||
{
|
||||
VkCommandBuffer cmdbuffer = g_vulkan_context->GetCurrentCommandBuffer();
|
||||
Vulkan::Texture& swap_chain_texture = m_swap_chain->GetCurrentTexture();
|
||||
|
||||
vkCmdEndRenderPass(cmdbuffer);
|
||||
|
||||
swap_chain_texture.TransitionToLayout(cmdbuffer, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
|
||||
|
||||
g_vulkan_context->SubmitCommandBuffer(m_swap_chain->GetImageAvailableSemaphore(),
|
||||
m_swap_chain->GetRenderingFinishedSemaphore(), m_swap_chain->GetSwapChain(),
|
||||
m_swap_chain->GetCurrentImageIndex());
|
||||
g_vulkan_context->MoveToNextCommandBuffer();
|
||||
|
||||
ImGui::NewFrame();
|
||||
ImGui_ImplVulkan_NewFrame();
|
||||
}
|
||||
|
||||
void VulkanHostDisplay::RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width,
|
||||
u32 texture_height, u32 texture_view_x, u32 texture_view_y,
|
||||
u32 texture_view_width, u32 texture_view_height, bool linear_filter)
|
||||
{
|
||||
VkCommandBuffer cmdbuffer = g_vulkan_context->GetCurrentCommandBuffer();
|
||||
|
||||
VkDescriptorSet ds = g_vulkan_context->AllocateDescriptorSet(m_descriptor_set_layout);
|
||||
if (ds == VK_NULL_HANDLE)
|
||||
{
|
||||
Log_ErrorPrintf("Skipping rendering display because of no descriptor set");
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
const Vulkan::Texture* vktex = static_cast<Vulkan::Texture*>(texture_handle);
|
||||
Vulkan::DescriptorSetUpdateBuilder dsupdate;
|
||||
dsupdate.AddCombinedImageSamplerDescriptorWrite(
|
||||
ds, 0, vktex->GetView(), linear_filter ? m_linear_sampler : m_point_sampler, vktex->GetLayout());
|
||||
dsupdate.Update(g_vulkan_context->GetDevice());
|
||||
}
|
||||
|
||||
const PushConstants pc{static_cast<float>(texture_view_x) / static_cast<float>(texture_width),
|
||||
static_cast<float>(texture_view_y) / static_cast<float>(texture_height),
|
||||
(static_cast<float>(texture_view_width) - 0.5f) / static_cast<float>(texture_width),
|
||||
(static_cast<float>(texture_view_height) - 0.5f) / static_cast<float>(texture_height)};
|
||||
|
||||
vkCmdBindPipeline(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_display_pipeline);
|
||||
vkCmdPushConstants(cmdbuffer, m_pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(pc), &pc);
|
||||
vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline_layout, 0, 1, &ds, 0, nullptr);
|
||||
Vulkan::Util::SetViewportAndScissor(cmdbuffer, left, top, width, height);
|
||||
vkCmdDraw(cmdbuffer, 3, 1, 0, 0);
|
||||
}
|
||||
|
||||
void VulkanHostDisplay::RenderImGui()
|
||||
{
|
||||
ImGui::Render();
|
||||
ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), g_vulkan_context->GetCurrentCommandBuffer());
|
||||
}
|
||||
|
||||
void VulkanHostDisplay::RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, HostDisplayTexture* texture)
|
||||
{
|
||||
VkCommandBuffer cmdbuffer = g_vulkan_context->GetCurrentCommandBuffer();
|
||||
|
||||
VkDescriptorSet ds = g_vulkan_context->AllocateDescriptorSet(m_descriptor_set_layout);
|
||||
if (ds == VK_NULL_HANDLE)
|
||||
{
|
||||
Log_ErrorPrintf("Skipping rendering software cursor because of no descriptor set");
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
Vulkan::DescriptorSetUpdateBuilder dsupdate;
|
||||
dsupdate.AddImageDescriptorWrite(ds, 0, static_cast<VulkanHostDisplayTexture*>(texture)->GetTexture().GetView());
|
||||
dsupdate.AddSamplerDescriptorWrite(ds, 0, m_linear_sampler);
|
||||
dsupdate.Update(g_vulkan_context->GetDevice());
|
||||
}
|
||||
|
||||
const PushConstants pc{0.0f, 0.0f, 1.0f, 1.0f};
|
||||
vkCmdBindPipeline(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_display_pipeline);
