MetalDevice: Implement timed present
This commit is contained in:
parent
338fb278e8
commit
68b82ab55b
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@ -2167,23 +2167,28 @@ void System::FrameDone()
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{
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s_skipped_frame_count = 0;
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const bool throttle_before_present = (s_optimal_frame_pacing && s_throttler_enabled && !IsExecutionInterrupted());
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const bool explicit_present = (throttle_before_present && g_gpu_device->GetFeatures().explicit_present);
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if (explicit_present)
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const bool scheduled_present = (s_optimal_frame_pacing && s_throttler_enabled && !IsExecutionInterrupted());
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const GPUDevice::Features features = g_gpu_device->GetFeatures();
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if (scheduled_present && features.timed_present)
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{
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const bool do_present = PresentDisplay(true);
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PresentDisplay(false, s_next_frame_time);
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Throttle(current_time);
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}
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else if (scheduled_present && features.explicit_present)
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{
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const bool do_present = PresentDisplay(true, 0);
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Throttle(current_time);
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if (do_present)
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g_gpu_device->SubmitPresent();
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}
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else
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{
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if (throttle_before_present)
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if (scheduled_present)
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Throttle(current_time);
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PresentDisplay(false);
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PresentDisplay(false, 0);
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if (!throttle_before_present && s_throttler_enabled && !IsExecutionInterrupted())
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if (!scheduled_present && s_throttler_enabled && !IsExecutionInterrupted())
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Throttle(current_time);
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}
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}
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@ -5741,7 +5746,7 @@ void System::HostDisplayResized()
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g_gpu->UpdateResolutionScale();
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}
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bool System::PresentDisplay(bool explicit_present)
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bool System::PresentDisplay(bool explicit_present, u64 present_time)
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{
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// acquire for IO.MousePos.
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std::atomic_thread_fence(std::memory_order_acquire);
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@ -5761,7 +5766,7 @@ bool System::PresentDisplay(bool explicit_present)
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if (pres == GPUDevice::PresentResult::OK)
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{
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g_gpu_device->RenderImGui();
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g_gpu_device->EndPresent(explicit_present);
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g_gpu_device->EndPresent(explicit_present, present_time);
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if (g_gpu_device->IsGPUTimingEnabled())
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{
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@ -5785,7 +5790,7 @@ bool System::PresentDisplay(bool explicit_present)
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void System::InvalidateDisplay()
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{
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PresentDisplay(false);
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PresentDisplay(false, 0);
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if (g_gpu)
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g_gpu->RestoreDeviceContext();
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@ -448,7 +448,7 @@ void RequestDisplaySize(float scale = 0.0f);
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void HostDisplayResized();
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/// Renders the display.
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bool PresentDisplay(bool explicit_present);
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bool PresentDisplay(bool explicit_present, u64 present_time);
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void InvalidateDisplay();
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//////////////////////////////////////////////////////////////////////////
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@ -497,7 +497,7 @@ bool QtHost::SetCriticalFolders()
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// the resources directory should exist, bail out if not
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const std::string rcc_path = Path::Combine(EmuFolders::Resources, "duckstation-qt.rcc");
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if (!FileSystem::FileExists(rcc_path.c_str()) || !QResource::registerResource(QString::fromStdString(rcc_path)) ||
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#ifdef _WIN32
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#if defined(_WIN32) || defined(__APPLE__)
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!FileSystem::DirectoryExists(EmuFolders::Resources.c_str())
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#else
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!FileSystem::IsRealDirectory(EmuFolders::Resources.c_str())
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@ -1795,7 +1795,7 @@ void EmuThread::run()
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System::Internal::IdlePollUpdate();
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if (g_gpu_device)
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{
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System::PresentDisplay(false);
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System::PresentDisplay(false, 0);
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if (!g_gpu_device->IsVSyncModeBlocking())
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g_gpu_device->ThrottlePresentation();
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}
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@ -187,6 +187,7 @@ void D3D11Device::SetFeatures(FeatureMask disabled_features)
