CMake: Disable nogui by default

Not interested in moving it over to the new interface, and Qt can run
the big picture UI anyway.
This commit is contained in:
Connor McLaughlin 2022-08-10 18:15:53 +10:00
parent 4025350457
commit 68866f3174
1 changed files with 2 additions and 2 deletions

View File

@ -22,7 +22,7 @@ set(CMAKE_OSX_DEPLOYMENT_TARGET "10.14.0" CACHE STRING "")
# Global options. # Global options.
if(NOT ANDROID) if(NOT ANDROID)
option(BUILD_NOGUI_FRONTEND "Build the NoGUI frontend" ON) option(BUILD_NOGUI_FRONTEND "Build the NoGUI frontend" OFF)
option(BUILD_QT_FRONTEND "Build the Qt frontend" ON) option(BUILD_QT_FRONTEND "Build the Qt frontend" ON)
option(BUILD_REGTEST "Build regression test runner" OFF) option(BUILD_REGTEST "Build regression test runner" OFF)
option(ENABLE_CUBEB "Build with Cubeb audio output" ON) option(ENABLE_CUBEB "Build with Cubeb audio output" ON)
@ -47,7 +47,7 @@ endif()
if((LINUX OR FREEBSD) AND NOT ANDROID) if((LINUX OR FREEBSD) AND NOT ANDROID)
option(USE_DRMKMS "Support DRM/KMS OpenGL contexts" OFF) option(USE_DRMKMS "Support DRM/KMS OpenGL contexts" OFF)
option(USE_FBDEV "Support FBDev OpenGL contexts" OFF) option(USE_FBDEV "Support FBDev OpenGL contexts" OFF)
option(USE_EVDEV "Support EVDev controller interface" ON) option(USE_EVDEV "Support EVDev controller interface" OFF)
endif() endif()
# Force EGL when using Wayland # Force EGL when using Wayland