FullscreenUI: Correct pixel alignment of some UI elements
Fixes scrollbars showing up at some window sizes.
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864b0ad5fe
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69e0c1681c
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@ -1982,7 +1982,7 @@ void FullscreenUI::DrawIntRangeSetting(SettingsInterface* bsi, const char* title
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if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
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ImGui::OpenPopup(title);
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ImGui::SetNextWindowSize(LayoutScale(500.0f, 190.0f));
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ImGui::SetNextWindowSize(LayoutScale(500.0f, 192.0f));
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ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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ImGui::PushFont(g_large_font);
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@ -2040,7 +2040,7 @@ void FullscreenUI::DrawFloatRangeSetting(SettingsInterface* bsi, const char* tit
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if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
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ImGui::OpenPopup(title);
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ImGui::SetNextWindowSize(LayoutScale(500.0f, 190.0f));
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ImGui::SetNextWindowSize(LayoutScale(500.0f, 192.0f));
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ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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ImGui::PushFont(g_large_font);
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@ -2106,7 +2106,7 @@ void FullscreenUI::DrawFloatSpinBoxSetting(SettingsInterface* bsi, const char* t
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manual_input = false;
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}
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ImGui::SetNextWindowSize(LayoutScale(500.0f, 190.0f));
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ImGui::SetNextWindowSize(LayoutScale(500.0f, 192.0f));
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ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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ImGui::PushFont(g_large_font);
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@ -2358,7 +2358,7 @@ void FullscreenUI::DrawIntSpinBoxSetting(SettingsInterface* bsi, const char* tit
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manual_input = false;
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}
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ImGui::SetNextWindowSize(LayoutScale(500.0f, 190.0f));
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ImGui::SetNextWindowSize(LayoutScale(500.0f, 192.0f));
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ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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ImGui::PushFont(g_large_font);
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@ -2826,8 +2826,9 @@ void FullscreenUI::DoClearGameSettings()
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void FullscreenUI::DrawSettingsWindow()
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{
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ImGuiIO& io = ImGui::GetIO();
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ImVec2 heading_size = ImVec2(
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io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f + 2.0f));
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const ImVec2 heading_size =
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ImVec2(io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY) +
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(LayoutScale(LAYOUT_MENU_BUTTON_Y_PADDING) * 2.0f) + LayoutScale(2.0f));
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const float bg_alpha = System::IsValid() ? (s_settings_page == SettingsPage::PostProcessing ? 0.50f : 0.90f) : 1.0f;
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@ -3327,7 +3328,7 @@ void FullscreenUI::DrawConsoleSettingsPage()
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u32 oc_numerator = GetEffectiveUIntSetting(bsi, "CPU", "OverclockNumerator", 1);
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u32 oc_denominator = GetEffectiveUIntSetting(bsi, "CPU", "OverclockDenominator", 1);
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s32 oc_percent = static_cast<s32>(Settings::CPUOverclockFractionToPercent(oc_numerator, oc_denominator));
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if (RangeButton(FSUI_CSTR("Overclocking Percentage"),
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if (RangeButton(FSUI_ICONSTR(ICON_FA_TACHOMETER_ALT, "Overclocking Percentage"),
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FSUI_CSTR("Selects the percentage of the normal clock speed the emulated hardware will run at."),
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&oc_percent, 10, 1000, 10, "%d%%"))
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{
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@ -1480,7 +1480,7 @@ bool ImGuiFullscreen::ThreeWayToggleButton(const char* title, const char* summar
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bool ImGuiFullscreen::RangeButton(const char* title, const char* summary, s32* value, s32 min, s32 max, s32 increment,
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const char* format, bool enabled /*= true*/,
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float height /*= LAYOUT_MENU_BUTTON_HEIGHT*/, ImFont* font /*= g_large_font*/,
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ImFont* summary_font /*= g_medium_font*/)
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ImFont* summary_font /*= g_medium_font*/, const char* ok_text /*= "OK"*/)
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{
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ImRect bb;
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bool visible, hovered;
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@ -1520,7 +1520,7 @@ bool ImGuiFullscreen::RangeButton(const char* title, const char* summary, s32* v
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bool changed = false;
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ImGui::SetNextWindowSize(LayoutScale(500.0f, 180.0f));
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ImGui::SetNextWindowSize(LayoutScale(500.0f, 192.0f));
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ImGui::SetNextWindowPos((ImGui::GetIO().DisplaySize - LayoutScale(0.0f, LAYOUT_FOOTER_HEIGHT)) * 0.5f,
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ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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@ -1528,23 +1528,28 @@ bool ImGuiFullscreen::RangeButton(const char* title, const char* summary, s32* v
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
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ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
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if (ImGui::BeginPopupModal(title, nullptr,
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ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
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{
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ImGui::SetNextItemWidth(LayoutScale(450.0f));
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BeginMenuButtons();
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const float end = ImGui::GetCurrentWindow()->WorkRect.GetWidth();
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ImGui::SetNextItemWidth(end);
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changed = ImGui::SliderInt("##value", value, min, max, format, ImGuiSliderFlags_NoInput);
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BeginMenuButtons();
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if (MenuButton("OK", nullptr, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
