GPU: Ensure screenshots are saved before shutdown

This commit is contained in:
Stenzek 2024-03-15 15:04:57 +10:00
parent 5054d46075
commit 6aa491f863
No known key found for this signature in database
3 changed files with 128 additions and 64 deletions

View File

@ -22,9 +22,13 @@
#include "common/file_system.h"
#include "common/heap_array.h"
#include "common/log.h"
#include "common/path.h"
#include "common/small_string.h"
#include "common/string_util.h"
#include "IconsFontAwesome5.h"
#include "fmt/format.h"
#include <cmath>
#include <thread>
@ -35,6 +39,15 @@ alignas(HOST_PAGE_SIZE) u16 g_vram[VRAM_SIZE / sizeof(u16)];
const GPU::GP0CommandHandlerTable GPU::s_GP0_command_handler_table = GPU::GenerateGP0CommandHandlerTable();
static bool CompressAndWriteTextureToFile(u32 width, u32 height, std::string filename, FileSystem::ManagedCFilePtr fp,
u8 quality, bool clear_alpha, bool flip_y, std::vector<u32> texture_data,
u32 texture_data_stride, GPUTexture::Format texture_format,
bool display_osd_message, bool use_thread);
static void JoinScreenshotThreads();
static std::deque<std::thread> s_screenshot_threads;
static std::mutex s_screenshot_threads_mutex;
GPU::GPU()
{
ResetStatistics();
@ -42,6 +55,8 @@ GPU::GPU()
GPU::~GPU()
{
JoinScreenshotThreads();
if (g_gpu_device)
g_gpu_device->SetGPUTimingEnabled(false);
}
@ -1907,21 +1922,32 @@ Common::Rectangle<s32> GPU::CalculateDrawRect(s32 window_width, s32 window_heigh
static_cast<s32>(draw_rc.GetWidth()), static_cast<s32>(draw_rc.GetHeight()));
}
static bool CompressAndWriteTextureToFile(u32 width, u32 height, std::string filename, FileSystem::ManagedCFilePtr fp,
bool CompressAndWriteTextureToFile(u32 width, u32 height, std::string filename, FileSystem::ManagedCFilePtr fp,
u8 quality, bool clear_alpha, bool flip_y, std::vector<u32> texture_data,
u32 texture_data_stride, GPUTexture::Format texture_format)
u32 texture_data_stride, GPUTexture::Format texture_format, bool display_osd_message,
bool use_thread)
{
const char* extension = std::strrchr(filename.c_str(), '.');
if (!extension)
std::string osd_key;
if (display_osd_message)
{
Log_ErrorPrintf("Unable to determine file extension for '%s'", filename.c_str());
return false;
// Use a 60 second timeout to give it plenty of time to actually save.
osd_key = fmt::format("ScreenshotSaver_{}", filename);
Host::AddIconOSDMessage(osd_key, ICON_FA_CAMERA,
fmt::format(TRANSLATE_FS("GPU", "Saving screenshot to '{}'."), Path::GetFileName(filename)),
60.0f);
}
if (!GPUTexture::ConvertTextureDataToRGBA8(width, height, texture_data, texture_data_stride, texture_format))
return false;
static constexpr auto proc = [](u32 width, u32 height, std::string filename, FileSystem::ManagedCFilePtr fp,
u8 quality, bool clear_alpha, bool flip_y, std::vector<u32> texture_data,
u32 texture_data_stride, GPUTexture::Format texture_format, std::string osd_key,
bool use_thread) {
bool result;
const char* extension = std::strrchr(filename.c_str(), '.');
if (extension)
{
if (GPUTexture::ConvertTextureDataToRGBA8(width, height, texture_data, texture_data_stride, texture_format))
{
if (clear_alpha)
{
for (u32& pixel : texture_data)
@ -1929,19 +1955,86 @@ static bool CompressAndWriteTextureToFile(u32 width, u32 height, std::string fil
}
if (flip_y)
GPUTexture::FlipTextureDataRGBA8(width, height, reinterpret_cast<u8*>(texture_data.data()), texture_data_stride);
GPUTexture::FlipTextureDataRGBA8(width, height, reinterpret_cast<u8*>(texture_data.data()),
texture_data_stride);
Assert(texture_data_stride == sizeof(u32) * width);
RGBA8Image image(width, height, std::move(texture_data));
if (!image.SaveToFile(filename.c_str(), fp.get(), quality))
if (image.SaveToFile(filename.c_str(), fp.get(), quality))
{
result = true;
}
else
{
Log_ErrorPrintf("Unknown extension in filename '%s' or save error: '%s'", filename.c_str(), extension);
return false;
result = false;
}
}
else
{
result = false;
}
}
else
{
Log_ErrorPrintf("Unable to determine file extension for '%s'", filename.c_str());
result = false;
}
if (!osd_key.empty())
{
Host::AddIconOSDMessage(std::move(osd_key), ICON_FA_CAMERA,
fmt::format(result ? TRANSLATE_FS("GS", "Saved screenshot to '{}'.") :
TRANSLATE_FS("GPU", "Failed to save screenshot to '{}'."),
Path::GetFileName(filename),
result ? Host::OSD_INFO_DURATION : Host::OSD_ERROR_DURATION));
}
if (use_thread)
{
// remove ourselves from the list, if the GS thread is waiting for us, we won't be in there
const auto this_id = std::this_thread::get_id();
std::unique_lock lock(s_screenshot_threads_mutex);
for (auto it = s_screenshot_threads.begin(); it != s_screenshot_threads.end(); ++it)
{
if (it->get_id() == this_id)
{
it->detach();
s_screenshot_threads.erase(it);
break;
}
}
}
return result;
};
if (!use_thread)
{
return proc(width, height, std::move(filename), std::move(fp), quality, clear_alpha, flip_y,
std::move(texture_data), texture_data_stride, texture_format, std::move(osd_key), use_thread);
}
std::thread thread(proc, width, height, std::move(filename), std::move(fp), quality, clear_alpha, flip_y,
std::move(texture_data), texture_data_stride, texture_format, std::move(osd_key), use_thread);
std::unique_lock lock(s_screenshot_threads_mutex);
s_screenshot_threads.push_back(std::move(thread));
return true;
}
void JoinScreenshotThreads()
{
std::unique_lock lock(s_screenshot_threads_mutex);
while (!s_screenshot_threads.empty())
{
std::thread save_thread(std::move(s_screenshot_threads.front()));
s_screenshot_threads.pop_front();
lock.unlock();
save_thread.join();
lock.lock();
}
}
bool GPU::WriteDisplayTextureToFile(std::string filename, bool compress_on_thread /* = false */)
{
if (!m_display_texture)
@ -1992,18 +2085,9 @@ bool GPU::WriteDisplayTextureToFile(std::string filename, bool compress_on_threa
constexpr bool clear_alpha = true;
const bool flip_y = g_gpu_device->UsesLowerLeftOrigin();
if (!compress_on_thread)
{
return CompressAndWriteTextureToFile(read_width, read_height, std::move(filename), std::move(fp),
g_settings.display_screenshot_quality, clear_alpha, flip_y,
std::move(texture_data), texture_data_stride, m_display_texture->GetFormat());
}
std::thread compress_thread(CompressAndWriteTextureToFile, read_width, read_height, std::move(filename),
std::move(fp), g_settings.display_screenshot_quality, clear_alpha, flip_y,
std::move(texture_data), texture_data_stride, m_display_texture->GetFormat());
compress_thread.detach();
return true;
return CompressAndWriteTextureToFile(
read_width, read_height, std::move(filename), std::move(fp), g_settings.display_screenshot_quality, clear_alpha,
flip_y, std::move(texture_data), texture_data_stride, m_display_texture->GetFormat(), false, compress_on_thread);
}
bool GPU::RenderScreenshotToBuffer(u32 width, u32 height, const Common::Rectangle<s32>& draw_rect, bool postfx,
@ -2053,7 +2137,8 @@ bool GPU::RenderScreenshotToBuffer(u32 width, u32 height, const Common::Rectangl
return true;
}
bool GPU::RenderScreenshotToFile(std::string filename, DisplayScreenshotMode mode, u8 quality, bool compress_on_thread)
bool GPU::RenderScreenshotToFile(std::string filename, DisplayScreenshotMode mode, u8 quality, bool compress_on_thread,
bool show_osd_message)
{
u32 width = g_gpu_device->GetWindowWidth();
u32 height = g_gpu_device->GetWindowHeight();
@ -2131,18 +2216,9 @@ bool GPU::RenderScreenshotToFile(std::string filename, DisplayScreenshotMode mod
return false;
}
if (!compress_on_thread)
{
return CompressAndWriteTextureToFile(width, height, std::move(filename), std::move(fp), quality, true,
g_gpu_device->UsesLowerLeftOrigin(), std::move(pixels), pixels_stride,
pixels_format);
}
std::thread compress_thread(CompressAndWriteTextureToFile, width, height, std::move(filename), std::move(fp), quality,
true, g_gpu_device->UsesLowerLeftOrigin(), std::move(pixels), pixels_stride,
pixels_format);
compress_thread.detach();
return true;
pixels_format, show_osd_message, compress_on_thread);
}
bool GPU::DumpVRAMToFile(const char* filename)