|
||||
vkCmdPushConstants(cmdbuffer, m_pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(pc), &pc);
|
||||
vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline_layout, 0, 1, &ds, 0, nullptr);
|
||||
Vulkan::Util::SetViewportAndScissor(cmdbuffer, left, top, width, height);
|
||||
vkCmdDraw(cmdbuffer, 3, 1, 0, 0);
|
||||
}
|
||||
|
||||
} // namespace FrontendCommon
|
|
@ -0,0 +1,87 @@
|
|||
#pragma once
|
||||
#include "common/vulkan/staging_texture.h"
|
||||
#include "common/vulkan/swap_chain.h"
|
||||
#include "common/window_info.h"
|
||||
#include "core/host_display.h"
|
||||
#include "vulkan_loader.h"
|
||||
#include <memory>
|
||||
#include <string_view>
|
||||
|
||||
namespace Vulkan {
|
||||
class StreamBuffer;
|
||||
class SwapChain;
|
||||
} // namespace Vulkan
|
||||
|
||||
namespace FrontendCommon {
|
||||
|
||||
class VulkanHostDisplay
|
||||
{
|
||||
public:
|
||||
VulkanHostDisplay();
|
||||
~VulkanHostDisplay();
|
||||
|
||||
ALWAYS_INLINE HostDisplay::RenderAPI GetRenderAPI() const { return HostDisplay::RenderAPI::Vulkan; }
|
||||
ALWAYS_INLINE void* GetRenderDevice() const { return nullptr; }
|
||||
ALWAYS_INLINE void* GetRenderContext() const { return nullptr; }
|
||||
|
||||
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
|
||||
bool dynamic);
|
||||
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
|
||||
u32 data_stride);
|
||||
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
|
||||
u32 out_data_stride);
|
||||
|
||||
void SetVSync(bool enabled);
|
||||
|
||||
bool BeginRender();
|
||||
void RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width,
|
||||
u32 texture_height, u32 texture_view_x, u32 texture_view_y, u32 texture_view_width,
|
||||
u32 texture_view_height, bool linear_filter);
|
||||
void RenderImGui();
|
||||
void RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, HostDisplayTexture* texture_handle);
|
||||
void EndRenderAndPresent();
|
||||
|
||||
bool CreateContextAndSwapChain(const WindowInfo& wi, bool debug_device);
|
||||
bool HasContext() const;
|
||||
void DestroyContext();
|
||||
|
||||
void CreateShaderCache(std::string_view shader_cache_directory, bool debug_shaders);
|
||||
void DestroyShaderCache();
|
||||
|
||||
bool CreateResources();
|
||||
void DestroyResources();
|
||||
|
||||
bool CreateImGuiContext();
|
||||
void DestroyImGuiContext();
|
||||
|
||||
ALWAYS_INLINE u32 GetSwapChainWidth() const { return m_swap_chain->GetWidth(); }
|
||||
ALWAYS_INLINE u32 GetSwapChainHeight() const { return m_swap_chain->GetHeight(); }
|
||||
ALWAYS_INLINE bool HasSwapChain() const { return static_cast<bool>(m_swap_chain); }
|
||||
|
||||
bool RecreateSwapChain(const WindowInfo& new_wi);
|
||||
void ResizeSwapChain(u32 new_width, u32 new_height);
|
||||
void DestroySwapChain();
|
||||
|
||||
private:
|
||||
struct PushConstants
|
||||
{
|
||||
float src_rect_left;
|
||||
float src_rect_top;
|
||||
float src_rect_width;
|
||||
float src_rect_height;
|
||||
};
|
||||
|
||||
std::unique_ptr<Vulkan::SwapChain> m_swap_chain;
|
||||
|
||||
VkDescriptorSetLayout m_descriptor_set_layout = VK_NULL_HANDLE;
|
||||
VkPipelineLayout m_pipeline_layout = VK_NULL_HANDLE;
|
||||
VkPipeline m_software_cursor_pipeline = VK_NULL_HANDLE;
|
||||
VkPipeline m_display_pipeline = VK_NULL_HANDLE;
|
||||
VkSampler m_point_sampler = VK_NULL_HANDLE;
|
||||
VkSampler m_linear_sampler = VK_NULL_HANDLE;
|
||||
|
||||
Vulkan::StagingTexture m_upload_staging_texture;
|
||||
Vulkan::StagingTexture m_readback_staging_texture;
|
||||
};
|
||||
|
||||
} // namespace FrontendCommon
|
Loading…
Reference in New Issue