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m_features.partial_msaa_resolve = false;
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m_features.memory_import = false;
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m_features.explicit_present = false;
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m_features.timed_present = false;
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m_features.gpu_timing = true;
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m_features.shader_cache = true;
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m_features.pipeline_cache = false;
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@ -674,9 +675,9 @@ GPUDevice::PresentResult D3D11Device::BeginPresent(u32 clear_color)
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return PresentResult::OK;
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}
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void D3D11Device::EndPresent(bool explicit_present)
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void D3D11Device::EndPresent(bool explicit_present, u64 present_time)
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{
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DebugAssert(!explicit_present);
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DebugAssert(!explicit_present && present_time == 0);
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DebugAssert(m_num_current_render_targets == 0 && !m_current_depth_target);
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if (m_vsync_mode != GPUVSyncMode::FIFO && m_gpu_timing_enabled)
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@ -103,7 +103,7 @@ public:
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float GetAndResetAccumulatedGPUTime() override;
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PresentResult BeginPresent(u32 clear_color) override;
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void EndPresent(bool explicit_present) override;
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void EndPresent(bool explicit_present, u64 present_time) override;
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void SubmitPresent() override;
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void UnbindPipeline(D3D11Pipeline* pl);
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@ -1176,8 +1176,9 @@ GPUDevice::PresentResult D3D12Device::BeginPresent(u32 clear_color)
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return PresentResult::OK;
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}
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void D3D12Device::EndPresent(bool explicit_present)
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void D3D12Device::EndPresent(bool explicit_present, u64 present_time)
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{
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DebugAssert(present_time == 0);
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DebugAssert(InRenderPass() && m_num_current_render_targets == 0 && !m_current_depth_target);
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EndRenderPass();
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@ -1285,6 +1286,7 @@ void D3D12Device::SetFeatures(D3D_FEATURE_LEVEL feature_level, FeatureMask disab
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m_features.partial_msaa_resolve = true;
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m_features.memory_import = false;
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m_features.explicit_present = true;
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m_features.timed_present = false;
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m_features.gpu_timing = true;
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m_features.shader_cache = true;
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m_features.pipeline_cache = true;
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@ -125,7 +125,7 @@ public:
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float GetAndResetAccumulatedGPUTime() override;
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PresentResult BeginPresent(u32 clear_color) override;
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void EndPresent(bool explicit_present) override;
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void EndPresent(bool explicit_present, u64 present_time) override;
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void SubmitPresent() override;
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// Global state accessors
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@ -502,6 +502,7 @@ public:
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bool partial_msaa_resolve : 1;
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bool memory_import : 1;
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bool explicit_present : 1;
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bool timed_present : 1;
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bool gpu_timing : 1;
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bool shader_cache : 1;
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bool pipeline_cache : 1;
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@ -710,7 +711,7 @@ public:
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/// Returns false if the window was completely occluded.
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virtual PresentResult BeginPresent(u32 clear_color = DEFAULT_CLEAR_COLOR) = 0;
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virtual void EndPresent(bool explicit_submit) = 0;
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virtual void EndPresent(bool explicit_submit, u64 submit_time = 0) = 0;
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virtual void SubmitPresent() = 0;
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/// Renders ImGui screen elements. Call before EndPresent().
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@ -264,7 +264,7 @@ public:
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void SetVSyncMode(GPUVSyncMode mode, bool allow_present_throttle) override;
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PresentResult BeginPresent(u32 clear_color) override;
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void EndPresent(bool explicit_submit) override;
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void EndPresent(bool explicit_submit, u64 present_time) override;
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void SubmitPresent() override;
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void WaitForFenceCounter(u64 counter);
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@ -17,6 +17,7 @@
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#include "fmt/format.h"
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#include <array>
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#include <mach/mach_time.h>
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#include <pthread.h>
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Log_SetChannel(MetalDevice);
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@ -31,32 +32,40 @@ static constexpr u32 TEXTURE_UPLOAD_ALIGNMENT = 64;
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// We need 32 here for AVX2, so 64 is also fine.
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static constexpr u32 TEXTURE_UPLOAD_PITCH_ALIGNMENT = 64;
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// Used for present timing.