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@ -208,7 +208,8 @@ public:
std::vector<u32>* out_pixels, u32* out_stride, GPUTexture::Format* out_format);
/// Helper function to save screenshot to PNG.
bool RenderScreenshotToFile(std::string filename, DisplayScreenshotMode mode, u8 quality, bool compress_on_thread);
bool RenderScreenshotToFile(std::string filename, DisplayScreenshotMode mode, u8 quality, bool compress_on_thread,
bool show_osd_message);
/// Draws the current display texture, with any post-processing.
bool PresentDisplay();

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@ -4364,20 +4364,7 @@ bool System::SaveScreenshot(const char* filename, DisplayScreenshotMode mode, Di
filename = auto_filename.c_str();
}
if (FileSystem::FileExists(filename))
{
Host::AddFormattedOSDMessage(10.0f, TRANSLATE("OSDMessage", "Screenshot file '%s' already exists."), filename);
return false;
}
if (!g_gpu->RenderScreenshotToFile(filename, mode, quality, compress_on_thread))
{
Host::AddFormattedOSDMessage(10.0f, TRANSLATE("OSDMessage", "Failed to save screenshot to '%s'"), filename);
return false;
}
Host::AddFormattedOSDMessage(5.0f, TRANSLATE("OSDMessage", "Screenshot saved to '%s'."), filename);
return true;
return g_gpu->RenderScreenshotToFile(filename, mode, quality, compress_on_thread, true);
}
std::string System::GetGameSaveStateFileName(const std::string_view& serial, s32 slot)