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if (MenuButtonWithoutSummary(ok_text, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font, ImVec2(0.5f, 0.0f)))
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ImGui::CloseCurrentPopup();
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EndMenuButtons();
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ImGui::EndPopup();
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}
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ImGui::PopStyleVar(3);
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ImGui::PopStyleVar(4);
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ImGui::PopFont();
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return changed;
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@ -1553,7 +1558,7 @@ bool ImGuiFullscreen::RangeButton(const char* title, const char* summary, s32* v
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bool ImGuiFullscreen::RangeButton(const char* title, const char* summary, float* value, float min, float max,
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float increment, const char* format, bool enabled /*= true*/,
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float height /*= LAYOUT_MENU_BUTTON_HEIGHT*/, ImFont* font /*= g_large_font*/,
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ImFont* summary_font /*= g_medium_font*/)
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ImFont* summary_font /*= g_medium_font*/, const char* ok_text /*= "OK"*/)
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{
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ImRect bb;
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bool visible, hovered;
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@ -1593,7 +1598,7 @@ bool ImGuiFullscreen::RangeButton(const char* title, const char* summary, float*
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bool changed = false;
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ImGui::SetNextWindowSize(LayoutScale(500.0f, 180.0f));
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ImGui::SetNextWindowSize(LayoutScale(500.0f, 192.0f));
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ImGui::SetNextWindowPos((ImGui::GetIO().DisplaySize - LayoutScale(0.0f, LAYOUT_FOOTER_HEIGHT)) * 0.5f,
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ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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@ -1601,23 +1606,27 @@ bool ImGuiFullscreen::RangeButton(const char* title, const char* summary, float*
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
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ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
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if (ImGui::BeginPopupModal(title, nullptr,
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ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
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{
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ImGui::SetNextItemWidth(LayoutScale(450.0f));
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BeginMenuButtons();
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const float end = ImGui::GetCurrentWindow()->WorkRect.GetWidth();
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ImGui::SetNextItemWidth(end);
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changed = ImGui::SliderFloat("##value", value, min, max, format, ImGuiSliderFlags_NoInput);
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BeginMenuButtons();
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if (MenuButton("OK", nullptr, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
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if (MenuButtonWithoutSummary(ok_text, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font, ImVec2(0.5f, 0.0f)))
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ImGui::CloseCurrentPopup();
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EndMenuButtons();
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ImGui::EndPopup();
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}
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ImGui::PopStyleVar(3);
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ImGui::PopStyleVar(4);
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ImGui::PopFont();
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return changed;
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@ -1719,8 +1728,8 @@ void ImGuiFullscreen::BeginNavBar(float x_padding /*= LAYOUT_MENU_BUTTON_X_PADDI
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(x_padding, y_padding));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 0.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, LayoutScale(1.0f, 1.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, LayoutScale(1.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, LayoutScale(1.0f, 0.0f));
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PushPrimaryColor();
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}
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@ -2277,8 +2286,8 @@ void ImGuiFullscreen::DrawChoiceDialog()
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const float title_height =
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g_large_font->FontSize + ImGui::GetStyle().FramePadding.y * 2.0f + ImGui::GetStyle().WindowPadding.y * 2.0f;
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const float height =
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std::min(LayoutScale(480.0f),
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title_height + LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + (LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f)) *
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std::min(LayoutScale(480.0f), title_height + (LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY) +
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LayoutScale(LAYOUT_MENU_BUTTON_Y_PADDING) * 2.0f) *
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static_cast<float>(s_choice_dialog_options.size()));
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ImGui::SetNextWindowSize(ImVec2(width, height));
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ImGui::SetNextWindowPos((ImGui::GetIO().DisplaySize - LayoutScale(0.0f, LAYOUT_FOOTER_HEIGHT)) * 0.5f,
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@ -212,10 +212,10 @@ bool ThreeWayToggleButton(const char* title, const char* summary, std::optional<
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ImFont* summary_font = g_medium_font);
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bool RangeButton(const char* title, const char* summary, s32* value, s32 min, s32 max, s32 increment,
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const char* format = "%d", bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT,
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ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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ImFont* font = g_large_font, ImFont* summary_font = g_medium_font, const char* ok_text = "OK");
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bool RangeButton(const char* title, const char* summary, float* value, float min, float max, float increment,
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const char* format = "%f", bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT,
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ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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ImFont* font = g_large_font, ImFont* summary_font = g_medium_font, const char* ok_text = "OK");
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bool EnumChoiceButtonImpl(const char* title, const char* summary, s32* value_pointer,
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const char* (*to_display_name_function)(s32 value, void* opaque), void* opaque, u32 count,
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bool enabled, float height, ImFont* font, ImFont* summary_font);
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