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static const struct mach_timebase_info s_timebase_info = []() {
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struct mach_timebase_info val;
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const kern_return_t res = mach_timebase_info(&val);
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Assert(res == KERN_SUCCESS);
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return val;
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}();
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static constexpr std::array<MTLPixelFormat, static_cast<u32>(GPUTexture::Format::MaxCount)> s_pixel_format_mapping = {
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MTLPixelFormatInvalid, // Unknown
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MTLPixelFormatRGBA8Unorm, // RGBA8
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MTLPixelFormatBGRA8Unorm, // BGRA8
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MTLPixelFormatB5G6R5Unorm, // RGB565
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MTLPixelFormatA1BGR5Unorm, // RGBA5551
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MTLPixelFormatR8Unorm, // R8
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MTLPixelFormatDepth16Unorm, // D16
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MTLPixelFormatInvalid, // Unknown
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MTLPixelFormatRGBA8Unorm, // RGBA8
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MTLPixelFormatBGRA8Unorm, // BGRA8
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MTLPixelFormatB5G6R5Unorm, // RGB565
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MTLPixelFormatA1BGR5Unorm, // RGBA5551
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MTLPixelFormatR8Unorm, // R8
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MTLPixelFormatDepth16Unorm, // D16
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MTLPixelFormatDepth24Unorm_Stencil8, // D24S8
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MTLPixelFormatDepth32Float, // D32F
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MTLPixelFormatDepth32Float, // D32F
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MTLPixelFormatDepth32Float_Stencil8, // D32FS8
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MTLPixelFormatR16Unorm, // R16
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MTLPixelFormatR16Sint, // R16I
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MTLPixelFormatR16Uint, // R16U
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MTLPixelFormatR16Float, // R16F
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MTLPixelFormatR32Sint, // R32I
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MTLPixelFormatR32Uint, // R32U
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MTLPixelFormatR32Float, // R32F
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MTLPixelFormatRG8Unorm, // RG8
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MTLPixelFormatRG16Unorm, // RG16
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MTLPixelFormatRG16Float, // RG16F
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MTLPixelFormatRG32Float, // RG32F
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MTLPixelFormatRGBA16Unorm, // RGBA16
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MTLPixelFormatRGBA16Float, // RGBA16F
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MTLPixelFormatRGBA32Float, // RGBA32F
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MTLPixelFormatBGR10A2Unorm, // RGB10A2
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MTLPixelFormatR16Unorm, // R16
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MTLPixelFormatR16Sint, // R16I
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MTLPixelFormatR16Uint, // R16U
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MTLPixelFormatR16Float, // R16F
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MTLPixelFormatR32Sint, // R32I
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MTLPixelFormatR32Uint, // R32U
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MTLPixelFormatR32Float, // R32F
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MTLPixelFormatRG8Unorm, // RG8
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MTLPixelFormatRG16Unorm, // RG16
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MTLPixelFormatRG16Float, // RG16F
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MTLPixelFormatRG32Float, // RG32F
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MTLPixelFormatRGBA16Unorm, // RGBA16
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MTLPixelFormatRGBA16Float, // RGBA16F
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MTLPixelFormatRGBA32Float, // RGBA32F
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MTLPixelFormatBGR10A2Unorm, // RGB10A2
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};
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static NSString* StringViewToNSString(std::string_view str)
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@ -78,7 +87,8 @@ static void LogNSError(NSError* error, std::string_view message)
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static void NSErrorToErrorObject(Error* errptr, std::string_view message, NSError* error)
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{
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Error::SetStringFmt(errptr, "{}NSError Code {}: {}", message, static_cast<u32>(error.code), [error.description UTF8String]);
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Error::SetStringFmt(errptr, "{}NSError Code {}: {}", message, static_cast<u32>(error.code),
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[error.description UTF8String]);
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}
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static GPUTexture::Format GetTextureFormatForMTLFormat(MTLPixelFormat fmt)
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@ -253,6 +263,7 @@ void MetalDevice::SetFeatures(FeatureMask disabled_features)
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m_features.partial_msaa_resolve = false;
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m_features.memory_import = true;
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m_features.explicit_present = false;
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m_features.timed_present = true;
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m_features.shader_cache = true;
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m_features.pipeline_cache = false;
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m_features.prefer_unused_textures = true;
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@ -2335,7 +2346,8 @@ GPUDevice::PresentResult MetalDevice::BeginPresent(u32 clear_color)
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id<MTLTexture> layer_texture = [m_layer_drawable texture];
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m_layer_pass_desc.colorAttachments[0].texture = layer_texture;
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m_layer_pass_desc.colorAttachments[0].loadAction = MTLLoadActionClear;
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m_layer_pass_desc.colorAttachments[0].clearColor = MTLClearColorMake(clear_color_v.r, clear_color_v.g, clear_color_v.g, clear_color_v.a);
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m_layer_pass_desc.colorAttachments[0].clearColor =
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MTLClearColorMake(clear_color_v.r, clear_color_v.g, clear_color_v.g, clear_color_v.a);
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m_render_encoder = [[m_render_cmdbuf renderCommandEncoderWithDescriptor:m_layer_pass_desc] retain];
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s_stats.num_render_passes++;
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std::memset(m_current_render_targets.data(), 0, sizeof(m_current_render_targets));
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@ -2349,17 +2361,28 @@ GPUDevice::PresentResult MetalDevice::BeginPresent(u32 clear_color)
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}
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}
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void MetalDevice::EndPresent(bool explicit_present)
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void MetalDevice::EndPresent(bool explicit_present, u64 present_time)
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{
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DebugAssert(!explicit_present);
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// TODO: Explicit present
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DebugAssert(m_num_current_render_targets == 0 && !m_current_depth_target);
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EndAnyEncoding();
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[m_render_cmdbuf presentDrawable:m_layer_drawable];
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Common::Timer::Value current_time;
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if (present_time != 0 && (current_time = Common::Timer::GetCurrentValue()) < present_time)
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{
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// Need to convert to mach absolute time. Time values should already be in nanoseconds.
