GameList: Increment progress on each file, not each load
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@ -498,6 +498,8 @@ void GameList::ScanDirectory(const char* path, bool recursive, ProgressCallback*
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for (const FILESYSTEM_FIND_DATA& ffd : files)
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{
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progress->IncrementProgressValue();
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// if this is a .bin, check if we have a .cue. if there is one, skip it
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const char* extension = std::strrchr(ffd.FileName.c_str(), '.');
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if (extension && StringUtil::Strcasecmp(extension, ".bin") == 0)
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@ -532,7 +534,6 @@ void GameList::ScanDirectory(const char* path, bool recursive, ProgressCallback*
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std::max(std::strrchr(entry_path.c_str(), '/'), std::strrchr(entry_path.c_str(), '\\'));
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progress->SetFormattedStatusText("Scanning '%s'...",
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file_part_slash ? (file_part_slash + 1) : entry_path.c_str());
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progress->IncrementProgressValue();
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if (GetGameListEntry(entry_path, &entry))
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{
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