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const u64 mach_time_nanoseconds = ((mach_absolute_time() * s_timebase_info.numer) / s_timebase_info.denom);
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const double mach_present_time = static_cast<double>(mach_time_nanoseconds + (present_time - current_time)) / 1e+9;
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[m_render_cmdbuf presentDrawable:m_layer_drawable atTime:mach_present_time];
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}
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else
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{
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[m_render_cmdbuf presentDrawable:m_layer_drawable];
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}
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DeferRelease(m_layer_drawable);
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m_layer_drawable = nil;
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SubmitCommandBuffer();
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TrimTexturePool();
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}
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@ -491,6 +491,7 @@ bool OpenGLDevice::CheckFeatures(FeatureMask disabled_features)
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m_features.partial_msaa_resolve = true;
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m_features.memory_import = true;
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m_features.explicit_present = false;
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m_features.timed_present = false;
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m_features.shader_cache = false;
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@ -772,9 +773,9 @@ GPUDevice::PresentResult OpenGLDevice::BeginPresent(u32 clear_color)
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return PresentResult::OK;
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}
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void OpenGLDevice::EndPresent(bool explicit_present)
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void OpenGLDevice::EndPresent(bool explicit_present, u64 present_time)
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{
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DebugAssert(!explicit_present);
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DebugAssert(!explicit_present && present_time == 0);
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DebugAssert(m_current_fbo == 0);
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if (m_gpu_timing_enabled)
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@ -103,7 +103,7 @@ public:
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void SetVSyncMode(GPUVSyncMode mode, bool allow_present_throttle) override;
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PresentResult BeginPresent(u32 clear_color) override;
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void EndPresent(bool explicit_present) override;
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void EndPresent(bool explicit_present, u64 present_time) override;
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void SubmitPresent() override;
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bool SetGPUTimingEnabled(bool enabled) override;
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@ -2393,8 +2393,9 @@ GPUDevice::PresentResult VulkanDevice::BeginPresent(u32 clear_color)
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return PresentResult::OK;
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}
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void VulkanDevice::EndPresent(bool explicit_present)
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void VulkanDevice::EndPresent(bool explicit_present, u64 present_time)
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{
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DebugAssert(present_time == 0);
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DebugAssert(InRenderPass() && m_num_current_render_targets == 0 && !m_current_depth_target);
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EndRenderPass();
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@ -2544,6 +2545,7 @@ void VulkanDevice::SetFeatures(FeatureMask disabled_features, const VkPhysicalDe
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m_features.partial_msaa_resolve = true;
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m_features.memory_import = m_optional_extensions.vk_ext_external_memory_host;
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m_features.explicit_present = true;
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m_features.timed_present = false;
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m_features.shader_cache = true;
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m_features.pipeline_cache = true;
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m_features.prefer_unused_textures = true;
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@ -141,7 +141,7 @@ public:
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void SetVSyncMode(GPUVSyncMode mode, bool allow_present_throttle) override;
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PresentResult BeginPresent(u32 clear_color) override;
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void EndPresent(bool explicit_present) override;
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void EndPresent(bool explicit_present, u64 present_time) override;
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void SubmitPresent() override;
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// Global state accessors
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